cl_interp 0. 035 секунд - это 35мс). 0152 -- the minimum interp you can run with these settings is 30. Quoteing valve developer "Unfortunately Valve's games still default to a minimum interpolation delay ("lerp") of 100ms, a value tuned for the era of dial-up modems!" Even though they had added the formula below! Setting their cl_interp_ratio to 1. cl_interp_npcs: 0. You are rightfulyl kicked for abusing interp settings. For spy. limit your ping when searching for casual games. 0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one snapshot is dropped. 2015-12-06 15:52. Nothing has changed. cl_interp 0 and cl_interp_ratio 2 is equivalent to (1000/66) * 2 = 33. 5)). cl_interp 0 is not the min. You can not get away with this in TF2. You can always grab a network config that lines up with your general internet preformance. vai no menu iniciar e dps digita gpedit. cl_interp_ratio 2 should give you the best hitreg with "normal" ping. I've lowered my texture and model details and a bunch of other video settings quite low. 01 //cl_updaterate 128 //rate 90000 // With higher tick rates you have more bandwidth being. If you wish to have a better experience, use these instead: cl_interp 0 cl_interp_ratio 2 rate 80000 // test your internet speed to find a better rate yourself cl_updaterate 66 cl_cmdrate. I knew that in some cases changing the cl_interp can be abusable (and also an excuse to cry when a spy kills you), and also, with Valve vision, changing values to commands that doesnt appear in Options/Adv. Thank you. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. Cl_interp is still governed by cl_interp_ratio, which you should set to. You should probably keep cl_interp_ratio 2 and just tweak your cl_interp value. A discussion on customisation in TF2. Atlas Neptune Feb 11, 2017 @ 5:15am. ago Don't ever change interp with the cl_interp command. Block Pinion and Malicous Servers Script. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. Interp settings. As of lately I have been experiencing interp problems playing TF2 servers with my config (even on my own local server). 2. this is the only server where it wouldnt allow me to play cuz of it. 0303. float m_fLerpTime = 0. 152 if you prefer projectile classes or 0. #2. The default interpolation delay is 0. high ping-cl_interp 0 cl_interp_ratio 2 low ping-Example cvar values: cl_interp 0 cl_interp_ratio 1 cl_updaterate 1000000 This setting is no longer possible since the August 21 2020 Patch unless the server has set sv_maxupdaterate to a higher value. if you set cl_interp to 0 it will set it to the lowest possible setting, which is determined by cl_interp_ratio (which I think has to be 1 or 2) 2015-12-07 11:04. anyone who recommends anything else has no idea what he is talking about. Vai em Modelos Adminstrativos > Rede > Agendador de pacotes QoS. cl_interp 0 cl_interp_ratio 2 #1. It is essentially borderline cheating, although that's from my subjective experience with dealing with people who use absurdly high interp values. 500000 ** NOTE: The real value is 0. 0155 //Projectile weapons. Possible think you phased through players, such as in a narrow space. But with L4D2, when I set my interp value lower than the default value of 100, the common infected tend to stutter. Or use mastercomfig. It is a float value. If you are looking to bind a key so that you can use 2 different settings this will work usually:If we fill in the numbers for cl_interp 0. usually I use hitscan which is cl_interp . If you have a bad connection, increase it from 0. Yup. cfg dont execute . Ideally you would want different interp values for hitscan classes and projectile classes. 033. 0152 and hitscan should use cl_interp 0. 3ms) cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 66 // Projectiles cl_interp 0. interpolation period = max( cl_interp, cl_interp_ratio / cl_updaterate ) You have cl_interp set to 0 so it is using the other side of the function. cl_interp_ratio 2 should give you the best hitreg with "normal" ping. ago. 033, but recently i noticed my shots weren't firing as fast as the interp setting so i checked my interp this is what i got cl_interp "cl_interp" = "0. . On a server where is occurring, go to the console and type net_graph 2. 