Shaders gl4es. shaders ke 1+(option txt nya)👇ke 2+(option txt)👇When compiling shaders for a mobile GLES platform, all output GLSL fragment shader code includes this at the top: Code (GLSL): precision highp float; This is a problem because it causes all floats/vecs to be highp unless otherwise defined using half/fixed types. Shaders gl4es

 
shaders ke 1+(option txt nya)👇ke 2+(option txt)👇When compiling shaders for a mobile GLES platform, all output GLSL fragment shader code includes this at the top: Code (GLSL): precision highp float; This is a problem because it causes all floats/vecs to be highp unless otherwise defined using half/fixed typesShaders gl4es  Fragment Shaders in Android! AGSL is a new feature in Android 13, which is accessed through the [also new] RuntimeShader API

You’re limited to 16 sampler states per shader, not 16 textures. vuepress. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Use LIBGL_LOGSHADERERROR=1 env. Chief among these are the addition of occlusion queries and geometry instancing. The more uniforms in the shader, the more expensive swapping will be. mk * [gl4es] Swap repo * [gl4es] swap repo (trigger new cache) * Changes - Simplified MS demo login message. . Improves the look of vanilla MC with shadows, reflections and more. 20 doesn't handle. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. 5 function, sometimes better than when using GLES 1. GLSL is tailored for use with graphics and contains useful features specifically targeted at vector and matrix manipulation. New comments cannot be posted. The GLSL ES 1. Usage of highp precision in fragment shader (ES2 backend only) 0 : Default, use highp if available; 1 : Disable usage of highp in Fragment shaders; LIBGL_COMMENTS. Thanks, based on your answer, I improved the code. Compiling and linking shaders is a very expensive operation, especially in complex games that make use of a lot of shaders. This is a shader that can run on Minecraft Java Edition For Phone projects that use GL4ES . • Fixed some shader compilation failing in Single-Pass Stereo Rendering mode. Massive bandwidth saving. . Changes. The converter can be downloaded from this page. {"payload":{"allShortcutsEnabled":false,"fileTree":{"src/gl":{"items":[{"name":"math","path":"src/gl/math","contentType":"directory"},{"name":"wrap","path":"src/gl. If shader has no information log, a value of 0 is returned. And as i understand, the only way to compile original OpenGL shaders over gl4es , is to use ARB functions, right? Hoy les vengo a mostrar los que para mi son los 4 mejores shaders para Minecraft Java en Pojav Launcher (Open4ES) (GL4ES) Estos son shaders que se han creado Ăşnicamente para Pojav Launcher, ya que se pueden instalar los shaders normales y mĂĄs populares quĂŠ se usan en Minecraft Java normalmente como los BSL u otros, pero para eso se necesita. It uses glslang for parsing GLSL and compiling SPIR-V. The compiled programs are executed on the GPU. • Correction: lowp int cannot be represented by lowp float • Increased vertex uniforms from 384 to 512 to take into account the inefficiencies of the packing algorithm. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. Other shading languages. If your game is going to use both GLES2 and GLES3, you can use an if statement check and see if the output is in sRGB, using OUTPUT_IS_SRGB. For example, qsb -x spirv,100 -o. mix () performs a linear interpolation between x and y using a to weight between them. For the changes to take effect, exit the game completely and then relaunch it. Currently only Snapdragon devices are supported. 0 doesn’t get geometry shaders, it does get several features to help with geometry in general. Use LIBGL_LOGSHADERERROR=1 env. It is based on Section “Minimal Shader” and Section “RGB Cube”. Treat it like pseudocode. Screenshot of Open4ES-Chocapic on Minecraft 1. The OpenGL® Shading Language Language Version: 4. Extract the shader files from the applications’s assets using native methods. 1, how they fit into the rest of OpenGL ES and how you can make use of it in your application. Hello, there is bug in openmw that making me crazy. Output variables must be declared at global scope. I came across with the idea of trying to implement it after reading that physics debug. The OpenGL Shading Language defines a number of special variables for the various shader stages. 