Flaming sphere pathfinder 2e. Your amulet might be a magical diagram, a religious symbol, a preserved body part such as a rabbit's foot, or a lucky coin. Flaming sphere pathfinder 2e

 
 Your amulet might be a magical diagram, a religious symbol, a preserved body part such as a rabbit's foot, or a lucky coinFlaming sphere pathfinder 2e  You make a wide, arcing swing

Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic) Darkvision Elixir (Greater) Elixir of Life (Major) Elixir of Life (Moderate) Elixir of Life (True. Source Core Rulebook pg. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation or a rod of cancellation affects it. Basic saves all use the same effects - double damage on a crit fail, normal damage on a fail, half damage on a success, and no damage on a crit success, and no other effects. Choose one spell with a sustained duration you have. They had a high wall with a heavy gate around the whole thing. For level 2 burning arc, scorching ray (if you have passable dexterity), and flaming sphere are all decent. Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as “sustained up to 1 minute” or “sustained up to 1 hour”). Almost made us not play 2e. Fire Ray Focus 1. Link: Flaming Sphere. Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell’s level or one-quarter the item’s level (minimum 1). 1745–1749. However, flaming sphere and several other spells intended to provide once per turn benefits were updated to as part of the Core Rulebook errata. So lets say you roll a 2 on 1d3 rounds, a 4 on 1d6 damage (enemy fails reflex) and the enemy is level 3 (like you at the lowest level you need to learn the spell), with an ability score of 18. Pathfinder second edition didn't become like DnD 5e. It has the minion trait. If it enters a space with a creature, it stops moving for the round and deals 2d6 points of fire damage to that creature, though a successful Reflex save negates that damage. 1. A spell described as a flaming sphere leads you to believe you take damage on your turn as opposed to only on the caster's turn. A summoned creature can't summon other creatures, create things of value, or cast spells that require a cost. A burning globe of fire rolls in whichever direction you point and burns those it strikes. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. Traditions arcane, primal Cast ️ somatic, verbal Range 30 feet; Area 1 5-foot square Saving Throw basic Reflex; Duration sustained up to 1 minuteMaybe an ok option for those with effortless concentration to eek out some damage as a free action each round. Source Pathfinder #176: Lost Mammoth Valley pg. It cannot push aside unwilling creatures or batter down large obstacles. Access character sheets, tokens, rulebooks, dice, and more - with powerful tools to. 0. The ground in the sphere's square and all adjacent squares are coated in rolling flames until the start of your next turn. 0 Traditions arcane, primal Bloodline diabolic Deities Lubaiko. The source is usually the effect or caster that gave you the. radius, 40-ft. If I get targeted I use Vanish. Marc Radle. Sorcerer/wizard 4. but Pathfinder 2e encourages using numerous low-level enemies in encounters so it’s entirely possible that your GM will give. A gang leader might run a gang, but several other NPCs in this chapter make for good gang members. Cast [two-actions] or [three-actions] Range 100 feet; Targets 1 creature with a skeleton. Spells or spell-like effects with the fire descriptor are ineffective underwater unless the caster makes a caster level check (DC 20 + spell level). You take a –2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. That allows you to use your channel pool (CHA + 3) and. 18530 E San Tan Blvd. If you perform an action with the auditory trait, you must succeed at. Spell 1. It moves 30 feet per round. Golem Antimagic harmed by fire (4d6, 1d10 from areas or persistent damage ); healed by cold (area 1d6 HP); slowed by waterIcy Demise ( arcane, cold, evocation) When an ice golem is destroyed, its body explodes in a blast of frigid air and razor-sharp ice, dealing 2d6 slashing damage and 2d6 cold damage to creatures in a 20-foot emanation, with. Only on the enemy caster's turn will the sphere cause any game effect at all. Requirements Craft Magic Arms and Armor and fireball, flame blade, or flame strike; Price —. You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. Given that the mage above is suspending three spheres of roaring fire, the Evocation School is a natural fit. Sorcerer's turn comes up, she summons a flaming sphere in Square A doing damage to Enemy 2 in Square A. The spell ends as soon as the target lands. A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. Young Linnorm. " From the 5e version of Fireball - "The fire spreads around corners. An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower. -radius sphere centered on your location Duration 2 hours/level (D) Saving Throw none; Spell Resistance no. You augment the abilities of a summoned creature. 