Kingdom hearts choices sword shield staff. If you're trying to speed through the game then early access to Sliding Dash and other Combo Finishers will greatly increase your damage dealt. Kingdom hearts choices sword shield staff

 
 If you're trying to speed through the game then early access to Sliding Dash and other Combo Finishers will greatly increase your damage dealtKingdom hearts choices sword shield staff  i have no idea what i should be ive tried +sword -shield and +shield -sword and plus any tips to get trough the colessium

Sword = Physical Strength Magic Rod = Magical Strength Shield = Defensive Power The first choice you are asked to make will determine what stat grows more quickly, wheras the second choice determines which stat grows the least. If you choose the staff, you learn magic boosting abilities earlier then if you would have chosen the sword or shield. Still pending: +Sword, -Rod; +Rod, -Shield; +Shield, -Rod. The shield. a Sword, a Shield, and a Staff. Sword, Shield, or Staff for Proud Mode? MarshFox 8 years ago #1. For Kingdom Hearts HD 1. Staff or shield are still probably the best options but you can still pick the sword to make that early/mid game keyblade. The staff gives you higher mp, the sword gives you higher attack, and the shield gives you higher defense. I don't choose it to have or to sacrifice. 5 on the Playstation 4 and wondering what the weapon choices at the start impact? This guide will help you choose the r. Leaf Bracer makes you invincible when you use Cure, which is huge. Sword is the worst, shield is second tier, staff is the best, since it gives an MP boost, which you can't get through Attack Boosts and the like. 200-790, no AP boost. Sword: Best for fighting end game bosses I’d say it’s better at the start than the end since you get the strength boost at the beginning when there’s not a lot of accessories to buff this. Note: These are the stats that come when you pick the Staff and drop the Sword. KH2: Always Shield for me. Clear Block Tigger with at least 150 points. Critical already gives you extra abilities like Finisher Plus and Reaction Boost. In kingdom hearts, each level is tied to a specific boost. . This increases its stats & enhances its abilities, making it a more powerful weapon. Besides attacking, Shields can be used to block attacks. Weapon Stats Auto Ability Unlock Kingdom Key Str. Unlike many other RPGs, Kingdom Hearts 2 doesn’t offer a character creation screen where players can choose their stats and appearance. Also allows for Form Change to "Ultimate Form". Then, you can pick the rod for Fire or the shield for Round Blitz, depending on your tastes. This is the one I use most often; Take Staff, forsake Sword – Pure even throughout the stats, but. originally created by Daniel Chiuchiarelli and Aaron McNabb, and contributed to by KH13 staff. For Kingdom Hearts II on the PlayStation 2, a GameFAQs message board topic titled "sword shield staff". 5 OT that some starting choices are far superior than others (Add/Drop Shield, Sword, Staff) I just started a playthrough of Kingdom Hearts 1. P. Unlike those counterparts, the weapons on this list are primarily non. In Kingdom Hearts, abilities are a type of skill that is equipped by allotting Ability Points (AP). And I forgot that I would be asked the mind-numbing question of which damn piece of equipment to. if you were to choose the Sword versus the Shield during the beginning of the game, then you won't get Second Chance and Once More until (very) much later on into the game, where if you choose the Shield, you would get these abilities sooner rather than. Upon revisiting the series on PS4 I’ve finished my casual runs on standard difficulty for all the main games (still need to finish CoM) and I figured I’d finally give Proud Mode a shot and start at the beginning with KH1. For Kingdom Hearts HD 1. wiki. Weapons possess their own base attributes, and add them to. That must have been my start too! I remember I took like 20+ minutes to make my beginning choices about the sword, shield, staff. News. Choosing Staff early on actually isn't a hard run at all. Heavier damage restores more MP. History Prehistory and Romans. All routes now gain two additional Experience Boosts, at levels 20 & 50, to assist in grinding. But see the. Then read further on. Sword is attack power (as a beginner probably preferred) Staff is magic (you probably are not going to form top notch strategies on how to