starsector tech mining. • 4 yr. starsector tech mining

 
 • 4 yrstarsector tech mining  You take the role of a space captain seeking fortune and glory however you choose

ago. Also consider Better Tech-Mining (By Yunru). Reply reply GreenGhost95 • AFAIK Moloch is basically Satan in the Luddic religion, so servants of Moloch are those that oppose the Luddic church. Diable Avionics is a carrier-focused faction with mech-themed fighters, walls of micro-missiles, and striking red ships. ago. Gladius: better armor /. It's an industry. The Luddic Path is a faction in the Sector. . All planets are in the same system. ago. Market conditions are properties of a market representing local environmental or social conditions. 95. 95. QuickQuirk • 10. The pirate version prior to 0. Jk, doesn't exist. Good OP, compressed armor effectiveness and lots of guns but have very costly maintenance, large fuel costs and high crew requirements. There is no real theme behind them other than the naming convention, color scheme and a goal of fun ships that play a bit differently than what is already offered. Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. Logged. Absolutely recommend. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. Plus the usual, probes, ships, research bases, mining bases and orbital habs. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. Nah bro, tech mining, the ruins await Reply LOST_REAPER59. And the. Increases colony income by 25%, or by 125% with an Alpha Core, a. 7. r/audiobooks. Explore. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. So it looks like by the time you start getting the combed message you're down to between 25% to 50% chance of still discovering items, and by thoroughly combed you're done to below 25%. Outcome: As per this thread , I expected that investing story points to "improve" chances by 25%, is broken atm as it reduces the loot, which it did (3+4). nexerelin is like THE mod for starsector, all the other mods are sorta built with it in mind, so it. ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. So let's change that. First, make sure you properly modified the file setting the allocated memory for the game. 2D RPG/Trade/Fleet Combat GameTech Level OP Wing Size Broadsword: Heavy Fighter Low Tech 8 3 Cobra: Bomber High Tech 15 1 Claw: Fighter High Tech 8 5 Dagger: Bomber High Tech 18 3 Gladius: Fighter Midline 6 2 Khopesh: Bomber Low Tech 12 2 Longbow: Bomber High Tech 12 2 Mining Pod: Drone Low Tech 0 4 Piranha: Bomber Low Tech 10 3 Perdition: Bomber Low Tech. Join. Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. ago. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. So, let’s start by taking a brief step back and looking at the kinds of ships there are in the game. Explore a wide range of top-rated Starsector mods and take your gameplay to the next level. an industry. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. [0. The ship will then be produced and delivered at the end of the month, stored at the designated planet. megaboto •. Does Slightly better tech mining still work? I want to add this mod but it says that it's outdated will it still work properly? I've heard that the outdated version crashes and the up to date one is rolled into the author's building collection, which is only available on the StarSector discord. This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. Heavy Industry has a base upkeep of 6 000 credits, increasing by. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. Tech Mining does payoff! comments sorted by Best Top. The base tech-mining in Starsector 0. The biggest problem with Tech Mining is they will attract enemies from Diktat or other major faction. Advertisement Coins. Shielded holds if you get caught (you will eventually), good burn level, passable in combat. You should also use "hazard pay" on your mining planet to make it grow. Implemented Tech-Mining industry. # 2 - All midline sprites. You never got that muh out of it, maybe a blueprint or 2 for the second tier but that made it basically impossible to get anything. 95. They can influence the output and upkeep cost of industries in various ways. 95. By default, only one can be built per system, but this can be modified using the settings file. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. . This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com. Re: [0. Use AI cores for everything. Yes, stations will be armed with your state of the Art technology, if that is mining lasers, well, better find a High Tech blueprint, or the blueprints. [111/100] 10 points get turned into stats The gears of industry gradually stir to life, and the remnants of the mining and refining sector fuel this resurgence. Construct Mining Station “Construct a mining station in an asteroid belt or asteroid field. for when survey missions pop up for mining, research, caches, etc. " ~ Folly of Greed, Jebidiah Exalted. Creates an independent Open Market on the colony. The Dominator-class Heavy Cruiser is a low tech design focused on bearing overwhelming firepower and surperior armor. I have the. Battle Brothers is another and many other classical RPG games. Excellent aesthetic and balanced decently well. You export 14 money-generating goods with this setup, but for salvage yards to over-produce your system needs good combat action-The Moth phase 'carrier', heavily armoured phase ship using gremlin level phase tech. While Tech Mining is flat. speedup- gives a battle speed up good when is just clean up in battles or easy win. 1a with no skills. Virginia Tech’s Department of Mining and Minerals Engineering trains its graduates to help lead the world. -The Boring drone, heavy duty mining drone that can cut through any asteroid. (Not 20 months though- techmines should generally be replaced before then. 95, and 0. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. Images [close] Age of Innovation event will appear occasionally where AI Colonies will randomly improve their industries with story points over time with their odds varying on size, number of story-improved industries, and whether they are a. Depends on the size of the ruins. As for what Alex had to say about them. You're about to run out of tech. It’s an industry that gives you diminishing returns of items you want, and decent credits-worth of… useless materials that other industries supply in. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. However, they can be turned in directly by talking to administrators/base commanders of any faction except the pirates, providing various. 8 warships strapped together was too much, so combat versions will only get 4. Auroran Military Markets of New Auroria and Lunarium sometimes sell Solvernias and Novaeria, have to be commissioned an cooperative. And finally attack your intended target. 343 votes, 18 comments. All the production and tech mining loot is instantly and automatically delivered to the storage space on a designated rally point colony, which by default is just your first colony but you can change it if you want to. Question though : is it intentional for me to find really powerful stuff very frequently ? Elevate your Starsector gameplay with the [0. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. If you can’t even reach my fleet to ejaculate your faith then beat it mate. 40K subscribers in the starsector community. 4/ has no "dramatically" higher chance of finding things on the first mining. This amazing game just got even BETTER! | Starsector . Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. Planetary Ruins - Provide loot and allow for building of the Tech Mining colony item which can rarely spawn rare ships and blueprints. Dumb question. 6. A lot of ship mods are also bundled with faction mods. The first roll that you make from each ruins you tech-mine has a vastly increased chance to get special items like AI cores, blueprints, and colony items. Change logs are released and updated incrementally. Plurpo • 1 yr. 3. It also adds a high tech pirate faction called the cabal. 50K subscribers in the starsector community. , focusing exclusively on gold mining near Kirkland Lake, Ontario. It's usually your first colony unless something happened to it. It is a religious terrorist organization made up of radical adherents of the Luddic faith. 95. 6 units of supplies. . would at least be nice to not have to fly to the other side of the sector every few ingame months xD. I’d say, at the bare minimum, look for a system with a habitable planet with food/organics, a really good mining plant and a good gas giant or cryovolcanic world. Read my forum guide on Tempests and Omens as well![0. and Literature Religion and Spirituality Science Tabletop Games Technology Travel Popular Posts Help Center. 9ggggggg Mod, the choice for serious players seeking advanced features and…. One is a shipyard (Siren), and another one is a heavily fortified Tech Mine (Stray Dog). already did the tech mining , just that it gets exhausted after like 1 cycle. Setting up a colony with tech mining has a net cost of $135,000. 95. r/starsector. Chance to find blueprints, modspecs and other rare items, based on the size of ruins being mined; Generates some basic commodities (fuel, supplies, metals, machinery); delivered to. The Afflictor-class Phase Frigate is a deadly hull with a unique Entropy Amplifier, which temporarily makes ships more vulnerable to damage. There is also a mod in beta called exiled space on the unofficial starsector discord but it also has many bugs ad it's still under construction. 1a] Junk Yard Dogs – V 2. Bellow are pictures of the system and the distance between the two systems (the upper being the system I've currently colonized) Colonized sector with the mining hub of Echion. They're shady as hell and do a good amount of scavenging and tech-mining too. Advertisement. Center of the Arcadia System Planetary Conditions Population: Thousands of people call Nomios home. Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. A selection of low tech ships, [insert more description when not shattered]. 1 / 2. The Gargoyle is a high-tech station defense drone featuring the advanced Paladin PD System and its own shield generator. Mining Lasers are a poor man's PD laser equivalent, having longer range but horrible damage. 1-1. And a good amount of atrocities. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. Advertisement Coins. 1. Otherwise it sucks. Technology. . Reply reply. Hazard mining incorporated also adds pirate ships. Just wait for 2 or 3 probe or derelict ship missions in the same general area. The first month is guaranteed to give special drops, the subsequent months give more monetary value in supplies than any other industry on a size 3 world (except mining 3/4 deposits with a +3 booster). It can be built on any Colony with access to at least one deposit of Ore, Transplutonic Ore, Volatiles, or Organics. Once I got the colony's stability handled, it was simply a matter of having enough money to handle. Do something else for a week or so and go back to the academy, the dialog says something to that effect. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. A mine explodes when it hits shield or hull, or when the nine's ten second timer goes off. 40K subscribers in the starsector community. I did not consider the dilution effect it would have on the loot pool. Dassault-Mikoyan Engineering. fuel siphoning- when you explore youcan get fuel in sectors by going in the clouds but use supplies. 