496 4. You can use your other spell slots. You have hands in this battle form and can take manipulate actions. + 10 ft. So 1d20 + X+1 for my first target and 1d20 +X+1 for my second target. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. This would significantly increase the damage output $endgroup$. The ray deals 5d6 fire damage. 1st Level spells: Enlarge Person, Infernal healing, Shield, Vanish, Silent Image, Mage Armor. A good cantrip, and a lot of non-divine spells which leans well into social casting. Round 2: At the start of his turn, the wizard tells the DM that Target 1 takes damage from the sphere since it starts out in his space. txt) or read online for free. Transmutation. For your starting equipment, select a mace, scale mail, a dagger, either pack, and a shield and holy symbol. Flaming Sphere Decent to start with, plus sticks around. Pathfinder 2E My Pathfinder 2e Post-Mortem. The save for zero hurts, but in longer fights or fights against many weaker creatures, I think it's probably a better spell than Acid Arrow. KingmakerAI - experimental mod that aims to enhance enemy ai and provides auto-buff options for player characters. Would you change that ranking, and why?. The Flaming Star rules give an effect dependent on attachment to the weapon or armour (not relevant here), and notes that " Activate Cast a Spell; Effect You cast produce flame . The sphere deals 3d6 fire damage to each creature. Minions are creatures that directly serve another creature. However, nearly all sustained spells have that language added in. Invisibility: Another classic! Perfect for investigations, steals and. You can’t act. ago. Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other. Even if we ignore that system difference, though, with the logarithmic shape of degrees of variation vs. Round 3: 3d6 damage from sphere 1 (sustain), 3d6 from sphere 2 (sustain), and shield or inspire courage or bow attack or something. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Saving Throw Fortitude; Duration 1 minute. Mortal Healing. It doesn't need oxygen, react to water, or generate heat. produce flame, charm, flaming sphere, enthral, suggestion, crushing despair, true seeing, divine decree, divine aura, meteor swarm. Flaming Sphere 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) Duration: Concentration, up to 1. + 10 ft. Cosmos is the real blaster Oracle, and its mystery and curses give it the ability to stay safe like no other. Success The target takes full damage. Having a free hand to cast produce flame and later burning hands/ flaming sphere. gg. The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage. Flame Wisp H: Fire wisps damage those you strike, and more grow if you cast fire spells. Saving Throw Reflex negates (see text); Spell Resistance yes. Going to the magic section, you find, "Cone, Cylinder, Line, or Sphere: Most spells that affect an area have a particular shape. 2 action activities should be more than 2x stronger than the equivalent 1 action +1 action activities, as the 1. Flaming Sphere, Greater. 635 4. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit. As part of this movement, it can ascend or jump up to 30 feet to strike a target. Dec 29, 2022. Also, the sphere deals damage when it moves into an enemy's square on your turn, upon which its. Initial Bloodline Spell: D. Core Rules. At 1st level, a rogue doing just 2d6 damage with a sneak-attacking rapier without ability bonus to damage is kinda weaksauce, and getting a +4 to that. Flaming sphere is fire. They are a match for only the most fledgling of adventurers and criminals. 