Desmume opengl vs softrasterizer. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. Desmume opengl vs softrasterizer

 
 I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifactsDesmume opengl vs softrasterizer  Repositories Users Developers Hot Words ; Hot Users ; tasemulators / desmume Goto Github PK View Code? Open in Web Editor NEW 2

This stopped when i switched out my old radeon 3850 for a Geforce GTX 570. This has been rectified in the current version of the code base. _____ Take me to your heart / never let me go!And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. rogerman Member Registered: 2011-06-04 Posts: 380. 标准渲染管道(上分支)和Soft Rasterizer渲染框架(下分支)之间的比较。 如图二所示,Soft Rasterizer将初始的变量分为:内部变量与外部变量。内部变量包括:几何图形(M)与顶点外观属性(A)。外部变量包括:相机信息(P)与光照条件(L)。通过标准图形渲染管道,我们可以通过 {P, M} 得到网格. 9. Weak CPU may not keep up in intense. _____ Take me to your heart / never let me go! 242K subscribers in the archlinux community. ups . OpenGL 모드라도 마찬가지다. in nocash, the buttons seemed to have 0% opacity and im not sure. Desmume 0. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. Registered: 2009-01-05. FFTA2, the bottom screen is just black. macOS 10. Also I can't change the 3D rendering Engine form SoftRasterizer (before I think I changed it to OpenGL 3. At some point they added a hack which prevents the black lines to the OpenGL renderer. At some point they added a hack which prevents the black lines to the OpenGL renderer. In pictures: OpenGL 3. The openGL renderer is only better than the soft rasterizer in one case, 50% of the time, when it comes to dialog boxes and fonts etc. stop using savestates. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. To fix the map (maybe) change SoftRasterizer option "enable TXT hack" or choose opengl renderer instead (or choose softrasterizer if youre using opengl renderer now) in 3d settings. Try switching the 3D Renderer from OpenGL or SoftRasterizer, or vice versa, to see if that resolves the bug. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. Creator: Donald Private: No Its an old issue that was mentioned years ago. directdraw and opengl have nothing to do with one another. 3. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). 9. directdraw and opengl have nothing to do with one another. Offline #5 2012-10-10 03:29:20. 9. OpenGL 3. Note that this commit only fixes the symptom of the problem, which was Spyro's broken title screen in OpenGL. (All default setting) SoftRasterizer: OpenGL 3. OPTIONS These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. Also, dont forget to set the emulator to use the opengl renderer. 11, it is an already known issue that fog is not supported in the OpenGL renderer. TWEWY, I hit new game and it just goes black. 기본적인 속도는 DeSmuME가 더 빠르지만 해상도를 높이면 CPU 부담으로 이어지는 DeSmuME과 달리 melonDS는 GPU 가속 덕분에 성능에 타격 없이 해상도를 높일 수 있다. (a) Synthetic Image (b) Our reconstruction (c) Real image (d) Our reconstruction Figure 2: Example reconstruction results using our approach on testing synthetic image and real image. 8 x86 msvc 1500. 1. Now, if we use OpenGL in One Piece: Gigant Battle! the graphics come out a little distorted, while SoftRasterizer shows them pixel-perfect. I wonder if Vulkan is any faster at texture uploading or polygon state validation. the results will also still be the opengl core which will never be as precise in some ways as softrasterizer will be. 1. 4k. Posts: 38. OpenGL Rasterizer core option must be set to enabled. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. 3D Settings > Renderer > SoftRasterizer (leave check boxes as default) Display Method > DirectDraw SW or HW (toggle to see which one works better) 5. The two default options are SoftRasterizer and OpenGL. But in the other hand, when I choose direct 3d, It works perfectly until I close the emulator and get the message "Direct 3D Display method failed", and then, when I reopen it the option is back to. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?Use software colour conversion during OpenGL screen rendering. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Specifically, SoftRasterizer uses two separate buffers for recording the opaque and transparent polygon IDs. Reputation: 154. Change the 3d renderer to softrasterizer. Reload to refresh your session. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. Discussion. latest video drivers may have opengl problems. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. 3: Next in the same Config drop-down menu, click '3D Settings' and in 'Renderer' choose 'SoftRasterizer'. 2: Disappeared Setting:. However, the timing difference between SoftRasterizer and OpenGL still remains. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. 7 x64) and encountered a very weird bug in a few games. OpenGL: Renderer initialized successfully (v2. 9. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. someone could explain me a few characteristic of DSMUME for can get more speed well it works excellent in my PC but i think that it can run more faster could explain or tell me what's the difference between OPGNL vs Softrasterizer? and what's the configuration correctly? thanks and please Pokemon Heart. And modern GPUs are a lot less quirky and unexact than the DS, so things like this appear. Any ideas? Offline #2 2012-08-01. Code; Issues 45; Pull requests 9; Actions; Projects 2;. 0. OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) Enable OpenGL renderer. The framerate and sound are both very choppy most of the time, making the game unplayable. Brought to you by: mtabachenko, yabause, zeromus. I've tried using both the SoftRasterizer and the OpenGL emulation setting but both give the same poor. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. Anyway, I've recently installed games-emulation/desmume, and I tried running Kirby: Squeak Squad with default configuration as a test. 12 and there was no problem until today when I tried to open it and it kept crashing. Once you have build and installed the binary, you will have 3 different Linux ports to choose from: desmume gtk+, desmume glade, and a desmume command line port. cpp, look for the line that says "//#define DEBUG_DUMP_TEXTURE". If i don't say something stupid, it is not difficult to implement this. Go to Config -> High Resolution 3D Renderer, then choose from X2, X3, or X4, you can play with the other settings to your liking. 9. TASEmulators / desmume Public. (If you're using SoftRasterizer, then 3D is emulated entirely on the CPU, so ignore SoftRasterizer for this discussion. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't possibly. I am NOT trying to use insanely high resolutions either I have already switched Desmume over to my Nvidia 1060 gpu instead of the intel one. choosing softrasterizer fixes it. 2 + no options: THE GAME IS white/purple/gray [again, enabling textures shows game again, but animation is. It's a known bug with fog rendering in OpenGL. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. I have no issues with PS2/Wii/GC/WiiU games on this same hardware. (Mac only) If you are using a pixel scaler and your machine has an older GPU or an integrated GPU, it might help to run the pixel scaler on the CPU by disabling "Run filters on GPU if possible". Use software colour conversion during OpenGL screen rendering. Since everyone's seen this there should be a lot of chatter about it. This is a new option in Desmume that allows you to play Dragon Warrior IV DS with full graphics, etc. choosing softrasterizer fixes it. I think it also got some debugging tools as well. Re: OpenGL Problem (W7 Lite) According to your screenshot, you were using r4502, which is an older SVN revision. Press “A” on “Settings” and exchange between OpenGL Renderer and Software Rasterizer. config/desmume for config file, saves and savestates. Higher resolutions work fine with the software rasterizer. It can usually be fixed by upgrading/downgrading video drivers. OpenGL 3. 10. But,"SoftRasterizer" is always automatically selected. They’ve known the scope of GL 3. 2. For low resolutions, SoftRasterizer is certainly faster than OpenGL. Summary Files Reviews Support Wiki. This is a screenshot of the black spots: HD is nothing special nowadays and many people have monitors with far higher resolutions like 4k. It is written by: YopYop156. Any ideas? Offline #2 2012-08-01. Add a Comment. rogerman Member Registered: 2011-06-04 Posts: 377. OpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. It also got local wifi and a zero configuration online wifi which desmume also lacks. 9. Please don't fill out this field. macOS Mojave hasn't been released yet, but following Apple's typical release schedule, Mojave will probably be released in September of this year, and then will the next macOS will be released in September of 2019. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't possibly. This line disappears if I go to 3D settings and select OpenGL. 8 x86 msvc 1500. Actually, SoftRasterizer is slower and choppier than OpenGL but OpenGL runs just slightly better with long freeze ups every few seconds. 32-bit allows full color support from the DS (natively 6-bit). . If your graphics card or driver has major problems then the OpenGL renderer can stress it enough to make the computer unstable. Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. OpenGL Rasterizer core option must be set to. Try switching the 3D Renderer from OpenGL or SoftRasterizer, or vice versa, to see if that resolves the bug. It's not a blocker, but it's a bit weird to have a black background. Libretro DeSmuME. No, the screenshots do not necessarily speak for themselves. CobraSA. If you're sure you're actually using desmume 0. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. However, in this gym, the "darkness" is completely absent. Testing it on 0. 0 94. Desmume SoftRasterizer . What's happening is sequential OpenGL code is. ago. Use “A” function. 