The grade of Kits just mean you can install a higher grade actual augment with better stats. Followers 0 0New SWTOR Forums are now live!. 3. ) However NEVER put the created grafts/components in your material inventory! Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. There are stations available on the Fleet. Cybertech makes Armor and Mods. Business, Economics, and Finance. What do I need to add an augment slot? How much does it cost? Credits: A flat credit cost to add or upgrade an augment. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. BioWare has said that there will not be a new tier of augments available for 7. 3 guide on how to make augmentation kits for synthweaver. This caught a few people on the PTS, before you upgrade the new 7. 1 is coming soon! With Game Update 7. mk01. . Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. ObiJuanShenobi: 07. mat. . This. Augments have been reduced to 8 tiers. We’re still using the crafting tier from 6. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. - armstech makes the presence, endurance, defense, power augments. 3 Class Changes;. Any skill crafting profession that can make augments can make the kits. These can be purchased from the "planetary" commendation vendors for. Individual Pieces. Individual Pieces. Other sites: TORCommunity. I wouldn't. . BioWare neglected to include vendors that sell Tactical Items or Legendary Implants, so don’t bother transferring a toon that doesn’t have those. Well the thing is, an MK-6 augment kit is not a crafting mat. Is this working as intended? Never tried augmenting earpieces before. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. e. ago. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. One kit and something like 40k per item of gear to add a slot to an item. . Followers 1 1Business, Economics, and Finance. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. - armortech makes the aim, cunning, absorb, shield augments. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Well, you will need someone to be Biochem to make all your consumables: medpacks, stims, and adrenals. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. . Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Everywhere; This Forum; This Topic; Topics; Images; Albums; Members; Existing user? Sign In All Activity; Home ; English ; Crew Skills ; Augment slot on all gear 1. 7. Too expensive for the small boost. More sharing options. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. phalczen. With no crits at all, they break even, and the crits are pure profit. So you should augment the tier 1 shells or a set of orange shells you like. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. So i was wondering which would be the b. Augment Kits have 10 makes, Mk-1 through Mk-10 -- these different levels of kits accept different levels of augment (for instance you need a Mk-9 kit to equip augmetns 1-55, and Mk-10 to equip augments 1-60). I know many of us are on the PTS testing and I have seen a few kits for sale on the GTN but that is not at all a good indication of the price I could charge on a live server. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. I think the costs of augment kits and augments have been relatively stable to be honest. 7. Used in the creation of Augmentation Kit MK-1. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the. RE'ing those crafted items will give you the component you need for the kit. Augmentation Kit MK-1 is a premium -quality augmentation kit. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Jump to content. ShareI'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. 4. Advertisement Coins. Step 2 – Exchange them for rare crafting materials. . That doesnt seem to be the best case now. Category: Miscellaneous. But get the MK-10 kit's as everything lower then that is a waste of money. . SWTOR Armormech Guide. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword, BioWare, or Electronic Arts. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. SWTOR Augments Guide: Everything you. ) 2) Using one of the "Modification Tables". Type: Augments. Been years and I never used augs or aug kits. Have the augmentation kits, says it will bind item to me, but does not add the slot. 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. I've read that stims and medpacks won't, and that makes sense. Who makes augment kits Swtor? armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). It can be. Armstech makes Barrels. But I would like to bring it up. More sharing options. Step 1 – Earn Tech Fragments through any method you’d like. Armormech Crafting at Level 75. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. Imperial or republic. Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. Oh, and augment kits are created by Armormechs. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. 6k. Members Online. 2k credits at present, and I predict at worst ~ 48. CryptoArmstech is a crafting crew skill. as you leveled up. Table of Contents. They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. Remember that there used to be a bug when reverse engineering stacks of crafted items. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Part of Vulkk's "SWTOR Basics" series. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Get appSynthweaving takes care of the armor shells, augments, and augment kits. These restrict the level of augment that can be slotted in. I have one of each and then any additional alts I give biochem for the reusable items. The dedicated guide contains tips for all roles in both PvE and PvP. 4. Posted May 9, 2013. News. The new season will also come with a host of quality-of-life improvements, thanks to. Put the augments into the augment slots. MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. primary goal is to make as many belts or boots as possible and get MK-6 slot components and then making the actual MK-6 Augmentation Kits. To add an augment slot to the item, you have to spend credits and use an augmentation kit. Jump to content. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Additionally, it removes the station requirement when modifying augmentation kits. And you will also need to make higher "Grade" kits to put them in. Posted February 26, 2021. 224K subscribers in the swtor community. You can also place one is your own Stronghold, if you prefer to have some privacy while augmenting their gear. Otherwise you risk wasting a lot of money and crafting resources. It gives you a simple 1 to 1 ratio. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. Who from #SWTOR is moving from Bioware to Broadsword and will keep working on the game? A list of devs we know so far, and their thoughts on the move!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. There are augment slots and there are augments. Yes you should augment for pvp. Go check your Armormech trainer again. Aizure • 10 yr. 311. Also a hint for when you plan to craft them. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Slots require Augment Kits (MK-10 for end game, IIRC). They are overall best-in-slot and will provide a. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Items that can be upgraded through this system can be identified by the presence of one or more modification slots. 4. Followers 0. drop. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Sometimes you might have gear with a lower grade slot that you want to. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Play Now. You can reverse engineer the non-moddifiable armor to get asssumed) 306 armor, reverse engineer the resistive armoring to get the best crafted. 8k. G Armormech, Armstech, Synthweaving. SWTOR Augments Conduct – Item Modificatoin RailroadAugment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. General Discussion; SWTOR. Augment kits can be applied to any piece of gear. These have a guaranteed drop rate. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. It's like getting and applying an augment kit, but automatically and for free. Introducing cosplay kits for various characters from SWTOR. Reply. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. EDIT: the only moddable green items you may see are companion weapons/gear. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The dedicated guide contains tips for all roles in both PvE and PvP. Posted November 9, 2012. Location of 7. Armstechs also make shield augments and Armormechs. x I used to RE stacks of the Assembly. They are overall best-in-slot and will provide a. One example of a credit sink is the Galactic Trade Network (GTN) where players. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Changes to Augment Slots in Patch 1. [Augmentation Kit MK-1]. Each MK-# has a certain max level of augment that can be used in them. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. Its sole intent is to support players of Star Wars: The Old Republic ("SWTOR") and make their gameplay more enjoyable. The vendors sell 330 Rakata Gear, 286 Augments, and MK-11 Augment Kits for 1 credit each. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. . Members; 27. I debated either taking arms or armor tech with my trooper. Augment kits have a clearly defined cost. Individual Pieces. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Item Modification Stations can be unlocked by paying 250,000 after reaching legacy level 25 or by paying 50. com . Upgrading deletes the old item and replaces it with the upgrade and as a result it deletes anything attached to the old item. ago. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. 0 coins. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Level 80 Crafting Guides. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. Yet we can craft gear that has augment slots (relics and light-sabers). 1. I sell hundreds of augment kits everyday and support this message! This is a well written guide for augment kits. A SWTOR Seer Sage 6. Slicers find the augment schematics. Posted July 2, 2012 (edited) Augment slots are tiered from MK-1 to MK-6. Game. More sharing options. Why does Artifice not have the ability to craft augment kits for the items they can currently make? It doesn't really make sense to me. Any of those can craft the augment kits needed to add a slot. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Thanks for any help! Crafting Trainers have the kit schematics. How to make augmentation kits guide on how to augment all of your items. I listed these off the top of my head so I may have one or. Taught By Trainer: rUpzIt5. The MK8 Augment Kit is now the highest Augment Kit. How do I get CM 1337? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. I tried RE these and I'm not getting any MK 11 slot components. 0 Guide (Healing, PvE), suitable for both beginner players and more advanced and experienced veterans: builds, rotations, tips. Members. Share More sharing options. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. But i changed my mind a while ago. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). . A SWTOR account and. 1. 6. My question is WHY? It was always fun being a crafter, and getting a "crit" sometimes to generate an augmented item. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Viridionyx. Going back to my original point, Biochem is the only crew skill that an endgame BoE item requires to use the things it produces. At that point get level 36 augments, either Resolve or Overkill. 3. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The dedicated guide contains tips for all roles in both PvE and PvP. And if 236 is too expensive for you rating 228 augments is good enough. Sort by:Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. You should always create Augment Slots on Legacy Bound Gear. 3. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Synthweaving allows the crafting of kits, augments that class can use and puts the default crew skill bonuses his class has to good use. If you're trying to remove the augmentation kit, not possible. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. For Weapons it would depend: Artiface- For lightsaber hilts. A key part of endgame gearing is how much Alacrity to equip in your gear. Star Wars name: Augmentation Slot Component MK-10. augment_slot_fragment. So, we all know there are different types of augment kits, ranging from MK-1 to soon to be MK-9. Augment kits are graded 1-9, 9 being best. I think you are thinking of the augmentation kit schematics (the things you use to add augment slots to gear). Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. - armstech makes the presence, endurance, defense, power augments. In order to add the slot you would buy or craft the kit then go t To make higher "Grade" Augments, you will have to level up your crafting skill. 0:. They can reverse engineer their crafted weapons and item. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. At the moment you have to Crit craft items you want in particular to gain augmented slots or buy them from GTM witch can be very costly. com . Biochem through stims, adrenals, and purple implants if you are willing to put in the effort. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. dose this mean with Augment tables crit crafted arrmor and wepons will have 2 augment slots ??? or will critcrafting a wepon or arrmor be pointless now too ???You dont have to crit on crafting an item to get an augment slot anymore. g. At first I wasn't certain what the big deal was with Farium Arms Assembly Components and the other crafting components. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. Share More sharing options. A recap of the 7. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Go to swtor r/swtor • by. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. That's 13 slots that need a 60k augment kit, 40k augmenting charge, and 100+k augment. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. Profession: Synthweaving. Keep this in mind when you consider what to do about augments. To add an Augment slot via a Kit: - Kits are. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing. (Someone can make it for you or you can buy it on the GTN. 226K subscribers in the swtor community. Put money into 3 points of Critical Crafting in your legacy. Please allow us to also make augment kits. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?Augmentation Kit MK-11 Rating 280. The dedicated guide contains tips for all roles in both PvE and PvP. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Posted February 26, 2021. By stephenalandavie August 3, 2012 in New Player Help. 206. Home Game News Store Forum. The others make different augments and augmentation kits which sell pretty well but require a ton of resources. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). Also a hint for when you plan to craft them. Game. 0 since there won’t be a new tier of. These stations allow you to add and remove augments from your gear. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Crafting is already suffering badly, why would Biowa. So i was wondering which would be the b. Augmentation Slot Component MK-3 can be obtained by reverse engineering Tier 3 crafted gear; any crafted equipment item that is reverse engineered will yield one. This is important to note because it has caused no small amount of headache for players finding out the hard way - when you buy an upgrade, like a bump up to IR 322 of your Decurion chest piece, the new item automatically and completely overwrites the previous, which is irretrievably. You might already know that. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Individual Pieces. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Augmentation Kit MK-5 is a player-created item. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. then the augment kit can stay in the "shell" you use. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. Star Wars - The Old Republic (Part Six) ~ All You. The best place for gathering slicing nodes is Breaktown on the planet Zakuul, though this requires the Knights of the Fallen Empire expansion. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Augmentation Kit MK-1 is a premium -quality augmentation kit. Still. 0 gear. Recommended Posts. So the opportunity cost (materials only, not time) to create a single augmentation kit is 33. A. 01. Take care, neighbour. Forums. There are 9 kits graded MK1 to MK9(Highest) . r/swtor A chip A chipAs many of you know, they are adding "augment tables" in 1. Augmentation Kit MK-1. Prev; 1; 2; Next; Page 2 of 2Since augments now will changed to 8 tiers not 10 (MK-10) what will happened to augments I already use on my gear will they scale to new MK-8 or they will be MK-7 ? Jump to content. Step 3: Select the Gear – Select the. Augments are mainly to fix holes in stats. Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. If you can make an Augmentation Kit on your own, then you're only looking at 45k to add the slot and then remove the augment in the future. Look at your two orange/custom lightsabers again. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. The Item Modification Stations are used to create in your gear Augment Slots via Augmentation Kits and then place Augments. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. 6. it seems augment kits are the new craze and crafting gear with. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Play Now. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?An augment is an item modification and can be applied to an augment slot. The dedicated guide contains tips for all roles in both PvE and PvP. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). Armormech makes Absorb, Aim, Cunning, and. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. The Kit is just used to install a graded slot for an equivalent grade augment . So post-4. The dedicated guide contains tips for all roles in both PvE and PvP. Armstech can also make them. What's. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. Posted October 31, 2019. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. Get the augments with the stats you want. SWTOR. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. Share1. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. Augment Kits have 10 makes, Mk-1 through Mk-10 -- these different levels of kits accept different levels of augment (for instance you need a Mk-9 kit to equip augmetns 1-55, and Mk-10 to equip augments 1-60). Posted December 1, 2012. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Almost everyone should get this. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Then you have to mount the Augment Kit to the gear item. Used to install Augmentation Slot MK-1 at any Item Modification Station. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. Home Game News Store Forum Support. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 0 PTS Recap! DanielSteed Jan 28, 2022. 9k. 3 Augment Kits Disillusioned by 1. 224K subscribers in the swtor community. Upgrading deletes the old item and replaces it with the upgrade and as a result. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). . and you can install any grade kit in any peice but it costs credits higher level kit higher cost, thsi is what the mod stations are needed for installing Kits. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. . I'm trying to augment a Massassi Bulwark earpiece I just purchased for comms, but am unable to add the augment slot. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. The dedicated guide contains tips for all roles in both PvE and PvP. . Augments go in augment slots. x -- check out the blogs and enjoy the theories. I can't make the 5 or 6 ones. View data for the Augmentation Kit MK-10 SWTOR Schematic. Basically, augments are an extra item that you have to first add the slot for, then put one in.