arc emitter stellaris. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. arc emitter stellaris

 
 Aside from that you want some destroyers/corvettes as fodder and longer range on your emittersarc emitter stellaris 2

A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. Instead we see missiles hitting every time, meaning it's the difference between multiplying by (0. Conclusion: the higher the energy weapon damage/speed, the more dangerous Arc emitter becomes for these units. Best Lategame Fleets: 20 BS with Forged Plates and Arc Emitter + 3 Lightning 4 BS only StrikeCraft+ PD and 1 Lightning 2 more BS or one Titan. The very existence of other independent life forms is a threat to MorningLightMoun. Each of the next sections, except for the few last ones, are an overview. (And Arc Emitters just seem like the best X Slot Weapon now anyway and Disruptors are also alot better) TlDr: Half your weapons ignore shields, while a quarter is shit against them and the other quarter is shit against armor, forcing you to take down ALL the enemys defences and beeing inefficient at it. Crisis need rework. 6, that means larger ships like battleships can only conceivably make use of hardening, as corvettes/frigates don't have enough aux slots to bother. Basically, have a titan with a quantum destabilizer and full of shields, cloud lightnings, and disruptors. Assuming they deal their full damage. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. So on the alpha strike alone, the Carriers are killing 26 Corvettes. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. ago. Discussion Attempt to electe a battleship focus ruler. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Stellaris is a colonization game, 0 micro manage or even anything in. Stellaris. Stellaris. Lances are countered with shields, which makes them suboptimal in the start of the battle. Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Marauder Missiles, 2 Whirlwind Missiles, 3 Afterburners, Carrier computer. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. In stellaris 2. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. Directions. Arc Emitter + cloud lightning battleships, with or without PD destroyers. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. 6. but stellaris is first and foremost an rp game, do your low tec energy weapons game. Yeah the S- or M plasma on Line Cruisers are fine. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Arc-Emitter/Disruptor is perhaps the best combo available for a huge number of Fallen Empire and Crisis. Cloud Lightning; Giga Cannon vs Kinetic Artillery). 4. 3 Swarmer Missiles; 4. 4, XL weapons will. Arc emitters are one of those things that are terrifying if you have critical mass but a mere nuisance if there's only a few of them. Go to Stellaris r/Stellaris. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. – Arc Emitters and Cloud Lightning will have 100% tracking and increase. Against armour (scourge) Lances. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. Fill the rest of the slots with disruptors, cloud lightnings, and arc emitters. But this is close enough that you propably need a much longer test set to be sure. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. Arc Emitters are good, the problem is that cloud lightning is horrible (It have half the range of Kinetic Artillery) and if you want to use Arc Emitters you dont want neutrons and kinetic artillery. You want +5% Damage buffs more than +5% rate of fire, to a point. Prime is life. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. Those that do will use cloud lightning and arc emitters with a strike craft bay. But imagine if projectile weapons in Stellaris had no power requirements at all. While it seems good, it's actually better to use. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. 0) Number of years since game start is greater than 10 (×2. 23 votes, 22 comments. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. Their damage is. Plasma is obviously an exception however- it does too little damage to shields. Best weapon for the Prethoryn: definitely. Normally that's only the fallen / awakened empires. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. Directions. 电弧发射器 (Arc Emitters) 解锁:在鼠标浮层中查看. Tachyon Lance and Kinetic Artillery carry the day. My Stellaris Mods BSB : Better Ship Behaviors // Improve the ship behaviors and tactical combat for 3. Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. Depends on your other ships and weapons and what type of defense your enemy is using. Usage. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. I do a fleet of 15 Carrier battleships equipped with Arc Emitters and Whirlwind Missiles, and twice that number of Missile Cruisers, decked out with Whirlwind missiles and a Marauder missile stern. Hit multiple targets. This is the easiest way to use the guide in game, especially if you don't really plan ahead. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. Interact with diverse alien races, discover strange. Arc Emitters really are the go-to XL in general, expect a. technology IDs. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. 具体改法为(仅适用于steam正版):. The focused arc emitter does 11. . I'm playing on Ironman mode, 2350now with 15 250kish arc emitter battleship fleet. 62 DPS per corvette with fully-upgraded weaponry. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Medium disruptor has range 60 and average damage 6. Community Hub. Energy Weapons buff is best simply because of Arc Emitter / CL, iirc it also buffs Point Defense against Missiles. