According to sources like wiki, the "returning projectiles" should work with stuff like ballistas, mines, etc. Well, id does not deal damage for the same reason the returning projectile from the annointable node can't damage too, in POE one projectile can only damage a target once, when the proj chain or fork, it's the sameSimplified projectile returning. Frost Blades projectiles expire after a certain duration, so speeding them up enough allows the returning Projectiles from Vengeant Cascade to come back and hit the boss again before they expire, effectively doubling your DPS since you hit the target once with the melee attack and once with the returning projectile, something that was impossible. Nimis changes from "Projectiles Return to you at end of flight" to "Projectiles Return to you". Tornado Shot Attack, Projectile, Bow. 1% increased Projectile Speed Place into an item socket of the right colour to gain this skill. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return . Quote this Post. The key piece lies in making Frostbolt not pierce, which then allows for it to chain, fork, and do other tricks to make more and more projectiles. As for the returning projectiles, we will have to test it in 3. Cost & Reservation Multiplier: 150%. Cobra Lash has been added to the game. Anomalous Returning Projectiles Support. So i guess it would be difficult to maximize the dmg. on Aug 12, 2023, 7:18:02 AM. The original projectile disappears and two new projectile travel past the enemy away from each other at a 120º angle. the order is: 1 ⇒ 2. Moreover, projectiles are fired in. This straight up doubles your damage if you aren't already using Point Blank. (50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. I thought spark would work, but only return at 150 range, meaning you would need to scale duration and projectile speed to get use out of it. ago. Effectiveness of Added Damage: 62–78%. [1] Skills gems that create projectiles usually have the Projectile or. " Thanks for correcting my noob moment of 2016. EK / eye of winter return not working fully was predictable based on galvanic arrow testing with reach of the council. Mechanics. Level: 1–20. The distance you aimed at initially will determine how far back the projectile returns. In the case of Ball Lightning which has a lifetime, you'll need to get some projectile speed to notice it return when firing into the void. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. PoE Projectiles 3. Forking Salvo. You can also check our other Path of Exile builds: Odealo's Crafty Guides - Full List 1. Requires Level 38. Returning Projectiles Support; Increased Critical Damage Support (Inspiration Support for a 6-Link). AoE breakpoints : The base radius of the skill is 18. Returning projectiles pierce all targets. I have a nice bow with an open prefix that I could add this mod to. 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. The distance of the travel back also benefits from "far shot", getting the maximum effect of it. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. You would have 200% increased chance to crit against Nearby enemies on Full Life, and 100% increased chance to crit against all other Nearby enemies. Divergent Returning Projectiles Support is a new Dexterity Support Gem. Less of a problem since one of the returning projectiles should hit. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. Return [| ] The projectile returns to the original firer. . The addition of this support gem opens up exciting possibilities for unique and powerful builds. Return Projectile Support Creates A New Potential League Starter | PoE 3. It is only available by. (8–12) % increased Attack Speed. Anomalous Returning Projectiles Support, Returning Projectiles Support. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. Supports projectile skills. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. Projectiles now deal 5% more damage for each remaining Chain. When you "reload" with Call of Steel, the impales come back to you, replenishing all shards and dealing reflected damage to mobs. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. 00% Effectiveness of Added Damage: 110% Requires. ). Return Projectiles Support was born. Increased Critical Strikes Support 8%. Attack projectiles return to you from hitting final target. I'm curious if Holy Flame Totem will work with Flame Wall. 00 sec Critical Strike Chance: 5. The projectiles will return if they hit a target and do not pierce/fork/chain. Supported Skills deal (20-29)% increased Projectile Damage Additional Effects per 1% Quality: Supported Skills have 0. Increasing the projectile speed of Ethereal Knives increases how far the projectiles can travel. Its possible that deadeye node that chains on ground hit would fall under the same conditions. PoE Nimis: what it is. Patch note: Simplified projectile returning. Requires Level 38. The 1st pod is spawned first, then 2nd pod, etc. Returning projectiles will move away from the player. This time it’s my league start in POE 3. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not to take up. Cremation. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Cost & Reservation Multiplier: 150%. 1. Fork is a support gem that causes any projectiles created by the supported skill to fork when they hit an enemy. Attack Damage: 38–44% of base. Venom Gyre. A) take the distance from the first shooting i. Deadeye with +2 projectiles and chain is probably a good option. There has been one thing added that is. When testing "Vengeant Cascade" with "Cobra Lash" I noticed a few things, first of all the projectile won't return until there are no remaining chains on a projectile. Anomalous Returning Projectiles Support. Most of the blades projectiles just dissappears instead of returning. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. It requires Level 31. Stay sane, Exile! Path of Exile 3. Gem Skill Gems Support Gems Unusual. Effectiveness of Added Damage: 30–40%. It offers incredibly clear and an old overlapping style of scaling its damage to the point where it becomes an absolute powerhouse. Leaves 50 % fewer Lingering Blades in the ground if. Assuming the return support gem goes from -70% to -50% at lvl 20 (COPIUM), it could still be viable for many builds, also considering that it now also applies to spells instead of only attacks. Then once your Awakened Vicious Projectiles gets to level 5 (it's currently 2), you will have 28+ million DPS. Odealo is one of the biggest Path of Exile marketplaces. This is only 20% more damage. 21, there are some great starter builds that are easy to pick up and powerful to play. Another good possibility is Shattering Steel or Splitting steel. 38=5. PoEDB provides things come out each league, as well as items, uniques, skills and passives. ago. Vengeant Cascade is a notable passive skill that increases projectile speed to projectiles that return . However, this is not its only feature. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Critical Strike Chance: 6. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Vendor Recipes Item Cluster Jewel Oil League. Path of Exile Wiki editing functions. • 3 mo. Lightning Arrow - Your primary skill, shoots projectiles that deal elemental damage. 00% Requires Level 28 A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash exploding projectiles sequentially over the surrounding area for a. +(20-30)% to Lightning. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. Added Cold Damage Support 9%. Divergent Returning Projectiles Support is a new Dexterity Support Gem. For chain I figured it's kinda useless because a single chain won't help clearing, and investing in more chain means projectile will take longer to return which is kinda bad, and using pierce will worsen this situation as well. Divergent Lightning Trap can already return, so this is 14 divines (current price) and an entire ring slot for better coverage. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. 21. ago. IS deals little to no damage at close range (sortof) so you basically only dealing damage with returning projectiles which is the same if you put totems far from target. Projectiles from Supported Skills Pierce all Targets while Returning. Adjustments made for more self-comfy. Wiki wiki. Yeah you could prob socket a support that does more damage per projectile reliably. 00 sec. I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. This can massively increase damage, though being an alternate quality, it is harder to. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Additional Effects per 1% Quality: Supported Skills deal 2% increased Damage with Hits against Enemies that are on Low Life This is a Support Gem. Supported Attack Skills cannot be used with Melee Weapons Supported Skills deal (32-24)% less DamageWith lesser volley, you can easily hit with 3 returning projectiles. The current league starter meta in Path of Exile offers a diverse range of powerful builds, with surprising outliers and unexpected success stories. ago. 9's Conquerors of the Atlas release, this is still accurate as of 3. Projectiles Pierce > Fork > Split > Chain according to mark. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Any projectiles that pierce cannot fork, so Fork typically has no effect on skills like Freezing Pulse. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile. This. 0. Based on the description, it does support both spell and attack skill. Return: By default with for example Returning Projectiles only primary arrow will return. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Level 20. for. Raine_Live. This is especially possible as Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0. Ice Nova and Vortex: When Ice Nova or Vortex is cast while the player has active Frostbolt. So one projectile per set of projectiles can hit the same target again, but not several. Returning Projectiles Support Support, Projectile. In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. . This means that if you had pierce, fork, and chain supporting the. Path of Exile Wiki editing functions. This means that if you had split, pierce, fork, chain, and return supporting the same skill, it would first split from the first target toward. Only works with Bows and Wands. Projectiles from Supported Skills Return to you. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. It is especially good with Poisons. Buy. Volcanic Fissure. Awakened Elemental Damage. Vengeant Cascade makes your primary projectiles return. Tag: Support, Projectile. ninja is not affiliated with or endorsed by Grinding Gear Games. Projectiles from Supported Skills Return to you. . Now it just returns to you for a distance that depends on proj speed. After traveling a short distance the projectiles enter a second form. Effectiveness of Added Damage: 125–165%. If it is ranged you might have a problem because of the triangular shape since the projectiles returns from the split position to the. 0 coins. 00%. • 2 yr. GMP + LA + Return => 5 projectiles go out, 5 projectiles return. So with two two flame walls you can split each projectile into 4. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. With awakened fork allows for projectiles that have forked to fork again. Even if it it had no scaling that's still a good support. Related Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming forward back r/ftlgame A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. net Kraxizz. 00%. 0. ES: 681In Path of Exile: Heist, you'll be able to access new exclusive rewards in the Curio Display Rooms in Grand Heists. 00 seconds. The arrows impact the ground in a line,. That's 1+3+9+27 = 40. Nimis changes for 3. HoldMySoda i7-13700K | RTX 4070 Ti | 32GB DDR5-6000 • 20 hr. This is especially possible as Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0. The order is Split > Pierce > Chain > Fork > Return. it'll follow the same rules as most everything else that triggers. If Point Blank is allocated, it is a roughly 1. Projectiles from Supported Skills deal 61% less Damage while Returning. Returning Projectiles Support is not implemented properly in PoB. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Secondary projectiles of TS never returned AFAIK, same for scourge arrow. Fires a returning projectile that can be caught. Now all effects that cause projectiles to return do so in any case that they can. Can Store 1 Use. Nimis Topaz Ring Icon Description Nimis is a unique Topaz Ring. It can hit something again on the way back, potentially resulting in 2 hits on same target. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. Anomalous Greater Multiple Projectiles (+10%) Divergent Greater Volley (+20%) Returning Projectiles (+10%) 50 Dexterity sacrificed for 40% projectile speeds on Tattoos! Locus Mine throws mines out in an arc towards your cursor, and fires projectiles at or towards the player character's location. " Unless I am misunderstanding, at which point I wasted a fair amount of early league currency, Frost Blades projectiles should fly out to max proj range, then return even if they hit nothing. The mode, introduced as the main theme of the 3. 38 seconds to kill mino, 40. Most sources of Returning were Final-Target-Returning. Now all effects that cause projectiles to return do so in any case that they can. . 25*1. Requires a Dagger or Claw. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. It´s unplayable without. You might even get more initial hits as fireballs are launched in the same direction. Cost & Reservation Multiplier: 150%. Ice spear hits the enemy with its first form. Currently spectral shield throws shield will not return after its final chain. The Strike Skills target 1-2 additional nearby Enemy mod allows us to hit with both our melee strike and projectiles. It does not grant a bonus to your. Scourge Arrow. Molten Strike is a Melee Attack that after a successful Hit creates several Projectiles that slowly fall on the ground, dealing AoE Damage on the impact, and each Projectile can Hit the same target separately, making it one of the highest Damage output Attack Skill in the game. Currently Nimis does something no return projectile effect does: it allows ball lightings to bounce back. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Only one return projectile from Lightning Trap can hit. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. Also these mods are good for build: - +20 to Dexterity - 20% increased Projectile DamageA projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Posted by. Projectiles from Supported Skills Return to you from final target. poe. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. I have annointed Vengeant Cascade. Pinpoint Support. Attack Speed: 50% of base. 5% increased Projectile Speed This is a Support Gem. -200 to 200 to Maximum Life. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. Splitting steel received a very significant buff in the patch notes. Chaos Orbs. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. Nimis really is a boon specifically. Ballista Totem Support Bow, Projectile, Support, Totem Icon: R Level: (1-20) Cost & Reservation Multiplier: 120% Requires Level 8 Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. yobobly •. Skill functions and interactions. It gives - 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets*+++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. The returning projectiles also fly past our character and can hit enemies behind us,. One of the best Trap builds in Path of Exile 3. Finally we can take advantage of Projectile Speed sources to increase thie hits of our unseen strike skill. MayTheMemesGuideThee. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you The total distance for projectiles is 150 units. Edited: who on earth put B on the left. Only one projectile behavior can be applied each time a projectile hits a target. Requires a Dagger or. This means that if you had split, pierce, chain, and fork supporting the same skill, it would first split from the monster, then pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains. Anomalous Returning Projectiles Support. This calculator complements PoB to help users estimate their true single target DPS against. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. Requires Level 38. This means that if you had pierce, fork, and chain supporting the. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. 15. Only one projectile behavior can be applied each time. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. You probably didn't notice but none of the new supports have their values listed in the patch notes. PoE Projectiles 3. Forum Index » Gameplay Help and Discussion » View Thread. ex main arrow flies 100 units, then forked. Level: 1–20. 21 Crucible League; Best Cheap POE 3. With an aim of doubling the projectile speed . 2: Fixed an issue where increases and reductions to projectile speed had no effect on Volcanic Fissure Volcanic Fissure Melee, Attack, Projectile, AoE, Slam, Fire Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (130-185)% of base Effectiveness of Added Damage: (130-185)% Requires. It causes projectiles to return and pierce all targets while. Tag: Support, Projectile. The Fireball projectiles trigger and randomly fly outwards. (2-75) to (3-113) Added Cold Damage. PoEDB. Projectiles from Supported Skills Pierce all Targets while Returning. You can only acquire this passive through Anointment (using Oils) on an Amulet or valid Blight Unique item. It causes projectiles to return and pierce all targets while returning. Skill functions and interactions. Projectile Speed: 1300. Supports projectile skills. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. In addition, it increases your Dexterity by 36, but the real value is in its effect on projectiles. Version Changes 3. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. PROs. It's not that bad imo, especially when you consider that ranged skills are inherently stronger than melee skills at clearing maps and clearing maps is what people will tend to build for in sc tradeProjectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. We've had "attack projectiles return" since forsaken masters, and in descent races even before that. " Previously the node required you to hit something to proc the return behavior. It causes projectiles to return and pierce all targets while returning. It allows regular players to buy, sell, and trade PoE Currency with the use of real cash . Caught projectiles spiral outwards when you use Whirling Blades and do not return. Tons of projectiles should make this a blast to map with. So looking through the weapon passives, blazing salvo forking on passing through a flame wall has got me interested. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. It gained higher added flat physical damage, and the split projectiles no. Base duration is 6 seconds. 5% increased Projectile Speed This is a Support Gem. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. Tag: Support, Projectile. Once it's hit one target, a regular projectile cannot hit the same target again. 3Gem quality. Tornado Shot is the same as before. These. It costs 2 Golden + 1 Amber Oil. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online [LOOTFILTER] NeverSink's itemfilter & FilterBlade - V8. What madness comes to mind on self cast projectile builds, ethereal knives etc? nimis was very strong on release and enabled all projectiles to benefit, this support does too and. The best you could do is shoot something like 5 projectiles and have a chance to. Poisonous Concoction is a poison-based attack skill introduced in Path of Exile’s 3. Returning Projectiles Support is not applying the "Projectiles from Supported Skills deal (70-61)% less Damage while Returning" line to poison damage. Mechanics. Cremation Spell, AoE, Fire, Duration, Projectile, Orb Level: (1-20) Cost: (11-20) Mana Cast Time: 0. You just get 30% more damage ( and unlimited peirce) with the utility of returning projectiles. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). 16 Scourge League. 5. ago. Requires Level 12. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. If the source is in melee range. 5% increased projectile Speed Projectiles have 3% chance to Return to you from final Target Supported Skills deal 0. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. 22] Returning Projectiles CoC Ice Spear Build | Occultist | Ancestor | Path of Exile 3. 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets. Manni is a Path of Exile veteran who has been playing and streaming the game for many years with thousands of hours of experience in softcore and softcore solo-self-found leagues. This is not even factoring in its utility for map clear and QOL. Cost & Reservation Multiplier: 140% Requires Level 31 Supports projectile spells you cast yourself. (in melee range) When supported with GMP, modifiers to area of effect also increase the single target DPS of the skill. I have annointed Vengeant Cascade. You will see they have fixed duration they travel until disspate (like how freezing pulse works but reversed). yobobly •. When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. 00 sec. iKneadDough • 5 mo. 38 multiplier) -: 20% more attack time (x0. Returning projectiles from Lightning Trap will not hit monsters. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Being able to drop your totems and hit Vaal Ice Shot for bosses and the league mechanic should mean you can burst them down with speed. Returning Projectiles deal 20% more Damage: Alternate Quality 2: 100% chance to Fire a caught Projectile when Hit: Vigilant Strike: Default: 40% increased Fortify duration:That is my point. Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. No one can survive that. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. For a stationary target and using totems, that should keep the returning projectiles damage uptime close to 100%. Now converts 60% of physical damage to chaos damage (from 50%). Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. The projectiles end their travel, exploding on top of you. Effectiveness of Added Damage: (130-185)% Requires Level 12 Slam the ground, creating a winding fissure that deals area damage while travelling outwards. I think the other ~2 million difference between yours and mine is gear related. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. Projectiles which. 65 sec Critical Strike Chance: 5. -----Stream and social media-----Streaming daily at 11:00 am U. ex Elemental Hit)? Will Return count as in the 150. 21 Crucible. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. Below are all the new and changed gems in Path of Exile: The Forbidden Sanctum. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions. These projectiles return to you when caught and can be launched with Whirling Blades. • 3 mo. Fury Valve absolutely should not be used in any other scenario. Vaal Lightning Arrow. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. First thing: Sniper's Mark makes projectiles split at a random angle. Life: 5,092 155%. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). Now all effects that cause projectiles to return do so in any case that they can. Level: 1–20. Attack, Projectile, Chaos, Duration. Fireballs' explosions occur two times when using Nimis, the second time it happens it's at their returning point - exactly where your character stands. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online. POB: build concept is not originally from me (Please see AZsrr Youtube channel). It gives - 15% increased Projectile Speed. 21 6-Link Farm Guide - Best & Fast Ways To Get 6-Links in Path of Exile 3. Additional Effects From Quality: Supported Skills have (0–10) % increased Projectile Speed. 5m dps. 1.