bg3 multiple spiritual weapons. They get to attack for each head they have and that can range from 1 to 5 to "Oh fuck! Fun away!". bg3 multiple spiritual weapons

 
They get to attack for each head they have and that can range from 1 to 5 to "Oh fuck! Fun away!"bg3 multiple spiritual weapons  Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters

So how many can you cast before the first one runs out. Level 2 Evocation. Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). Herself, 2. Very Rare. When the wielder deals damage with this weapon, they gain 2 Lightning Charges. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. ← All Evocation Spells In Baldur’s Gate 3. fextralife. New School of Necromancy footage from Larian's TikTok. The spell specifies that the spiritual weapon can only make the attack when the caster chooses to spend thier bonus actuon to do so. It allows spellcasters to summon a floating. Rare +1 Longsword, Scimitar, or Mace. It's a must-take for melee combat clerics. War Cleric can be very powerful through all levels of the game and they can definitely function as a frontliner. •. Best Gale Build: Cleric Wizard Multiclass. It has to be used as a bonus action so it couldn't be a reaction. Also had Shart summon a spiritual weapon but it didn. whether or not it's better really depends on the DM and whether or not they take advantage of that fact. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. The actions that a Character can perform are based on their Class and Equipment. Updated as of November 3, 2023. Light clerics don't have heavy armour proficiency, so you'll need to invest in dex. Gather your party and venture forth!Padme4000 has a great tutorial on Youtube for getting BG3 Modders' Multitool and LSLIB set up. wiki. Spiritual weapon is a spell that only does exactly what it says it does. Currently the only way to throw a Spear or Hand Axe is to use the Throw Action. bonus action: handcrossbow to shoot the bottle. Re: Spiritual weapon. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Optional File is the good old BAT file installer where you can pick options. Orphic Hammer. 8: raise dead. Niara #844307 11/02/23 12:16 AM. It does not have its own actions, bonus actions or reactions. There is also the nyrulna, the thunder trident. Proficiencies: Light Armour & Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords;. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Not only are they Proficient with all forms of Armour, but also all forms of Weapons and Shields, and they can heal themselves once per Short Rest with their Second Wind Class Feature. wiki] More effective vs multiple non-caster enemies or enemies with multi-attack. Share! Spiritual Weapon is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. Right out of the gate, Baldur’s Gate 3 asks you to make a bunch of decisions about your character — like your appearance, race, and class. Inner Peace, Outer Rage: Barbarian 8/Monk 4. damage in a 6m/20ft blast centered on the target. For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - Ketheric’s Warhammer. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. 3. A tankier build, such as a Dexterity-based Sword and Shield Fighter, can handle a party with a sub-par healer. the main issue with spiritual weapon is that it needs a lot of time to pay off. : X:-439 Y:-375: Shattered Sanctum: At the north of the Goblin Camp you’ll find the Shattered Sanctum. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. Extra: Weapon Enhancement +1, Pommel Strike (Action), Lacerate (Action), Cleave (Action), Silence on Hit. 3rd level is spirit guardians. Each one has weapon skills associated with the weapon type, with around 10 Hp each. All the information about the Spiritual Weapon: Spear spell in Baldur's Gate 3 (BG3). EIP Gaming Baldur's Gate 3 Spiritual Weapon Spiritual Weapon Game: Baldur's Gate 3 Level 2 Evocation Spell Summon a floating, spectral weapon that. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Phantom Steed = Horse. You wouldn't normally use a +1 weapon at this point, so it seems like it's useless. Being slow is literally its only weakness. Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. Gust of Wind. Gather your party and venture forth!Spiritual Weapon yes. 4 Selune's Spear of Night. 4. Duration: 10 turns. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range. Spiritual weapon is a summon. It doesnt use the spellcasting mod for the attack and in general really doesnt do any damage. Spiritual Weapon is lvl 3, and the damage of Spiritual Weapon + Necrotic Touch/Guiding Bolt is scary. Add: Spiritual Weapon - Summon a floating weapon that you can control; deals 4-11 force damage. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. You get the 3 ASIs you need to get dex to 20 and sharpshooter, and the archery and two weapon fighting styles. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. Spiritual weapon is a great spell. It deals an additional 2d6 damage to creatures with multiple sets of eyes. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. Allandra's Whelm: 1d8+2 Piercing +1d4 Cold. Now, for those of you who don't know the spell, here its description: Spiritual Weapon. It's a great way to make your summoned weapon a tanky distraction. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. Enchantment (+1, +2, +3) This weapon is magically enchanted. Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. Spend all 9m of your movement. So most likely the only limit is how many times you can cast them with your spell slots. Nimble Attack When the wielder hits an enemy with this weapon, they gain Momentum for 2 turns. Divine Intervention is acquired when your Cleric hits Level 10. Sometimes it happens on the 1st strike, sometimes 2nd, sometimes 3rd. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. They have proficiency with All simple weapons and with Light armor , medium armor , shields. It damages and slows down all enemies nearby. Gloves of Crushing. g. However, any spellcaster can make use of them. Clerics in Baldur's Gate 3 can take up multiple roles in a party. Mar 2, 2023, 11:13 am. Once they hit level 10, everybody gets Divine Intervention for a wonderful little exploit. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Only one Spiritual Weapon may be summoned at. g. They added Spiritual weapon? That's rad I know that a lot of people have been looking forward to it. Only one Spiritual Weapon may be summoned at any time. Spiritual weapon allows for a lot of combinations on rounds 2-10. Just wanted to show that you can respec into Cleric on multiple characters, use Divine Intervention to get the weapon and then respec back to your original class to. Abyss Beckoners (Found in the back of the Zhentarim cave at Waukeen's Rest) "Demonspirit Aura: The wearer's summoned creature has resistance to all damage except Psychic damage. It features a rich story with multiple outcomes for almost every encounter, and plenty of character customization features including more races, classes, subclasses and party combinations than you are ever likely to explore. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. This point can be illustrated with a Rogue vs a Fighter at level 5:. Her best weapon is light crossbow, but if you want her to be melee I would suggests rapier + shield. Though i believe the ring and gloves are bugged. Owned by Anders, who you meet as part of the Baldur's Gate 3. Baldur's Gate 3. Summons a floating weapon that can attack enemies. Who needs difficulty modes at. It features a rich story with multiple outcomes for almost every encounter, and plenty of character customization features including more races, classes, subclasses and party combinations than you are ever likely to explore. Place Location Coordinates; Blighted Village: Basement of the house in the north of Blighted Village in a chest on the upper ledge in the northeast corner. The weapon is considered Ethereal, and immune to Lures, Psychic Damage, Poison, and resistant to many others. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. - Spiritual weapon is the obvious one missing from the cleric list. Will take Spiritual Weapon for our level two spell slot. 5m, and they deal Piercing Damage, though. If they attack from stealth with a melee dual wield build, they consume 1. Spiritual Weapon is a cleric spell that brings a remote-controlled weapon into the fight. There are many facets to Spellcasting in BG3, and there’s a lot that goes into how each Spellcaster works, since they are all a little different. Gather your party and venture forth!By Omer Dursun On Sep 4, 2023. Tav00001. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. Such is the Shadowheart, and players might want to know a few subclass options alongside an overview of a few Baldur’s Gate 3. Summoning your own allies, such as familiars, elementals, or Spiritual Weapons, can help draw attention away from your party. 1d12 + 2 Slashing. This also replaces the concept of 'concentration' as a duration for spells. Rage – 2 extra damage on melee and. They can fight well, but never as well as a primary warrior class. It attacks again when sustained. The list just stays there, with the only active option being "Cancel End Of Turn". Spiritual Weapon is a Spell in Baldur's Gate 3. Summons are stackable. The Clerics main issue is lacking multiple actions, and this helps to solve. I'll look more closely and see if I can spot whether they've already used their reaction. especially at low level. Low durability, complexity, no Metamagic. It would be nice to have an equivalent feeling of getting fireball at level 5 as wiz/lock/sorc do. Julian928. The best Barbarian multiclass options in BG3. 2. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. As it currently stands, there is never a reason to cast witch bolt instead of say Chromatic Orb: Lightning. Best BG3 Cleric Race: Duergar. Sethan is one of the Greataxe Weapons in Baldur's Gate 3. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. Location: UK. So, it can be used alongside other spells. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. Clerics also get animate dead for skeleton or zombie minions. Pretty sure this particular hammer doesn't work with GWM because it's Versatile and not Heavy, you'll get the bonus attack for killing/critting but the -5/+10 doesn't apply. In this BG3 Barbarian class overview, we’ll be covering its pros and cons, its roles in and out of combat, along with its subclasses. Elemental, 4. Best Weapons in Act 1. Spiritual Weapon is a good way to add damage to a fight at almost no cost other than the spell slot (no concentration, uses a bonus action). A community all about Baldur's Gate III, the role-playing video game by Larian Studios. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Servitor of the Black Hand Gloves. Adamantine Weapons. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. The information this reveals can be used to great effect in battle. One reason I wouldn't pick Spiritual Weapon at 10th level is that in higher level play, combats can become much more mobile than at lower levels. In this section of our Baldur’s Gate 3 Bard Class Guide we’ll take a look at Multiclassing a Bard in BG3, and what other Classes you might Multiclass with. ☆ All Side Quests and Event Points. Automatically attack an enemy moving out of your reach. Another limit can be the duration. In BG3 it's a little different, unfortunately. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. RELATED: Baldur's Gate 3: Unusual Race, Background, And Class Builds Worth. These are things that no one here can know, so ultimately the answers. In 5th edition, this would require you having at least 13 DEX, but that is ignored in BG3. BG3 is the third main game in the Baldur's Gate series. A spiritual weapon cannot be attacked or harmed by physicalViews: 318,893. A bit weaker in BG3 since it has HP and can be killed, but is a great use of bonus action to you. 1d6 Slashing. Use it. It’s best to summon it where you want it to be initially. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. I was looking at Nexusmods but came up short. The ACTUAL dual wield specific legendary is most effective for characters WITHOUT the fighting style. I do think weapon master at level 4 is really good on her, especially with the level cap. are we thinking of the same weapon? there is a legendary that gives TWF for free if held in the offhand but also gives an almost unconditional +7 damage if held in the mainhand, and 7 damage is somewhere between "somewhat better" and "incredibly. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Starting once the player has unlocked a level two spell slot, the player can now summon a spiritual weapon at their side. While there’s a difference in budget and studio size. Mar 2, 2023, 11:13 am. As a bonus action, you summon a spectral weapon that independently makes attacks each round – no action required on your part. Now my Shadowheart is set up to be the party support with buffs, debuffs, and heals. Share. It doesn’t move very fast but it has the little wings move icon to move it where you want it to go. All the information about the Spiritual Weapon: Greatsword spell in Baldur's Gate 3 (BG3). Creatures. Welcome to EIP Gaming! EIP Gaming is a site for gamers looking for gaming guides and gaming news!We cover a variety of games including World of Warcraft, Cyberpunk 2077, Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds, Dead by Daylight, Death’s Door, The Forgotten City, ICARUS, Elden Ring, Sifu, Stranger of Paradise: FFO, Hogwarts Legacy, Starfield, Rust, Stray. Joined: Jun 2020. Only one Spiritual Weapon may be summoned at any time. Duration: 10 turns. ← All Ranged Weapons In Baldur’s Gate 3. Once it's turn comes around you can control it like another character. the very very last fight, i used divine. r/BaldursGate3. Dual Wielder. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Electric Blood. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. type "Weapon". 