use the very limited system) Shield is defense (game is not that hard when on normal) AutomaticBullfrog573 • 6 days ago. The defense abilities early on make a huge difference at the coast of weaker endgame magic. Yeah, the choices here aren't nearly as game changing as they were in the original KH; All I can really mention is if you're into synthesis, you may wanna avoid the. Staff is mage, and gets the highest base MP (and therefore highest magic/summon damage), and learns MP abilities earliest. Dream Shield. a little google magic goes a long way. Kingdom hearts can be played online at most plays. It appears within Sora, Roxas, and Data-Sora's Dive to the Heart, alongside the Dream Shield and Dream Rod. Taking the Sword or Shield will have you start with 2 MP and finish the game with 8 MP. Log in to add games to your lists. Status Updates. Kingdom Hearts Weapons by tomyucho on DeviantArt from images-wixmp-ed30a86b8c4ca887773594c2. Sword = strength/attack. The back has adjustable straps and handles to allow for many different holding positions. Follow the simple on-screen prompts until three. For a speedrun, I think it's +Sword - Shield regardless of difficulty. they were once represented by the Shield, Sword, and Staff, respectively. Best Starting Choices Guide. 10,708 posts. Which Starting Weapon is the Best in Kingdom Hearts: Final Mix? The best weapon to choose at the start of Kingdom Hearts is the Dream Shield. I went for Sword and Shield. Menu. The first set of choices determines Sora's strengths in combat. If you take that approach I suggest you choose the Sword for Beginner, the Staff for. But I prefer to think of it as: Rod = Crowd Clearer with the best end-game. The only reason the choice matters in KH1FM lv1 is the staff MP helps alot. Hence, it is recommended to give up the sword. The stat not chosen for either will develop normally. You won't get either MP Rage or Second Chance during the story portion. Since you say you're trying for a 100% game, I'd suggest option 1 for the item- and munny-farming potential, although, I chose option 2, myself. If you pick staff, you get it at level 90. What combination will you pick?" - Page 2. Kingdom Hearts remains one of the most beloved JRPG series, which is why Kingdom Hearts: Final Mix was launched as the definitive version of the first game. Weapons. Each choice represents a different playstyle and offers unique benefits and drawbacks. It is essential to know what your choice does first whenever you want to select any of the Kingdom Hearts beginning choices. (Always on Expert Mode, too. Posted by u/semajniN - 11 votes and 25 commentsChoosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. I'm pretty used to KH2FM on critical, I've beated it a lot of times already but never really used magic that much and never went lvl 1, so this is an exciting new experience for me, I'm really having fun dying and testing everything to everything like. I am guessing that if you are a bit afraid of the end game bosses then this is probably the best choice since you get the full set at level 69(except for the second MP Rage) but it only gets a extra item than the staff and no. Keeping sword and discarding shield definitely. Kingdom Hearts Should You Pick The Sword Shield Or Staff . We would like to show you a description here but the site won’t allow us. kingdom, kingdoms, shield. What are you supposed to choose at the snow white platform. At the very beginning of the game, you're given a choice of a sword, staff and a shield, which purport to have an effect on the path you'll take. The shield. This gives you access to some pretty key abilities much earlier on. . Level-up ability order is a. -Shield. Smaller shields are generally stronger, but are harder to block with, while larger Shields can block more. KH1. Magic really comes into its own in the later parts of the game, by which point 1 magic point won't make much difference. you can probably guess what sort of stance Sora will take from choosing each one but they are also represented by a. For Kingdom Hearts HD I. There's nothing like that in this run. A sword of terrible destruction. A man chooses, I chose the impossible. Each party member uses their own type, Keyblades for Sora, rods and mallets for Donald, and shields for Goofy, with others simply using their personal item. Abilit. Posted July 12, 2015. If you pick shield, you get the ability at level 36. Sword. 