Duckstation opengl vs vulkan. • 1 yr. Duckstation opengl vs vulkan

 
 • 1 yrDuckstation opengl vs vulkan  The performance drop is noticable if you compare it to duckstation

Just a quick run through A10 Desecrated Chambers to test the performance of Vulkan that came in todays patch. It is primarily used for developing games and other graphics-intensive applications. Vulkan targets high-performance realtime 3D graphics applications such as video games. The stuff I'm referring to is generally referred to as "AZDO OpenGL" for "Approaching Zero Driver Overhead," which comes from this GDC talk that's sort of the bible of high performance GL. The ExecuteBundle function can only be called on a direct. asked Nov 20, 2016 at 11:47 cor3ntin 876 1 7 9 In my experience, OpenCL is only slower than CUDA on NVidia cards. July 19, 2017 vulkan, opengl. Set the Display Resolution to match the Rendering. You should use Vulkan in general, and OpenGL if you encounter issues. . GPU Renderer: Vulkan or OpenGL. If you're looking for standalone emulators, duckstation covers PSX and simple64 covers N64. yml","path":". Vulkan is relatively new. Below are the top 6 differences between OpenGL vs Vulkan: ADVERTISEMENT Popular Course in this category OpenGL - 4 Courses in 1 Key Difference Between OpenGL vs. With the OpenGL results, the performance between Windows 10 and AMDGPU-PRO on Linux were close to the same. Mario Strikers: Battle League. An Android version has been started, but is not yet feature complete. Other features include: CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64) Hardware (D3D11, OpenGL, Vulkan) and software renderingIt performs better than OpenGL in a lot of cases on similar blending levels so it should make a couple of harder to run games much easier to play! Thanks Sten!". For Nvidia, I would try Vulkan first, then OGL, then DX11 if I was testing for performance, since Vulkan is newer, there may be some regressions, and DX usually has the most overall problems with dolphin. I have stand alone Duckstation on Xbox tho. Nvidia cards now run significantly better on Vulkan, at the expense of Video Ram. This session will explore the two graphics APIs available to games running on Android: OpenGL ES and Vulkan. You need to use. I actually will switch between the two based on where I’m at because sometimes one just works so much better in certain areas. The ExecuteBundle function can only be called on a direct. . 2 Fork has significant modifications for enhancements as well as Vulkan renderer support. I know Naughty Dog in particular loves to see people tinkering with graphics APIs. It is free, fully featured, and supports a multitude of settings. there you will find Retroarch, Flycast, Duckstation and PPSSPP they all should work without issue. "BGFX abstracts rendering APIs, Vulkan and OpenGL are rendering APIs. A major update for the popular PlayStation 2 emulator PCSX2 has implemented support for the Vulkan API, offering an alternative to DirectX or OpenGL. The initial version of OpenGL was released in 1992, whereas Vulkan’s first version was released in 2016. An Android version has been started, but is not yet feature complete. With an Intel GPU, DirectX 11 runs around 25 percent. 6 to now almost 4. But if it doesn't OpenGL will be better. The last one was on 2023-06-03. DuckStation is a PS1 Emulator aiming for the best accuracy and game support. For hardware-rendered cores (Dreamcast or N64, for example), you need to use the same driver as their renderer, as they can't pass their framebuffer to a context created with another driver (e. and pcsx2 ran at full speed with the new Vulkan renderer in all games, including R&C, but it crashes with certain visual effects. I can't. ⇒ OpenGL OpenGL, Vulkan Vulkan. We would like to show you a description here but the site won’t allow us. Other features include: CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64) Hardware (D3D11, OpenGL, Vulkan) and software rendering DuckStation includes hardware rendering (OpenGL, Vulkan and D3D11), upscaling and 24-bit color and a 64-bit dynarec. Vulkan is a lower-level API than OpenGL, not a next-gen replacement. It supports the Vulkan graphics API, upscaling to 4K, and even upscaling to 8K. OpenGL is an older technology, while Vulkan is newer and aims to provide higher performance and more control over the GPU. It is currently available on the Libretro buildbot for the following platforms: Windows; Linux; Android (AArch64-only) Features. If you're not an experienced graphics programmer, you shouldn't even consider Vulkan. Vulkan does amazing actually, the results show that Vulkan more than triples the FPS compared to OpenGL ES 3. Even then, the audio delay is not completely gone, it's just reduced. Has three hardware renderers: OpenGL, Vulkan, and Direct3D113. Lebih. 