Lightning. Treasure The skeleton wears two platinum rings (75 gp each) and clutches a wand of magic missiles in its bony fingers. Also he had a staff of defense. While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. If no class is listed assume any class may use the item. . Yes they can. This wand has 7 charges. Learn about its history, value, appearance, and notable owners. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. A wand of hold person is usable by either, regardless of who crafted it (2nd level for cleric, 3rd for wizard). So wand of Force missile gives 4d4 damage and the damage type is arcane, Magic, attack and Force. So damage and heal wands and scrolls becomes vendor junk really fast as your level goes up because they don't scale. Office. A few wands don't require spellcasting ability. Wand, uncommon. No, a Sorcerer cannot Quicken a Wand. One turn, the bard cast shatter with a second-level spell slot, then used his haste action to use a magic staff which cast thunderwave. The Animated Shield is an ideal magic item for D&D 5e druids looking to cast spells without having to put away. If you remained neutral, you will meet Bdaah and Sootscale at the entrance to the hall. The Magic Missile is a magic weapon that can be found in the Dungeon's locked Gold Chests. Int bonus. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Fire. Wands must be pointed at the target. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. This wand has 7 charges. Generally speaking, scrolls are just way better! 2. The wand of magic missile is a wand that appears in NetHack . So wand of Force missile gives 4d4 damage and the damage type is arcane, Magic, attack and Force. A wand of magic missiles can hold up to seven charges. Magic weapons come in two primary types: staves and wands. The technical formula was 3 (1d4+1). Magic Missile Target: Foe Duration: Instantaneous School: Evocation A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. I still remember the Imp I had who flew around invisibly and used the wand, along with some beads of force he was the quite the. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. 7,200g to limit it to 2 uses a day. When regaining 4-5 charges daily, this wand can produce 12-15 missiles per day on average, with a maximum of twenty-one missiles. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. It is also fun to play with, if you enjoy relaxing, rune options and a good light show, try out this build while the season lasts. So all 3 are easy candidates for the wand of magic missiles and other items that can be used by them. A wand that runs out of charges is just a stick. wand of Magic Missile) as her arcane focus? A: Yes. 211. On a 1, the wand crumbles into ash. On a hit, the missile does 2d4 force damage. Wand of Magic Missile II is a level 1 Scroll from the Evocation school. Dzaan creates three darts of magical force. BG1 does not show the number of charges left, so it is just guesswork to determine how many charges you have left. Description [edit | edit source] A wand of magic missiles can hold up to seven charges. In most cases, it works as a +1 greatsword. Specific parts of a creature can’t be singled out. He also can no longer equip wands as melee weapons, and his innate recharging perk has been converted to a tier 2 talent. If it is a standard magical item which is made using. What is the class of the character trying to attune to it? #1. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. Caster level for wands is determined by the wand, not the person using it. Necklace of Missile. Magic weapon is a 2nd-level spell, making a permanent +1 weapon would actually be 2,970 gp. The best spells for wands are the spells you cast every day that aren't dependent on heightening. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. This wand has 7 charges. Since the wand of pyrotechnics is not casting a spell nor is it making an attack (no attack roll) it does not break invisibility. Notes: This wand has 7 Charges. Wands of Magic Missiles are wands that produce a similar effect to the spell in the wizard spellbook. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Learn More. Magic weapons. Each dart hits a creature of your choice that you can see within range. Enhancement from implement (special rule from power) Item bonus from Staff of Missile Mastery (special rule from the item) Vulnerability on the target. ago. See full list on dnd-5e. The damage for the area of effect is 1d4+1 and if you are an evocation wizard, you get to add your INT bonus, so potentially up to 1d4+6. Wand, varies. Magic Missile. Wand of Manifold Missiles Item 5+. For one charge, you can cast the first level of the spell, and the spell slot increases by one for each charge you expend. I wouldn't normally bother to call out simple enchanted weapons - +1 swords and the like - but Baldur's Gate is a low magic campaign and early in the game at the very least, the location of a Long Sword +1 might be of. The darts all strike simultaneously and you can direct them to hit one creature or several. It requires that the user must have an Intelligence of at least 9 points. