substance reimport mesh. To make it simple, Substance 3D Painter currently works by "saving" the brush strokes with the 3D view, and when reimporting a mesh it simply reapplies all the strokes according to the 3D view. substance reimport mesh

 
 To make it simple, Substance 3D Painter currently works by "saving" the brush strokes with the 3D view, and when reimporting a mesh it simply reapplies all the strokes according to the 3D viewsubstance reimport mesh  but back to the first computer ,it is not

Just a bit more info, each RGB channel used in the occlusion/ metallic/ roughness map (Red = Ambiant Occlusion, Blue. Here is an article on the same subject. management is the handling and conversion of colors. This tutorial will take you through the process of how to export our models from Maya and properly set them up Substance Painter for texturing. 13 so makes me think it is some kind of bug. obj again to Substance - this gave me the 'one material' issue. It is not a beginner tutorial about baking, if you’re new to baking and want to learn about the basics,. Table of Contents: 00:00 - The. Textures are often applied to the surface of a mesh to give it visual detail. Scripted Importers. . Then create a filllayer and drag the tectures into the respective slots. Run “Cleanup” function, checking for laminate faces and non-manifold geometry. 1 - Add resources: Allows to select additional files to import, which will add them to the list display in the Import window. MeshReloadingSettings ( False, True) object and a loading mesh callback, it seems that the texture sets don't line up. I’ve recently started using a 1 year trial version of Adobe Substance Painter. PSD to file to another. Blender: Result in Substance Painter: I can bake the modular assets first and then import the modular assets with the assembled version. Save the export path in the "Export all channels" window. It places seams and unwraps your mesh. The X pattern is very recognizable and its a clear sign of this issue. It is however possible to disable this behavior by going into the main settings and disabling Enable automatic UV unwrapping under Import Options. Reimport rescaled model? I had a model and textured it in SP, I then rescaled my model to lifesize measurements, with some very minor alterations. Here is the naming convention for each mesh map: Mesh map. I even tried going through. I had both models lined up and I. ). The 3D view also provides two main methods of rendering: fast, realtime. This happens when you have different triangulation on the bake mesh and the game engine mesh. parts of the engines disappear. Creating the texture is the first step. null. select Visible or ALL. In this episode I'll show you how to import normal maps into Substance Painter from an external application like Marvelous Designer and flip them so that the. If it's larger, you can send via a file transfer link like Creative Cloud assets, Dropbox, We Share, One Drive, Google Drive, or similar. To make it simple, Substance 3D Painter currently works by "saving" the brush strokes with the 3D view, and when reimporting a mesh it simply reapplies all the strokes according to the 3D view. This means that the entire scene being worked on in your favorite 3D modeling software will be transferred as close as possible. UV Reprojection is an automatic process that happens when you changed the texture resolution or that you import a new mesh. The layer at the bottom will be drawn first on the mesh, then the layer on top will follow. substance_painter. Click on “Edit with [Software]” (the mesh has to have valid UVs) Work on your mix within the chosen software as usual. These 3D Meshes are made of Polygons, which are made by combining vertices and edges which define faces. The mesh looks correct in both Maya and Unity, as well as in Blender. That’s why often people - including me -. It should work correctly then. Today is #PixelProcessor day in my Coffee Break livestream (episode 11)! We will learn the basics of arguably, the most powerful node of #SubstanceDesigner. Longer-term, the aim is to add more intelligent data preparation, tailoring the imported content for maximum runtime performance in the game engine, and adding smarter runtime behaviors. If a USD mesh or geometry subset has a bound material, the importer will assign to the Blender object a material with the same name as the USD material. I had a plan to import a part of my model aligned to the world so I can do symmetry on it, and then reimport the model rotated back to align itself to its particular placement on the whole model but realized that the texture layers skew. when i reimport the mesh (edit/ project configuration), there is a message. Unreal's FBX pipeline can import meshes with multiple materials. The trick is when you are in the UV editing panel to select the individual faces and apply the the texture needed to each one. project. 