4. . It also. It's a sad day for Playstation emulation. Vulkan support is also becoming a standard feature across many emulators, such as Dolphin, Ryujinx, RPCS3, yuzu, and many others. Xbox doesn’t support OpenGL or vulkan and I think Xenia (360 emulator) requires one of them. Oct 25, 2017 8,028. It makes geometry vertices have a real depth value, which can be used for stereoscopic 3D. And ran each game with OpenGL and Vulkan. Welcome to r/emulators, please make sure you read the pinned post Emulators 101 before posting a problem, you should know, EPSX, ZNES, etc. Growth - month over month growth in stars. “A lot of people were asking for a Vulkan renderer and courtesy of Stenzek it is finally here,” the PCSX2 devs say in a tweet. Vulkan benefits AAA games quite a bit, but it's not a magic wand you wave over an OpenGL application to make it faster. Beetle-psx does some things more accurately, I think, but it's not in ways that matter to. 85Warning: This type of video takes a lot of time, for both recording and editing. Its basically a ps1. So for literally it's decade and a half or so lifespan, the only viable PS2 emulator PCSX2 only supported Direct3D (Which can be used thanks to DXVK implementation, Thanks u/AdvancedConfusion752 for correcting me. pdp10. Jan 9, 2022 at 12:48 AM. Relatively high degree of compatibility; Has three hardware renderers: OpenGL, Vulkan,. i happened a lot when change from this area to another or load game. Other features include: CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64). 7. apparently, some people still have stutters with Ubershaders on OGL and Vulkan, and D3D seems to fix that. Now I get all the benefits of the speed boost, with none of the crashes, fantastic work! Reply replyduckstation and its retroarch core can load . Vulkan vs dx11. The reason for this is simple: they are not intended to. i wonder why the devolepers are so focussed on the OpenGL part , even tho multiple big (ger) emulators ( dolphin , RPCS3 PCSX2 ,already showed that Vulkan even benefits Nvidia cards way better than OpenGL. Use OpenGL for Hybrid mode. OpenCL is an amazing technology. Location: Penang, Malaysia. And ran each game with OpenGL and Vulkan. He did provided vulkan renderer mode for latest builds and he wanted to include DirectX12 renderer in future. Graphics developers with a history of using DirectX and OpenGL may feel familiar with many aspects of low-level GPU APIs such as Vulkan. 8 and Mesa 12. 0 indicates that a project is amongst the top 10% of the most actively developed. Activity is a relative number indicating how actively a project is being developed. z + gl_Position. There was a texture workshop on the Discord last I was there. PGXP on improves the perceived visual quality of all other enhancements you may activate and reduces wobbliness in games like racers, 3d platforms and fighters but can be perceived even on x1 internal resolution. If you're looking for standalone emulators, duckstation covers PSX and simple64 covers N64. it runs faster, but only works on newer hardware (last 7 years or so), though you probably shouldn't be playing rpcs3 on anything older than that anyway. . API Performance: Vulkan vs OpenGL vs DirectX12. Unlike Vulkan, which is designed to be hardware-agnostic, DirectX is tailored specifically for the hardware found on most PCs, including graphics cards from. also, can you describe your PC like the example below? o. Gender: Male. . Stars - the number of stars that a project has on GitHub. In my opinion, if you are completely new for GPU programming, you. It offers better performance (If properly done) and more control and more verbosity. If you update your vulkan drivers but fail to restart it may cause an issue where vulkan fails to initialize normally. Growth - month over month growth in stars. I recently commented in a post about the PS1 emulator I use. Writing on Twitter the official account said: "A lot of people were asking for a Vulkan renderer and courtesy of Stenzek (Duckstation) it is finally here! It performs. Specifically, Vulkan 1. bin I dont have any . This is a fork of Duckstation targeting the libretro API - GitHub - piepacker/swanstation: This is a fork of Duckstation targeting the libretro API. Duckstation. It covers the basics like save and load states, a high level of compatibility for games, and. These are the reasons a swap chain in Vulkan is treated as an extension: it provides render targets (buffers or images like FBOs in OpenGL) that integrates with OS specific code. And be on the lookout for any updates that come out that can fix Vulkan Support for Duckstation on the Steam Deck. DX12/vulkan will not likely replace DX11/gl4. DuckStation supports cue, iso, img, ecm, mds, chd, and unencrypted PBP game images. Both Duckstation and ePSXe offer a user-friendly interface with customization options and. Eventually I expect we'll see an OpenGL-inspired layer on top of Vulkan. cfg: ┣ 📁 recalbox. 