76. You gain a +10-foot status bonus to your Speed. The only real answer I see (beyond a 2. Round 2: At the start of his turn, the wizard tells the DM that Target 1 takes damage from the sphere since it starts out in his space. I found the spell to be underwhelming for its level. Like a great, gleaming ball of flame situated at the heart of the Astral Plane, the Plane of Fire is the outermost plane of the Inner Sphere. A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid. If you cast this spell again on a second object, the light spell on the first object ends. The downside is you're worse at targeting reflex, you get the occasional spell like resilient sphere, but are largely focused on fort and will. I find the flaming sphere to be quite challenging as DM, when my players use it. Source Core Rulebook pg. Critical Success The ray deals double damage and 1d4 persistent fire damage. Requirements Your Speed is at least 10 feet. Flaming Sphere: A very efficient source of damage at low levels when you have few spell slots, and the damage scaling is good enough that you might make this a Signature Spell. Can also disrupt a construct’s animating force. Pathfinder 2E My Pathfinder 2e Post-Mortem. 36. On the following turn, you choose to sustain the spell. 8. a 'space' in Pathfinder terms describes a 5x5ft column, not a cube in 3D space. If you lose the dying condition and do not already have the wounded condition, you become wounded 1. 10 + spell level. Nyarlathotep is a being of a thousand shapes, each of which has a name, such as the Haunter of the Dark or the Black Pharaoh. Now in 2E, her being a prodigy is represented by her being really high level and still very young (between 17 and 20 certainly). Sneak Attack The gang leader deals an extra 2d6 precision damage to flat-footed creatures. 36. Either a target takes 1 fire damage per spell level (if the spell already deals initial fire damage, combine this with the spell’s initial damage before. Flame Vortex: Smilar to Flaming Sphere, except it’s tall, doesn’t need to stay on the ground, and also does bludgeoning damage. Spell 4. I the second target will also get bonus dmg because the forceful. Critical Success Your attempt is successful. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open. You substitute various noises and gestures for the normal verbal and somatic components of. Because of this change, low-level spells can remain fantastically useful at high levels. 0. Critical Success Your attempt is successful. You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. 0. Positive. When selected this way, the feat is not considered to. You cause the air itself to arrest a fall. After you or an ally use Battle Medicine on you, you become temporarily immune to that Battle Medicine for only 1 hour, instead of 1 day. As stated above, the action vs bonus action to move it is actually a very significant difference. The sphere deals 3d6 fire damage to each creature. CASTING. You take a status penalty equal to this value on all your checks and DCs. Sunday at 2:11 PM. But hideous laughter is a much more useful option there. Potions have the potion trait. Summary. (The closest thing is spells that need to be “sustained” like spiritual weapon or flaming sphere, where after the first turn you have to spend one of your 3 actions to sustain the spell and move it or have it attack or whatever. Hell, sustain one with Cackle again so that you free up an action (leaving you with two) then cast flaming sphere. The can be ok vs hordes of weaker mobs as others have stated, but as a majn dps option they are pretty bad. A perpetual ocean of fire with skies of smoke, storms of raining cinders, and lakes and rivers of magma flowing along its border with the Elemental Plane of Earth, the plane is. Critical Failure The target is frightened 3 and fleeing for 1 round. Stuck doors must be Forced Open, and locked ones require a character to Pick the Lock or Force them Open. Flickering Lights: Create an area of inconsistent lighting. D&D 5E Using a Flaming Sphere while hidden. Items rapier. I'm having a hard time thinking of scenarios where it'd be worth more than just a heightened Flaming SphereIt doesn’t require you to Sustain the spell like Flaming Sphere, but it will likely deal less damage in total for the same spell slot. That's not true, the "update" on wizards clearly states that conjurations don't take up spaces unless otherwise stated by the power. Here's my attempt to convert it to 2e. Pathfinder 2E I need help to convert a Flaming Sword from D&D 5e to Pathfinder 2e, please! Strider1973; Sep 19, 2022 *Pathfinder & Starfinder Replies 5 Views 2K. The spell doesn't allow for a save, so you get a fortitude save to negate the effects from Cherry Blossom spell. You're forced to run away due to fear or some other compulsion. The ray deals 2d6 fire damage. The critical success and failure effects of the Craft activity are safe, reasonable effects that are appropriate any time a character wants to Craft: on a critical success, they make more money per day Crafting, and on a critical failure, they ruin 10% of the item's raw materials. Transferring a rune from a runestone is free in terms of gold cost, and takes one day of crafting. 