01 or . I’ve never noticed it do this before 4. So like I use Maya, and if I assign one mesh Material_1 and another mesh Material_2 and then I export both meshes into on obj file, the file will recognize that. Just a bit more info, each RGB channel used in the occlusion/ metallic/ roughness map (Red = Ambiant Occlusion, Blue. For detailed instructions on how to use these import workflows in the Unreal Editor, see Reimporting. Honestly substance painter just has a very poor normal map preview. The how to set them up in Blender, export to Substance Painter, add some texture and send it back. Maya is pretty straightforward when it comes to the use of multiple materials on a mesh. so I just started using Substance Painter and when I import my model as an FBX from Blender the UV's appear fine in the UV window in painter but as soon as I apply any texture it is mapped strangely. 4 - Add a material to each part of the model. You can use Scripted Importers to write custom Asset importers in C#, which allows you to add your own support for file formats that are not natively supported by Unity. . Substance 3D Painter can paint only on a positive space tile (on the right or the top of the UDIM 1001). Adobe Substance 3D. bring your low poly + baked normal map from high to low into painter. 0. I tried both . Create state-of-the-art 3D designs with the Substance 3D Collection. 1. project. You'll end up with your scene untouched + the new mesh. Join the Patreon group for more : Thanks to my Patrons!AraviseMichael Fitzpatrickdhiraj moreRedHector CuevasElvijs Do. I then performed the mesh change. Any chance we could see a fix or workaround for this on the 2024 roadmap? Especially since the suggested 'smart material' approach doesn't actually work. So if you don't have a normal map applied to the mesh, you will get weird directions. Create custom mapping (I’ve unwrapped objects by cutting it every seam) 3. If you load a new mesh in your document (via the Project Configuration window ), all your actions will be reprojected on that new mesh. after a few UV errors were noticed in the. In the Skeletal Mesh Editor you can make changes to the polygonal mesh by assigning Materials, adding clothing elements, setting up LODs (Level of Detail), and previewing any Morph Targets applied to the mesh. PBR MetalRough : Name and export textures needed for a regular Metallic/Roughness PBR workflow. In the interest of clarity, I’ll be linking to relevant images contextually as I describe my issue. Here are the main steps of the workflow: Select a mesh. When you apply a Mirror and Weld along the Y axis remember that ZBrush is using the center point of the mesh. Open your Substance Designer file or create a new one. #1. Faces also have UV coordinates, which are a 2D representation. This protocol outlines the approach for a study of the implementation of RMG and its impacts on COVID-19 infection, drug-related and systemic harms, continuity of care for people. Importing, linking and new resources. Also, the advice you gave actually doesn't work at all period for this file. "Preserve stroke position" option added to mesh reimport for when the bounding box changes. See Individual Asset Reimport below. . Create 2 materials and import each set of textures (the leg & the table top). Each image layer can have it's own material settings and can be placed in a number of ways on the surface of the object. Hello everyone! ive been wondering if it is possible to import an untextured model, then paint it and afterwards exporting it as a textured model without using blender to apply the textures again? Thanks in advance :) Showing 1 - 1 of 1 comments. With that being said for all the Layers using Mesh Maps (smart mat, smart masks, etc. Here are some things I've tried, unsuccessfully, to fix this: unlocking the normals in Maya, averaging them, setting them to face, etc. Both are in New Project - 13223876. If the file is under 20 MB you can attach it directly to the email. Tedious but. The UV map is EXACTLY the same, no edits or anything, it is only the mesh's shape that has been changed. The UV map is EXACTLY the same, no edits or anything, it is only the mesh's shape that has been changed. This is a helpful tutorial if you want to use Substance Pai. Share Sort by: Best. If enabled, Textures referenced in the FBX file are imported into Unreal. When I load in a low poly mesh that I've created (perfectly unwrapped) and bake the high poly. To establish the center of your tool move the Floor Elevation to 0. Let’s look at this step by step: 1. Normal map for Cymourai default mesh. Both of these issues are fixed internally, and will not be present. lxo. You should be able to reimport (edit menu not new file)all 4 as a single . . So if on the left hand side of your image you want the graffiti, you select that face and assign the image with graffiti to it. Random seed value used in the pseudo-random distribution. . . exporting as an obj and then re-importing into a fresh Maya scene. If enabled and textures are being imported, normal maps values will. If you want to trouble shoot the issue, here are some ideas for common problems while learning Maya: Enter vertex mode. Verifying Texture Sets. project. A Single mesh with multiple tiles imports just fine. Any chance we could see a fix or workaround for this on the 