0152 cl_interp_ratio 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. It is recommended to be installed on a blank TF2, without any prior configs installed. use the recommendation above. >sv_client_min_interp_ratio 0. cl_lagcompensation 1. cl_updaterate 66. You can check your final lerp with net_graph 1. cl_interp_ratio 2. cl. 2 ms then you'll need to fix it. Unfortunately, Valve's games still default to a minimum interpolation delay ("lerp") of 100ms, a value tuned for the era of dial-up modems! Players should set cl_interp 0, as this will ensure that the lerp is the precise. • 4 yr. Например, cl_interp 0. 0152. (Quick edit in terms if what you can do. #6. the easiest way to find out the right interp for you is to set cl_interp to 0, cl_interp_ratio to 1, and cl_updaterate to 66. Team Fortress 2 > General Discussions > Topic Details. cl_interp_ratio 1. cl_ragdoll_fade_time 0. brawler Jun 7, 2020 @ 2:55pm. // misconception is that if any more frames are generated than your monitor can. org launches tf2pickup. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. the easiest way to find out the right interp for you is to set cl_interp to 0, cl_interp_ratio to 1, and cl_updaterate to 66. I also have a separate cfg file for other internet settings, like cl_dmrate and rate. ago. ago. . I know it's akchyually cl_inter 0. but after a while you get used to it. 033 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. Originally posted by i am. 2. cl_cmdrate 66. For interp 0. 1. Viewmodel_fov - experiment with this, i find that about 140 is good for my soldier but i use 90 for demo. You most likely also set cl_interp_ratio to 1, so that the equation is 1/20=. Open the file and add these lines to it. cl_interp 0. cl_interp 0. That way you won't have to test every setting for a long. 033" in all the others and that will work fine (Although I wouldn't necessarily recommend using 33ms on every other class, that's just hypothetical). 1/ 128 = 0. Team Fortress 2. This is the same as 0 because 0. Mar 30, 2019 @ 2:28am thanks #4. cfg) to create new keybinds and aliases automating complex behaviors and console command sequences. If you have cl_smooth 0 while watching STVs or . 0227272;cl_interp_ratio 1. The first video fully featuring my new audio setup!0 Frags – +. #3. It excels in right corridors and flanking, without the weirdness of the Backburner’s hit box. cl_interp 0. Dapper. cl_interp_ratio 1. The cl_updaterate, cl_interp_ratio, and cl_interp ConVars control interpolation (and lag compensation) in the following relationship. limit your interp using cl_interp_ratio. Is Cl_interp 5 actually viable? | TF2 ErebusX 367 subscribers Subscribe 13K views 1 year ago I decided to visit Brazil and play TF2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I think it was the interp ratio divided by the cmdrate or something. E Dps colocar esse comando netsh int tcp set global chimney=enabled. Some recommend using cl_interp 0 + cl_interp_ratio 2 for both projectile and hitscan. Go to Steam, right click TF2, click properties, click local files, click browse local files. fatlaced. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. I tried doing it just to see how it works (I’m not planning to use it too much, it kind of ruins the joy of getting those backstabs with skill) but it doesn’t seem to work. You can also set interp and interp ratio lower (0. This ConVar controls some code optimizations for running client-side prediction. It will usually have (def. This makes sure tf2 doesn't decide to delete your config without warning. This is actually the main reason that the setting cl_interp_ratio 1 is most common for tf2. GitHub Gist: instantly share code, notes, and snippets. The most crucial of these is the optimal interp settings for TF2. 