9 Staff is chosen at the start: Lv. The choices will have an effect on leveling speed and the order of abilities learned. 5 ReMIX on the PlayStation 3, a GameFAQs message board topic titled "Am I incorrect in thinking Shield is 100% the best to take first?". Magic +3. 1. As for stats, the choice should be between choosing the shield and staff. DSkillz (Topic Creator) 13 years ago #2. Kh13 Community On Twitter Poll Of The Day What Is Your Preferred Weapon Choice Sword Staff Shield Kingdom Hearts Art Kingdom Hearts Kingdom Hearts Fanart . Would sword be a better choice, or does it really not matter on proud? FC: 3394-4606-3215. Hearts kingdom maintenance chart level january chi notice update missions 15th. The Shield always gives the +2 Item Slots so choosing Sword. Staff as the weapon of choice; Sword as the weapon to throw away (see below for further info). for sora, use all crystal crowns and ultima weapon. In terms of abilities they're all pretty balanced, you'll always get some great abilities early and have to wait a long time for some of the good ones. The defensive abilities that picking shield gives you sooner are valuable on Proud mode, but I wouldn't recommend starting on that difficulty. In addition to higher defense, you get Second Chance and Leaf Bracer earlier than normal, which are incredibly good for survival. Thankfully the choice of Sword, Staff, or Shield at the beginning of the game means that each run can still be a very different experience. something clever. ZeroSora. It not only gives Sora a Defense stat of 4 the highest possible at the beginning of the game but it also grants him the highest number of item slots by the end. Note: Sora obtains different abilities at different levels depending if you choose the sword, staff, or shield in the beginning. Pikapwned • 7 yr. KH2: Always Shield for me. At the prompt, use the left stick to walk the protagonist, Sora, forward. remravenember • 9 yr. Craftable Or Upgradeable Via Synthesis. Kingdom Hearts Role-playing video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. However the second one you choose will be a stat reduction. I always choose the shield and drop the sword. I. - Max AP - Lucky Strike at LV15 (rather than 39 or 69) - Jackpot at LV24 (rather than 54 or 63) - Max Item slots If you do any synthesis, whether you enjoy or abhor item "farming", that combo gives you a huge leg up. I'd also experiment with abilities you learn to find out what you like and dislike, and make sure to manage AP effectively. If you. Picking the shield gives you defensive abilities earlier which is great for proud's difficulty, and picking staff gives you a permanent mana boost which boosts your magic damage. 2. For the shield abilities, Second Chance goes pretty late with the Staff but, again, Leaf Bracer is the more important of the two. If you choose Staff, you get magical abilities such as Fire Boost, Blizzard Boost, and such earlier. Rod Routes your AP and MP are great but you're going to take a hit on your strength or defense, this one offers the most balanced route or a glass canon route like sword. BlackKnight92 15 years ago #2. 5 OT that some starting choices are far superior than others (Add/Drop Shield, Sword, Staff) I just started a playthrough of Kingdom Hearts 1. 1. Goofy turbo, 2, dashes through enemies, . There's never a reason to not pick staff in KH1 unless you wanna experiment. +Shield/-Sword is a good option. Beginner, Standard (Its called Final Mix Mode) and Proud. So I decided to share my point of view with you guys. While airborne, tilt and press to air dash in that direction and evade attacks. This page was last edited on 28 June 2023, at 10:55. You can opt to switch it between Auto or Manual based on your preference. If they're hit again before healing, they'll die. 0. Starting Stats. The number of item slots differ based on what's kept. I myself would pick the sword, because I prefer strength over magic and defense, but pick the one that fits your play style (playing offensively, defensively, or using magic a lot). If you drop shield your attack becomes 5 and defense becomes 1. The Staff gets both of these). What did you guys choose, sword, staff, or shield? comments sorted by Best Top New Controversial Q&A Add a Comment . On Critical, I can see no reason to not. The shield and sword only give 1 extra point in there stats, and while that's TECHNICALY the same with staff, 1 magic point is incredibly more useful. Struggle Hammer, Defense +1. . Sword: Shield: Staff: 2 STR 3 DEF 4 STR 5 DEF 6 HP Sliding Dash Slapshot Stun Impact 7 STR 8 HP 91st. true. Heavier damage restores more MP. This is a list of weapons that appear in Kingdom Hearts and the Final Mix version. Weapons possess their own base attributes, and add them to the attributes of the wielder. A Sword, a Shield, and a Staff sit on the pedestals. e keep shield discard wand, start at dawn. Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. If you want the strongest Sora, +Staff -Sword/Shield since you can synth boosts for attack/defense, but you can't synth to make up the lost MP. ) it all comes tumbling down, tumbling down. This body shield is made with a high grade vinyl material. , Mom. Long term advantage is in 2 extra MP only rod users can get meaning long. If you like magic, take the Staff and drop the sword. Gateway House, 28 The Quadrant, Richmond. CHRiesinger. Although I'd say aim for the ribbon equipment if you can. Defense: 80. Strength: 88. Cure is extremely useful and it is best to acquire it as soon as possible. Getting old. The Ability system in Kingdom Hearts II has received both minor aesthetic upgrades, as well as major mechanical changes. Sora: Defeat the Heartless at the Valley of Ice [1] Sora: Defeat the Raging Vulture [1]. Sword always yields the weakest Sora long run, well technically tied with shield actually but again Shield has an extra item slot. Sword and Shield users from Monster Hunter will find this the best weapon they can use. I'll give you reasons for each: SWORD: A lot more damage earlier in the game. Union X however places Roxas in Speed while Axel in Strength whenever the trio's medals are released together. SWORD. In the beginning of KH2 we are given two chances to pick a weapon of our choice. You get less mana, but as “magic” isn’t a stat necessarily in this game it matters less because you can equip accessories/Keyblades later on if magic. If you pick staff, you get it at level 90. For some reason, you get several Finishers the earliest by going Staff. While at first glance it would appear that sacrificing the Sword would result in. Member. Even if your not a magic user, by giving up the sword instead of the staff, you lose a lil bit of strength but you start off with 2 extra AP. Member. 2. The first object increases some of. Kingdom Hearts II. Shield you get all the nice defense abilities and a good spread of attack abilities but the nicer magic abilities all come very later. I think I'm really "going magic" as I'm trying to implement more magic spells in my combos, that's what I meant. You'll get 1 extra item slot Long term. Never pick the Sword unless you're going for a quick run-through of the game. this has been the. You won't get either MP Rage or Second Chance during the story portion. It would be the same deal if you sacrificed the shield. I always pick the shield and toss the staff, and I always choose the "dead of night" level-up speed. Overall go with the Shield. check our Pokemon Sword & Shield review. I've been reading that going with shield is the best choice for a critical run, but in a proud run there's no finishing plus at the start and you've got tons more hp. Even though staff gives more magic early on, all end up with the same stats and abilities EXCEPT the shield - the shield will give an extra item slot that the sword and staff. It doesn't effect anything else. Each has a different advantage for the player throughout the rest of the. I don't think it effects anything but commands but i may be wrong. in kh2, i always pick the offensive struggle stick and the shield, does picking the rod benefit me in any way? im a huge material grinder (99 lucid shards before land of dragons) so is the shield the best overall choice? whats the diffrence in Abilities from sword, shield, and staff? and does. The second question is obviously the classic Sword, Shield or Staff choice. How the choice affects the game. I'm curious as to what choices others make in the "Dive into the Heart" sequence. So pick your choice wisly, for it will be with you the rest of the game, no matter how many stat increses you give them, one will always be more powerful than other. )Now that Kingdom Hearts: Final Mix is on PC, players wanting to start on the highest difficulty can use these tips to get through it. Choose one to. For the most part, yes it affects max stats, but only as much as it affects starting stats. This is shown in the table below. KH1: I usually take Shield drop Sword on Proud. lyccea_tv. Playing my 2nd Lv1 run now and went the same. I'd say Sword is harder than Rod. The staff is meh. By. Dropping the Sword/Shield is a personal preference, if you are confident in your abilities you can drop the Shield, if you think you’ll need the extra defense you can drop the Sword. Starting at night gives you around -100k exp needed to get to level 100 (total exp is around 880k instead 980k) so that knocks off quite a bit of. Great. (Shield and Staff, respectively). The power of the guardian. Other than that, your choice decides the order in which you learn abilities. You lose 2 points of Strength from the Sword, 2 points of Defense from the Shield, and 2 AP from the Staff. by themselves. Unless you do a level 1 run, you'll want to get Once More and Second Chance as soon as possible, and the Shield gets you both the earliest. The item slots are more a consideration for the solo Coliseum matches than anything. The choice that decides when you learn techniques is when you're choosing between the sword, shield, and wand in the Dive to the Heart area. Take shield and give up staff. 5 ReMIX on the PlayStation 3, Trophy Guide by Thundaka. Kingdom Hearts 3The Dive to the Heart is a unique realm that frequently is featured in the Kingdom Hearts series. CryptoKingdom Hearts HD 1. I've always chosen the sword and discarded the staff, and I've done this all the times I've played through Kingdom Hearts I, though there is that one time I chose the shield, but other than that, my choice is always the sword and I discard the staff. Sword gives you the alternative Combo-Attacks and stuff like Counter, Scan and Combo+ earlier. Kingdom Hearts Role-playing video game Gaming. Shield = Defensive abilities earlier. Wheel of Fate. Touch device users, explore by touch or with swipe gestures. Leap at an airborne enemy and attack with shield: 1 Charge 2: Charge and knock out an enemy with shield. Clear Pooh's Swing with at least 40 yards. Shield: Gives you a little more defense at the start of the game, and you get defensive/endurance skills faster earlier as you level . BlackKnight92 15 years ago #2. Complete The Caribbean to Unlock. Next, three pedestals will emerge from the floor. Generally, the Sheild results in the safest playthrough, given the defensive abilities you’ll acquire early in the game. Sword, Shield, and Staff. )Shield for harder modes, around level 40, you will learn second chance and leaf veil early which is important for survival. The abilities make the biggest deal over the long haul. Young clueless me would always pick sword and drop staff. I chose the staff and got rid of the sword, starting with Cure and Fire was nice. Which ever one you choose first will be optimal yo the stat you want most. KH2. The game opens with a daydream about light and darkness, then shifts to a plane of nothing but round floors featuring Disney characters. Enhance Keyblades According To Priority. The game is pretty clear about what your choices mean here: You pick one to be a focus and one to sacrifice. Notify me about new:. For Kingdom Hearts on the PlayStation 2, a GameFAQs message board topic titled "What choices did you make in the beginning?" - Page 2. The Experience Boost Ability increases experience earned by 20%, as is unlocked at level 9, 17, or 7, depending on whether you chose the Sword, Shield, or Staff, respectively. This page was last edited on 10 October 2023, at 17:31. They are listed in the order of their earliest availability. Question regarding dream weapon (sorry guys),. The first time, with the struggle bats, I chose the hand guarded struggle bat (defense+1). Kingdom Hearts; Sword,Shield,Staff; slyguy65 13 years ago #1. Yah rod is generally seen as the best choice to make. Technically +Staff/-Sword is the best in the end since you will permanently have 2 more MP than if you chose the other options, but the beginning of the game is noticeably. There are two choices in KH2 but no sacrifices. Page 4 of the full game walkthrough for KINGDOM HEARTS - HD 1. It only changes the order of abilities, and Second Chance and Once More are important enough that Shield is what I go with no. pick the middle 3 to level up at even rate all 100. a Sword, a Shield, and a Staff. Yeah, the issue seemed to depend on each game. 5 Remix on the PlayStation 4, a GameFAQs message board topic titled "Brand new to this game. This guide will aim to cover the best starting choices to make in Kingdom Hearts, including starting dream weapon choices and starting time of day, for both proud mode playthroughs as well as starting equipment. Confirm - A. Everybody's a Critic. 