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. Finally, he has two weapons — a wand of magic missiles and this greatsword: Winter’s Dark Bite. . Wand of Magic Missile I is a Wand in Pathfinder: Wrath of the Righteous . We had a fighter who was the best mage in the party because of it. You can increase the spell slot level by one for each additional charge you expend. So, Quickened Spell only works on spells that you cast. So if all 4 of you spend subsequent turns making tri-action casts of level 3 magic missile (+1 missile per action) then that's 16 base missiles (from wands) + ( 6 (from 3 action level 3 MM) * 4 (party members)) = 30 magic missiles per turn. The missile causes 1d4+1 points of damage. The best use of Magic Missile is forcing concentration saves, and Wand of Magic Missiles lets you cast the spell without a spell slot. Magic Missile: 10, 6, 4 (CL/5) Wand of monster creation: 1 3s Creates a monster in a chosen adjacent space. When used for this purpose, it changes into a Wand of Magic Missiles with 1 charge. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. While holding it, you can use an action to expend 1 or more of its Charges to cast Jim’s Magic Missile spell. I have heard of some (possible?) exception-examples: Sorcerers can double range (once?), a familiar using a wand of magic missiles might work (range?). Wand of Magic Missile: Wand that lets anyone use charges to fire off Magic Missiles even if not a Spellcaster. Each dart hits a creature of your choice that you can see within range. Helping him will give you a chance at a random magic item, attacking him will net you Treasure if you help him: 1 random magic item Encounter: Hobgoblin x 25, Orc x 8, Orc Leader x 2, Level 3 MU Treasure: Wand of Magic Missiles; Stable w/hidden treasure. Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. One enemy creature within medium range. You've more than doubled the Sorcerer's daily spell slots giving them a Wand of Magic Missile. Wands are simpler: They are standard magic items, with standard activation procedures. The Magic Circle, by John William Waterhouse (1886), portrays a woman using a wand to create a ritual space. How do I make it deduct the amount of charges used, rather than just deducting one each time?This wand has 7 charges. Barbarians in fact absolutely can pew pew pew with a wand of magic missiles (while not raging)! I was really happy about my melee strength based, low int orc swords bard who had a wand of magic missiles. It can be utilized by members of all classes except the Wizard Slayer, provided they have at least 9 Intelligence. Rapier of Magic Missile (4e Equipment) 3. Even with beast spells, you wouldn't be able to cast magic missile from a wand, because you aren't providing the components of one of your druid spells when you cast magic missile from a wand. I have a Fighter in my game trying to use a Magic Missile Wand as a One-Handed Weapon Attack to get the benefit of the Crossbow Expert Feat. This is why an arcane focus should mean something to your character. Wand of Magic Missiles. Spells. Wand of Magic Missiles. On a 1, the wand crumbles into ashes and is destroyed. Mark #2 Feb 25, 2018. No, you cannot use multiple charges from a Wand of Magic Missiles in one round. Magic Missile. It automatically hits and deals 1d4+1 force damage. If you expend the. At its core, the Magic. Also, it is assumed that wands are always created using the lowest caster level possible to cast the spell, unless it is specified otherwise. So we learn that a) you use an Action and b) you cast a spell. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. hieronymus_litt • 2 yr. It's the same as using a potion. Also scrolls, use magic device comes in handy for those. Effect: Controllable Missile ; Named in reference to the D&D spell of the same name, Magic Missile is a wand that allows players to guide their projectile to the target. A wand of magic missiles can hold up to seven charges. (I was really lucky to get this, as I had to make a saving throw to find it. As an example of when the item is the one doing the casting, look at certain sentient weapons. The spell of this wand allows you to cast magic missiles from it while expending one charge. Compendium - Sources->Van Richten’s Guide to Ravenloft. For some reason the game does not allow direct switching by drag-dropping the one wand on the equipped one (charge number does not change). Has a blast diameter of 5 squares outdoors, 7 squares indoors. This wand has 7 charges. After you cast the spell, an additional missile or missiles are released from the. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is. Generally speaking, scrolls are just way better! 2. The Staff of the Magi can cast fireball at 7th level for 7 charges which matches the charge costs for the Wand of Magic Missiles. Wand of Magic Missiles. If you expend the wand's last charge, roll a d20. It deals mediocre damage but cannot miss or be evaded. For 1 charge, you cast the 1st-level version of the spell. You can use this wand even if you are incapable of casting spells. However, you haven't destroyed the vampire yet. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. So, if your DM treats Magic Missile as 3 individual bolts which applies three instances of damage (and in my experience, most do) then your Magic Missiles at 1st level are slapping for an additional 9. Wand of Magic Missiles - Mage spell disruptor. And the Magic Missile spell (PHB p. A wand of magic missiles can hold up to seven charges. Spell Focus Items take a Utility Slot in. One charge will cast the base (third level) version of the spell; every additional charge. worth 40 gp, and your choice of a wand of magic missiles or a pistol alongside a box containing 49 bullets (see the Dungeon Master’s Guide). You can increase the spell slot level by one for each additional charge you expend. Wands. To elaborate a bit, ". You'd need to do some work to track down a seller of the wand or a key component for crafting. Next, let's look. Notes. Magic Items. Maybe it's pretty well known at this point, but I've just discovered the power of the humble Magic Missile. According to Sage Advice, the damage is calculated only once, meaning this would apply to each missile. 597 4. Spell Focus Items are Items that can be equipped by players to cast specific spells which require a spell focus item. Wands of Magic Missiles are wands that produce a similar effect to the spell in the wizard spellbook. Epic Magic Missile (3. A rare few are metal, glass, or even ceramic, but these are quite exotic. You should be able to kill him before he casts Horror with a bit of luck, @JCPheonix. Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. This is a VERY good item for two reasons: Can’t miss and Force damage. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. A magic item’s description explains how the item works. More details on the Wand of Magic Missiles can be found at Wand of Magic Missiles Details Detect Magic Aura. The wording, though it does say "from it" says you are casting the spell. Dzaan creates three darts of magical force. Crafting an item costs 1/2 its sale price, and half that again to repair gets us 500(max price) × 1/2(craft price) × 1/2 (repair) = 125gp. As well all know Magic Missile is a 1st level spell and it requires heightening by 2 levels to get the next iteration, so 3rd to get 2 missiles per action. range. She can expend 1 charge to cast the 1st-level version of the. First skill is equivalent to 1 Lightning Bolt spell and less than 1 Fireball spell. Battlemages can use it as a melee weapon and deal additional damage. Each compartment contains a wand (Tenebrous loves'em) that's shaped like a scepter and nearly the size of a magical rod. No, you cannot use multiple charges from a Wand of Magic Missiles in one round. It does not give arcane die because it does not give arcane skill. Fire. The Wand of Magic Missiles lets a character do guaranteed damage at range. You are not using any verbal, somatic, or material components when you use a magic item. A player wishes to craft a new magic item by combining the effects of a wand of magic missiles with the effects of a Shavarran Birch wood wand, making a slightly stronger wand of magic missiles (each missile does 1d4+2 instead of 1d4+1). Gun fires magic missile. Yes, wands have limited charges. Re: Magic Missile Machine Gun. Wand, uncommon. But I dislike chasing monsters around the map. It requires that the user must have an Intelligence of at least 9 points. While holding this wand, you can use an action to expend 1 or more of its charges to cast magic missile . A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. This wand has 7 charges. First of all, let's look at the wording for the Sorcerer's Quickened Spell metamagic:. it's like saying red items shouldn't be usable, so the wand of magic missiles shouldn't be usable by anyone because of its color. Gadrille. So, if you have any spells, even from a feat like. Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name. Wand of Magic Missile II. Use: Casts Magic Missile onto your target, dealing 10,000 damage. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. Wand of Magic Missiles: While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The Wand of Magic Missiles allows a player to cast the spell if they. This wand has 7 charges. You ignore all class, race and level requirements on the use of magic items. This means all interactions with spell casting still apply, such as the 1 spell per turn. In BG2 they face high saves and HP so they are. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. This wand has 7 charges. Evocation wizard + hexblade warlock is the best option imo. You can also use your spell storing item but it being ae to concentrate for you is nice. RESPONSE TO OP'S EDIT: If an item says you can use an action to cast a spell, you don't have to provide the components unless it says you do. It's the same as using a potion. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. Craft a Wand of Magic Missiles. Magic resistance negates this damage, as does reflection. Special Equipment. The wand of magic missile is a wand that appears in NetHack . A Wizard may receive a wand of magic missile as part of their starting inventory. PS: Those wands of quickened magic missile would sell like crazy!! Again, the cost IS greater, not monetarily for the empowered fireball wand, but for the fact that the creater now has to expend 2 precious feats to make this item, when they could be putting that money towards a useful item such as a ring of invisibility. Nick, big cheer to him, I decided to make my own Wand of Magic missile script. < Weapon. Its class name in the save files is "com. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. The Fire Rune is best for max damage, however at t16 pick any rune on Magic. Most wands are wood, but some are bone. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. You'll have to face him again at #14 to officially kill him. Wand of Magic Missiles (Uncommon) This wand has 7 charges, each of which can be expended to cast Magic Missile (which produces 3 darts that each do 1d4+1 damage). The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Wand of Magic Missiles; 4e Powers and Rituals. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. With this wand, you can increase your party’s effectiveness in combat and…RAW, the artillerist's arcane firearm only provides an additional d8 to damage rolls of artificer spells, not spells from any class. Mage is the class focused around arcane magic and wands, unlocked by using 2 scrolls of upgrade in a single run. Wand of Magic Missiles 5e. . The Wand of Magic Missile is a wand. A Wizard may receive a wand of magic missile as part of their starting inventory. You can increase the spell slot level by one for each additional charge you expend. The old version got all that and more: Item bonus from Staff of Ruin/Bracers of the perfect shot/Goblin Totem weapon. For 1 charge, you cast the 1st-level version of the spell. As a focus, the Wand of Magic Missile can be used. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. One charge is used every time you use the wand (unless the item description says that it uses more charges). Each dart hits a creature of your choice that you can see within range. Her spellcasting. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. Paying a little more than two and a half wands worth to eliminate all of those drawbacks is not a good price point, IMO. A dart deals 1d4 + 1 force damage to its target. This wand has 7 charges. This necklace has 1d6 + 3 beads hanging from it. The wand regains 1d6 + 1 expended Charges daily at dawn. Crown of stars bonus missile + magic missile and a wand blast of missiles could trigger Hex three times. Pretty much the same as the spell Invisibility in a 10' radius, can be used on anyone within 1 square of the user, and can affect 4 characters. Note that other wands do break invisibility depending on what they do. Wand, uncommon. 2d4+2 Damage a day is so irrelevant. Dragonguard: +1 Breastplate (Medium Armor) that grants Advantage on saving throws against Breath. Each dart unerringly strikes one creature. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. Its carrying capacity also limits it. Each dart hits a creature of your choice that you can see within range. ago. To explain this quickly and succinctly. Wand of Magic Missiles. !power { { --name|Wand of Magic Missile --leftsub|Contains maximum 7 charges --inlinereplace|ChargesOnCharacterSheet|@. As such, nothing has added Magic Missile to the Cleric spell list, without the domain he cannot use use the wand. The action of using a magic item is not the same action as casting a spell. " DESCRIPTION. Sorce. Use the first turn to set up by casting 1 action magic missiles from manifold, plus an extra action to do whatever. The missile causes 1d4+1 points of damage. A magic shop – as the name indicates – is supposed to feel magical, so the first thing you need to think about when running a magic shop is how to convey that the shop is extraordinary. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. No. Man_Over_Game. Has limited usage. Gloves of Thievery. Magic missile is one of the best spells in the entire game. Fireball is VSM. 18,000g for use activated magic missle at CL 9. Kingmaker. But remember, you have to pay for increased spell level and caster level. The Caster Level (CL) would determine the power of the spell that can be released by the wand. 7. But in general unless otherwise specified, any creature can use a magic item. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Wand of Magic Missiles Wand, uncommon Weight: 1 lb. Heck, Witch can rock 3 summons and have 3 blasting awayWe're talking about a beholder eye, that thing must be so much trouble to acquire that it's gonna be more expensive than the wand itself. Races. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Physical Description. For 1 charge, you cast the 1st-level version of the spell. Wand, uncommon. If you expend the. Jeremy Crawford was asked on twitter: Q: Can a wizard use a magic wand (e. Strong evocation; CL 13th; Craft Staff, chain lightning, fireball, ice storm, magic missile, shatter, wall of force; Price 65,000 gp. On average, a party will get (from level 1-20), 8 uncommon items. A tiny creature in dnd 5e with a Strength of 4 is 30 lb. The option that gives you the most choices is to tell the truth. This greatsword is made of an unknown black metal. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. The wand regains 1d6 + 1 expended charges daily at dawn. A wand of magic missile will do 2d6 damage to monsters when zapped. To explain this quickly and succinctly. The wand regains 1d3 expended charges daily at dawn. Dec 9, 2020. You could also just give the gun charges and make it a reskined wand of magic missile, but that won’t make use of extra attack and is also a very. I'll use the wand of magic missiles for example. You would need to roll Use Magic Device to do that, which is forbidden when raging because it's Charisma-based. Lightbringer: +1 Mace of Lathander that can be made to glow as if a torch does and deal an extra 1d6 radiant to undead while glowing. No magical experience required; casts at a variety of spell levels; rechargeable; impress your friends; The wand is crafted of finely silvered and gilded steel with a beautiful blue crystal at the end. (Cue wand of monster summoning) Wand of Paralysation - Stop em before they kill you wand. Yes. The magic item is casting the spell NOT YOU. For 1 charge, you. Sorce. But a Wand of Bless is still good because Bless doesn't change whether it's cast. Beating the 3rd boss and having the beginning MM wand and a +1 wand from the wizard; makes the empower effect much less OP>. Also he had a staff of defense. A staff has 50 charges when created. The Magic Missile (PHB) spell creates 3 darts that automatically do 1d4+1 damage to up to three targets at level 1 and makes an additional dart for each level following. wand behavior is not indicative of its intended availability. Wand of Magic Missiles is narrowly combat-focused. You choose the target for each missile individually. Wands. Then he took a level of monk and quit wearing armor. They can use magic items, but by RAW there are only three wands that are simple enough to be attuned by non-spellcasters: Magic Missile, Secrets, and Magic Detection. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell slot by one level. This wand has 7 charges. I ruled that the Wand of Magic Missiles (from the DMG) is neither a weapon nor using an. Objects are not damaged by the spell. View User Profile View Posts Send Message Moderator. That's 30d4+30 (60-150 dmg) guaranteed damage for a couple turns assuming you're not getting disrupted or. She can increase the spell slot level by one for each additional charge she expends. Wands are usually made with the spell being made at the spells caster level. 5 times per day, and despite being a 1 action spell that certainly doesn't do the most damage in the world, I'd have to argue that MM's guaranteed damage is a lot more powerful than a point or 2 of. Same goes for all other weapons that allow their wielder to cast spells. Each dart unerringly strikes one creature. If we are to take this as an exclusive list, then the answer is no, because using a magic wand is not on that list - but doing so would have other somewhat weird consequences, like your Baboon being unable to open doors (Use An Object), which I have a hard time imagining is an intended consequence of the description; On the other hand,. Orb of Dragonkind; Magic Items by RarityA caster level 3 Wand of Magic Missiles will fire fewer missiles and do less damage then a Wizard casting their prepared Magic Missiles at level 10. Eternal wands recharge over time if they are not actively being used. In the starter set I was able to pick up a Wand of Magic Missile (Starter Set) that lets me cast the spell Magic Missile using charges on the wand. An eldrich. Wand of Magic Missiles. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. For each charge you expend beyond 1, the spell’s level increases by 1. The wand is a renewable source, as a charge of 1d6 +1 reoccurs every morning. You can increase the spell slot level by one for each additional charge you expend. Whatever it is, it is personal and the font of all your power. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Since this has 7 charges, you could potentially drop a 7th level magic missile on someone as a 5th level character!Magic Wand Item 3+. The wand has the magical and wand traits, as well as the traits the spell has. This wand has 7 charges. For 1 charge, you cast the 1st-level version of the spell. Wands. Once expended the Necklace would be used. Wrath of the Righterous. These are indicated as (M) under the spell's components if a specific spell contains a Material Component. You can increase the spell slot level by one for each additional charge you expend. Then my dm suddenly decided we would be doing Pf2 instead (which is good I like it more anyway). Using all of this, each magic missile is going to deal 1d4+1+6 (int)+7 (prof)+1 (wand), for an average damage of 17. You could also just give the gun charges and make it a reskined wand of magic missile, but that won’t make use of extra attack and is also a very. You create three glowing darts of magical force. A similar idea was with wands in spells and wand making. Source Core Rulebook pg. Each wand holds a spell of a certain level, determined when the wand is created. Currently trying to make a build that is entirely troll and built around using as many Wands of Manifold Missiles as I possibly can. In the hands of most casters, it deals substantially more damage than a crossbow. Wand Of Magic Missiles Uncommon, Dungeon Master's Guide pg. Wand, uncommon. It does not give arcane die because it does not give arcane skill. You create three glowing darts of magical force. The thing about magic missile wands is that you can use them on any one (if they have 9 INT). Wand of Cloudkill Key. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it + 1 expended charges daily at dawn. Categories:Wand of Manifold Missiles. Magic missile is definitely a wand worth upgrading to around +6, since that effectively boosts your other wands also to +6. This wand has 7 charges.