2024 roadmap? Especially since the suggested 'smart material' approach doesn't actually work. In Painter baking is done via the dedicated Baking Mode. Like in Photoshop, it's possible to copy and paste layers from one . Basically, export it to FBX, then type the . Mesh Based Input are texture provided by the engine of Substance 3D Painter extracted from the mesh inside the current project. Cheers, Wes The UV reprojection won’t work on this kind of changes. The mesh looks correct in both Maya and Unity, as well as in Blender. then in Sampler work like the Uv space is equal to 1 meter or 2 (or other) depending on what suits you most. Resource objects can now list their parent and children, allowing to navigate between Substance packages and Substance graphs, for example. Hi, I have been working on an asset for the past months on my free time. This will let you more easily see issues with the normal facing. It allows you to send and resend you work over quickly, facilitating iteration across the Substance 3D ecosystem. [Scene 3D] [FBX] : Mesh normals are invalid (some values are null) and will be recomputed. Open your Substance Designer file or create a new one. 4, so I had to import it on blender v2. . . hydrazide 2 via acid chloride, Schiff base formation and cyclization of Schiff base followed by condensation. mesh model and open the file. Another texturing tool, Substance Painter, allows you to re-import any mesh with a 'preserve strokes positions on mesh' setting so the new model retains the paint layers correctly despite differing UV or mesh topology. 5: Select the folder containing the . So- I am trying to transfer a texture to another version of the same mesh. And if you work from references it's also help as you know (or guess) in real life a texture from a point A to B is XXcm/m. Godot supports the following 3D scene file formats: glTF 2. Save the export path in the "Export all channels" window. The Layer Stack lets you manipulate the layers of a Texture Set. I have seen many people post this issue on the community forum and still to this day it hasn't been solved. Auto Generate Collision. Possible values: World Space. Three great ways to use what you'll find in Substance Painter's main menu : Edit -> Project Configuration. Hello, The Import and export formats page of our documentation lists the 3D scene file formats supported by each Substance 3D application for import or export. There are several ways to add resources to the Assets window and to your libraries, either using by using the Import window in Painter or placing the assets manually in the desired location on the disk. this is how painter works. Hello Everyone! I’m still incredibly new to Unreal, so I hope you’ll forgive me if this is a stupid question. Upvote. Applicating materials on a mesh is the very purpose of 3D Painter. The new project creation window allows to create a project file to store the 3D model and its texturing information. Click on the Add resources button to select and load the ABR file. We show you a couple of tricks how you can fix some issues when you import geometry from other 3d-packages like 3ds Max or Sketch-Up. Therefore, if your object has been strongly changed (like the one in the picture from @Jhonatan19199094iq3u ), either the reprojection won’t be as expected or it won’t work at all. Is possible to paint the final product in Substance Painter, but Rhino is still not a good friend tool for the final unwrapping triangle polysurface model (unwrapping). About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. ) or for simple materials, the result should be pretty close from the initial result. The text was updated successfully, but. and then re-doing all my custom hard edges and re-exporting to Substance. Hello Kayla, hi everyone, I can see there is some confusion about the UV reprojection option in Substance 3D Painter. The Layer Stack lets you manipulate the layers of a Texture Set. Substance 3D Painter can paint only on a positive space tile (on the right or the top of the UDIM 1001). It doesn't matter if the topology changed (as long it's similar) or that the UVs have. (Skip if you already did this) 2. Random number generator seed Integer. ). After importing the Static mesh, use the reimport option by right-clicking on the mesh inside the "Content Browser" and choosing "Reimport": If you encounter problems using Reimport" option where the Static Mesh isn't updating, then import it as a new object by clicking "Import" and go through the importing options again. The mesh looks correct in both Maya and Unity, as well as in Blender. Another bug prevents the publishing to Substance 3D asset (SBSAR) of packages which include a Substance model graph. . This issue only occurs when baked normal maps are trying to resolve hard polygon edges on the inside of UV islands. I took a look at the release notes for the latest sampler update in hopes of being able to import a custom mesh - 12411688. This mode can be accessed via the dedicated icon. To get the full Adobe Substance 3D Collection—including Stager, Designer, Painter, and Sampler—it costs $49. Otherwise, a