Starsector console command mod. For a full list of supported commands enter 'help' in the console. Starsector console command mod

 
 For a full list of supported commands enter 'help' in the consoleStarsector console command mod  It can be brought up through a simple Ctrl+backspace command

95's special ships. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. 1M credits from your wallet in return to make it look like you paid for the construction fee. (Additionally, you can do it while playing, and you don't have to modify any files) AccusedOfEverything • 4 yr. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. There's loverslab starsector mods? It's weird enough that rimworld has them but at least that game has sprites of the people that could do that kinda stuff. Question: What, in your opinions, is the best mod combinations for the best Starsector colony / terraforming experience? I will list the colony mods that I could find on the mod index site. zip file from the link above,. Also all stats are left unchanged and its 500k to build. Nanoelite001 • 2 yr. Fully fixed mission and campaign duplicate display; Fully fixed S-mod display issue; Added onInstall and onRemove interface; 2. Console Commands. Console Commands will simualte an event. Code. 7 epta consortium 1. Find the line that starts with "Automated Ship". TallGiraffe117 • 2 yr. Common Radar. properties if you wish for it to use your actual mod folder). (got them from a online name generator. 2- Extract the archive into your Starsectormods folder - Open the game launcher and enable the mod in the Mods section. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. The Hypershunt Tap is a special item. Console Commands 3. in descriptions. If you open up the vmparams file in the Starsector/ folder, look for this:-Xms1536m -Xmx1536m And change it to:-Xms1024m -Xmx1024m Make sure that when save it, it doesn't add a . 1a RC3. Elevate your Starsector gameplay with the [0. This is installed just like any regular mod. I'm putting my last playthrough list as reference. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. Console Commands has a command for infinite CR. This mod is not updated for 0. csv . csv. then "addspecial bp_name " to spawn a copy of whatever into your inventory. Mods are listed in alphabetical order within their. Last Update: 06 May 2023. You can spawn fleets with SpawnFleet. Then just console command yourself all the money and points you need. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's. here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash, though you'll have to keep the mod. json file. ago. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. NullPointerException. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. 95. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Tried with multiple stars in multiple systems. Reply More posts you may like. See the OPTIONS. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. 14 Dassault-Mikoyan Engineering 1. Unfortunately there's no way to tell AI-chan that Independent-chan is a friend unless you use the console command mod, easiest is adjust reputation between independent and remnant with "setrelation independent remnant 100" Since you have rev council presumably you have vayra's sector installed. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. csv'. also, can i manipulate the game date ? like add 100 years ? ctrl+backspace to open the console, it will prompt the instructions open loading a save. 2. via console commands mod) and press K, it will give you 25000 credits per each keypress:Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. 6 (released 2018-12-07) In WIP 7. WITHOUT using console commands to "cheat" in the ships and items after creating a save. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. Maybe drop the more difficult sector + console command mods (I did) unless you think you'll need them. Weapon sounds and music ripped straight from the Halo games. 0 WIP). AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. 95. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. CSV list for all the ship in that mod (probably called hull. Make sure you make a backup first, in case you do anything wrong. By default, this is set to 50 - just enough to deploy a single Radiant battleship commanded by an alpha core - but the value can be adjusted in. Elevate your Starsector gameplay with the [0. · 2y. As an industry item added in Version 0. There are currently two versions of this mod: The lite version is an "Author's Cut", containing a selection of what I thought were. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Now you have two options!Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. You get the blueprint to make the ship instantly. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. An unofficial developer's console for Starsector. I would suggest a clean install of the mod. DanielKotes •. BAD_SYNTAX). 2A New Level of Confidence - 25. You. System in the screenshot has 0 Stable Locations. In the "Console Commands mod it shows that the game never really exceeds 4Gb memory and I have 6Gb assigned. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. All starsector has is a bunch of 128x128 portraits. More D-mods to ruin the lives of degenerate scavengers like you. I have created a small mod that adds some more commands to LazyWizard's console mod. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. 8 New Ships (Not-screen accurate in size) 2 New Fighter Craft. Just make sure you take note of which mods in that particular section of the . 4. A memory leak in a mod is causing Starsector to crash. lang. You can use the mod called ' Which Mod ' to figure out from where the ship you want comes from. 12. 1a] Starship Legends 1. Utilities. iirc the code you're looking. Download. For the moment I have to check if the latest version of the mod solves the issue. xml" using Notepad++. Go to starsector r/starsector. Added 'list bases' to show name and location of all Pather and Pirate bases. Ms. zip(Console Commands v2023. from the list below): Go to the system view and select a planet. Hi, brand new to Starsector and creating mods (I've installed and played with mods in many games before, but haven't MADE a mod until now). You can add specific deposit (i. 12. PanseloNomad • 4 mo. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. Want the rpg progression and experience the story side of things? Just play through as is We oughta make a big post with all the console commands. 64 Apex Design Collective 1. csv is expected in location StarsectormodsExampleModdataweaponsweapon_data. 0. // Console commands mod required. r/starsector. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. use this console command to clear all the stuck intel entries (takes 7 days):. java. The commands. 1a RC3. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. Re: [0. 1a] Console Commands v2021. When fully released, it will contain a significant number of handmade quests. Any help would be awesome! Thanks!~. Step 5: Press Enter. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Use help AddOfficer for tips on how to use it. csv or something like that), then find its ID name there. Combat Chatter. Automated with data. Open comment sort options. With the command addspecial ship_bp valkyrie. Here is the modlist I've been using the last week or so after a day or two of vanilla games. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. Can be added to existing games. And there you have all you need to. IrresponsibleWanker • 1 yr. Load up the game with our mod enabled - since it's a weapon and all weapons are available in mission refits, we don't even need to bother with starting a campaign or using console. Colchester 17 inch swing-type lathe with the V shaped gearbox: Parts and Instructions. And Jangala will no longer have the habitable condition. The problem isn't getting back to my planet, it's just that hegemony is aware of cores. As mentioned, the console command mod includes a survey option. BAD_SYNTAX). - ModInfo, shows detailed info about a mod, including what ships, fighter. csv. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. Re: [0. LordOhnose • 6 mo. An unofficial developer's console for Starsector. Look up the starsector mod index for a list of quality mods. Example 1: SetMarketOwner Mazalot Tri-Tachyon. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Choose from the options below. 3. Code. Examples of SlowCR, Odyssey Mode (from the sector edge), and sensor strength boosts from Dark. As is Starsector, if it's your first playthrough, is probably good 50-70 hours of enjoyment before you see most of it. I have learned something new. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. 9a came out), but here is a barely tested, probably extremely buggy dev version to tide everyone over until I can get v3. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. Download Console Commands Mod > Here. It can be brought up through a simple Ctrl+backspace command. But what i want is to spawn one, not locate. Dev mode can be activated by editing settings. WhichMod by theDragn is. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. If this bothers you, try the console command mod. In that line, replace com. api. no guarantee the nightly builds wont just crash on launch, requires beta cmutils from the git repository, console commands, lazylib Discord server for development and discussion here Features: - 255 player server limit (realistically much less) - currently supports: - ships (basic data available through ShipAPI) - armour grid stateThat being said, if the mod in question is s-modded rather than built in, then yes you'll need to edit your save. There is dev mode, which lets you do some things. 49K subscribers in the starsector community. ago. But when you come home, AI-chan wakes up. 0. Objectives are initially neutral and each side can take. Not in vanilla, but there are a few mods that let you retrain officers. feel free to suggest more names / name generators. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Yo, felt like some ships were. 05. ago. 95. you can get get the gown without console codes. This gives them back a foothold in the game. ox. Step 3. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. ii_caesar. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsSo I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. Individual modules are. ago. The Scy Nation literally emerged from the ashes of the "Science Colony of Yggdrasil". added 108 first and last names to possible names for command nodes. This is advice from an older gamer (36). - Allow the Remnant Station to support artillery stations from Industrial Evolution. 0 - 2023-06-09. You can use "help" to list all the commands. For more information about. Good tip! This is almost exactly what I was looking for! Emoney_Madness •. Combat Radar. Run this runcode with console commands. 2a) - indev campaign mod. You want the: list ships command. You could settle in another system and just not go to your old laggy system. json. This is installed just like any regular mod. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Game build is 0. 6 (released 2018-12-07) In WIP 7. Is there something in the base game I need to enable to make the console appear? It's been awhile since I played. If you're smart, make a backup of this folder before editing. An unofficial developer's console for Starsector. json) and changing the value of maxColonySize. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. g. The package changed from `data. . 95a] ClearCommands 1. You might have to use it rather liberally,. 1a] Console Commands v2021. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. Elevate your Starsector gameplay with the [0. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. An unofficial developer's console for Starsector. made AIRetrofit hull-mod be a little more clear on how mush repair speed is slowed down. 25 DIY Planets 1. This mod adds a quest for you to recover her, ripped to shreds from a previous battle. well in theory, it could be easy i think since console command does something like this. Vayra's Sector is a "megamod" which changes, adds, or replaces several core campaign-level gameplay mechanics, most of which are easily extensible by other mods for additional content. scripts` to `org. Open comment sort options. Put it in the mods folder and make sure it's tagged in Starsector's launcher. I recommend you to re-download the mod it might fix it somehow. Mod Authors: v1. 