3: Go to the IrisShaders Download page and click "Download Universal JAR". 1 translation library, with support for Pandora, ODroid, OrangePI, CHIP, Raspberry PI, Android, Emscripten and AmigaOS4. The best Minecraft shaders ensure that the game looks as. This source seems to be is in the common subset of GLES and OpenGL (like much of GLES), and also compiles with -lGL if we remove the #define GLFW_INCLUDE_ES2. vuepress. These shader stage options apply to the input of the shader stage or the output. • Removed invariance within a shader (global flag means invariant within a shader as well). If you want to make video or share it to others, please use the GitHub Link and state the Author. link download shader 🔗🔗🔗#shaders #ken#pojav launche. 2. Android includes support for high performance 2D and 3D graphics with the Open Graphics Library (OpenGL®), specifically, the OpenGL ES API. Open comment sort options Best; Top; New; Controversial; Q&A; Add a Comment. using 4 different RWTexture2D<float>, one for each component 2. Overview. 8. 0 Renderer: Intel Iris Pro OpenGL Engine (MacBook Pro 2015) Issue description: I'm trying to use this shader: shader_type canvas_item; render_mode unshaded; unif. This repository contains source code for Android platform. 19. Pull requests. 1, how they fit into the rest of OpenGL ES and how you can make use of it in your application. However, in the portion of your shader code you’ve quoted: layout (std430, binding = 12) buffer BBuffer { Vector3 BData[] }One trick that hardware vendors recommend is, at load time, to bind your shaders, set respective pipeline states, then issue a dummy draw call. @genpfault if you can, post the GLES 2 compliant version on a Gist or just edit it in or link to a correct example, and I will test it on my Ubuntu again and update. GL4ES - OpenGL for GLES Hardware This is a library provide OpenGL 2. Well, until desktop GL 3. A full list of Minecraft 1. to have detailled information of shader before and after transformation when compile or link fail. Multiple graphic presets are provided for either increased visual quality or better performance. jar. Perhaps draw the curve over the top of the smoke simulation, gradually drawing less of it and drawing. Each mini-program(shader) is compiled, and the whole set are linked together to form the executable shader program— called a program by OpenGL. That how the first screen looks like with GL4ES (screenshot from amigaos4, but. This is functionally very similar to Shader Model 5; the main change is more flexibility in resource selection by allowing indexing of arrays of descriptors from within a shader. Kumulus Shader basic Gl4Es is a shader based on Gl4Es Renderer v1. The number of compute shader executions is defined by the function used to execute the compute operation. Introduction to shaders. Some can take a bit of time to compile and link (like when a lot of lights. glUseProgram: changing shader programs can be very expensive, as the shader program is responsible (according to the GLES spec) for storing and restoring the state of all of its uniforms (shader constants). 1 (MT False) on IPhonePlayer iPhone OS 9. Constants. Download SHADERed v1. var. SHADER_TARGET is defined to a numeric value that matches the Shader A program that runs on the GPU. . It is designed for embedded systems like. - Make virgl render shader · Issue #129 · Open4Es/Open4Es-Shader-Android. Shader Development This section provides guidelines and details of shader development on the Tegra platform. In Vulkan as it stands, we cannot directly access tile storage like in the GLES extensions. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":". 10. . BSL Shaders is designed to be useable on low-mid range hardware. Download: most powerful shader IDE. Various RPi improvements, mainly in the context creation. If you start with vector data, and want the animation to trail along the curve as in your example it gets more complex. . 1-2] uint CreateShader(enum type); type: FRAGMENT_SHADER, VERTEX_SHADER, COMPUTE_SHADER void ShaderSource(uint shader, sizei count, const char * const * string, const int *length); void CompileShader(uint shader); void ReleaseShaderCompiler(void); void DeleteShader(uint shader); boolean. - Make virgl render shader ¡ Issue #129 ¡ Open4Es/Open4Es-Shader-Android. A shader pack created to convey the style of the cancelled Super Duper Graphics Pack and other popular Minecraft titles. It discusses specific shader features and limitations on the Tegra. 