new material. Going back to Painter, under Edit then Project Configuration, select the meshes we exported. In edit mode, select all, then recalculate the normals to be outside. Substance Source plugin doesn't load; License Issues. Substance Painter 1. If that doesn't do it, I have seen Object > Export UVs work (for unknown reasons) in Dimension, so it might work in Stager. In the export window, make sure the Vertex Colors box is selected. It looks like reversed normals. Click Import, allowing you to choose the Import Options for each individual mesh. Navigate to and select the FBX file you want to import in the file browser that opens. i tried to import Modo file *. Second question, I have my chest looking pretty good in iRay. 4. In the Explorer panel, select the package you wish to send. In each material, plug each texture to specific nodes, exactly like I did in the screenshot 2. I can't find a way to do the same when using Painter. Receiving assets from other Substance 3D applications. In this video series for Substance Painter, Character Artist Magdalena Dadela goes through her process of texturing characters to make them hyper realistic i. To automatically connect mesh maps (baked textures) when an effect is added on a layer, a specific naming convention must be followed. Tic-toc26 Sep 10, 2013 @ 2:47pm. If you load a new mesh in your. There you should be able to see one or more meshes, an armature, and an avatar. )But without having to move additional UV sets to tiles outside of the 0-1 space, because I don't think baking outside of 0-1 works in 3ds Max. The title compounds, 2-substituted phenyl-3-{1-cyclopropyl-6-fluoro-7-[4-(2,3-dichlorophenylpiperazin-1-yl]-4-oxo-1,4-dihydroquinoline} carboxamido-1,3-thiazolidin-4-ones 6a-j, have been synthesized after several structural variations viz. I get a texture set for each part that came out of ZBrushCORE wether or not the materials applied in Stager are the same or different. This allows you to process changes to selected Assets without affecting the rest of the Datasmith Scene. To make it simple, Substance 3D Painter currently works by "saving" the brush strokes with the 3D view, and when reimporting a mesh it simply reapplies all the strokes according to the 3D view. Export the textures to disk from that software (then close it) Click on “Sync Maps & Create Shaders”. Merge vertices with a small threshold (. One_low. These faces can then have Material definition assigned, which become Texture Sets in the application. If the system has an incorrect setup it can lead to a crash during the startup. It turns out that unity was just removing a face of the mesh so I could. Have you been working in Substance Painter and then realise your UVs need adjusting? In this tutorial, we look at how to quickly modify existing UVs in Rizom. - 12632781 I should have specify that the "Smart Material" workflow will indeed not work for non "procedural" parts of the Layer Stack. 2. Check out my new course over on Udemy where you. I hope this might help with further projects. Table of Contents: 00:00 - The. I had a plan to import a part of my model aligned to the world so I can do symmetry on it, and then reimport the model rotated back to align itself to its particular placement on the whole model but realized that the texture layers skew. This tutorial shows you how to export and FBX model from Blender, import it into Substance Painter. 3: After you install it, open it from your programs list (under chrome extensions on window 10) 4: Once open click ‘settings’ and ‘select mod directory’. You can edit your UVs, BUT your mesh has to stay the same. Hello, I’ve correctly setup my Omniverse Nucleus and exchange seems to work from Substance painter to Create, but not when I first load a mesh into Create and then want to import it into Substance painter. davescm • Community Expert , May 07, 2022. Here are some things I've tried, unsuccessfully, to fix this: unlocking the normals in Maya, averaging them, setting them to face, etc. r/3Dmodeling. It would be really nice to view all assets in the same project then start. k. on the new drop-down menu, switch from Direct3D to. Substance Painter. I’m posting this here in the. Just US$24. Applying a checker pattern to the model in the game engine shows severe distortion to the UVs. ”. In Substance Painter I have this message [Script] file:///C:/Program Files/Adobe/Adobe Su. It is really simple and is an easy way for you to do some. How to fix a mesh or UV problem mid-flow, and update it in Substance Painter, without losing your work. More info See in Glossary is a bitmap image. This allows to: Update the 3D model topology. Now I re-import the updated mesh, the masked and painted areas are offset on the UV to the right. Mesh Based Input. Inside Substance Painter, open the FBX file. Create simple object (mostly this bug appears in spherical shapes) 2. The UV map is EXACTLY the same, no edits or. The Export Textures dialog holds three tabs, Settings, Output Templates, and List of Exports . Therefore, if your object has been strongly changed (like the one in the picture from @Jhonatan19199094iq3u ), either the reprojection won’t be as expected or it won’t work at all. 3D and AR software - Adobe Substance 3DSubstance Designer Mesh Importer. However, in Substance Painter, I only get a single texture set and all. fbx and just make sure the materials at named exactly the same on export to retain the texture sets and any texturing. The new antiepileptic drug lamotrigine (LTG; 3,5-diamino-6-(2,3-dichlorophenyl)-1,2,4-triazine) has been shown to be effective in the treatment of focal epilepsies with or without secondary generalization. 