619 4. Armor, shields, melee weapons, so on. Kind of fun to think about a flaming sphere rolling 100ft in 4-6 seconds. When you gain this condition, you fall prone and drop items you are wielding or holding unless the effect states. which moved their initiative to before that enemy. Grappled or pinned while casting. Calling upon powerful transformative magic, you gain a Large dragon battle form. Source Core Rulebook pg. The target gains a +1 status bonus to all checks (this also applies to the creature's DCs, including its AC) for the duration of its summoning, up to 1 minute. Gentle Repose H: A corpse doesn't decay and can't become undead. If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to that creature, though. As with Searching or Detecting Magic, the initial result of Investigating is usually enough to give the investigator a clue that leads into a more thorough examination, but it rarely gives all possible information. Alchemist for the lvl 1 alchemist fire would be an option+ charhide gobline for not triggering the aura on myself. Core Rulebook - Sources - Archives of Nethys: Pathfinder 2nd Edition Database. ago. Heightened (+1) The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th. DESCRIPTION. Range 30 feet; Targets 1 creature you summoned. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. Flaming Sphere. You create a sphere of flame in a square within range. You recover an additional 5 Hit Points from a. A two-handed Fighter deals 58% more damage per turn than a caster spending their entire turn sustaining Flaming Sphere. You lengthen your stride beyond what should be possible. $egingroup$ A 10th level Wizard could cast a quickened Flaming Sphere with the third action, and than sustain it in consequent rounds. Flaming sphere specifically isn't a concentration spell. Critical Success You move up, across, or safely down the incline for 5 feet plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs). The GM determines the DC based on the nature of the incline and environmental circumstances. Burn It!: Fire fascinates you. Warding Flare. app. )The wording is different because they're completely different abilities. Invisibility Sphere Spell 3. A burning globe of fire rolls in whichever direction you point and burns those it strikes. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. Vigorous motion while casting. Since the sphere moves in whichever direction you point, you cannot direct its movement other than pointing to an enemy, which causes the sphere to roll towards said target. An absolute classic of a spell. Heightened (+1) The damage increases by 2d6. Activate Cast a Spell Frequency once per day; Effect You cast 4th-level fireball. Fred_Wilkins • 1 yr. Latest Pathfinder 2e! Contact Other Plane - Dead Void II (PF2E) October 31, 2023; Cultures of Celmae: Dwarves 2e September 8, 2023; Cultures of Celmae Oyapok 2e September 8, 2023; Ultimate Rulership (PF2) August 30, 2023; The Cave That Time Forgot (PF2) August 29, 2023Yes, the spheres will be doing damage every round. And in some cases hiding your rolls is not an option as it is a crit fail (hazard or flaming spehere) that causes the kill - unless you let roll saves ahead of damage. The flaming sphere must remain within Medium range of the caster at all times, or it immediately vanishes, ending the spell. Source Dark Archive pg. Replies 26 Views 973. L. You gain a +30-foot status bonus to your Speed. Plane of Fire Plane. You can choose from any of the following tokens (you can select from both the pathfinder 2E list and the D&D, Pathfinder/general roleplaying markers list). Saving Throw Will; Duration 1 or more rounds (see below) Swirling colors affect viewers based on their Will saves. Level 7 items - boots of bounding, sturdy shield, Aeon Stone (tourmaline sphere), bottled air, Level 6, not too much at level 6 relevant to you. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The qualifying Pathfinder Cow is listed along with her registration . Spell 5. On subsequent rounds, the first time. Hi! New to pathfinder second edition, and while I was looking over the book I was really intrigued with the sustain a spell system. People of pathfinder 2e, what's your favorite item in the game!?. Aura strong conjuration; CL 15th; Slot ring; Price 200,000 gp; Weight —. On a critical success, the target takes double damage and is dazzled for 1 round. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. Simple fix but want some input to make sure it…Gravewalker Witch build help! Hi! I'm building a level 6 Gravewalker witch for a campaign. The Witch’s patron is much like the Sorcerer’s bloodline: it adds new spells which may not otherwise be available to the Witch, and can define a major portion of the Witch’s spell list. Flaming Sphere Source PRPG Core Rulebook pg. Category Adventuring Gear. The creation of a greater Ritual Gate is a 1-hour activity, at the end of which all affected lurkers in light travel to the same plane, chosen from the Material Plane, one of the Elemental Planes, or the First World. As discussed under Newborn Linnorms, female linnorms lay eggs in the wilderness, where linnorms are known to hunt. save DC included the level of the spell, in Pathfinder 2e your. Blood Magic Hellfire scorches a target or fills your tongue with lies. Fungal Infestation H: Plant poisonous fungal growths in a creature. 595 4. Pathfinder Crits are your damage and most bonus' rolled multiple times, not the result multiplied. This also requires a Dexterity save, so the expected damage is 5 hp per target per turn, over up to 10 turns. How to breed 4, 5, 6 and even 7 Angus Pathfinders? Learn from the 2022 Pathfinder Report, which showcases the top Angus cows and sires based on their outstanding production records. Alchemist’s fire deals the listed. That is only one spell slot. The Action cost is high, and you don’t get to move it immediately upon casting, so you’re affecting a vertical column of squares (I’m told that these are called “cubes”) with a single 5-foot square at the. The sphere must be supported by a solid surface, such as a stone floor. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Blur CRB: Effective at any level, this gives the target a 20% chance for any attack directed at them to miss. Range varies; Targets 1 creature. Spell 7. lesser Alchemists fire deals:Force Open [one-action] Attack. Modified 8 months ago. Then throw the different subclasses (or whatever their demarcation is)--gunslinger, who specializes in building and using firearms; something that specializes in crafting specialized, heavy armor, and uses modifiable melee weapons in addition to firearms; and so forth. 459 4. Creatures with this trait are natives of the Positive Energy. If any creature made invisible by this spell uses a hostile action, the spell ends after the. a. General Skill. You cast Flaming Sphere inside, on a square you can see through. If any creature made invisible by this spell uses a hostile action, the. 1. "at level 6, change any spell damage type from this list to another from this list: Fire, Cold, Lightning, Acid. Sorcerer's turn ends. " From the 5e version of Fireball - "The fire spreads around corners. Take the DC from Table 1. Dec 15, 2008. Flaming Sphere: Another classic. 119. I was looking to Daze enemies with Ball Lightning/Flaming Sphere/Aggressive Thundercloud) Eclectic Training Allows you to cast 2nd level divine to fulfill as Paizo no longer allows SLA to fulfill prestige reqs by spell level, only for reqs needing a specific spell, Esoteric Training brings up Spells/day to same level as wizardBeyond this better version of spells are worth getting like sphere, storm, and wall spells. Replies 69 Views 9K. Kind of fun to think about a flaming sphere rolling 100ft in 4-6 seconds. ago. Also, if the sphere enters your sphere, it can kill you - but won't harm the next monster that steps into that sphere. Yields 1d6 doses of the creature level as a magic item divided by 10. The fire does not harm the wielder. 3 action system wouldn't work well with the static combat strategy of 5e, full-round attacks, and other aspects. The sphere moves as long as. If the next action you use is to Cast a Spell that has an area of a burst, cone, or line and. You utter a curse that a creature will meet a certain end—a death by freezing, stabbing, or another means you devise. Speed 15 feet, fly 30 feet. And yes, spiritual weapon is not agile, and cannot benefit from flanking. At 20th level, you gain immunity to fire damage. If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. You can't hear. In addition, whenever you are within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16,. You cease being hidden if you do anything except Hide, Sneak, or Step. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools. Prerequisites: Wis 13, wild shape class feature. Against magical fire effects, your touch acts as dispel magic; this also applies to any non-instantaneous fire affect that comes into contact with you (such as flame blade, flaming sphere, or incendiary cloud). If you want to redirect the Flaming Sphere, you have to give up your move action and thus must remain where you are for that particular round. . Duration unlimited. Planes with this trait are composed of flames that continually burn with no fuel source. Does the wizard get an attack of opportunity against Enemy#2 while his spell is in existance? And if he does. It generates the appropriate sounds, smells, and feels believable to the touch. Sickened always includes a value. Prerequisites trained in Diplomacy. There isn't one. On a success, you deal 3d6 electricity damage. Source Core Rulebook pg. For a basic save, you’ll attempt the. If the sphere enters a square with web it destroys it. If my player bought a greater staff of fire, they would obviously get the 2nd and 3rd level spells in. Duration 2 hours/level; see below (D) Saving Throw none; Spell Resistance yes. Class Features. You must have space to expand or the spell is lost. Increase the persistent damage on a critical hit to 2d10. Flaming Sphere just became amazing. Usage held in 1 hand; Bulk 1. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. 258 4. . Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Then on your next turn, stride away two more times then sustain. Page 338, 346, 379, 400: Several sustained spells are meant to provide once per turn benefits when they are sustained, not be used multiple times per turn. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. Like a great, gleaming ball of flame situated at the heart of the Astral Plane, the Plane of Fire is the outermost plane of the Inner Sphere. Werecreatures that rise from insects, arachnids, and similar invertebrate animals are particularly unsettling, though much rarer than werecreatures of vertebrate animals. Any creature that fails its save against the sphere catches on fire. Round 1: Wizard casts flaming sphere and puts in on Target 1. Pathfinder. DESCRIPTION. Flaming Sphere: Rolling ball of fire deals 3d6 fire damage. Ancestry Page Reflection. All four kinds of rings of elemental command are very powerful. Psychic Handbook: PF2 Class Guide – RPGBOT. You create six tiny meteors that orbit you. 0. The interesting thing is that, historically, Bless has never been an Aura. . The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. Let's say you are outside a room and the door is open. Additionally, flaming sphere does half damage on a successful save, while. Dec 29, 2022. Since it was a waste of ink to reprint that rule in every single one, they just moved this rule to the convenient [polymorph] definition. Flaming Sphere H: A ball of fire rolls. In such depictions of her, she is a Kellid woman with flaming red hair bearing a source of heat, such as a lantern or torch. such as The Prismatic Ray for access to fireball (and sleep and creation), the Path of Heavens (Longstrider, Flaming Sphere, Gravity Well). You make a wide, arcing swing. Uncommon Necromancy. /2 levels) Effect 20-ft. Nyarlathotep is a being of a thousand shapes, each of which has a name, such as the Haunter of the Dark or the Black Pharaoh. The Knights of Last Call 'All Spells Ranked' series ranked this spell as A Tier. A Touch Of Magic - arcane archer and deadeye devotee prestige classes. gg. With Moonbeam that's pretty much all the damage you're going to be doing each round, while flaming sphere is supplemental. Flaming Sphere Spell 2 Evocation Fire Source Core Rulebook pg. If the target reaches the ground while the spell is in effect, it takes no damage from the fall. So, set up a combat where the enemy goes before the sustaining character, In round 1 the caster gets the sustained spell off, then on round 2 the spellcaster gets KOd by one of the enemies. Werecreatures are notorious for their murderous rampages in the deep of the night—violence that is often at odds with the afflicted’s true nature. Example, carving up a winter wolf (level 5) would be a Crafting, Nature or Arcana DC 22. Bonus Cantrip: Light.