1, this shader can also be run in VGPU and Zink renderers. unity. Recently I''ve began the process. 0, 1. vuepress","path":". You could call glUseProgram (program) ( specifications here) with the intended shader program before rendering your object. This assumption is important because it allows the TBR to evaluate all the depths first, then only evaluate the fragment shaders for the top-most. x functionality for GLES2. 3 running on Optifine, when using the shader make sure run the correct version that suit your device and Minecraft. OpenGL for Embedded Systems ( OpenGL ES or GLES) is a subset [2] of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). g. The Shader Conversion is really crude, so only simple shaders will work (especially, the implicit conversion float <-> int is not handled) ARB_program are supported (converted. __VERSION__. 1. {"payload":{"allShortcutsEnabled":false,"fileTree":{"src/gl":{"items":[{"name":"math","path":"src/gl/math","contentType":"directory"},{"name":"wrap","path":"src/gl. As an example, as the name implies, a very basic function of a shader might be to add a different shade of color to an object (or portion of an object). I just got an RPI4 and installed the AARCH64 version of Arch Linux ARM on it and I&#3. 2 (which is mostly equivalent to GLES 3. Shaders Getting-started/Shaders. github","contentType":"directory"},{"name":". These shaders always require a 3D scene in a game to work correctly and alter the planes and faces of objects and scenes. Spinning this off from #66 : In Minetest, all the terrain appears very red by default. 5 to GL ES 2. First Android Native Application. If glGetBooleanv is called, a floating-point (or integer) value is converted to GL_FALSE if and only if it is 0. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. vuepress. 2] void ShaderBinary(sizei count, const uint *shaders,(gl4es create a PBuffer first to gather some capabilities). 11 • Rewritten all shaders to fully support Curved World v2017. x+ extensions, but without shaders. In OpenGL ES 2. 1. The use of raw. This is correct, WebGL only compiles shaders that comply with OpenGL ES 2. Mali GPUs are not supported. Navigate to Engine - Rendering > Mobile. 5 function, sometimes better than when using GLES 1. 0 and GLES3 which uses 16bit per color floating point channels which can exceed the 0. x functionality for GLES2. Best Practices for Shaders. For example some implementations may allow EGLImages with planar or interleaved YUV data to be GLES texture target siblings. g. Shaders Mods was the pioneering website dedicated solely to Shaders for Minecraft. 0 sample code introduced here demonstrates a simple implementation of this capability. Connect and share knowledge within a single location that is structured and easy to search. OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). #minecraft #minecraftchill#pojavalauncher #shader#shaderpojavlauncherLink : #pojavalauncher #shaderpacksCg/HLSL program snippets are written between CGPROGRAM and ENDCG. A shader variant that doesn't use the texture might break the other textures reusing its sampler. Shaders always begin with a version declaration, followed by a list of input and output variables, uniforms and its main function. Star. 10. Really just a handful of #include and #pragma lines to define the keywords and vertex / fragment functions. Generic APIs and inflation of the state machine poisoned OpenGL for a long time (just look at the OpenGL-1. • Various fixes and stability improvements. A high-quality realistic, yet also stylized shaderpack. This means that features like lighting, texturing, and others that are "free" (in terms of developer effort) in OpenGL ES 1. Operators. I'm very new to OpenGL and want to start with the smallest and most portable standard, OpenGL ES 2. Click here for more information. 5, and some OpenGL 2. OpenGL ES shading language 3. 30, 1. You can work around this by defining a sampler state and reusing it to sample multiple textures. 0, however, there are some incompatibilities that weren’t resolved until Open GL 4. 4-Fabric. For the duration of this tutorial, a full green screen means your base shaders ( RWTBase. 0. And might also give you a good idea as to why. This is a library provide OpenGL 2. 