2. Regarding desmume, both it's software and it's OpenGL renderer are pretty inaccurate to the actual hardware. Convert the save file using [4] or [5] Target format should be DeSmuME or RAW. SoftRasterizer (w/o fog) But that doesn’t change the facts that: 1: OpenGL 3. make sure youve picked opengl renderer instead of softrasterizer, but im sure changing that was one of the tips Offline #11 2015-05-18 22:39:46That's normal for this game. Comparison GIF. There are more differences in the screenshots than just the lack of fog. 120503-2030). System specs. I can repro on the second battle. Last edited by Nintendo Maniac 64 (2010-09-10 00:04:51) Offline #2 2010-09-10 00:21:26. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. DS has a very unusual line-based rasterizer which is non-trivial to emulate accurately with a regular PC gpu. 5. The main comparison in the Technical Report is with SoftRasterizer []. OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) Enable OpenGL renderer. The only remaining concern at this point is the emulated 3D renderer. May produce better or worse frame rates depending on hardware. Please see screenshots! v0. . 1. CobraSA Member Registered: 2009. 9. But if the user uses OpenGL, that doesn't automatically assume that ONLY the GPU is being used. For low resolutions, SoftRasterizer is certainly faster than OpenGL. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). Notifications Fork 420; Star 2. . Is this a limitation on the Mac platform?Fix your bugged out system (upgrade/downgrade gpu drivers, change display method, change 3d rendering method to softrasterizer, blow out fans) and find out. try changing between opengl and softrasterizer. #1. 8 x86 msvc 1500. You can try the following things: * in Emulation settings, there's stuff like 'advanced bus timing', try disabling it, may speed things up. I think I had the version 0. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. This feature is not available for SoftRasterizer because SoftRasterizer's color format is incompatible with xBRZ. It's been like this since the beginning of time and will likely always be this way for some cases in opengl renderer. 3. n64, dolphin, ps2, and ps1 dont have these slow down issues at high resolution when a fast computer and a good GPU is behind it. Welcome to 128-bitbay! You can find everything related to emulation here. 11 was useful, but I still want to. 9. Private: No. All. OpenGL. OpenGL: Color Depth (restart) [desmume_color_depth] (16-bit|32-bit) . Now, if we use OpenGL in One Piece: Gigant Battle! the graphics come out a little distorted, while SoftRasterizer shows them pixel-perfect. or you need to change to softrasterizer renderer. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. 8. This manual is about the glade port. Usually on DeSmuMe, I use the SoftRasterizer engine, but sometimes I have to use OpenGL since some games have rendering issues (For example, SMT: Devil Survivor has barely-readable text when using SoftRasterizer). If i don't say something stupid, it is not difficult to implement this. Member. On the latest commit of DeSmuMe, a rather noticable artifact occurs in the main menu in that the back of the text box does not cover everything up to the right border, creating a gap where the background peeks through. Start Desmume. Re: OpenGL Problem (W7 Lite) According to your screenshot, you were using r4502, which is an older SVN revision. SoftRast Initilized) . 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. For low resolutions, SoftRasterizer is certainly faster than OpenGL. 2. 2: Disappeared Setting: There is an issue with OpenGL 3. this conflicts with your original premise of not using filters, and at any rate, makes no difference beyond whether it's blurry or not. You can start it by typing 'desmume-glade' on the command line. 1. 9. desmume is too old and crusty to guarantee that microstutters won't happen, and no amount of complaining will change that. I used it since the beginning and didn't have a problem until now. ago. the question is about opengl vs softrasterizer. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. 2. Golden Sun:. Add a Comment. One 3D renderer may work faster than the other, depending on the situation. 1. Disable the Option "Enable Advanced Bus-Level Timing" and enable the Option "Patch delay loop SWI (speed hack)". Enable OpenGL renderer. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. In general, a rasterizer converts a vector description of an image to a raster description, like converting ( centerx centery radius color) to a bitmap of a shaded circle. To the point, in the third gym the puzzle involves navigating rooms in the dark with a flashlight, to find the correct door to proceed. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. have a common directory in ~/. 1. Is the DeSmuME OpenGL renderer still being developed and should I use it over the SoftRasterizer?. I just found out games runs at full speed with the SoftRasterizer plugin on DeSmuME, I couldn't test it before because I was using emuCR builds (they are building the 2008 version with vs2010, that can't be good) and it crashed everytime i switched to that plugin. 