0 (or Vulkan 1. Vulkan is a replacement in the sense that it models modern GPUs better that OpenGL. If you want emulation under one program, I recommend Retroarch with Beetle PSX HW and Mupen64Plus-Next cores for the respective systems. what are the best settings for duckstation with. 1 in graphics and performance? In this article we run multiple tests to determine a winner. DuckStation is an simulator/emulator of the Sony PlayStation(TM) / PSX / PS1 console, focusing on playability, speed, and long-term maintainability. Predictable memory load. An Android version has been started, but is not yet feature complete. Vulkan vs DX12 vs Opengl. Even with all the enhancements disabled. If you want to change it to a new default profile, go to Profiles > Select Profiles > Emulation profile and make the change. e. The pros and cons of each API will be discussed. DuckStation features a fully-featured frontend built using Qt, as well as a fullscreen/TV UI based on Dear ImGui. Also, stable 5. This is an actively developed PlayStation 1 emulator that is fast, compatible, and (increasingly) accurate. After the upgrade, the OpenGL driver stopped working, and it displayed the error…Duckstation dont have 1+ second of audio delay like epsxe Turning down the audio latency to low will make it run less smoother. 42K views 1 year ago. It adds 2 extra frames of input lag. The pros and cons of each API will be discussed. Vulkan vs OpenGL : r/DolphinEmulator - RedditDo you want to know how the two graphics APIs affect the performance and compatibility of Dolphin, the popular GameCube and Wii emulator? Join the discussion with other users who share their experiences and opinions on Vulkan and OpenGL, and learn about the advantages and disadvantages of each. 2208-windows-x86. pdp10. Vulkan’s biggest merit is that it supports a variety of platforms. 1. It cannot be Vulkan or OpenGL because if i try the latest version of DuckStation or Dolphin, they both render correctly. . Vulkan和OpenGL区别,Vulkan与OpenGL相比,可以更详细的向显卡描述你的应用程序打算做什么,从而可以获得更好的性能和更小的驱动开销。Vulkan的设计理念与Direct3D 12和Metal基本类似,但Vulkan作为OpenGL的替代者,它设计之初就是为了跨平台实现的,可以同时在Windows、Linux和Android开发。Switching to opengl has fixed the 'yes' option completely but the glitches when attacking are still present. It explains setting up standalone emulators, for use in the Retroid Frontend. I hope someone as capable as Stenzek take over the project and keep improving it. chd files which is a heck of a lot nicer that multisession bin/cue files. If your games are in other formats, you will need to convert or re-dump them. . 125. 2022년부터 플레이스테이션 에뮬레이터 DuckStation 개발자인 Stanzek의 기여도가 상당히 높아지면서 크게 변했다. w) / 2. Duckstation has a hotkey to toggle PGXP on and off during play, if youd like to see firsthand how it feels with PGXP on or disabled. Stenzek is the author of Duckstation, and started first with the Dolphin team. Vulkan vs. Vulkan support is also becoming a standard feature across many emulators, such as Dolphin, Ryujinx, RPCS3, yuzu, and many others. One of the key differences between OpenGL and Vulkan -and something that needs careful consideration when porting to Vulkan, is the coordinate system. I think a better demonstration would be showing it without the shader cache built on opengl to show one way the technology is better. More recently, I have tried writing this same. If you're looking for standalone emulators, duckstation covers PSX and simple64 covers N64. Recent commits have higher weight than older. Cross platform, non-vendor-specific, supports many types of hardware from multi core CPU to GPU to FPGA. maybe a bit more demanding. If you. '90s APIs [] (Glide, DirectDraw 1-7, Direct3D 2-7, OpenGL 1. the duckstation core that is actually called "duckstation-libretro" is old and deprecated. But that was also a long time ago. When everything is implemented Vulkan will prove superior, but we're not their yet. OpenGL may be less complex, but it definitely doesn't make more sense than Vulkan. I really like the graphical enhancements and vulkan support. Trophy Points: 122. Many games have some slowdowns at 4x internal resolution, but run pretty well at 2x. Read more here: Khronos recently announced the release of the all-new Vulkan API, which will complement (and in some cases replace) OpenGL and OpenGL ES. • 1 yr. Vulkan has slightly more concepts. OpenGL is a