3 KB I can’t really find the pattern of it, some of the assets has this section greyed, some of them not. Add to Cart. Drag blender file into assets folder after you have created a new model in blender. Preferences and application data location; Automated. Use the Sampler tool to sample and reuse materials through a scene. So- I am trying to transfer a texture to another version of the same mesh. Ends Nov 17. In this video I show you how to Import PBR Textures into Substance Painter. To solve the issue some specific steps need to be followed : Open the project with the issue in Substance 3D Painter 1. Jul 2016. Finally! Substance Painter UDIMS are here, but what are they and how do we use them now?Discord Server - - in Substance Painter: import your resources super easily! youtu. Import OBJ in Substance Painter (New for v3. 3). Does Substance Painter not support scenes where some meshes use multiple tiles and others dont? Or perhaps this is casued by some other issue. Hi, I just bourght Ray Supreme 3D and Substance Painter but the last one won't import any meshes. Follow me:Artstation: 3D Painter requires a 3D mesh to start a new project. Export again as an fbx file. Welcome to the Ender 3 community, a specialized subreddit for all users of the Ender 3 3D printer. The layer stack displays layers with a specific hierarchy. substance_painter. This means that paying attention to both scale as well as general model. Now, this isn't currently possible in Substance 3D Painter, and an elegant solution would demand a lot of time and research which we are currently doing. but back to the first computer ,it is not. and then re-doing all my custom hard edges and re-exporting to Substance. Using blender-2. Enter a descriptive prompt to tell the AI exactly what texture to generate. To automatically connect mesh maps (baked textures) when an effect is added on a layer, a specific naming convention must be followed. In a 3D Project, Unity imports image and movie files in the Assets folder as Textures. When I load in a low poly mesh that I've created (perfectly unwrapped) and bake the high poly. on the Properties Tab, under Material, find that unsuspecting context menu. When I import the model on any other software, the uvs are there so I'm really stressed. And the ability to simultaneously apply the same layers on a multi-tile mesh in Substance Painter too, please. exporting as an obj and then re-importing into a fresh Maya scene. I clicked the Display-Light, so i can see the light line in the cube bottom, but it dark and never moved. be. A Single mesh with multiple tiles imports just fine. Multiple UV sets present. Mesh map; Mesh based input; User data; Importing assets. Go to Edit > Project Configuration. Substance 3D Designer supports 3 modes of bringing in or creating new resources for use in your graph. substance_painter. re-importing a mesh? curious about this, while texturing, i noticed that the up axis for the mesh is wrong (the default in blender and painter seem to be different). Installation and preferences. It's so easy and quick, even I can explain it in 5 minutes. the classic "cube trick" (combine the mesh with a cube, delete the cube faces) resetting fbx export settings and ensuring that normal data is being exported properly. It would be really nice to view all assets in the same project. . - But in Substance i can't paint on some meshes. exporting as an obj, re-importing into a fresh Maya scene, and then re-exporting to Substance. This bug makes therefore the "Preserve strokes positions on mesh" setting in the Project Configuration window to stay disabled. So- I am trying to transfer a texture to another version of the same mesh. Each material you unwrap in the normal 0 to 1 UV space. 953×644 149 KB. You can edit your UVs, BUT your mesh has to stay the same. Here are the steps to create a prefab that updates the mesh when you update it in blender: 1. Recently I added some newer meshs to the FBX, still using the same UV. The normals are not broken is we import as a new asset, only breaks when using the reimport option. On the other hand, when the mesh hasn't change, it also allows to reproject the textures. To do it directly from ZBrush to Substance Painter; go to Zplugin; go to FBX ExportImport. It's absolutely not a UV issue. . . After closing the Baking process. k. These 3D Meshes are made of Polygons, which are made by combining vertices and edges which define faces. Controls which type of normal texture the baker should output. There may be more as I didn't look too closely. To make