1. wiki] Ah yes, half of the oft loved or hated Polearm Master + Sentinel combo with a 'Reach' weapon like a Halberd. A lower dexterity means you aren't great at ranged combat which BG3 is especially good at. But even still, I'd usually prefer to spend the spell slot on something more impactful. It also uses concentration. Great Weapon Fighting is a superb choice when using two handed weapons. Duration: 10 turns. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. Holy weapon is also common for melee clerics. Hard to beat that for a 1-level dip; or as you said, several levels for fighting style (lvl 2), vow of enmity (lvl 3), smites, hunter's mark, and extra. break it. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's damage every turn . My druid has 1. e. And don't forget atrocious movement speed. Only one Spiritual Weapon may be summoned at any time. I know of only 4 items that return to you when thrown. It doesn’t move very fast but it has the little wings move icon to move it where you want it to go. Spiritual Weapon. Creatures cannot make opportunity attacks when: Wielding ranged weapons. Spiritual Weapons are a type of creature in Baldur's Gate 3. Originally Posted by GerryWright. druid with flame blade might be what you're looking for. Your game plan is to start a fight with spiritual weapon and spirit guardians, then run into the enemies. The base game cleric only really has sacred flame- a dex save for 1d8 radiant damage, and a mace (part of starting equipment) for 1d6+str bludgeoning. Weapon Skills. It does equivalent damage to spiritual weapon at level 5, but spiritual weapon only lasts a minute and will cost you a second level slot every combat compared to literally just being able to do it, spirit guardians cost a 4th level spot to upcast to deal more damage, if you just cast spirit guardians which can last two combats twice and you. The Spellsparkler is one of the Versatile Melee Weapons in Baldur's Gate 3. Fans of CRPGs and, more specifically, D&D 5e-inspired games have probably heard of Baldur’s Gate 3’s spiritual predecessor Solasta: Crown of the Magister from 2021. Classes: Cleric. 6: purify food / drink. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. All the information about the Spiritual Weapon: Maul spell in Baldur's Gate 3 (BG3). Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. You need to "command" it constantly and, in my opinion, that is where your spellcasting modifier should count, not when you conjure it. At the outset, "can" indicates that taking the bonus action is optional; it doesn't say that having cast spiritual weapon you must dedicate yourMain character is a level 7 circle of spores druid, level 1 cleric. 1. Orphic Hammer. Description. so haveing things to create light is a must and the light cantrip was the most convenient one out of them all. always feels like a wasted 2nd lvl spell slot. The weapon is Ethereal, Immune to Psychic. It’s a bunch of big and lasting decisions all at. Description . Re: Thrown Weapons and Extra Attack. Targets can not be. The Mage Slayer Feat allows you to take an attack of opportunity. Duration: 1 minute. I agree that it's not worth using in short combats, but when used against the tougher fights of the day it's a very effective tool for what it costs. +3 radiant damage for both weapons, 2 turns. All Shortswords In Baldur. 1. . For the rest of your turn, roll ranged damage twice and use the highest result. That sounds like Spiritual Weapon to me. Key Takeaways. The cleric cast Spirit guardians with an enemy just outside of the area of effect, and the monk and warlock will proceed to shove an enemy in and out of the area to get multiple instances of the effect. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. And you can cast both create water and glyph of warding if you're hasted (via the spell or the potion). 3d4 (3~12) Thunder damage. It makes spiritual weapon kind of useless. Version 1. The Duergar race is one of the best races for Clerics in Baldur's Gate 3 because of their powerful Duergar Resilience passive, which is granted from level 1. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. ago. It makes spiritual weapon kind of useless. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all. Holy Warrior: Cleric 7/Ranger 5. I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. " So the thought is to make your summons tankier but. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. BG3: Silver Sword of The Astral Plane. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Some of the best Finesse weapons in Baldur’s Gate 3 are listed. The Cleric class is great for supporting the group with healing Spells as well as hindering the. The Cleric class in Baldur’s Gate 3 is a fantastic choice for any party. Baldur’s Gate 3 presents players with the option to have a companion by their side during their gameplay, and this companion can not only be personalized, but players can also have a specific build for their companion. Opportunity Attack Information. Monk •. Vision of the Absolute is a really good weapon for a defensive-oriented character. Beacon of hope doesn't break sanctuary. This increases the chances of spirit guardians lasting longer if you’re in a fight with multiple enemies who might try to attack you. Summon a floating, spectral Spear that attacks your enemies alongside you. Concentration. Indure Jul 21 @ 9:16am. Making the enemy choose between taking damage and, moving elsewhere is a great trick. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. You must have played with a DM that doesn't give a toss about the lore, nor do you know it yourself. ago. You perform the ritual over the course of 1 hour, which can be done during a short rest. This spell summons a spectral weapon that can attack each turn without expending a precious action. The cons of these gloves seem to seriously outweigh the pros, unless I'm missing. Finesse. Greataxe: Martial Proficiency, Two-Handed. It's a must-take for melee combat clerics. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. Not amazing by itself, but brutal when paired with Sentinel and a Reach weapon. If any of your characters has the chance to learn this Reaction, take it. Lathander's Blessing – Once per Long Rest, when your hit points are reduced to 0, you regain 2-12 hit points. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. I’m personally going to be taking. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Proficient with Quarterstaves and Light. The Shouting Fencer: Barbarian 7/Rogue 5. Patch 8 dropped today in Baldur’s Gate 3, adding the Bard class, the Gnome race, and plenty of new fixes and features. For example, if two enemies move out of your reach, you'll only attack the one that moves first. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spiritual Weapon’s biggest draw is that it allows for an extra d8 + Spellcasting ability modifier of damage each turn. First, let’s take a look at which Classes can cast. One trick I've discovered is that this game is a little like Deus Ex: there are multiple paths. #7. Jump. The spiritual weapon does not do piercing, bludgeoning, or slashing. Only one Spiritual Weapon may be summoned at any time. RELATED: Baldur's Gate 3: Unusual Race, Background, And Class Builds Worth. Round 1: Spirit Guardians, free bonus action for non-spell use. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. This can be done with the Magic Missile spell that has multiple hits and 100% accuracy. Once it's turn comes around you can control it like another character. At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. Great Weapon Fighting is a Class Passive in Baldur's Gate 3. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. They just excel in AOE blasting. Showing 1 - 7 of 7 comments. The weapons also have around 15 HP each, making them fairly strong. Holy Wrath: Barbarian 6/Cleric 6. ★ A Full Guide to Multiclassing. targets of any size. The simple answer is; so they have something different to target. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. Swing your weapon in a large arc to attack up to 3 enemies at once. Spell Slot Level 4 [edit source] Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. It's not supposed to be able to compete with fireball. Notable spelllist options are 1: Healing Word, Hunter's Mark, Bless, Goodberry, 2: Aid, Lesser Restoration, Spiritual Weapon, Spike Growth (sadly not compatible with Spirit Guardians due to concentration, but still another really great option to hold the line and one available to you at CL 5) 3: Spirit Guardians 4: Upcast Spirit Guardians. Owing to its potentially immense power and ability to trivialize encounters, however, Divine Intervention can truly only be used once per character. Pros and Cons. Cleave. so long as it doesn't have concentration it's good, otherwise ruined. The vertical distance still counts as movement for flying so when you fly up a. Physical-Ad-3798 • 2 mo. Only one Spiritual Weapon may be summoned at any time. #1 The Dapper Dragon Jul 11 @ 9:00am Originally posted by Traumatized Squirrel: Spiritual Weapon. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Components: V, S. This gives the divine favor when rage charges are done and spiritual weapon spells. Like, you'd have an effective character with literally no other spells at all.