cross-platform API where API refers as application programming interface and focus on rendering of 2D as well as 3D vector graphics with effective result. RPCS3. [GPU]: EVGA GeForce GTX 970 Superclocked ACX 2. The github repository is now in read-only mode AKA closed, as you see here. Other features include: CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64) Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering; Upscaling, texture filtering, and true colour (24-bit) in hardware renderersTry changing the graphics renderer from OpenGL to Vulkan, for one. Direct3D is only interesting for Intel users. It is an older, pre-Vulkan API, slower than Vulkan but with better compatibility. As kraut said, it's okay to switch to check to see if the other is better. 3 (Core Profile) - March 11, 2010) Mark Segal Kurt Akeley Editor (version 1. g. To change it per-game, tap on a game then select Settings > Emulation profile and adjust it there. 2: Vulkan is intended to target hardware capable of OpenGL ES 3. Once the frame has been processed,. I have everything done the games are all in . They also included this screenshot: The work done by Connor 'stenzek' McLaughlin (known for the likes of the DuckStation PS1 emulator) can be seen in the merged Pull Request on. EmulationStation Desktop Edition (ES-DE) v2. Stars - the number of stars that a project has on GitHub. PhantomTissue. I guess this is due to a crappy OpenCL tool chain on. I also like that it can detect which controller should be dualshock and which should be analog and set that for me. I don't know why this happens. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. try both, see which one works best for you on a game-per-game basis. 5. OpenGL the GPU runs at 35% and Vulkan at 7% utilization, my CPU is the same at 26%. 0 is now available for download! This release brings cleanup tools for orphaned data, file hash searching for the scraper, the ability to change systems sorting from the GUI and much more. CHD format, essentially making it a useless emulator. * DX11 would be a bit faster if you're GPU limited. You're not wrong, but PCSX rearmed is a fork of a fork. Vulkan is the successor to OpenGL, the industry standard graphics API that has been in widespread use for over two decades. ago. 0. But in my exp, most of the heavy ones run better on epsxe. OpenGL: 68-104 fps on title screen, 71-82 in-game. An Android version has been started, but is not yet feature complete. The emulators are also available in the Flatpak store. $egingroup$ @MobyDisk - actually, the C++ analogy is right on, though "C vs Java" or "C vs C#" might be a better comparison. • 3 mo. imo , i would recreate the Vulkan part so the. 2023/11/22: Screen rotation issues fixed, game compatibility improvements. DuckStation supports PXGP with Vulkan and OpenGL, and both renderers work! ReplyDuckStation features a fully-featured frontend built using Qt (pictured), as well as a simplified frontend based on SDL and Dear ImGui. Just got into emulation on my phone. Citra Settings : Graphics: Adv Graphics (Vulkan):. DuckStation features a fully-featured frontend built using Qt (pictured), as well as a simplified frontend based on SDL and Dear ImGui. 0 (or Vulkan 1. Vulkan is a low-overhead, cross-platform 3D graphics and computing API. ago. Key Takeaways. DirectX 11 (D3D11) gaming benchmark looks at the FPS of AMD & NVIDIA GPUs. Vulkan is basically a follow-on to OpenGL. Genshin Impact almost 60fps Avg 58 fps. Compatible with Vulkan, Direct3D 10/11/12, OpenGL Core, WiiU and Metal renderers. An Android version has been started, but is not yet feature complete. As for dx11 vs vulkan, I find that dx11 has better average fps, but poor extreme fps in like delirium maps; vulkan is the reversed. If there are any other emulators that would work better, please let me know. A wrapper is a reimplementation of a library, where the goal is to substitute the original API with a better-supported interface. Vulkan is essentially a new and improved OPENGL. The ExecuteBundle function can only be called on a direct command. Please let me know in the comments! OpenGL is the most stable option, Vulkan the most efficient. Last. Find Out More. Join. However, OpenGL can still be used for applications where performance isn’t an issue. 또한 PCSX2에서 가장 난해한 벽중 하나였던 Vulkan과 DirectX 12를 지원하게 됐다. That said, unless there's some issues, vulkan is generally considered to be the recommended default. 