• Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. 183 that might be it. That "ship. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge template are 1 use only, but it actually looks like its just equivalent vessels at best or flawed vessels at worst. 9. ini file within the GraphicsLib folder in a program like Notepad++. 1813ae Shadowyards Reconstruction Authority Tyrador Safeguard Coalition Arsenal Expansion. Open menu Open navigation Go to Reddit Home. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. skin] 165709 [Thread-7] INFO com. 95a by presidentmattdamon - Dude, you are awesome! Special thanks to @Gryan on Discord for playtesting 0. Go to starsector r/starsector. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. it can be useful at times to drop your. II or an Atlas Mk. This helps as your slower capital speed and flux makes keeping some distance desirable. Not entirely sure if its this mod that is causing this, but it might be the missile station doing something. 25. fs. ago. csv. 96a] Industrial. 9 - Save Compatible with v2. Pro-Tip: you'll want AI cores to use the things. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 1a] Industrial. The Starsector Modded playthrough has been turned on its head because we got dumped by the Volkov Industrialist Conglomerate. You should take the salvaging skill that gives extra supplies from salvage. 95. 6K views 1 year ago Everything you need to know about Hull Mods I also stream. Also removed the standoff between the hull and flux diamonds. v2. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. HMI adds like 3 or 4 systems worth of exploration content. api. (10% armor and hull damage repaired after battle at no cost and increases ship recovery chance by 25%. 12. Re: [0. All mods:Ship quality is the max of your biggest and best bonuses. 0 with ease and take your gaming experience to the next level. com. Added the new pirate hull the Cosmic Fury. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. . As far as I know, the deflector shields come built-in. Every weapons deal 100% against hull but 5% armor always block damage. I'd like to know your opinion. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). loading. : The more DP your entire fleet has, the more you get to deploy. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. Join. Reply reply [deleted] • [removed]. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. 1a] Industrial. Hopefully fixed a bug with repeating mothership interactions. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. HullForge is designed to identify weaknesses that attackers are constantly looking to exploit. Imo this is excellent in early-mid game when you're still building up your. 1a] Industrial. another example, unknown skies has a real time updating threat rating for the enemy fleet during the deployment screen. 96a-RC10). Focus on systems with a remnant presence, especially ones with a medium or high warning level. 96a] Industrial. Uniquifying the Factions, Part 2. Here comes the Star Wars mod in the year of 2020. It adds a variety of new ships and fighter wings to the Persean Sector, including. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. You get more worth from the supplies and materials if you just salvage the ships you don't want instead of capturing them and selling them on a market. Broadsword is also very solid and cost relatively few OP (8, same as the Thunder) compared to bombers. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. You need a ship forge for complete templates. 3 « 1 2 3. ago. ago. Not saying it doesn't have a use, just that it feels like an early story. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. PD layout isn't as good from what I recall. e, 1v1s onslaughts) r/EliteDangerous •Advice for good ships/ layouts for new players. several that attempt to blend in with Starsector's base content while still throwing some unique ideas into the mix. The Grug lifestyle. 1 / 10. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. 2x again. The super ships you can make with the hull forge triangle. 4% completed, the first "ship" appears. - look for "maxLogisticsHullmods":2, - change to whatever value you want. c - Campaign content expansion << < (89/415) > >> Jakro:. Hull deconstructor - appears as a weapon array that's aimed at itself. Armor in starsector is different as it is a separate system from hull points. -Engage, Harass, Eliminate are all different things. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. Some hullmods are built into ship hulls and cannot be removed. Beware though it increases ordinance points for all ships. ago. 1. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating. Uploaded: 23 Jun 2022 . Reddit told me to survey planets in Remnant star systems, but now the description of the Forge Templates says to look out for planets lost in the second ai war. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. Man I had such a warped perception on how rare they are due to finding 2 Pristine forges in my very first playthrough, I haven't found any in the 3-4 playthroughs since. - Not applicable to ArmaA's strikecrafts. They work perfectly fine. Make sure to recover the debris field several times (thankfully we won't have to do that next version, when that comes). New feature: Plausible way of obtaining hullmods - salvage from derelict Motherships. It provides a platform for game enthusiasts to create and share their own mods with the community. Previous Post [Starsector Mods][0. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. Thorrbane • 1 mo. They go straight into your storage, so they're basically free (unless you consider the building upkeep). Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. 6 Add Rohkea-class Frigate, Pinnance-class Frigate, Lupus-class Missile Frigate, T-20 Umbaran Starfighter. RuntimeException: Ship hull variant [kite_Stock] not found! java. -changed C-nanoforge power from 0. Also removed the standoff between the hull and flux diamonds. Referencing sacrificing 10-12 ships to get the deconstruct was obvious. Removed skills changes. 5 with ease and take your gaming experience to the next level. