" Previously the node required you to hit something to proc the return behavior. 23-July-2021 update: Originally recorded for 3. Only one projectile behavior can be applied each time a projectile hits a target. Channel to infuse an arrow with chaos, gaining stages while it is held. Now add in a 21 snipers mark and the. Gem. Yes and no. What madness comes to mind on self cast projectile builds, ethereal knives etc? nimis was very strong on release and enabled all projectiles to benefit, this support does too and. 40% reduced Area of Effect for Attacks to 40% increased Area of Effect for Attacks. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. Multiple projectiles emitted at exactly the same time can no longer hit the same target. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. Supporting a multi-projectile skill with return mechanics at most allows only one hit on the outgoing projectiles and one hit on the incoming projectiles, per skill usage, unless the projectiles are fired sequentially. Leaves 50 % fewer Lingering Blades in the ground if. Supported Skills deal (20-29)% increased Projectile Damage Additional Effects per 1% Quality: Supported Skills have 0. Release to fire it, leaving spore pods in its. Whereas in an open area like Sirus arena, the projectile returns in a short time. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles. AoE breakpoints : The base radius of the skill is 18. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Since these pods are not spawned at the same time, the "multiple projectiles cannot hit the same target" is not triggered for the 6th pod. Cobra Lash Deadeye Midgame Build Guide Path of Exile 3. Attack Damage: (100-120)% of base. Cremation Spell, AoE, Fire, Duration, Projectile, Orb Level: (1-20) Cost: (11-20) Mana Cast Time: 0. 21. 00 sec. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. This used to be used to great effect with Vengeant Cascade and Hydrosphere, which led to Hydrosphere being limited to 1 collision per second. We have several high profile Path of Exile players that rather publish under a general name as PoEVault than use their own name. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). This damage comes from some complex interactions that are not handled in the in-game tooltip or by tools like Path of Building (PoB). Finally we can take advantage of Projectile Speed sources to increase thie hits of our unseen strike skill. Supports projectile skills. Secondly the projectile from "Cobra Lash" doesn't last forever and can expire before it can return to you, Projectile Speed can help with this. The TS enchant is for +1 secondary projectile, NOT a free GMP/LMP and those 3 proj will NOT shot gun per gem instance. 0. Level: (1-20) Cost: (8-10) Mana. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games. Supports projectile skills. Anomalous faster projectiles before 3. It´s unplayable without. 5% increased Projectile Damage This is a Support Gem. Supports projectile skills. At this point, we only know 7 of the new support gems. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. Fork has third priority for projectile behaviors, preceded by #1 Split, #2 pierce, and followed by #4 chain and #5 return. Projectiles from Supported Skills deal (61–70)% less Damage while Returning The above modifier behaves like a modifier to 'projectile damage' or 'damage with hits'. Projectile Speed: 420 Launches unpredictable sparks that move randomly until they hit an enemy or expire. Cast Time: 0. When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. This means that if you had pierce, fork, and chain supporting the. That's because they are not final yet. Deals (7–949) to (10–1423) Physical Damage. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. 00% Requires Level 28 A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash exploding projectiles sequentially over the surrounding area for a. from Supported Skills, deal a Killing Blow. Vengeant Cascade is one of the largely forgotten (because it was largely useless) hidden passive tree notables added all the way back in Blight league. So for a skill like Lightning Arrow, it's already decent, potentially very good. Skills gems that create projectiles usually have the Projectile or Bow gem tag. with slower projectiles it took 7. It does not matter if the projectile is traveling "forwards" or is "returning". But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. 562. Requires Level 38. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. . Vaal Venom Gyre can be obtained by vaaling the gem. Vengeant Cascade Splitting Steel Champion - Mid-range PoB with 18-19m dps. Return location Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. the difference between the total dps increase from. ago. Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return . poe. Projectile Speed: 1300. Leveling tips. 19 must be Divergent lightning trap, which gives your projectiles a chance to return when they either reach the end of their trajectory or hit a wall, potentially hitting an enemy again on the return in theory, doubles your damage if each strap is able to hit at least one returning projectile. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Projectiles from Supported Skills Pierce all Targets while Returning. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. 3Gem quality. 22. 3 M views) takes a ride into the necromancy! 2 legs, 6 legs, 8 legs, it does not matter. Requires a Dagger or Claw. Returning projectiles support does not work with frost blades. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. ). Can Store 2 Use. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. Supports projectile skills. Attack, Projectile, Chaos, Duration. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. The more mobs or more hits, the more projectiles ramp up on the screen. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. Anomalous Returning Projectiles Support. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Cost & Reservation Multiplier: 150%. I'll try this on my Ice Shot build. Divergent Inspiration Support 11%. A Nearby enemy is a Nearby enemy, it does not matter what path the projectile took to get to them. Attack, AoE, Projectile, Lightning, Vaal, Bow. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. It gives - 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets*+++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. 46 so about 5. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. If you used it with Split Arrow, for example, it. Increasing the projectile speed of Ethereal Knives increases how far the projectiles can travel. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. Numbers will look weaker than the build realistically performs. PROs. Most projectiles have a lifetime rather than a range, so increased projectile speed will make them go further within that time. It causes projectiles to return and pierce all targets while returning. First to all, it's an attack not a "SPELL", and the projectiles do both damage physical and cold, "melee" damage and melee damage bonus not apply to projectiles, so how this is a mix melee and projectiles you have to be very careful with the gems, because "melee physical damage" gonna give you a lot damage at initial hit, but doesn't count for. 4Item acquisition. Pvp7 • 6 mo. Spark Spell, Projectile, Duration, Lightning. The key piece lies in making Frostbolt not pierce, which then allows for it to chain, fork, and do other tricks to make more and more projectiles. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. If Point Blank is allocated, it is a roughly 1. Returning Projectiles deal 75 % less Damage with Hits and Ailments 40 % chance to keep each caught Projectile fired with Whirling Blades Base duration is 12 seconds Returning Projectiles Pierce all Targets Projectiles Return to you from final target (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Requires a Melee Weapon. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. 00%. . The addition of this support gem opens up exciting possibilities for unique and powerful builds. Therefore if you want to know best uses for the new gem, just go to poe ninja to see uses for the old gem. Vendor Recipes Item Cluster Jewel Oil League. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. Gameplay. It gives - 15% increased Projectile Speed. When you "reload" with Call of Steel, the impales come back to you, replenishing all shards and dealing reflected damage to mobs. Requires Level 12. It does not grant a bonus to your character. Vaal Venom Gyre is a Vaal skill gem. You can get +3 pierce from the tree for a few nodes. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. Supports attack skills. Vengeant Cascade would allow me to skip 3 (potentially 4 depending on my pathing) points required for Piercing Shots on my Scourge Arrow builds (played both poison and ele stacking) while possibly allowing me to attain a slightly faster. Ice Spear is a cold spell that fires projectiles in sequence. This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. If the source is in melee range. 5m dps. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. [1] Skills gems that create projectiles usually have the Projectile or. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. Category: ring. Then once your Awakened Vicious Projectiles gets to level 5 (it's currently 2), you will have 28+ million DPS. That's pretty much as good as supports get. Frostbolt Spell, Projectile, Cold Level: (1-20) Cost: (6-25) Mana Cast Time: 0. Now it just returns to you for a distance that depends on proj speed. 70 sec Critical Strike Chance: 5. First impressions: This notable is nothing special. Advertisement Coins. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. Level: 1–20. 21 Starter Builds - Top 5 Path of Exile Crucible League Builds for Beginner 2023; News Category. Galvanic Arrow. Level: 1–20. The Fireball projectiles trigger and randomly fly outwards. vengeant cascade is op in the current state. Level: 1–20. So once outgoing and once returning. Vengeant Cascade is a notable passive skill that increases projectile speed to projectiles that return . Attack projectiles return to you from hitting final target. 21 Crucible League; Best Cheap POE 3. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. Whereas in an open area like Sirus arena, the projectile returns in a short time. Requires an Axe, Mace, Sceptre, Staff or Unarmed. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where. . Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. Will sub-projectiles created by split/fork/chain count towards this? F. Based on the description, it does support both spell and attack skill. I have annointed Vengeant Cascade. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. From my testing this only applies to the outgoing projectiles, which split off in different directions, then reorient back toward the player at the end of those trajectories. 2: Fixed an issue where increases and reductions to projectile speed had no effect on Volcanic Fissure Volcanic Fissure Melee, Attack, Projectile, AoE, Slam, Fire Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (130-185)% of base Effectiveness of Added Damage: (130-185)% Requires. )Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. It does not grant a bonus to your. 12. 