015625 or 0. cl_interp 0. // choice, try both and see which is better for you. If they make it worse or don't help at all, simply remove them from the cfg. 0152 : Although valid in some cases and not a misconception, it’s worth noting that this setting means you will be subject to inaccurate extrapolation which is not in line with the server’s history, all for getting lower visual latency on. Cl_interp is still governed by cl_interp_ratio, which you should set to. 015 is usually considered the best for projectile classes, but while spy is a hitscan-based class. What this means is that interpolation will go back 100ms in time to take what updates it has saved up and estimate what happened in game and replace any updates you missed. Basically you can stick "cl_interp 0" in your pyro. It worked without the config but it’s. Apart from that, your problem probably lies in your internet connection and not in your network settinngs. AnapiaDarkus • 9 mo. So for example default setting for TF2 for interp is “cl_interp . After nine years in development, hopefully it was worth the wait. Always round down, so cl_interp_ratio is preferred. 0152/ratio 1 TF2 uses the snapshot previous to what you see and the next one to interpolate where everyone is in. What also resets is the cl_mute_all_comms command, constantly being reset to 1 and making me really fucking confused as to why I can't see my own. I've seen people saying that projectile classes should use cl_interp 0. With a - before each command, and a space between commands. After nine years in development, hopefully it was worth the wait. cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. TF2 custom config generator. Go into your C:Program FilesSteamSteamappsCommon]Team Fortress 2 fcustomMy Custom Stuffcfg folder (Or create all missing folders) 2. GitHub Gist: instantly share code, notes, and snippets. The default cl_interp is 0. I typed them in the file and put them in CFG, and all. Changing the cl_interp variable to 0. Same goes for other classes, but much more noticable. >rate: unless you have a poor connection, set this to the max value of 128000. 1” Which this setting will show 100ms lerp on netgraph (I will explain more about netgraph). 2 interp and cl interp 1 the other which is cl interp 0 and cl interp ratio 2. These are the only clips I could get with cl_interp 5, and t. These are the values I most commonly use: cl_interp 0. 035 seconds is 35ms). 10 FlabbergastedTwink • 6 yr. I just use interp 0 for all my classes. 033 for hitscan. If you're experiencing trouble, use this. trash Mar 20, 2017 @ 4:00pm. It has always been this way for me, no change after this update. I advise to try the least value (0) and gradually increase it if you meet any problems. Join. to reduce clientside interp deplay, ratio2 interp 0 being the best safe bet for a good non-lan internet connection. Good luck. Firing through small holes in walls minimizes the space enemies can shoot back through. By reducing the packet loss between you and the game server, it seeks to make your shots faster. TF2 servers have a framerate of 66 state-frames per seconds, so typically the max value you can have for these cvars is 66. Out of principle I run cl_interp 0 (lowest possible per server) erryday especially on match servers. In this guide I will be giving tips on how to increase y. pstjames Jun 11, 2020 @ 7:56pm. Interp is short of inter-polation, and basically fills in those gaps. 0152; cl_interp_ratio 1; cl_updaterate 67; cl_cmdrate 67; rate 100000 And what it does is changes your interp to 15. This means setting cl_interp 0. I actually have cl_smooth 0 in my autoexec, then a separate config I load only when I. 1. -Change values whilst not in a server to ensure the changes will apply-cl_playerspraydisable has changed to cl_spraydisable (thanks, NextKuromeThe76Soldier!); keep in mind the config included in this guide is not updated. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. 2020-03-05 12:00. cfg files - remember to set it back to 1 for projectile classes. one more thing to note, if your internet isnt that great and you get a lot of packet loss, you may want to up your cl_interp_ratio to 2,3 and maybe even 4 if its terrible, but usually 1 is fine. With an increased cl_updaterate you can also lower the view interpolation delay (cl_interp). #2. 007813 if interp_ratio is set to 1 cl_interp_ratio 1 (ratio 1 makes it x1 | ratio 2 makes it x2 which means ratio 1 is better so its lower | if you use 0 it defaults to 1) cl_interpolate 1 rate 128000 cl_cmdrate 128 cl_updaterate 128cl_interp 0 cl_interp_ratio 1 cl_updaterate 66. 