1 must now. I believe I have basic understanding now about the rendering pipeline and most of the data structures. T. 1 translation library, with support for Pandora, ODroid, OrangePI, CHIP, Raspberry PI, Android, Emscripten and AmigaOS4. To mimic GL ES 2. 3 provides full compatibility with OpenGL. Open4ES Old Versions Archive. VBOs are available because. Improves the look of vanilla MC with shadows, reflections and more. isi file ini bukan cuman 1 shaders tapi ada banyak🗿link di komen utamakan baca desk biar tidak salah, di ekstrak dlu semua filenya🙏🗿donasi bang:v606 0. It remains a prevalent API today,. Public. 0 backend LIBGL: Hardware Limited NPOT detected and used LIBGL: Extension GL_EXT_blend_minmax detected and used LIBGL: FBO are in core, and so used LIBGL: PointSprite are in core, and so. The main reason for that is that potentially, at the time your fragment shader runs, it is not known yet. * Fix gl4es git merge (PojavLauncherTeam#1601) * Fix gl4es git merge * Delete Android_gl4es. Replace <name> with the function name. Sildur’s Basic Shaders 1. This shader should be just a pass-through shader (just for testing for now). Using 'in' and 'out' instead is a habit developed under OpenGL 3+ and can not be applied to ES. • Correction: lowp int cannot be represented by lowp float • Increased vertex uniforms from 384 to 512 to take into account the inefficiencies of the packing algorithm. Compile function name as the vertex shader. These built-in variables (or built-in variables) have special properties. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":". For example, qsb -d myshader. I have searched for others but they are all basically the same. Shaders only support gl_FragData[0] to pass info to post-process (composite and final files). 0 accelerated Hardware (and of course also support OpenGL 1. 3). 5, and some OpenGL 2. Joined: Fri Jul 17, 2020 11:38 am. 20. We then run a small 3x3 filter kernel on each downsampled image, and progressively upsample. outColor. xy for fragCoord, and exchanged screenSize for iResolution. When using GLES2 backend, every Fixed Pipeline Function (so OpenGL 1. 1, this shader can also be run in VGPU and Zink renderers. Teams. 0 - 1. - cl_khr_subgroups ¶. • Changed __VERSION__ to 100. 0 GLSL gl4es VS Open4Es-Shader-Android This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. From that, we perform the same kind of reflection as in Vulkan. Then the intensity of that color component in the resulting image allows you to make. In GLES, things are slightly more involved. frag. 0 Specification as suggested by Nicol Bolas. 19. The text was updated successfully, but these errors were encountered:Then you can bind the normal (immutable) texture to the compute shader, just be aware if the bindings (because GL_TEXTURE0 is occupied by the external, the input and the output texture bindings of the compute shader is 1 and 2 respectively). #6. Vertex shaders perform basic processing of each individual vertex. 5 shaderpacks which are compatible and up-to-date with Minecraft 1. Fragment shader depth values are obtained by transforming the homogenous vertex coordinates (x, y, 0, 1) into the clip space. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":". 19. 1 and. 1. 20 version I think) like SFLP, Chocapic13 lite and Sildurs Vibrant Lite shaders. Additionally, SHADER_TARGET_GLSL is defined when the target shading language is GLSL (always true for OpenGL/GLES platforms). 19. Download: Optifine HD: can be accessed from Shaders via various methods. • Correction: lowp int cannot be represented. Conventional GLSL requires multiple shader stages (vertex and fragment) to be linked into a single monolithic program object to specify a GLSL shader for each stage. GLSL Shaders Mod 1. 30 is not supported. Kumulus Shader basic Gl4Es is a shader based on Gl4Es Renderer v1. UnloadTime: 4. KhronosÂŽ and VulkanÂŽ are registered trademarks, and ANARI™, WebGL™, glTF™, NNEF™, OpenVX™, SPIR™, SPIR-V™, SYCL™, OpenVG™, and 3D Commerce™ are. Note, I also changed all references of normalized to uv to match the. Go to "Settings" > "Global Resources", and you should see the installed shader pack in the list of available resources. Tutorials. Methods. 5 Shader Execution" of the OpenGL ES 2. 0. 0 #version 300 es shaders. 