1 or OpenGL 4. Will do, thanks. Knowing your GPU, performance is not really an issue for you. These are built from one or more "physical devices" (representing actual GPUs), and they provide the interface for interacting with the rendering system. Processor: Intel Core i5-8400 6-Core 2. Vulkan is a modern cross-platform 3D graphics API designed to minimize abstraction between device graphics hardware and your game. AMD cards especially used to excel at. 8. OpenGL has a bunch of outdated legacy tech that developers have to unnecessarily sail through to make the graphics, Vulkan is modern. Vulkan vs DirectX0:00 Ashes of Singularity 3:12 Ghost Recon Breakpoint6:10 World War Z7:14 Red Dead Redemption 211:28 Rainbow Six SiegePC Specs : CPU: AMD. like the game name and market region, revision. ePSXe is also a choice but it's cut off and is the last choice on the bottom. Since you're using Launchbox, you can use the --appendconfig CLI switch to add a config. 1. That is why switching from OpenGL to Vulkan has less performance benefit (and some cases, even a performance drop). DX12 has awful documentation (if you can even call that documentation). ┃ ┣ 📁 share. The emulators are also available in the Flatpak store. Going into the display settings, changing the renderer from Hardware (Vulkan) to Hardware (OpenGL), and then resetting the emulator fixed it for me. I have tried a few emulators, including ePSXe and all the PSX cores on RetroArch. And is also helping with the PCSX2 Vulkan renderer. A modern graphics API like Vulkan is. Plus it supports OpenGL DX11 and Vulkan! This could very well be my new favorite Play station 1 emulator and for good reason and it’s available for Android Windows and Linux! 1. If you're having difficulties with the emulator, you can just check the guide right below:At one time Vulkan was recommended for AMD cards and OpenGL was for Nvidia. However, OpenGL might offer slightly better performance on older devices. CITRA | Vulkan is Finally HERE | OpenGL vs Vulkan - Test in 13 Games. Welcome to r/emulators, please make sure you read the pinned post Emulators 101 before posting a problem, you should know, EPSX, ZNES, etc. github/ISSUE_TEMPLATE":{"items":[{"name":"bug_report. 0) and above. ago Vulkan runs on Windows, Linux, Android and even MacOS and iOS (via MoltenVK) so it is very portable. The two recommended plugin emulators are PCSX-R and ePSXe. After months of demand, PCSX2 has gotten itself a Vulkan renderer. 106. 1 or better. First, it may be. Use OpenGL or Vulkan for Exclusive mode. Dramatically more stable performance with Vulkan. DX12 runs on Windows 10 and XBOX only, while Vulkan is completely platform-agnostic. Here’s the Vulkan API in a hundred words or less: It’s a low-overhead, close-to-metal API for 3D graphics and compute applications. So I'm using retroarch on my windows laptop (i3-8th gen with 8gb of ram) and I'm trying to set up the ps1 emulation. 27,026 47 31. Member. What happened? I wonder if the negative ratings were from dissapointed 64 bit users. :Anyone know how to make opengl work on duckstation, when I switch the option on in settings it says opengl failed on file start up????? So, why won't you use Vulkan renderer which is superior and works like a charm on Xclipse? Does the same thing happen on another device? Could be missing drivers. “A lot of people were asking for a Vulkan renderer and courtesy of Stenzek it is finally here,” the PCSX2 devs say in a tweet. OpenGL is the most advanced backend in terms of accuracy. Slump through Duckstation, the Steam Deck predicted 7:30 hours of battery life at around 60% brightness. 需要对PGXP功能进行一些调整,并且关闭纹理校正。. Beetle PSX HW currently runs on Linux, OSX and Windows. The minimum is averaging from 1 second. so maybe it is worth using. The stuff I'm referring to is generally referred to as "AZDO OpenGL" for "Approaching Zero Driver Overhead," which comes from this GDC talk that's sort of the bible of high performance GL. . In case it's not just try a different one. Sadly, in last place was the fully open-source Radeon driver stack with Linux 4. The power consumption is measured in both versions, and the results show that Vulkan consumes 10-12% less power than OpenGL. high degree of compatibility2. Vulkan and DirectX might be a little more complex than OpenGL but build upon the same basic concepts. Please let me know in the comments! OpenGL is the most stable option, Vulkan the most efficient. DX12 and this latest league imo is the best performing POE I have. SKILL Ripjaws 2x1. Accessing to options. I’ve found much greater success using dx11, but you could try both and see. It also has multi-GPU support. 47% apartness, again transferring toward DirectX eleven. 