5% increased Projectile Speed This is a Support Gem. According to sources like wiki, the "returning projectiles" should work with stuff like ballistas, mines, etc. This can only be done with the hydrosphere gimmick. Vaal Lightning Arrow can be obtained by Vaaling the gem and it provides a nice burst of single target damage. 21 6-Link Farm Guide - Best & Fast Ways To Get 6-Links in Path of Exile 3. For example - Kinetic Blast. Vengeant Cascade is a notable passive skill that increases projectile speed to projectiles that return . "Projectiles from supported skills deal less damage" Sounds the same to. . It's not that bad imo, especially when you consider that ranged skills are inherently stronger than melee skills at clearing maps and clearing maps is what people will tend to build for in sc tradeProjectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Returning Projectiles Support: 38: Cast On Critical Strike Support: 38: Multiple Traps Support: 8: Slower. It is only available by anointing an item (amulet or Blight-specific unique that has the help text: "This item can be anointed by Cassia") Blight anointment to unlock the passive: Incidentally, projectiles have different lists of enemies hit that prevents shotgunning and chaining to the same enemy for before and after they started returning. This means that if you had split, pierce, chain, and fork supporting the same skill, it would first split from the monster, then pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains. Well, id does not deal damage for the same reason the returning projectile from the annointable node can't damage too, in POE one projectile can only damage a target once, when the proj chain or fork, it's the sameSimplified projectile returning. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. A) take the distance from the first shooting i. Not worth a gem slot. (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. It probably. 20 % reduced Projectile Speed. Per 1% Quality:1Superior2Anomalous3Divergent1% increased. It is only available by. A projectile can chain from 1 target to the other as a secondary projectile, while a primary projectile also hit it. It used to be the meta with Spark ("Spork"). Divergent Lightning Trap can already return, so this is 14 divines (current price) and an entire ring slot for better coverage. ago. Requires Level 38. Only one projectile behavior can be applied each time. Frost Blades. Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. HoldMySoda i7-13700K | RTX 4070 Ti | 32GB DDR5-6000 • 20 hr. Most theorycrafters knew that mucking around with projectiles in PoE would always deliver some nutty interactions, and for one guy (Jung) to open up that can of worms with his own unique (which led the path of Vengeant and Returning proj support) is seriously a long term buff to the health of the game. PoE Nimis: what it is. This type of build has spiked in popularity after the introduction of the Nimis Ring which makes the Projectiles return to you after expiring or exploding in case of Fireballs. Yes returning allows projectiles hit the target twice on the way out and on the way back. When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. 3) x 0. on Aug 12, 2023, 7:18:02 AM. Fork is a support gem that causes any projectiles created by the supported skill to fork when they hit an enemy. 22 that focuses on speed, explosion, and survivability. Anomalous Greater Multiple Projectiles (+10%) Divergent Greater Volley (+20%) Returning Projectiles (+10%) 50 Dexterity sacrificed for 40% projectile speeds on Tattoos! Locus Mine throws mines out in an arc towards your cursor, and fires projectiles at or towards the player character's location. Attack Speed: 190% of base. So if you have % increase AoE, Point Blank becomes less effective. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. " Previously the node required you to hit something to proc the return behavior. 5-link without the damage nerfs. Requires a Dagger or. They disappear if they reach a distance of over 150. It does not affect damaging ailments like poison, or non-ailment damage over time like Decay or the Soulrend debuff. Apparently the Splitting Steel Projectiles used to explode upon return with Nimis last league, allowing for > 4-5x multipliers with sufficient AoE while standing on top of the target. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it. Contents 1 Speed and duration Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. 0. 5% increased Projectile Speed This is a Support Gem. ; Ricochets: Spark projectiles will. Nimis - Nimis is excellent, the downside of random direction for fired sparks will have no effect on you, but the returning Projectiles are extremely advantageous - their duration is basically doubled. 3. Both can be used with any projectile skill. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. The projectiles will return if they hit a target and do not pierce/fork/chain. Ethereal Knives fires a lot of projectiles, so the odds of you missing are really low compared to the damage bonus of hitting twice. Buy. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Vaal Lightning Arrow. Eye: The large "main Projectile" you fire, where the small ones fire off Splinters: The smaller projectiles that fire from the eye The numbers on eow seem dissappointing at first: You have to hit multiple splinters in a single cast for the spell to be better than for example freezing pulse. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. and now you’re getting 4 support links + returning projectile which gives you 50% more damage. One such reward is Alternate Quality Gems!. The total distance for projectiles is 150 units. Requires Level 4. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Corrupting Cry Support Gem: Warcries and Exerted Attacks inflict Corrupted Blood. e double the length of a regular projectile shot (I assume not but one can hope). Level: 1–20. However, Nimis made them rethink how projectile returning worked, and those changes happened this patch. Returning projectiles do not split again. . From Lightning Arrow to Hexblast Mines, players have a plethora of options to choose from based on their preferred playstyle and goals. Critical Strike Chance: 6. Every lightning trap already invests in pierce. At the time, Nimis is basically the same thing but on an item. Requires Level 28. Effectiveness of Added Damage: 70–210%. This is not even factoring in its utility for map clear and QOL. Far shot does not have ANY wording, the Far Shot passive literally just says "Far Shot". So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a 20-40% dmg buff. Souls Per Use: 30. But if your Projectile is returning from hitting a monster, this monster will only be hit once. That's 1+3+9+27 = 40. Life: 5,092 155%. 22 and is sold at the act 4 vendor after doing the quest line that unlocks gems in Act 4. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. 12% increased AoE gives the skill a radius of 19, 24% increased AoE gives a radius of 20, and 37% increased AoE. 12:15 AM · Mar 31, 2023. ago. iKneadDough • 5 mo. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. Log In Create Account Contact Support. Projectiles from Supported Skills Return to you from final target. Each projectile can hit the same enemy. Continue reading "PoE Projectiles Return To You" Return: By default with for example Returning Projectiles only primary arrow will return. That 5th support link was probably at least 25% more damage, so realistically you’re losing 1. It causes projectiles to return and pierce all targets while returning. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Infuses your melee weapon with molten energies to attack with physical and fire damage. now that is a big difference! surely worth considering the swap for single target. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. For players who like to blast through the game on a budget and want a build that is. Since returning projectiles support will let the. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. No one can survive that. 1. This time it’s my league start in POE 3. Venom Gyre has the actual good version of return that is shared by Reach of the Council where it doesn't require hitting a target and the projectiles just return unconditionally. (2-75) to (3-113) Added Cold Damage. Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by. Server: PC, Xbox One, PS4. Vengeant Cascade makes your primary projectiles return. Barrage. Supports projectile skills. Starting out with Path of Exile can be quite stressful, given the vast number of builds available in the game. Cost & Reservation Multiplier: 150%. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game GamingKilling Blows with Supported Skills Consume corpses to Recover (24-366) Life and (10-40) Mana. Spark works well with it because of it's movement pattern: those forked projectiles can return and cause delayed shotguns or hit targets that were missed. Hello fellow exiles, so I am really pumped about the new supporter gem. Versatility: The use of the returning projectile support. Projectiles from Supported Skills have 20% chance to Return to you an additional Time. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Critical Strike Chance: 6. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. 98=4. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). The actual mechanic here on the notable says that the projectiles returned to you. Forking Salvo. Projectiles which. Scourge Arrow. ex Elemental Hit)? Will Return count as in the 150. He's using Ice Spear. Path of Exile. But as self cast the returning projectiles track me as I move (and I keep moving bc I'm squishy at the moment) so the hit rate on return isn't 100%. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Had to make a quick video with the new returning projectiles support,The anomalous version provides a 20% chance for an additional return. [1] Skills gems that create projectiles usually have the Projectile or Bow gem tag. Projectiles from Supported Skills Return to you. Safe and. Basically, when your projectiles hit a wall, they return. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. 5 or 87. " It's pretty much dead node without returning projectiles support. 21. The current league starter meta in Path of Exile offers a diverse range of powerful builds, with surprising outliers and unexpected success stories. I believe the same happens with chain, but in a different way. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Lightning Trap Trap, Critical, Spell, Projectile, Lightning. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. Thank you Mark for explaining it! Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets. 21 Best Bow Build - Top 5 Best. This means that on. 00%. Frost Blades projectiles expire after a certain duration, so speeding them up enough allows the returning Projectiles from Vengeant Cascade to come back and hit the boss again before they expire, effectively doubling your DPS since you hit the target once with the melee attack and once with the returning projectile, something that was impossible. ) (Returning Projectiles is a new support gem in 3. the order is: 1 ⇒ 2.