2. If you're sure you're actually using desmume 0. DeSmuME is a Nintendo DS emulator from GithubHelp. 1:From the DeSmuME window, I clicked on Config and went to Frame Skip and made sure Fixed Skip was set to '0 (Never Skip)'. 2. Games that I experienced the slowdowns with are: Dragon Quest Series, Fossil Fighters. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. 9. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. OpenGL. I can repro on the second battle. 9. Run the. 10 versions) Shin Megami Tensei: Devil Survivor #1191; Other rendering is poor (toggle between opengl and softrasterizer renderers to get. Well, the problem is that this is so slow in almost every svn of Desmume, but in version 1871, softRasterizer works at full speed!!, like the Opengl plugin. Incidentally, setting the Renderer to None will display backgrounds but not character sprites. 0 conformant and is a big reason why id Tech 6 games like DOOM and Wolfenstein II are. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. If you haven't installed any other software rasterizer, this ought to be your default implementation. OpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. No snags, with updated desmume; No snags, with particular settings. Apparently it's not just that it lacks those features, Desmume developer actively sabotaged the wifi emulation on the DS scene. No snags, with updated desmume; No snags, with particular settings. When I was playing on 5. Certainly nothing like the differences between, say, 2. EmulationStation Desktop Edition (ES-DE) v2. 9. pix_to_face, LongTensor (N, H, W, K); zbuf, FloatTensor (N, H, W, K); dist,. On the v0. 4 features available in the first alpha release. 1, Build 7601) Service Pack 1 (7601. If i don't say something stupid, it is not difficult to implement this. Code; Issues 47; Pull requests 10; Actions; Projects 2; Wiki; Security;. Posts: 6,130. The Frontend's video driver must be set to gl. Text rendering is poor (toggle between opengl and softrasterizer renderers to get through game or use TXT hack in > 0. 10 versions) Shin Megami Tensei: Devil Survivor #1191; Other rendering is poor (toggle between opengl and softrasterizer renderers to get. desmume. From here, you can select the plugins you want to use and configure their settings. OpenGL is currently semi-broken with this and seems to only work with some games. 1 and 3. Nagato said: At the top of texcache. These are far from the worst diffs I've seen for desmume. <SoftRasterizer> All desmume (include SVN) -> Display text is bad!-----Game code:BJ3J. choosing softrasterizer fixes it. The result is that OpenSWR now has far greater functionality than the OpenGL 1. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. Hence, I assume it's a bug in the Soft Rasterizer. desmume is a Nintendo DS emulator running homebrew demos and commercial games. 9. Notifications Fork 488; Star 2. You switched accounts on another tab or window. Summary Files Reviews Support Wiki. DeSmuME is the best NDS emulator. I used it since the beginning and didn't have a problem until now. A renderer in PyTorch3D is composed of a rasterizer and a shader. It now seems to be more compatible and showing more effects than GL3. Might be a rendering issue. 10 versions) Shin Megami Tensei: Devil Survivor #1191; Other rendering is poor (toggle between opengl and softrasterizer renderers to get. the question is about opengl vs softrasterizer. So i'm running ubuntu raring and I noticed that even when I add the --open-gl-2d option, it doesn't seem to acutally use the OpenGL renderer (cf. 5. These are far from the worst diffs I've seen for desmume. Last edited by roioros86 (2015-03-16 05:00:50) Offline #18 2015-03-18 04:26:00. the results will be an even dodgier opengl core that works on fewer hardware configurations, but it may just barely be possible. Not finding saves by smartericDeSmuME is an open-source Nintendo DS emulator. Try switching the 3D renderer between OpenGL and SoftRasterizer. Full HD is nothing special nowadays and many people have monitors with far higher resolutions like 4k. 4 runs every game I've tried on it seamlessly (or just about) with sound. com Abstract Rendering bridges the gap between 2D vision and 3DDeSmuME: 0. Summary Files Reviews Support Wiki. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. DeSmuME 64-bit SVN r4325 . I have tried OpenGL 3. 3. However, in this gym, the "darkness" is completely absent. If i don't say something stupid, it is not difficult to implement this. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. For low resolutions, SoftRasterizer is certainly faster than OpenGL. 2, which is they’re having to do now. 0 conformant and is a big reason why id Tech 6 games like DOOM and Wolfenstein II are available on that platform as actual half-decent ports? Set it to OpenGL 3. The key idea is to fuse the probabilistic contributions of all mesh triangles with respect to the rendered pixels. Mac DeSmuME does use these OpenGL functions to display the video output, which means that the driver might be crashing from the memory leak. 0 or 1. Topic Replies Views Last post; 2,581. FFT A2 runs superbly on the new release, and with higher FPS (in my experience) using OpenGL 3. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. seems desmume is the only emulator that has issues with larger resolution that i know of. Brought to you by: mtabachenko, yabause, zeromus. I tried to make my setting, then I realized the problem was the OpenGL Display method. Any ideas? Offline #2 2012-08-01. The old . However, in this gym, the "darkness" is completely absent. I don't know how to get to that point in twilight syndrome so I can't test it. OpenGL Rasterizer core option must be set to. 9. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. 32-bit and 64-bit builds: However, SoftRasterizer is. At the very least, this issue affects the Intel HD Graphics 3000 OpenGL driver on OS X v10. (01-25-2016, 06:20 PM) CrashmanX Wrote: (01-25-2016, 03:55 PM) daemoth Wrote: First, make sure to download the uptodate version of glintercept ( the one in the tutorial isnt). some systems may have opengl drivers which never work right at all. 前回の設定(OpenGL 3. Sry, the original instructions required you to edit the source code for DeSmuMe. However, standard graphics renderers involve a fundamental discretization step called rasterization, which prevents the. 혹은, 흐리게. DeSmuME SVN r5364 is compiled. I don't know if this will help you, but I'm currently playing Platinum with the latest version of Desmume 0. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. The OpenGL renderer doesn't do the same polygon clipping that SoftRasterizer does (OpenGL clips fragments only, but not the polygons). OpenGL is just a specification document. DeSmuME: 0. choosing softrasterizer fixes it. OpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. I used it since the beginning and didn't have a problem until now. directdraw and opengl have nothing to do with one another. 2, OpenGL old, and SoftRasterizer all with pretty default settings except for setting up my Controller of course. 9. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. 7 -> worked fine! It looks like real NDS. 4. the faq would also tell you how to fix the sound in advance wars, but you need to be. Desmume No OpenGL Rasterizer - RetroArch 1. rightclick the project and pick profiler-guided optimization > instrument. directdraw and opengl have nothing to do with one another. 13 and it seems that the problem was solved. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. I can repro on the second battle. DeSmuME. TASEmulators / desmume Public. Last edited by Monochrome100 (2014-04-15 10:22:40) Offline. OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) . I recently switched from DeSmuMe to OpenEmu. (sorry, but I'm too perfectionist xD). Got both of those at their newest versions. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. For Linux users: add to command line “––cpu-mode=1″. because your windows desmume defaulted to softrasterizer whereas the rpi used opengl renderer, or because your GPU is broken or the drivers are bad. it's intended for a certain type of devices with pathetic CPUs, and ALL devices when rendering at increased internal resolution--and to keep around so that it has different bugs than softrasterizer. OpenGL 3. If you haven't installed any other software rasterizer, this ought to be your default implementation. OpenGL: Successfully created FBOs. 2 + all options: original test/problem. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. Below are plugins you can use for DeSmuME X432R: OpenGL renderer; SoftRasterizer renderer; Sound core; Input core; Wi-Fi core;. The title screen displays fine, the menus and dialogs text show up up but everything else is pitch black. 2, OpenGL old, and SoftRasterizer all with pretty default settings except for setting up my Controller of course. 15. 5) actually includes an OpenGL software implementation to begin with. But if I'm not wrong, they didn't bothered with the sw renderer (so it still has this issue). To be more precise : I play with SoftRasterizer, and when I choose in displaymethod directdraw HW or SW, I get the remaining screen. Of course, DeSmuME also has a software rendering mode, where all the 3D stuff is done on the CPU. Offline #5 2013-07-12 05:29:29. This is more of a general observation post I thought might be insightful for the Desmume team/community. Your estimates of what your system should be capable of are incorrect. For low resolutions, SoftRasterizer is certainly faster than OpenGL. 3. This may give you the answer to, “how to speed up desmume”. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Are there any fixes for this problem? Thanks again, your emulator is awesome!why not just No$muME or let's say: both emulators have their advantages and i want to have both advantages and i guess i may not be the only one who wants thisNOTE: CUDA Memory usage.