it simple, Substance 3D Painter currently works by "saving" the brush strokes with the 3D view, and when reimporting a mesh it simply reapplies all the strokes according to the 3D view. The first. Click on Environment Variables. Hello I'm new to Blender and SP, please go easy on me. And save big for the first six months. you have two or more materials assigned to the mesh so your UVs are divided into different texture sets in substance painter. By default Substance Painter will now automatically generate UV coordinates for meshes which are missing them. Recently I added some newer meshs to the FBX, still using the same UV. The 3D View helps you view and understand your materials with custom meshes and rendered PBR materials. In the Explorer's Publish/Send drop-down, select the target application. Substance 3D Painter uses a 3D reprojection to reapply the layers on a new mesh. If Import Materials is true, textures are always imported regardless of this setting. External models can be imported as reference meshes or for creating all new topologies ready for texturing. If you imported more than one mesh, after you click Import, another FBX Import Options menu would appear. In general this option should always be left on. Right click on the assets and choose Open in Explorer (for Windows). You simply select the faces of the mesh you want to have the material applied to and then apply the material. I know for a fact now, that my FBX exporter in Softimage is completely bugged at the moment (Nor am I in the mood to try and fix it :P). This protocol outlines the approach for a study of the implementation of RMG and its impacts on COVID-19 infection, drug-related and systemic harms, continuity of. cancel. The original FBX was imported way back. I then imported the model and mesh maps into Painter. Even when I load in the sample files like Mat or the sample sphere, which are already unwrapped. You can send it to wes. Export Substance Painter Textures to Maya with Plugin Tutorial#substancepainter #maya #3dmodelingSolved: Hello, I'd like to add another mesh besides the basic 3D mesh. reload_mesh. They are loaded into memory by the bakers when the baking process starts to compute different information and save that mesh information to textures. Report this product. Here are some things I've tried, unsuccessfully, to fix this: unlocking the normals in Maya, averaging them, setting them to face, etc. Substance Painter actually has an automatic UV tool, which from what I’ve seen appears to work quite well. The second one is what the the textures look like when I import them into in the mesh in blender. Click on the Settings dropdown menu and choose Reassign Texture Sets. One_highSubstance 3D Sampler 3. Several options : 1 Split your mesh in several Texture Sets using a modeling software by assigning one material per Texture Set and then import in Painter, that way each part will have a dedicated Layer Stack. After reimporting to UE, it shows me 'Reimport material conflicts resolution'. October 1, 2016. I found this thread on the forums that led me to that solution (though this thread involved a character with a rig). when i reimport the mesh (edit/ project configuration), there is a message like this: [Scene 3D] Failed to load 3D scene. I’ve been seeing a lot of talk about Substance Painter lately, so I wanted to give it a shot. Drag. To keep things non-destructive, don’t use the anchor point only on paint layers, but instead, put it on top of your group folder as a passthrough layer. What you will learn:- How to import object preserving UV tile painting across the workflow- Preparing objects to have different groups in painter- Importing. Inside the Texture Set Settings window, click the Bake Mesh Maps button to open the Baker Settings window: Click the Bake selected textures or Bake "Your Material Name" button at the bottom of the Baker Settings window to start the process: Once the Baking process is done, click OK to close the dialog. MeshReloadingSettings ( False, True) object and a loading mesh callback, it seems that the texture sets don't line up. Right-click on the name of your SBS package. Translate. I just tested it on RaySupreme and the import on Substance Painter. Cyril Dellenbach • Adobe Employee , Mar 22, 2023. One is under the Import Mesh settings and the other is under the LOD 0 Build settings. The new mesh which had the same scale in max was like 0. To place an image on a model. To ensure the best results, generate a texture manually by heading straight to the Make Patches tab. Learn how to modify your pivot points on Static Meshes without having go back and export/import from your modeling package. Hello guys ! I have a really bad problem. scene, or just view it with the Windows. Select the View Outputs in 3D View option in the contextual menu. To make it simple, Substance 3D Painter cu. The Mirror and Weld button will mirror the tool along the selected axis (X,Y,Z) and then weld all points of the mesh. Reimported to substance, and it really messed up all of the textures, more than usual, even after baking. Okay, I actually got it working today.