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. The broken ones you put in some sort of research facility and they recover a blank template. Like a ridiculous amount, more than any other hull mod, and I can't stand zooming around at less than 20 burn sustained. Diplomacy events see faction relationships changing over time. Basic maintenance (standard) is 70%, meaning up to 20%. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. Elevate your Starsector gameplay with the [0. Use an Astral or an XIV Legion, not a base Legion. Sounds like some sales BS. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. 95a] Low Maintenance 1. It converts metal and heavy machinery to supply. Additionally, having a Pristine Nanoforge installed will increase the ship quality of. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. 26. There is a mod that updates the JRE of starsector in the discord server. Humans can make things, especially considering the technology level in starsector's universe. This way the only method to remove D-mods is the Hull Restoration skill. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. I use 20 for no specific reason. 4 > 0. - Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. Ship Catalogue / Variant Editor (SCVE) v1. -Only 1 built in hull-mod, regardless of skills. 1. Elevate your Starsector gameplay with the [0. . 2 as a flagship. 165704 [Thread-4] INFO com. lang. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. « Reply #10 on: January 10, 2022, 01:26:47 PM ». 1a] Supply Forging 1. 1. 96 Update Updated code to handle MagicLib changes Added new ship, the Celestial Guide Added new fighter, the Gamma Racer. 3 (forge_production) Commissioned Crews 1. Join a faction to gain useful support and represent them in war and peace, or start your own. impl. Also: attack trade fleets to create shortages. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. Despite buffed, it still do not breakthrough armor and hull good enough. v2. c – Campaign content expansion with. Depending on sector specialization, the proper (and upgraded memorial) provides and additional +1 stability. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. Commodity Forge uses an industry slot and produces. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. The Grug lifestyle. You can still do that, range-increasing hullmods like DTU/ITU still benefit caps much greater than smaller ships, and Large weapons tend to have longer range, there's nothing stopping you from throwing Gauss's on a Conquest and kiting at 2. Do check if you have enough space, especially. Anyway, have fun. Step 1: Store a ship of you choice on the Hull Deconstructor. Making fantasy 1. Credits. Very important. A 25% penalty to upkeep for everything is painful. Evolution 3. Added a setting for unlock of ability and hullmods at game start. ago. Re: [0. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. It's a different building that. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Gamma makes accurate copies. Definitely take your time to learn it in simulation because the Doom is like a Dodge Viper -- it will try to kill you. 181 is for 0. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. Their exclusive living hull designs (seen. 999999gg (timid_commissioned_hull_mods) Automated Commands 1. 96a]Epta Consortium - 2. 95a] Industrial. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. fs. - Updated for Starsector 0. Starsector > Mods > [0. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. 9. comment sorted by Best Top New Controversial Q&A Add a Comment. (It means it that it has to make sense, "Remote Fighters" wont appear on a Hermes)Upgraded memorials, plus sector specialization, can be a good way to counter stacking debuffs. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. 1a] Industrial. Channerchan • 1 yr. Increasing vents will give you better passive vent, and better active vent. BackgroundHere • 2 mo. 3. r/starsector. Alpha Ai core in commerce only effects you selling or buying shit from the independent market. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. It still needs it to put onto a ship, it just doesn't use it up. Try focusing on one faction at a time. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and Manufacturing Bay - they now eat a. Starsector > Mods > [0. Change the 0 to 6 and it should be addable to every carrier. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. The broken ones you put in some sort of research facility and they recover a blank template. 51K subscribers in the starsector community. 1a. You will deploy less and less of your fleet as the game goes on. There is also no faction files to tell the game what faction knows what specific hull mod, they can only sell what. ago. The Special contact you get at the Prism Freeport with Nexerelin is great. I use 20 for no specific reason. Not completely true. Starsector > Mods > [0. 26. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets seed, save scumming doesnt change the outcome. Diplomacy events see faction relationships changing over time. CombatMain - java. Discuss modding Starsector here. Evolution 1. I hear proponents of that a lot and I don't think it's at all true. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. Last I played it added +25% income to the colony. Combat endurance on AI core gives +15% readiness, 35% now. It does surprisingly well for its costs. Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. Quote from: Elijah on April 20, 2017, 03:42:10 AM. does what it sounds like. All mods:Cosmoteer: Starship Architect & Commander is a game where you can design and build your own spaceships and fight with them in epic battles. The previous list showed an infinite number of variants. Also don't forget to use gates a lot. 2. 1a-RCC6 GrumpyThumper Gaming 2. I gave myself 100000 marines with a cheat and that still wasn't enough. getHullSpec (). As soon as hull is exposed you can often either completely disable ships or burn away an entire flank of armor. The four corner slots are for Burst PD Lasers. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. Supply Forging gives you the option to convert these junk into supply. New hullmods can be obtained by using "modspecs" available in. Added a setting for unlock of ability and hullmods at game start. Arcane signatures - Laboratory. The ship hull variant isnt found, but i've redownloaded the mod several times in attempts to see if something just didn't download. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. 96a - Campaign: * New/revised miscellaneous dialogue, descriptions, and interactions * Added special interaction for the PK mission. Re: Ship Build Compendium (Vanilla) [0. With our comprehensive installation and usage guide, you'll be able to install and use [0. 95. Designed with simplicity in mind to highlight and. Reply reply AmusinglyAverage. I already know about the lab for repairing damaged templates, but I did not found. 7. II. 95. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. 95. Reddit told me to survey planets in Remnant star systems, but now the. Nexelerin seems to be overriding Mayasura's relations with all vanilla factions, setting them all to neutral. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. Ophichius • 1 yr. Everyone is welcome There are only 3 guidelines: 1. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and. - Added Micro-Forge system * Used by the BasileusElevate your Starsector gameplay with the [0. fs. Shield adjusted to be weaker with poor dissipation and 0% dissipation when shields are. 4. Its freakin wonderful. 6. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. RuntimeException: Slot id [WS0001] not found on hull [huginn]Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. 2. keep it simple: use lots of heavy mgs and flux efficient anti armor for large ballistic slot. Re: [0. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. all my random ships i pick up along the way/ships i produce from hull forge with bad smods/ships i buy from the local market (pretty cheap in late game). json. Channerchan • 1 yr. An impact by weapons fire, another ship or other object, or an explosion from a disabled/destroyed ship, will reduce armor HP in the. "It appears to be a nano-forge but at massive scale" is the Constructor. ago. 8 NOTE: Any 2. 1a] Forge Production v1. Augmented field drive increases speed in those ships that bottleneck your burn level. As far as I know, the deflector shields come built-in. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout – Received numerous complaints it was OP for the missile forge. Combat endurance on AI core gives +15% readiness, 35% now. Stacks well with +20% to performance from a level 5 pilot. Like others said as well, have a couple colossi and bring lots of supplies. The ships with fighter bays that I used: a Heron, a Carnyx, 2 Battle Phantoms, a Battle Shadow, an Adventurer, a Vortex, a Gemogee, a Tress, 3 Cerberuses (PS), a Condor (PS), an. Hazard rating would decrease pop growth, so depending of whatever factors that are in play for your colony it could start shrinking. Elevate your Starsector gameplay with the Forge Production v1. Dri. A single pristine nanoforge and orbital works is all you need. Here is their closest one (from 11/02/1989), which may be similar: "Blow at. 5: Super duper compatibility for 0. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. Fixed – Hull Forge crash when printing a ship (Mod. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. Patch update v0. 1. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. Alliances offer mutual assistance in times of war. 96a] Industrial. 12. Having done that, retreat the ship, bring in your second, frigate-stomping flagship and pilot that instead. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. Ballistics are typically lower flux cost, and it has a very nice small turret layout for PD and/or railguns. Alpha makes copies with free integrated hull mods. Even if it's not, taking hull damage can cause crew losses. Only up to date for version 0. Doesn't effect anything else to my knowledge. Starsector > Mods > [0. 625 hull damage and. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. 54 hull damage with 83 lasting armor 46% reduction. Ship quality is the max of your biggest and best bonuses. The main problem is the ion pulser. Ship Loadout Guide (1/?) - Hullmods and Flux. Requires LazyLib, Console. 9. the sound robot forge played when it was on. Only add the. 95a] Industrial. Good, but too high flux cost. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. Thorrbane • 1 mo. 2MB ; 24-- Star Forge Utilities 0. Does not restock ballistic weapon ammo. Zero down with 2. 96a] Industrial. Main Features. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. To install, simply download the . You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. Starsector > Mods [0. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. 0 – High Risk, High Reward Difficulty Options. Azrael9986 • 4 yr. -ANY CREWED SHIP can have any "S+ Mod", even civilians, within reason. 1a] Supply Forging 1. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. Close useless. Founded by a cybersecurity veteran who has successfully defended dozens of high-value targets from The White House to DARPA to companies in every industry. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. 5 – 10/31/23. Almost* every hull mod has a situational usage (except Flux Coil Adjunct ) Even Flux Distributor has a (very niche) use; combine it with Safety Overrides (& maximum vents) for when you absolutely positively *have* to fire 5. So i heard something about a mod adding more hull mods and was very interested. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)The Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. 11566 [Thread-4] ERROR com. (5,7) 15 damage, 85% reduction. 1a] Forge Production v1. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. You are talking about Industrial Evolution’s forge templates, I think. Any memorial gives +1 stab. Only up to date for version 0. 3. Its freakin wonderful. 10. interesting (and very orange) results. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. ago. Some must-haves for me are crew training, coordinated maneuvers, electronic warfare, officer training, and flux regulation. 96a] Industrial. • 4 yr. Augmented drive field is actually kind of a cool option. I also noticed various missing ship hulls in the starsector. 4.