24 Donald: Donald cannot learn Guard Goofy: Goofy cannot learn Guard Others: None - Blitz - AP Cost: 3 Info: If a single enemy is in the area when Sora nears the combo, Sora's last slash will be a powerful jumping slash instead of his spinning finisher. As for the three questions: Top 3-Level up fast until 40, level slowly after that. Equip more to entire party to boost effect: N/A MP Rage 2: Recover MP whenever you're hit in battle. Since you're on Critical Mode, defense would probably be a valued trait for you to have; the Keyblades you earn later on can help boost. The second is a dream weapon, which influences when you learn abilities. In short sword has no long term benefits unlike the other two. This is also a permanent choice. His information is, quite frankly, not good. Walk forward to the center to activate the next scene where you will be presented with. Posted by. Magic is all you need to breeze through KH1 Proud (haven't done exp 0 yet, but I plan to in the future). I plan on picking Sword and Slide Dashing all over the place. And below I’ll be listing each ability with the levels you’d learn them, organized as numbers like this (1,2,3) ordered based on which item you pick in the beginning (sword. Ive always wondered what is the pros and cons of choosing different ones. The stat not chosen for either will develop normally. Most people say to go with either Strength or Defence. While a lot of people seem to agree that the staff is the best choice (specially if you're playing. Sword = Physical Strength Magic Rod = Magical Strength Shield = Defensive Power The first choice you are asked to make will determine what stat grows more quickly, wheras the second choice determines which stat grows the least. On critical mode, you can't just button mash to get through fights, so you should learn to use magic, summons, drives, and everything else efficiently. FM Abilities are only available in Kingdom Hearts II: Final Mix. The sword represents a melee focus. If you're not a KH1 veteran, choose the Shield and drop the Sword. you may adopt the shield abandoning sword, then the invincible speedster and unchanging armor, in that order. What do you want outta life? If you choose the first options, your journey will begin at dawn; The kingdom is the third taxonomic rank in the biological classification system. For the 3 questions. Staff means more MP and more MP means Magic Damage. It is by no meansItem slots are nice, but having two extra Curagas at anytime is a lot better. They do not change your. Equip more to entire party to boost effect: N/A MP Rage 2: Recover MP whenever you're hit in battle. Sword is more conducive to maximizing your physical prowess early on, but you end up getting some helpful magic boosts later. Choose Dawn since you'll be cruising through the game without needing to level past 50 anyway. Then, you can pick the rod for Fire or the shield for Round Blitz, depending on your tastes. The max MP is more valuable than the item slots, both because it increases your spell damage and because KH1 Cure is cheap and plentiful. Shields (Vexen) Weapons. As per an answer on the KH2. for goofy, use all omega arts and the massive bumper shield. Starting at. For Kingdom Hearts III on the PlayStation 4, a GameFAQs message board topic titled "The Sword, The Staff, or The Shield?" - Page 2. Oh, and Sora's huge. Kingdom Hearts 3 Xbox One Controls, Type A. chaosinuyasha 14 years ago #2. 5 and I really want to make the best possible decision. A few beginning choices tips-. All the final mix games are harder then the original, since the enemies are tweaked to give more of a challenge. Enhancing. The defense abilities early on make a huge difference at the coast of weaker endgame magic. Overall, go with the Shield. Updated Dec 03 21 # Qns 10. Drako Curved Body Shield. No but it affects the damage you deal to the mushrooms. hatok. 1 Jackpot 2: Receive more munny and HP/MP balls in battle. CryptoSword, staff or shield? – Kingdom Hearts II – GameFAQs; Best weapon choices at the start of KH2? – GameFAQs; What do the choices at the beginning of KH2 affect? Question about choosing weapons in KH2 and 1 – GameFAQs; Does the weapon choice as Roxas matter? – GameFAQs; Best Weapon choices at the start? –.