95. Mining is an industry. High Tech Expansion: adds more HT ship hulls. Hazard Mining is one that everyone else has mentioned, and for good reason. Here are some possibilities: Salvaging derelict domain probes or facilities. ” Construct a mining station within an asteroid belt or an asteroid field. Thank you kind internet person I will try this out. In general, some of the "expansion" mods are great. Fixed now though. It's. 400 crew onboard beginning of the month; mining vessels in front of fleet list (elite crew only) with 237 veterans and 27 regulars in the cargo haulers, tugs and surplus; lost 52 veteran crew; ended up with 171 extra elite end of month. A planet must be habitable for the biofactory embryo to be installed. Stardeus is a base building space colony simulator where you have to rebuild a ruined spaceship to save the remains of lost human kind, and resume the journey to find a new home. Undertaking - Reversed and extended venture, more missiles, and swaps mining pods for a borer wing. 1] Slightly Better Tech-Mining…87 votes, 20 comments. 1) If stats need to come out of somewhere burn isn't it. I installed Exotica Technologies which adds another ship customization system to the game. Join a faction to gain useful support and represent them in war and peace, or start your own. afaik no, but as a general rule of thumb anything that would drop from a research station, weapons cache or mining station would also drop from tech mining. Because it requires no crew, travel drive, or any kind of independent command core, the Gargoyle operates more effectively in combat than a free-flying hull of similar size. ago. 3 (extensive ruins) world/planet have revovered a corrupted nano forge, some supplies, and small amounts of metal, heavy machinery, fuel, small weapons etc. So I found seele and it's research station, but I am really struggling against the horrors. You should also use "hazard pay" on your mining planet to make it grow. Mount & Blade is one of those games. My first and oldest mod. 1 a -RC6. Its shipsystem increases damage done by fighters of all types. Tech mining is the only way to find blueprints. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and. ticktockbent •. Also UAF contacts can't get you ships and Supercaps cheaper, Yamato contact will sometimes sell you Supercaps even cheaper because she steals them. r/starsector. ago. However, sensing the "evils" of both groups. 95 and am not comfortable with switching (Plus all the tutorials are in . . an industry. While it has higher flux/s, it also has higher efficiency so for a given amount of flux you get more damage out. Reply . Re: effect of alpha core on tech-mining? It makes the pathers just a little bit angrier at you. Utilizing the latest in mining technology, its our mission to [ERR 4001a YOU DO NOT HAVE PERMISSION TO. okay, i check that later. Link (v1. Can't mine in vanilla. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. Tech-mining is excellent. 95. Tech-mining is excellent. Depending on the level of ruins it can go for quite a while. Research stations are more likely in black hole and neutron star systems. Mining Drones: increase their radius to 1500, long enough to do something useful as support, give them a second Mining Laser, so that they're semi-effective combatants, give them a bit more armor so that they're more effective as meatshields, and decrease the rebuild time, so they don't feel like a one-shot. Care needs to be taken with facings as the Burn Drive is only useful. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. r/starsector • High tech is like Apple : Complete waste of money. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. 2. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. No longer supplies economic units of commodities 2. Late to the party but here are some QoL and visual mods. Undertaking (LP) - Pather Siege engine, packs a scary missile. BetterTechMining. 40K subscribers in the starsector community. Added Herald-class battle-carrier (midline). But for the first few months it can yield some really sweet loot, namely rare blueprints and beta/alpha cores. 95. Dyi/terraform taming care of upgrading said planets. 87. Slightly Better Tech-Mining Hotfix. Backwater farm colony is. 4 New Features - New music! - Added pirate skin of Wrecker - Added zapping mechanic for Zap SRMs - Redesigned Firestorm's mount arcs . Look for all kinds of derelict Domain probes, mining stations, research stations, and orbital habitatis. 9. It's only downside is that it is a pure carrier and so it has almost no way of contributing to the fight. Costs on average 0. 5t4t35 • 1 yr. , 0. Download the archive for each and extract the contents to /starsector/mods. Kadur remmnat, Secrets of the Frontier, Heavy Mining Industries, Brighton federation, Star Federation, and tahlan shipworks. 1a] Slightly Better Tech-Mining by Yunru [0. Just remove and rebuild tech-mining as needed. These ruins have been comprehensively combed over multiple times, and there is little chance of a new valuable find. 25 instead of a 1. Firing some, then waiting (or venting), then firing more with a heavy blaster will do more damage in the same time as a mining blaster just fired. It used to be called Starfarer. Content Unlocking Missions is a lightweight mod for those who want the 13 vanilla main menu missions to impact the campaign layer. A Star Fortress with a good supporting fleet is unbeatable. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. 