0 - Programmable Shading OpenGL ES 2. The problem is that the geometry shader code has no effect on the final processing of the vertices. Halo Cuyy Di Video Kali Ini Aku Gak Review Shader Mcpe Dulu Ya cuyy, Sekarang Aku Ganti Menjadi Shader Mcpc atau Pojav Launcher Ya cuyy Karna Sekarang Kebany. qsb will print the reflection metadata (in JSON form) and the included shaders. • Moved built-ins back to outer level scope. Lightweight. so LIBGL: Using GLES 2. m Postprocessing and custom shaders are among these unsupported things. The code doesn't compile: error: undefined. This is a library provide OpenGL 2. OpenGL: GL4ES wrapper GL version 2. You can't ignore triangles or vertices in a vertex shader. Supported versions are: 1. Players who enjoy realism or fantasy will be eager to try this shader pack since it adds stunning aesthetics to vanilla Minecraft that fits both of those themes. 3D: Vertex Shaders. 1 and URP 11 in a completely fresh project. You need to modify some GL4ES sources to support glsloptimizer. • Moved built-ins back to outer level scope. GL4ES is a OpenGL 2. However, compiling with the Android NDK,. github","path":". Open game. When its changed openmw generate new, slightly modified shader source code and should recompi. When I use StructuredBuffer in shaders for Android, they always draw objects purple, and their Shader. (i. 5. 2 Answers. I plan to not modify current shaders, which are written in GLES version 100 (i think it is the version), and use glslang to. 5 glTexEnv). Posts: 38. 0. GL4ES is known to work on many platform: OpenPandora, ODroid, RaspberryPI (2 and 3 at least), PocketCHIP, "otherfruit"PI (like the OrangePI), Android, iOS, x86 and x86_64 Linux (tested using mesa-egl). Name EXT_tessellation_shader Name Strings GL_EXT_tessellation_shader GL_EXT_tessellation_point_size Contact Jon Leech (oddhack 'at' sonic. The location and direction of the spot light source (represented by a small yellow cube flying above the scene) in 3D space are regularly updated. The only supported shaders are Open4ES. gl4es. Porting from ES 2. In the meantime, you c. Instead, we give the driver enough information up front so that it can optimize a render pass into framebuffer fetch. Khronos® and Vulkan® are registered trademarks, and ANARI™, WebGL™, glTF™, NNEF™, OpenVX™, SPIR™, SPIR-V™, SYCL™, OpenVG™, and 3D Commerce™ are. In WebGL 2/GLES 3. Attach To connect one object to another. glUseProgram: changing shader programs can be very expensive, as the shader program is responsible (according to the GLES spec) for storing and restoring the state of all of its uniforms (shader constants). 2 or ARB_shading_language_420pack , a definition can have multiple layout() segments to qualify the definition, and the same qualifier can appear multiple times for the same definition. 5 with fixes and extended shader support; Removed the VirGL renderer; Re-added Zink renderer (supports Mali-Gx7+, Adreno 6xx, Adreno 7xx). This repository contains source code for Android platform. 0 Shader Level 5 on desktop, or OpenGL ES 3. You can put #pragma directives anywhere in your HLSL code, but it is a. Minecraft Shaders. Just change those two lines to: Code (CSharp): fixed2 ddx = ddx ( uv ); fixed2 ddy = ddy ( uv ); Though you might also have to change the variable name it's assigning to as well, since they might conflict with the ddy/ddx method names. 00), but still different. The geometry shader is an optional programmable stage in the pipeline, that allows the programmer to create new geometry on the fly, using the output of the vertex shader as input. k. 1 Authors: John Kessenich, Dave Baldwin, Randi Rost4. 1 backend) There is also support for GLES 1. xy,0,1); Let's rewrite this code to have a better understanding. VGPU and all variants of GL4ES 1. 1 feature. Here's a nice discussion on that subject (with code samples). cl_khr_il_program. 1 → 1. ImgTec PowerVR Insider SDK - used, for example, in Galaxy Nexus, LG Optimus 3D,. The GLSL Shader source code is compiled and linked by the graphics driver and executed on the GPU. In the fragment shader of my final rendering pass (the one that actually calculates final frag values), I have the MVP matrices from the pass from the light's point of view, the depth texture from said pass (aka the "shadow map"), and the position/normal/color textures from my geometry buffer. 1 is supported. 1 features when targeting GLES2, surely this is a bug? Looks like I'll have to rethink the shader to work on GLES2. 