Poe returning projectiles. 0: Tornado Shot's base damage has been increased by a flat 10% at all levels. Poe returning projectiles

 
0: Tornado Shot's base damage has been increased by a flat 10% at all levelsPoe returning projectiles  With this guide, you should have a higher level

Its possible that deadeye node that chains on ground hit would fall under the same conditions. Chain Support Supports projectile skills, and any other skills that chain. ago. Sources of returning projectiles include: Spectral Throw. Skill functions and interactions. Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills. 1. Uniform Return Speed When the projectile reaches max range and starts to return the projectile will slowly accelerate from a standstill until reaching your character, this completely ignores any increases and decreases to projectile speed. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. The next three uniques are Sanctum League exclusive uniques and have already been discovered by the community!As for the returning projectiles, we will have to test it in 3. Now all effects that cause projectiles to return do so in any case that they can. 562. Another good possibility is Shattering Steel or Splitting steel. Explosive Arrow will only stick to the final target and not all targets, if the projectiles returns to you then it will not explode on any targets. 22. With this guide, you should have a higher level. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. With this guide, you should have a higher level. Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. So for a skill like Lightning Arrow, it's already decent, potentially very good. Fires a returning projectile that can be caught. Exactly to add to above there are 4 options of "shotgun" for projectiles: Barrage: Ice Spear, Winter Orb (this also qualificate to explosions on ground), Barrage, Barrage Support. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills deal (61–70)% less Damage while. Members Online. Will sub-projectiles created by split/fork/chain count towards this? F. If we add an Awakened GMP to this, it gets added to the Projectiles per second, making it go from 4 Projectiles per second to 9. 5% chance to cause Bleeding Supported. Venom Gyre Fires a returning projectile that can be caught. With the new Returning Projectiles gem introduced in Patch 3. Trap Builds POE 3. if you have space to run it, you probably should. Critical Strike. Fork has third priority for projectile behaviors, preceded by #1 Split, #2 pierce, and followed by #4 chain and #5 return. Requires Level 38. Ethereal Knives fires a lot of projectiles, so the odds of you missing are really low compared to the damage bonus of hitting twice. Projectiles have 54% chance to Return to you from final Target Supported Skills have 51% increased Projectile Speed Supported Skills deal 20% increased Projectile Damage Not happening. So looking through the weapon passives, blazing salvo forking on passing through a flame wall has got me interested. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Gerblat • 2 yr. Its priority is after pierce/fork/chain. POB: build concept is not originally from me (Please see AZsrr Youtube channel). It has fourth priority for projectile behaviors,. It’s too early to say anything at the moment. Further Improvements. The target it returns from is added to both lists. This is not even factoring in its utility for map clear and QOL. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Some gameplay situations become very difficult without the. now that is a big difference! surely worth considering the swap for single target. 1. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. You normally need a 3rd target and more chains to gain more hits on a single target. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Will Nimis projectiles return even if they hit nothing? In most cases, yes. warrior, archer, mage, etc. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a. Any target hit by any attack that fires multiple projectiles cannot be hit again by any potential chains. If you used it with Split Arrow, for example, it. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Gear Setup. -::- 3. Had to make a quick video with the new returning projectiles support, The anomalous version provides. That's 1+3+9+27 = 40. Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Nerf after nerf has left PoE in a state where weapons that don't reach at least 80% of the maximum achievable DPS are pretty much DOA due to the pressure to spec such a ridiculous amount of gear and points into defenses to survive unreactable oneshots. The thread you posted CLEARLY shows videos of testing with fireballs that pierce, which proves my point that people don’t understand the mechanic. Vengeant Cascade passive (for attack projectiles)This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. 18. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. It does not grant a bonus to your. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. nerdler33 • 11 days ago. lets say your tooltip says 1000 dps and your damage source is physical damage only. Projectiles from Supported Skills Pierce all Targets while Returning. Souls Per Use: 30. Fresh Meat Support Gem: Minions gain adrenaline, crit chance, and crit multi after being. Path of Exile Wiki editing functions. 5% increased Projectile Damage This. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. So for a skill like Lightning Arrow, it's already decent, potentially very good. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Returning projectiles that were created at the same time still share a collision list for returning, they just have a separate list for their first portion and the return. Projectiles from Supported Skills Pierce all Targets while Returning. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. At 10+ projectiles the diminishing return is TERRIBLE without the perpendicular enchant, this because projectile count just increases the length of the line, so at 10+ arrows the line just gets super long and most of it will fall off target, even on big bosses. 38 multiplier) -: 20% more attack time (x0. 7 million DoT DPS to a single target. Vaal Venom Gyre can be obtained by vaaling the gem. 5% increased Projectile Damage This is a Support Gem. 0. The addition of this support gem opens up exciting possibilities for unique and powerful builds. Projectiles from Supported Skills Return to you. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. It does not grant a bonus to your character. Roughly 3,5x-4,5x Splinters to give a range. With the new Returning Projectiles gem introduced in Patch 3. It requires Level 31. Ninja Profile <-Click for latest gear and "Time Machine" for gearing history. . With all those returning projectile shenanigans that Crucible brought, we now live in the time of archers. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. . Projectiles from Supported Skills Return to you. Requires a Dagger or Claw. Hey guys, returning projectiles cast on crit ice spear occultist build is here. Basically two viable options are slow projectiles with almost melee-range EoW using some kind of explosions for clear, or fast projectiles that ricochet (Deadeye ascendancy/Ulaman's Gaze Searching Eye jewel). Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. Divergent lightning trap pretty much doubles your damage with the returning projectiles. e. "Projectiles from supported skills deal less damage" Sounds the same to. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Critical Strike Chance: 5. Also these mods are good for build: - +20 to Dexterity - 20% increased Projectile DamageYou will see they have fixed duration they travel until disspate (like how freezing pulse works but reversed). If the return projectiles from this ring work the same way it could be insanely strong. Release to fire it, leaving spore pods in its. 22 that focuses on speed, explosion, and survivability. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. You see, the Return Projectiles Support makes it return to YOU, not to the point that the attack occurred. Only one projectile behavior can be applied each time a projectile hits a target. Simplified projectile returning. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. Icon: R. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. Divergent Returning Projectiles Support is a new Dexterity Support Gem. It does not grant a bonus to your character, but to skills in sockets. While GMP's projectiles fan out from the main projectile, Greater Volley's projectiles shoot out parallel to the main projectile, and originate from points on either. It's even got the same mana multiplier. 0. Edit: increased aoe does increase the spread of projectiles as well as explosion. You would have 200% increased chance to crit against Nearby enemies on Full Life, and 100% increased chance to crit against all other Nearby enemies. 21. ninja is not affiliated with or endorsed by Grinding Gear Games. Tag: Support, Projectile Supported Skills have (50-69)% increased Projectile Speed. Cost & Reservation Multiplier: 150%. 00% Requires Level 28 Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. Effectiveness of Added Damage: (125-165)% Requires Level 12 Fires a returning projectile that can be caught. for. Supported Skills deal 0. 5% increased Projectile Speed This is a Support Gem. Because the projectiles are spawned by the fissure, but the fissure despawns itself after creating the projectiles, they do not have a source to return to and default. 00 sec Can Store 1 Use(s) Cast Time: 1. Wow, PoE community, have a second look at Tasalio's Sign! Posted by BearCares on Feb 9, 2018,. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. Fires a returning projectile that can be caught. New: Attack, Projectile, Chaos, Duration; Old: Attack, Projectile, Chaos; Show Differences Hide Differences. It does not matter if the projectile is traveling "forwards" or is "returning". Cast Time: 0. 6. Ice Spear is a cold spell that fires projectiles in sequence. Can Store 1 Use. A projectile can chain from 1 target to the other as a secondary projectile, while a primary projectile also hit it. Rings. Attack Speed: 120% of base. Projectiles from Supported Skills deal 60% less Damage while Returning. poe. So Spark seems. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. It is unlocked by anointing an Amulet or a Blight. We choose the most fast hitting spell with lowest mana-cost in whole poe - storm burst - to generate full virulences. It ruins any single-target skill that can take advantage of multiple projectiles, like Barrage, and is also less efficient for clearspeed than other projectile mechanics. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. 4Item acquisition. 46/4. Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted Ailments to have less Duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. This is with Wilma's, the stacks would get out of control. Yes and no. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. Projectiles from Supported Skills Return to you. This is the base variant of Awakened Vicious Projectiles Support Awakened Vicious Projectiles Support Projectile, Attack, Physical, Chaos,. The addition of this support gem opens up exciting possibilities for unique and powerful builds. Payment: Visa, PayPal, Skrill, Cryptocurrencies. For a stationary target and using totems, that should keep the returning projectiles damage uptime close to 100%. Tag: Support, Projectile. Tag: Support, Projectile. Now all effects that cause projectiles to return do so in any case that they can. Unless they hit enemies. 22, Lightning Trap Saboteur. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Anomalous Returning Projectiles Support. Projectiles from Supported Skills Pierce all Targets while Returning. Endless Munitions Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). It causes projectiles to return and pierce all targets while returning. Level 15. The TS enchant is for +1 secondary projectile, NOT a free GMP/LMP and those 3 proj will NOT shot gun per gem instance. Returning Projectiles. Since TS is many small hits your shock is always gonna be low. Far Shot does not have any equivalent wording. IS deals little to no damage at close range (sortof) so you basically only dealing damage with returning projectiles which is the same if you put totems far from target. . 22 that focuses on speed, explosion, and survivability. Another good possibility is Shattering Steel or Splitting steel. Mechanics. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain. This notable really only helps with. . Rains: Rain of Arrows, Artillery Ballista, Blast Rain, Toxic Rain. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Per 1% Quality: Projectiles have 3% chance to Return to you from final Target Supports projectile skills. Projectile mechanics can interact in counterintuitive ways. Path of Exile Wiki editing functions. This thread has been automatically archived. Only one projectile behavior can be. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. It causes projectiles to return and pierce all targets while returning. Members Online. The projectile fades quickly, reducing damage and freezing chance until it dissipates. HFT builds seem to not be too socket starved, and I. Additional Effects per 1% Quality: Supported Skills deal 2% increased Damage with Hits against Enemies that are on Low Life This is a Support Gem. Last bumped on Jun 1, 2022, 10:33:25 AM. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. 2. 1Recipes. This calculator complements PoB to help users estimate their true single target DPS against. Anomalous faster projectiles before 3. Darkscorn 3. Projectiles with AoE hits on expiration (Caustic Arrow, Fireball, and Creeping Frost, to name some) are able to "shotgun" their AoE even with projectiles split from Sniper's Mark. Cost & Reservation Multiplier: 110% Requires Level 18 Supports projectile skills. It is similar to the effect of Mimi’s but with the reduced projectile damage. For example, if you use a level 21 Split Arrow without Fury Valve, you will shoot 9 projectiles at a pack. Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. 4. Point Blank Support. Only one projectile behaviour can be applied each time a projectile hits a target. Arrows will be piercing a lot with Tornado shot since I'm using drillneck (always pierce first arrow) and pierce gem/nodes for pierce on. Open menu Open navigation Go to Reddit Home. It causes projectiles to return and pierce all targets while returning. POB setup budget ~ 320 div (99lvl, without Mageblood) Uber Elder - 00:00Uber Maven - 02:38U. 21 Cold DoT Elementalist Speed Mapping Build - Items. ago. needs to be narrowed down by testing) on FB projectile speed when it starts returning projectiles when in open layout (it does not return proj unless you invest in proj speed). 3) x 0. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. That’s the order. The reduced projectile speed on amulets is not as big of a deal as it seems, because for rolling magma projectile speed also impacts the time between bounces. It does not grant a bonus to your. Projectiles from Supported Skills Return to you. Using Nimis free up. It also doesnt come up in pob at all for me. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Since these pods are not spawned at the same time, the "multiple projectiles cannot hit the same target" is not triggered for the 6th pod. Save. . . The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. Projectiles have separate target lists for their initial phase and after they return, which is why returning projectiles can hit a target they (or another simultaneously created projectile) have hit before. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. Projectiles from Supported Skills Return to you from final target. 00 sec. A Nearby enemy is a Nearby enemy, it does not matter what path the projectile took to get to them. Buying PoE Currency here guarantees the best prices, prompt delivery, and the best quality of service. There has been one thing added that is. +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile DamageIn some cases, projectiles may return to their point of origin, such as volcanic fissures or summoned entities, rather than directly back to the player. Additional projectiles will reduce the time between each. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. l don't believe there are arrow skills that explode at the end of travel like fireball, so snipers mark will only be doubling your damage, not multiplying it by the. Returning projectiles account for over a third of our total damage. After the nerf to Vengeant Cascade, Return Projectiles Support was born. 15% increased Projectile Speed; Attack Projectiles Return to you from final Target; Returning Projectiles Pierce all Targets;. Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. 4. 3+ arrows. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. Ice Spear is a cold spell that fires projectiles in sequence. You see, the. Fury Valve lets us scale the number of split. Now all effects that cause projectiles to return do so in any case that. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. Therefore if you want to know best uses for the new gem, just go to poe ninja to see uses for the old gem. Attack Speed: 50% of base. In addition, it increases your Dexterity by 36, but the real value is. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Jul 27, 2011 - Sept 30, 2018. If a projectile lasts for an explicit duration like Spark. This build uses i. Anomalous reduces the penalty on returning projectiles, while divergent is just a +1 chain. Fun while it lasted, a common refrain for POE. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Cost: 8–20 Mana. It's useless with Explosive Arrow since you want the arrow to stick in a target. Safe and Instant Delivery. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. The projectile returns to the original firer. 5% increased Projectile Damage This. Return. The order of operations for projectiles: Pierce --> Fork --> Split --> Chain --> Return. Vicious Projectiles is a support gem. G. Supports projectile skills. 22] Returning Projectiles Scourge Arrow Build | Deadeye |. You. Level 20Nimis is a Unique Ring designed by Jungroan, and drops from the Uber Eater of Worlds. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. I'll try this on my Ice Shot build. Projectiles from Supported Skills Return to you from final target. Far shot does not have ANY wording, the Far Shot passive literally just says "Far Shot". AT ALL with all spells / projectile skills tested, the projectiles never return to me, they either hit a wall or something even on pretty open maps I. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. Level: (1-20) Cost: (6-23) Mana. PoE Returning Projectiles Support Returning Projectiles Support is a new Dexterity Support Gem. 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". GGG has the following to say about projectiles that "fade" In most cases, yes. Spark has been my favourite skill since its existence in PoE. Projectiles are fired in random directions. Added a new Dexterity Support Gem - Returning Projectiles: Supports Projectile Skills. It’s powerful against bosses. The projectiles from Explosive Concoction are ground-targeted, cannot collide with enemies, and cannot pierce, fork, split or chain; only the explosion hit and do damage. Chain / extra projectiles should be obvious enough. Sorry it took a while to update, but with the changes to "Vengeant Cascade", and with no first hand experience with how "Returning Projectiles Support" would work, I didn't know if the build would still be viable or notSupports attack skills. Shrapnel BallistaAttack, Projectile, Totem, Physical, BowLevel: (1-20)Cost: (5-11) ManaAttack Speed: 50% of baseAttack Damage: (38-44)% of baseEffectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks autonomously for a short duration. Attack time vs projectile count: Barrage fires 5 projectiles by default, and can be increased through various modifiers. the difference between the total dps increase from. Full passive skill tree and gem link breakdown for our Spectral Throw Champion build, updated for Ultimatum 3. Attack, Projectile, Chaos, Duration. Any damage modifiers that effect "melee damage" only apply to the initial hit and any that effect "projectile damage" only apply to the projectiles. Faster/slower projectiles doesn’t seem to affect the distance the projectiles travel. But basically, projectiles use ALL their Pierces first, then Fork, then Split (only possible. [3. Some people on ninja with nimis have farshot, others don't. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. It is unlocked by anointing an Amulet or a Blight Unique item with oils that have different effects on the speed of the projectiles. Missing the boss. They disappear if they reach a distance of over 150. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. Frostbolt Spell, Projectile, Cold Level: (1-20) Cost: (6-25) Mana Cast Time: 0. Awakened Elemental Damage. Returning Projectiles Support is a support gem which causes projectiles to re. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). 0. So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. Versatility: The use of the returning projectile support instead of Vengeance Cascade showcases the build's adaptability and versatility. Simplified projectile returning. 70 sec. Projectiles which. A place to talk about POE builds, mechanics and interactions. 26K views 3 months ago #pathofexile #poe2. 2. 22 Important Details -::-Spoiler. Return: By default with for example Returning Projectiles only primary arrow will return. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. 21 Simplified projectile returning. Less of a problem since one of the returning projectiles should hit. 00% Effectiveness of Added Damage: 110% Requires. This means that if you had split, pierce, chain, and fork supporting the same skill, it would first split from the monster, then pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains. 25*1. Now, with maximum intensity (3, we don't even need to talk about 4) you fire 4 projectiles, each for 322~ damage for a total of roughly 1289 damage per cast. Returning Projectiles Support is a support gem which causes projectiles to re. The returning projectiles also fly past our character and can hit enemies behind us,. Numbers will look weaker than the build realistically performs. Obvious enough, "projectile attack damage" versus "projectile damage.