035 cl_interp_ratio 2 cl_updaterate 66 rate 60000 on a good <50 ping, this has worked golden for me. tried to make it an config file, but no such luck. Changing the default viewmodel fov from viewmodel_fov "54" to viewmodel_fov "70". My recommended settings (assuming you have a good. Interp difference between hitscan and projectiles is odd, the most ideal settings that are used for hitscan are the following. So 'cl_interp . 033 -- the minimum interp you can use is 30. 1. // misconception is that if any more frames are generated than your monitor can. cfg. //. I use cl_interp 0 in the above image to get the lowest possible cl_interp value. So if ping normally is around 20, and sometimes 18, and sometimes as high as 34, jitter is 0. ago. cl_interp_ratio 1 These are actually just the settings I used in L4D2, so I don't know how useful they are, although they certainly are better than default. И если мы удвоим все данные, реальная задержка будет. cl_interp is a setting bad spies use to abuse controlled lag to get easier backstabs. 031. CS does not have extrapolation disabled. The song is Ragtime, from the Don't Starve OST by Klei entertainment. 2, but it's pretty much always orange so I'm worried maybe using it is a big no no. doll Jun 7, 2020 @ 2:57pm. in console type the cl_interp and you get the default orkshop] Got updated information for map [] [TF Workshop] Got updated information for map []] cl_interp "cl_interp" = "0. 1. cl_interp_ratio 1. restriciton and can be very frustrating sometimes. 000000 max. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. I mean, I decided to use Cl_interp 5 and fail a bunch. Common values are 0 (minimum, gets set to what minimal value server allows), 0. This assumes a decent internet connection and minimal dropped packets. This makes you a minuscule target, but this also limits the area you can cover. Beginners will have a difficult time using it. Tem um comando que você colocar no cmd, vai no menu inicar e colocar cmd. Reset. I did this and everyone is moving in a movement that seems like everyone has lag. dem files the game will appear to be choppy. View interpolation delay gives a moving player a small advantage over a stationary player since the moving player can see his target a split second earlier. I keep it at 3 (1000/66), or a ratio of 3. How to install. Dec 18, 2022 @ 3:28am Thanks #5. You usually want the lowest interp for each class. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. Help with laggy sentry animations. AVDITOR. Before, I was able to set cl_interp 0 to 0, and it would be at 0. r_rimlight 0. 01 cl_updaterate 40 rate 35000 tf_mm_custom_ping 100 tf_mm_debug_level 0 lod_TransitionDist -1 r_worldlightmin 0. Team Fortress 2 > General Discussions > Topic Details. to my understanding this is just for calculation purposes but regardless this is max for tf2 cl_interp 0 //interpolation in ms. Change the extension to . lower is better, just do cl_interp 0. cl_interp 0. With projectile classes like demo, you should be pushing it low more aggressively than you would a class like sniper. Scout Class Tips for TF2 cl_interp 0 cl_interp_ratio 2 rate 60000 cl_updaterate 66 cl_cmdrate 66 Or if you play on community servers often then set it to cl_interp 0. 01 cl_cmdrate 67 cl_updaterate 67 rate 60000 cl_interp 0. A common. Good luck. 0. TF2 looks at 2 numbers and chooses whichever value is higher. The cl_interp_ratio cvar gives us a better tool for setting interp, since the value is divided by the cl_updaterate (which is limited by the tickrate of the server). Navigate to Team Fortress 2 > tf > cfg. Forums » TF2 Customisation & Support » cl_interp settings. replace <number> with 0. 01 cl_updaterate 66 rate 60000. RADAR-MAN • 8 yr. cl_pred_optimize 2. 015 or 0. 0352 currently Set cl_interp to 0. < >Wow, probably the best collective interp info I've seen so far. themikers. your network cvars here are fine and the worst you should experience is a delay in your actions. Projectiles are checked server-side, which means you want the newest. cl_interp 0. 5, 2. rate 97000. Title. 000 but the server has temporarily restricted it to 0. Community News tf2pickup. cl_interp_ratio 1. Vai em Modelos Adminstrativos > Rede > Agendador de pacotes QoS. See full list on tradeit. 