96a] Terraforming and Station Construction by boggled [0. 4k) Also of ship are broken into fighters, and you can't order them, you can also use EndCombat command, there is two commands, Nuke destroys all enemies, but it won't end combat since its your ship preventing from ending, and EndCombat just ends it without killing all. "boggledAstropolisSpriteToUse":0, # Setting this to false will disable mining station construction "boggledMiningStationEnabled":true, # Set the maximum number of mining. 95), My Tech Mining Industry in a pop. In my current game, the tech mining on one planet was sending everything to the first planet I colonized instead of. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. r/starsector • tech mining with alpha core. The ship will then be produced and delivered at the end of the month, stored at the designated planet. Xhan empire has some very eldritch secret content. Pteroma - Shield tanking cruiser, can pack quite a punch. • 4 yr. Edit: gah just remembered that you can raid occupied planets and look for planets with tiny satellite junk orbiting it that are unsurveyed. - Hull 419M - Midline self-propelled battlestation; main module has burn drive; side modules have accelerated ammo feeders. : high flux, low hull, engines disabled etc. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. Other than that i don't really bother with spending story points there. 9. 96,. Charlie, you're a little crazy sometimes, you know that?Therefore the siphon station assumes that once constructed in orbit around a gas giant, it will always be a gas giant. JDCollie • 1 yr. Jul19 - Nov24, cycle 207staple battleship spotted at sindria open market! w00t! ITINERARYYamaNachiketa (totally forgot to buy fuel. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. Faction, with interesting low-tech focus, and not standard weapons. Lukas04 1 yr. The base tech-mining in Starsector 0. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». Re: Tech mining drops. Face smashing optimized fleet in dock for short trips that require such input. " ~ Folly of Greed, Jebidiah Exalted. All of the stations will get minefields & their own flavour of defence drones at tier 3. 77 votes, 22 comments. You'll need to either raid Culann repeatedly to get the blueprints, or take a Tri-Tachyon commission. (EDIT, Thanks to u/pedro1_1 ). # 1 - All low tech sprites. They have teleporting mines, fortress shields and drone defence platforms with guardians and fortress shield. The compromised storage idea is interesting and may be the best solution. 2 is a frigate converted from the Mudskipper. I don't know how to make proper mods, and I'm too dumb and lazy to understand it. Re: [0. Smuggler, trader, warlord, planet administrator, etc. Usually the whole reason I pick a system with 6+ planet with at least 2 ruins is that I can have more tech mining+AI farm to speed up everything. Starsector Beginner’s Guide Part 2 – Colony Building. Exploring for silver, copper, and gold in two of the most prolific mining jurisdictions in the world | Silver Dollar is a mineral. HMI is very Vanilla-adjacent. 5 New Features - reenabled MIDAS terrain effects thanks to MagicLib update - added BetterColony support Version 1. By the Hammers of Ludd!v0. An abandoned mining station, once a source of wealth and industry to feed the worlds and works of humanity. If you don’t have weapons for them, it would be a bunch of mining blasters. You can always do tech-mining later when you are richer, once you have 2-3 colonies but don't have 6 planets colonized yet, and no longer worried about income, go out and tech-mine all the big ruins you can find. check the governor. The unmodified hull is fielded by Tri-Tachyon, while the Pirates have one that lacks some weapon mounts. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. ago. Searchlight Resources Inc. ago. 96a] Unofficial New Game Plus 0. First your mod is a fantastic idea. Starsector > Mods > [0. 95 threats do not appear till the colony reaches size 4. It is one of the least profitable industries out there, as only two worlds buy them (and far less than what the market provides) Their use is mostly upgrading. Ed. ago. Tech-Mining is an industry. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com relays in. Reducing the produce to a more drawn out cycle encouraged continued exploration - finding more worlds with ruins so I could alleviate some of the downtime. 0 (unpackblueprints). more edit: also, if there is a spare shithole planet in one of the systems, take it. Other industries need higher population counts to be effective. That movie was the shit. They had so many ships I had to cycle out my capitals because they started running out of CR. ago. Lion's Guard HQ has a base upkeep of 3000 credits, increasing by the same amount for each colony size past 3. ReplyIf all else fails, the core planets with heavy industries and orbital works might just give you the rare BP youre looking for. 6. A cursory scan indicates that it has been cold and dead for tens of cycles at the very least, possibly hundreds. You're wondering when to stop your tech-mining when ruins become literally unattainable. It's pretty hard at first to understand it all but once you started to get into it, you will grow. 17. 0 coins. 3. Advertisement Coins. Tech mining world filled with AI cores gets pathers. Starsector version 0. I am too looking for files which I. Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. So it has always been, so it shall be so long as humans are human. 96a] System Marke. Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. Re: [0. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. Re: [0.