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterNot to say Stellaris must follow history/be realistic, but it would give carriers a distinct advantage over other weapon systems. But if you are hellbent on having your race get close without going crisis, then i suggest the following: 40% generic corvette 20% PD corvette 20% torpedo cruiser with normal missiles on S slots, and dual afterburner to get close quickly. A complete and up-to-date searchable list of all Stellaris technology IDs. The arc emitter is Severely underated in my opinion and will do rather well i highly recommend it and to have several tech lance battleships to deal/soften up some targets. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. And ennemy destroyers holding mostly PD that are going to serve no purpose do not. Stellaris Dev Diary #312 - 3. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Tachyons are good overall, especially against armour. Stellaris currently has no AoE of any kind, again barring the minefield aura. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Do that and then ONLY arc emitters will be viable as armor and shields are already repeatable, if hull becomes repeatable only weapons that go directly to the hull. Stellaris is a 64bit executable yes, but the datatypes for numbers were left unchanged in the code. Where do people stand on arc emitters? On paper with the average damage and the shield/armour pen they seem amazing but then you look at the damage…14 votes, 26 comments. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. If you go with Battleships with Arc Emitters in the bow, there's no real point in using other weapon types. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty 50/50 Shields/Armor, Green components I've just added Afterburners for the speed, Artillery Computer Pure arty BB's trade nearly 1:1 with this but they don't have the versatility of Strikecraft so they get shredded by BB counters. Arc Emitters are also quite OP. You losing with 1. (×1. In a space storm, Tachyon Lance just murders things. 05) and (0. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. It just misses an icon. Like someone mentioned to use Arc Emitter + Strike Craft - then the Arc Emitter is fighting alone against the hull, while the strike craft and missiles are separately working on the armor. Helican Jul 19, 2016 @ 9:11am. Reply. 2 Null Void Beam; 3 Kinetic weapons. Giga Launcher + Kinetic Artillery is also a good alternative to rip through their shields, or maybe even missiles given that they have shield penetration, but those require another set of repeatables. Definitely an easy thing to test if you're curious. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Basically shield + armor pen because FE have very high shields and armor. The void cloud will only start losing HP (green bar/circle) once you got the shield (blue bar/circle) down. 1 Missiles; 4. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how about. The focused arc has 100% armor pen and 100% shield pen. Later in the game, torpvettes would be faded out (whenever I can afford it), and my fleets would consist of only Titan + arty. For the record, in stellaris 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. Content is available under Attribution-ShareAlike 3. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. For one, I like to micro. 2. Life is MorningLightMountain. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. 6 update. It goes double for a penetrating design, though, since Cloud Lightning is really poor (bad enough to make me wonder about using Arc Emitters with Neutron Launchers and Kinetic Artillery to leave my new starbases stronger while sacrificing less firepower) and Disruptors are absolutely useless, but Arc Emitters are good. Titan full Loadout of best Design. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. Plasma is good, but it should also be paired with kinetic weapons. Mega Cannons+Neutron Launchers are more efficient otherwise. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. They have a fleet with about 90 of them and a single battleship, combined power of about 150k. Pure M, two after burners, rapid deployment, artillery computer. These cruisers went directly for the backline. Is it the Focused Arc Emitter o. 64 DPS. Prethoryn have shield pen so stack up more on armor and also they lack shielding so go for energy weapons mainly (don’t bother with Kinetic). The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. Arc Emitters and Repeatable Hull Point research. Giving up one strike craft for the arc emitter is easily worth it. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Members Online. All are pretty good but GC has the edge. 4. Cloud lightning is an L-size weapon with range 70 and average damage 11. 6. In singleplayer you can just mass these, the AI will never counter them. I can't find it anywhere in the. Gigacannon needs to do 12600 to kill. Anti-Shield weapons have that property. 2 since they lost their Arc Emitters for Tachyon Lances. In EVE, for example, the projectile weapons don't use energy, at all. Embarrassingly, I'm still a hefty novice when it comes to ship design. No arc emitters or cloud lightning, just kinetic and non. The effect seems surprised and i feel a lot. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. It is only visual bug and doesn't affect actual damage to enemies. In Battleship vs Battleship (so MP because AI designs blow), things may change since the meta there is. They also still lose against corvettes with similar results. Doesn't bypass (though the Arc Emitters usually do most of the work) but has way better range. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. How do you guys handle them?Lasers suck against shields. Just make sure ur using arc emitters for battleships and maximized the ship weapon range, that will be the most effective way for fighting crisis. Gigacannon's main edge is that L slot matching gear doesn't suck like cloud lightning does. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Matter Disintegrator - A new approach. Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. Battleships will be build, but not very many. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. This means 86% of the ships DPS is ineffective until shields are down. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. 50% pierce through the shield, but gets reduced by 50% of the ships armor. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. I've done the math and tests. Stellaris cheats and commands. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. Running a mixed force of missile cruisers (Nano-Swarm missiles and Devastator Torpedoes) and Battleships (Arc emitter, hangar section with PD and missiles, kinetic artillery aft). But even then I will tend to go Giga if there. g. It would be really neat if you could also test Giga vs Arc emitter, and likewise Tachyon vs Arc emitter. Cruisers are plain useless except for missile boats to diverse DMG output. Ive got arc emitters on my juggernaught for example and it will happily fire them while moving away from the enemy :| That said ive also got battleships with arc emitters which do have to. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. So you're often better off equipping just the arc. Rare resource cost? neglible compared to everything else on a battleship. The tachyon has 90% armor pen, and -33% shield damage. You should use a ton of shields yourself though because most of their weaponry is weak to shields. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. 1. . Cloud Lightning is only good if you're using Arc Emitters as well. Compatible with Stellaris 2. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. tech_arc_emitter_2. Frigates are only really good as stealth ambush ships, and in any other role are just worse versions of Cruisers, and Destroyers are really only good as. The only difference was they were using Arc. The go-to way to use Whirlwinds is part of a balanced Battleship build. If you want a really powerful design for singleplayer, try a Battleship with Arc Emitter in the bow, Carrier core with 2 Hangars, 2 Marauder Missiles, and 2 PD, and Broadside Stern with 2 Whirlwind Missiles. Also, Arc Emitter / Cloud Lightning / Disruptors only really start to shine once your enemy is deep into repeatables. 1. These fleets seem to be punching way above their weight. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Members Online • [deleted]. VLS for Stellaris // A brand-new vertical launch missiles for cinematic space battles. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. I also notice that when I wipe out crisis fleets with arc emitter BBs, they always wipe out crisis BBs first. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. When stellaris was updated to 3. The Contingency got nerfed pretty hard in 1. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. Depends on the enemy’s defenses. FAE stands for Focused Arc Emitter. 1 Energy Siphon; 2. However, this build has the. Immediately, one of the new enigmatic tech options shows up. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way, especially if the enemy is. Go to Stellaris r/Stellaris. So the battleships and cruisers try to maintain permanent 100 range while firing. Let's jump into the foundational design before I start explaining. E. I find one neat thing about the Arc emitter too is how in numbers it simply slags corvettes. Directions. 3 Arc Emitter; 2. 5 Mega Cannon; 3. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Ecumenopolis,city planet or arcology world, is considered one of the most desirable cities with Idealism. ago. 6. 例如:“异种保护区”(建筑. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. 25 / ×2. I tend to try and make them as split and even as possible across the board. I remember a few patches ago certain weapon types weren’t affected by repeatables. Do you think my favourite BB is any good now? I found it to work quite well, taking zero losses in most engagements, even against almost equal fleet power. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. This means a specialised build, either to ignore shield and armour entirely and use disruptors/arc emitters (with some point defence mixed in to counter enemy fighters. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. And besides that a Mix of Kinetic and Energy Artillery. I just know in the last few games, 2 fleets of battleships will get rolled where as my 2 fleets of Disruptor corvettes are what saved my empire from. 4. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). 2 UPDATE 20210111Balancing of strikecrafts and X/L slot weapons. Tho i have yet too see anything beat Arc Emitter spamm. The juggernaut is different because it can rotate so the arc emitters can always fire. With enough Arc Emitters you can roflstomp the nanite fleets before they even get into range. r/D4Druid. Arc Emitter Missile Carrier is a crazy strong build that is very effective against the AI's. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. Arc Emitters will suck, but on average a volley from those will still kill 4 Corvettes. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. The phase disruptor seems to be balanced enough, since it doesn't do massive damage. 3. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Stellaris. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. So my ideal fleet comp would be torpvettes and arty battleships. Stellaris. 3 Afterburners. You will be. Missile Carrier fleet: Battleships with Arc Emitter, Hangars, Point Defense (again, energy not flak), and 2 each of small and medium missiles. 0 unless otherwise noted. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Accuracy useless since arc emitter is 100%. Because Disruptors are the single worst mainline weapon in the game. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. tech_arc_emitter_1: Arcane Deciphering. Also, you're rolling all shields, and they're outfitted with disruptors, neutron torps, emitters, and plasma. Those low rolls are outweighed by volume of fire. 5 combat model. Disruptor type weapons (including Cloud Lightning and Arc Emitters) are very good against Fallen Empires and the Contingency, as they have a lot of shields and armour but relatively little hull. In playthrough #2 I'll experiment. The Arc Emitter is probably the single best X-slot weapon with its vicious alpha strike. Arc emitter battleships, carrier battleships, and kinetic artillery battleships. Go with 3 BS variants anyway then you got all your vases covered. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. ago. The battleship equivalents seem to pack multiple arc emitters each that can one-shot your corvettes regardless of evasion thanks to their 100% accuracy and tracking. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. Generally I fit my ships depending on the composition of enemy fleets. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. Medium disruptor has range 60 and average damage 6. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. These weapons will always have at least a 10% chance to hit, but between, say, an arc emitter and a torpedoe hit, the torpedoe is almost always going to do far, far more damage, while the. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. Since there is no infinite tech for extra hp (just armour/shields), these become more and more op as the game progresses. 0 most weapons have been re-balanced and are now viable in different situations. And no, if you make. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ago. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Nov 9, 2023Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat No they. Arc Emitter + Cloud = Poor range and performance on the Cloud Lightning, they actually deal half the damage per weapon slot compared to Disruptors Arc Emitter + Disruptor = Terrible range of 40, and the shortest range computer on battleships (Line) only advances to medium range (50) which is a notable damage loss on targets which don't. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but doesn't mention that since 1. (50/50 armor/shields, half weapons good against shield, Hull and other half against armor etc) 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Stellaris. I can see how the arc emitters aren't helping with defense breaking here. it is in the same category as the disruptor and the arc emitter. Stellaris. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. The reason may be that the unbidden fleet is spread out across a radius of close to 60. A small amount of Point Defense defends against Torpedoes and. Arc Emitter/Cloud Lightning battleships is the only strong argument I've found as certain builds can make those comically dangerous, at least in the 3. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. 50% get to the shield. This does extremely well against AI fleets, tearing them to pieced with direct damage to Hull/Armour. G spot is too hard to find on corvettes hehe. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. e. They tried to borrow from EVE Online, I guess, but didn't quite finish. However, this build has the disadvantage of range. Weapons try to maximize their damage. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. Let me get this short - Current crisis system entirely depends on simple modifiers, and it hurts its strategic depth. The only difference was they were. I can handle x25 Unbidden no problem, but Scourge/Contingency still kick my ass. It's the difference between having +50% damage and attack speed instead of 25%. I think the meta is Giga Cannon with neutrons. While it seems good, it's actually better to use. Get the +20% range admiral. Might actually be better for keeping your Battleships healthy, now that I think about it. I always heard that if you put disruptors, you should only put disruptors. Perhaps recent updates have caused the AI to be smarter about increasing fleet limit and building up to that limit. Arc emitter battleship for less than 300 alloy,Allows for insanely massive production. I. . 6, that means larger ships like battleships can only conceivably make use of hardening, as corvettes/frigates don't have enough aux slots to bother. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. These IDs are usually used with the research_technology tech ID command. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. Meanwhile, the Whirlwinds and Marauders still have 45% and 40% tracking respectively, and a single volley from the Whilrwinds will kill 6 Corvettes and Marauders will kill 2. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. Stellaris fleet getting destroyed. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. What am I missing?Stellaris. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Arc Emitter, 2 Marauder missiles, 1 flak, 1 barrier defense, 2 hangers, and 2 swarm missiles with afterburners and carrier computer. 5 times the fleet power does not suprise.