03 for hitscan classes like scout and sniper but for any projectile classes you want the lowest. default cl_interp = . 0303 cl_interp_ratio 2 Projectile Cl_interp 0. 1 seconds, which derives from the default cl_updaterate 20. This is a general guideline for cl_interp_ratio and which value to choose: Choose 1 if you have basically no packet loss or packet loss is very uncommon;. Uses of scripting vary from simply binding a key to a command to self-referential loops and nested. 5" I have heard plenty of people complain about it and how it is abused. (can be seen in the Source SDK) This means the server will apply the interpolation delay in the lag compensation code, while you don't have it on your client. 015200" ( def. 033. cl_interp_ratio 1. cl_hud_playerclass_use_playermodel <0/1> - Sets whether or not the player's model is used on the HUD (Default: 1) cl_interp <0. cl_interp 0; cl_interp_ratio 2; cl_cmdrate 66; cl_updaterate 66; rate 66000; but I realised that the spy could. Z_Overlord. cl_interp_ratio 2. Newlines in names (Some cheaters do this in TF2). They should limit it to the same as CSGO. cl_cmdrate 66. 062 //cl_interp_ratio 1 //cl_lagcompensation 1TLDR: cl_interp's default 0. Plonk that in autoexec. After adjustment So after I adjusted, my fps and ping remained, but the values on the right side becomes what the two servers are, 64 ticks/s. I said to them that this was a case of cl_interp abuse. 033 // change to whatever you like for certain classes projectiles/popping uber/flames = . The default cl_interp is 0. 0 = LAN. Tf2 if there was a forth cosmetic slot. Community News tf2pickup. You could easily just make two different cfgs one for projectile classes and one for hitscan classes and exec them along the binds. 050 **I do not really fancy the adding to each class same interp command over and over. Then your system and the game will see the file as a config file instead of a text file named autoexec. Is it a bannable offense? I assume it's not, cause it's a console command? No, youre fine. 033, with both using cl_interp_ratio 1. 014. autoexec. CS does not have extrapolation disabled. cl_smooth 1 while watching TF2 STVs and . 033 for hitscan. (DISCLAIMER DO NOT DO. With an increased cl_updaterate you can also lower the view interpolation delay (cl_interp). 050000" ( def. Impossible. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio settings). 1" to cl_interp "0". replace <number> with 0. set to zero so youll use the ratio interp which is easier to use. Team Fortress 2 Scripts Other/Misc Tf2 better melee hit reg and tips. My recommended Interp settings: cl_interp 0. This will insure the best general registration. This can provide a. cl_cmdrate 1000. You can check your work by just typing out the first part of the command (cl_updaterate) and see that the old default is back. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio. 031) is actually giving players a very slight edge of time while peeking. cl_interp . Pretty-Buy7692 •. Dewa Nov 2,. 035 (0. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. 01 cl_interp 0 cl_interp_ratio 1 I don't know if the bosses look weird or not with that since I don't play bad maps, but having good net settings is better than fixing this. Jul 17, 2017 @ 6:02am Please elaborate. 01;cl_updaterate 67;rate 60000;echo goodnet_enabled"I think it's complete bullshit and should never be used in a real match, but I wanted to try it out with a friend. if its still bad then. In fact, TF2 sets them to different defaults for me on startup. . 034 cl_new_impact_effects 0/1 - Turns new, better looking impact effects off/on, most noticeable on glass cl_ragdoll_collide 0/1 - Turns ragdoll collisions on/off (client-side only)And btw, been trying to solve for a while. But it's slow and you can hit airshots kind of late. >sv_client_max_interp_ratio 2. (cl interp, ratio, mat phong and showfps). . cfg so it runs when game launches; if you need slightly more lag compensation for hitscan, put cl_interp_ratio 2 into those classes' . This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. Now, setting your interp too high can cause a variety of bugs. cfg with notepad and delete everything inside. .