39. Once in Documents, click DuckStation . parallel-n64. On OGL it doesn't happen, but the performance is really bad in comparison to vulkan. GPU capable of OpenGL 3. Wrappers are most common for proprietary interfaces that are either. Mario Strikers: Battle League. Vulkan targets high-performance realtime 3D graphics applications such as video games. . Plus it actually has openGL support which might give a nice speed boost. This is possible thanks to the PGXP feature that improves geometry and texture accuracy. Quote: OpenGL is basically (sadly) broken on AMD GPUs until further notice. Things have changed. Vulkan is better in most circumstances when you can enable it and the emulator has it worked out well enough. Join. 1-dev. and the screen. 75. If you want emulation under one program, I recommend Retroarch with Beetle PSX HW and Mupen64Plus-Next cores for the respective systems. Thanks! If you are looking for roms: Go to the link in. For triple-A games, it seems like an obvious choice to support Vulkan vs OpenGL. This one is very easy to set up, like Duckstation. Via RetroArch menu: ┣ 📁 RetroArch Menu. As I understand it is widely used in academia and scientific computing. Ubuntu also has a great repository for the NVIDIA proprietary drivers. July 19, 2017 vulkan, opengl. . DirectX 12: Which Should You Choose? This standardization of the interface between software and hardware is the key to the boom in PC gaming over the last 20+ years. It can be compiled in C++98 mode, excluding the Vulkan renderer, which is written in C++11 for the time being. Notable features are: PBP and CHD support, software renderer resolution upscaling, Vulkan and OpenGL renderers, high-resolution texture replacement, and dynamic recompilers for increased performance由于我的微星测试软件录屏忘记开帧率和最低帧这些细致选项,但之前是开了的,所以我综合我游戏内反复自己对比来说说自己的感受 针对20系列N卡来说,vulkan和DX12各有优势,vulkan现在版本的最高帧数比dx12高,但是帧率比dx12低,最低帧比dx12高,所以有些场. Other features include: CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64) Hardware (D3D11, OpenGL, Vulkan) and software renderingDirectX is a proprietary graphics API developed by Microsoft for use on the Windows operating system. Only RPCS3 with anything newer than build 0. Duckstation suddenly broken possibly after update, *failed to create host display device context* Tech Support Tried reinstalling and same issue, worked fine yesterday. Has three hardware renderers: OpenGL, Vulkan, and Direct3D113. The pros of duckstation is its fast pgxp tweaking yet he didn't show any of it in his 'review' for both pc and android version. OpenGL vs Vulkan -. I tested games with Vulkan thoCPU. 25. Image of my Retroid Launcher PSX options. 1% are a better representations of a software's performance smoothness. Su última versión, Vulkan 1. 0/Direct3D 11 Feature Level 10. DuckStation features a fully-featured frontend built using Qt, as well as a fullscreen/TV UI based on Dear ImGui. I can't stand touch controls. . 1. Right-click the file and, while holding down the right mouse button, drag and drop it to your desktop to create a shortcut. Join the discord server! I’m starting as a graphics programmer… and I soon figure out that I need a graphics API to. Download DuckStation for free. VulkanSceneGraph. I use camera stacking quite a bit in my game, and I'm wondering if that is contributing somehow. ago. It's not only somewhat slower but also broken visually for most games. By default, it matches your device's resolution, which is a massive upscale and will tank your FPS. Mednafen runs fine but has weird dots all over the screen when using OpenGL. Same with the Beetle RA cores when compared to Mednafen. It really shows, NVIDIA has a lot of work to do when it comes to the newer low-level API's (DirectX 12 and Vulkan), but their support for the older and far more widely used DirectX 11 and OpenGL is damn near flawless, which explains your 750 Ti performing much higher on OpenGL. It supports the Vulkan graphics API, upscaling to 4K, and even upscaling to 8K. One of the key differences between OpenGL and Vulkan -and something that needs careful consideration when porting to Vulkan, is the coordinate system. The performance drop is noticable if you compare it to duckstation. ), is more performant, has a better interface and the list goes on. The only supported version of DuckStation for Linux are the AppImage and Flatpak in the releases page. It’s something that core Vulkan (which is platform independent) can’t do. ago. 3. Some things to consider: Set the Graphics Backend to OpenGL. Besides, it is free and does not rely on plug-ins for basic things, like 7z format and OpenGL. I thought that is what was going on. Try the Hardware (D3D11) option for even older GPUs. Anyway, this was a simple question about enabling bilinear filtering (a very basic feature), hope you guys understand. The AppImages require a distribution equivalent to Ubuntu 22. Activity is a relative number indicating how actively a project is being developed. lower it.