0, you must change the syntax and API behavior for passing data between the app and the shader programs. This means that colors will appear slightly different between them especially when lighting is used. This is not true for the non-ES OpenGL Shading. In this post, we will show how to: Use vertex buffer objects (VBOs) to define a triangle’s vertex positions and colors, and update the VBO every frame to animate the triangle. 1 and its previous version, with annotations and examples. You are not supposed to init your context on void android_main(struct android_app* state), but rather, on void engine_handle_cmd(struct android_app* app, int32_t cmd), more specifically, when cmd == APP_CMD_INIT_WINDOW. . Chocapic 13's Shaders. 0 accelerated Hardware (and of course also support OpenGL 1. For mobile devices, there are two kinds of shaders:Most actual shader code is in included . offcial OS/device including version: OpenGL ES 2. vuepress","path":". Hlo Nama ku viky~selamat menonton ⭐Bantu Aku sampai 1k subscriber:Hp-Vivo-Ram 4-Internal Memory 64 G. x functionality for GLES2. . These act as parameters that the user of a shader program can pass to that program. 0/1. if we have no such a file, run a game, it runs fine. Tutorials. If glGetIntegerv is called, boolean values are returned as GL_TRUE or GL_FALSE, and most floating-point values are rounded to the nearest integer value. supportsComputeShaders returns true, though. 3 built on Apr 28 2020 22:36:25 LIBGL: framebuffer output enabled LIBGL: Using GLES 2. 0 among the sample files. However, non-fragment shader stages have certain. Applications should always query for extension support on the target platform. 0 IMGSGX543-124. Attention : shader is for holy gl4es from 1. 14. GL4ES is a OpenGL 2. EXT_shader_pixel_local_storage: 3. GL_SHADER_SOURCE_LENGTH. 4. Thankfully this is possible in OpenGL ES using "online" compilation. gl4es. I am the maintainer of cocos2d-x, and doing researching about supporting metal on Mac/iPhone. I use the standard shaders from 2021. 1 translation library, with support for Pandora, ODroid, OrangePI, CHIP, Raspberry PI, Android, Emscripten and AmigaOS4. But there is a bug on Kirin cpu:The distant scene was shaded. For the latter method, it manages an. Learn more about TeamsShader and program objects. This is a library provide OpenGL 2. Finally, the best option for you would be to read OpenGL ES 2. GL_ES. The Mesa drivers matrix. 0, use the per-vertex attribute to send data to a shader, use uniform variables to send data to a shader, and. github","path":". 20, 1. 19. Perhaps you could use vertex alpha and set it to 0. I could not run Sodium Mod and Iris Shader with Minecraft1. In WebGL 2/GLES 3. This is similar to GLSL ES version 1. . shaderType indicates the type of shader to be created. gl4es. a value is visualized by setting one of the components of the fragment color to it. Describe the bug. The samplers can't be shared. It takes a texture as input and renders an upscaled (2, 3 or 4 times) result directly to the screen (#renderToScreen(Texture)) or outputs a texture that can be rendered separately or used for further processing (#renderToBuffer(Texture)). gl3ext. var. 4 with Fabric Loader 0. 0. . params returns the length of the concatenation of the source strings that make up the shader source for the shader, including the null termination character. binary points to length bytes of binary shader code stored in client memory. You provide the source code for you shaders to the OpenGL ES API at runtime and the OpenGL ES driver uses a compiler on the device itself to. Class GL. 0 is actually <GLES2/gl2ext. It either includes offline GLSL shader compiler, or documentation about binary GLSL shaders : Qualcomm Adreno SDK - used, for example, in Nexus One, HTC Desire, HTC Legend. 3 multitexturing. Push ConstantsNo default precision exists for fp types in fragment shaders in OpenGL ES 2. It has the following responsibilities: Loads the OpenGL native library into the JVM process. Precompiling shaders is a technique to improve the user experience for games and other applications that use large numbers of complex shaders, by reducing load times. {"payload":{"allShortcutsEnabled":false,"fileTree":{"src/gl":{"items":[{"name":"math","path":"src/gl/math","contentType":"directory"},{"name":"wrap","path":"src/gl.