05. Example (from High Tech Expansion ): Also has the option to use abbreviations instead of the full mod name, and will let you choose the abbreviations. ini file in the mod folder or use LunaLib to edit settings in-game. Welcome to a Starsector Tutorial!In this tutorial I will show you what to do if you have any of the following questions:Where do I download mods for Starsect. 04. When stacking it up against the IR pulse laser (which is pretty much all I have to use for anti-shield in vanilla): IR pulse laser: 50 energy damage for 50 flux, 3. You can add and remove whatever you want from planets with that. Uploaded: 23 Feb 2019 . Use "findship [ship ID]" You can look at ship ids using the command "list ships". It used to be called Starfarer. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. An unofficial developer's console for Starsector. 95a] Console Commands v2021. Choose from the options below. An unofficial developer's console for Starsector. Console Commands 3. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. Fix All Empty Planets 1. 9a] Console Commands v3. Essentially, the alias command allows you to chain together console commands. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom commands. 1a-RC8) VERY IMPORTANT The game engine generates a single. typeing in just clear simply clears the console, not my storage. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Simply extract the zip into your mods folder and tag it in the launcher. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 25 Mod, the choice for serious players seeking advanced features and customization options. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. 0. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player shipInstructions. As a destroyer-sized class the Salvage Rig receives a 25% salvage bonus from its Salvage Gantry hullmod compared to the 10% salvage bonus on the Frigate sized Shepherd class. * Console command to set character works for AI core captains. Discuss modding Starsector here. impl. (I only have 3 mods enabled -- 'Lazylib', 'Console Commands', and 'Speed Up' I disabled them this time so it only shows that line) I uninstalled and reinstalled the game but its still like that. Stop playing the game for months out of frustration trying to find good planets. 03 shots/second, 500 range, for 5 OP Minipulser: 50 kinetic damage for 50 flux, burst 10 shots/second, sustained 2 shots/second. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to single digit ones Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. There's an example command to spawn planets here, and campaign entities here. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. On Linux, it's in the starsector directory. 95. Just copy and paste it into console. I just edited the ship in there, the rest of it was in the original screenshot (of course I had to use console commands to get 99 pristine nanoforges first). ago. It can be brought up through a simple Ctrl+backspace command. However, there may be more mods elsewhere that anyone is welcome to introduce to r/starsector. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). The more commonly balance tweaked information is in the weapon_data. This (along with many other settings) can be changed by. 12. 5GitHub page. Update the mod 2. I'm putting my last playthrough list as reference. 3. Once you find the ship you want you want to find the command to add the ship to your fleet. 10. 96a] Special Hullmod Upgrades v1. It also adds dependency tags to mod_info. Strangely, I found the Traumtanzer battlecruiser. This is installed just like any regular mod. If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used. 0 breaking changes. Hi. e. e. An unofficial developer's console for Starsector. It doesn't know or care if these scripts are loose. o. This mod intends to expand the options for high-tech fleet doctrines. Choose from the options below. _M00NB34M_ • 4 yr. Can just add skill points or reset things, even with the level cap. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. On Windows, it's in the installation directory. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. This (along with many other settings) can be. Installed in ground defenses or heavy batteries. i guess every planet as ID for description too, so you will have to find it by ID. fs. An unofficial developer's console for Starsector. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. 0. Every change is adjustable or toggleable so you can craft your own experience. All the above can be performed with no mods required, not even console commands. 1A, despite the mod being outdated. While the commands themselves aren't case sensitive, arguments are. 9. Her 7 Ryders: Bianca, Black Jack, Havoc, Liberty, Paladin, Phoenix and Seraphim are included, but not their pilots. However, I don't know how you'd do it in an existing scenario. It seems that the Omicron (and sierra) faction ends up being hostile if you have nexerelin installed and pick a hostile-to-all faction on start. Just save before you do it, make sure the map has a system that’s good enough for you, then load the unsurveyed save and play normally knowing your perfect. -Interesting Portraits Pack. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. You can also spec out a Ziggurat how you'd like it, then use the "cloneship" command from this mod to make as many copies of it as you'd like. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. Other mods can add their own console commands or override base commands; instructions for adding custom commands. Use help AddOfficer for tips on how to use it. Reply. High command with alpha core: 40% of highest fleet size applied. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. Dunno if it's possible. • 4 yr. Dev build (July 12, 2020) Pre-release. Pretty simple, go into industrial 'evolution > data > config > indEvo > printing_whitelist. Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. . Reply TRUkillerfarmer. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. There is dev mode, which lets you do some things. Not in vanilla,. in Re: [0. (got them from a online name generator. do this to make sure you're using the right command. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it.