Stellaris ancient suspension field worth it. Defeating Shard will grant you the so-called Rubricator Relic. Stellaris ancient suspension field worth it

 
 Defeating Shard will grant you the so-called Rubricator RelicStellaris ancient suspension field worth it

Image 1: Was checking out the map before starting my first game, when I noticed an extragalactic system. I really don't like this, because it takes away a LOT of the FE's mystique. Then there is the one that decreases opponentsnshields by a substantial amount. 5x to Rare Techs is important to draw them early. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. Mid Game (cruisers): Now this is where things get dicey. Stellaris. I have some issues with that answer. The contingency and Prethoryn have regenerative hull tissue, which perfectly cancels out the. Legacy Wikis. Personally im a huge fan of the increase 200 hp armour mixed with some shields till my energy level is around 0-5. The names may change, but the story is almost always the same, regardless of whether it's Halo or The Expanse. That’s a great shout. 18 Badges. 8 daily shield regen, and +15% shield hardening. They also provide 15% hardening (does this stack per suspension field you add, or is it 15% once only). Distant Stars is jam packed with content. But only occurs during combat if you have shield capacitors installed. A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Image 8: This event sets a flag that spawns crisis exactly on end game start date with no 25 years delay. 8 (Genius Armorer councilor leader trait), you can get a lot of shield hardening that makes those shields actually pretty important if you're, e. 94 at time of writing) and you'll also get: Stellaris: Utopia; Stellaris: Plantoids Species Pack; Stellaris: Leviathans Story Pack; Finally, pay the full £10. That’s why it’s so useful. Shield Capacitor: 10 1: 20 +10%. Jump to latest Follow Reply. Universal Transactions The only Megacorp-only Ascension Perk, this one doesn't need much of an explanation. Always worthwhile. Genetically modify a species to possess traits worth 7 points. paradoxwikis. 246 votes, 32 comments. It offers a completely new tech tier with an unique way to obtain it. Stellaris is a popular grand strategy, 4X video game that allows players to explore a vast and dangerous galaxy, colonize new planets, interact with alien civilizations, and engage in interstellar diplomacy or war. One of the most ubiquitous themes in sci-fi media is the existence of ancient and incomprehensibly powerful, but extinct alien civilizations. Unlike anomalies – which can only. It can however be used without. Both are easily circumvented. 7 (Ancient Suspension Field) and now especially with 3. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. Stellaris; Pay more than the average (£6. Stellaris: Titan Research Chain Guide. • 8 mo. Supernova47x Private. They still aren't good - DPs scale with tech but so do normal combat modules, and DPs are never actually durable - but it's a huge difference to have +30% damage and durability on your DPs because you. population changes, the building gets ruined if it drops below cap. In Stellaris, if you lose the fight for the system, thats generally all that matter. 5. Players can explore these ruins to learn the stories of their precursors and discover thematic bonuses, a system which has been greatly expanded in the Stellaris 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. Defeating Shard will grant you the so-called Rubricator Relic. It is also worth noting that Stellaris enjoy an extremely good modding community. Distant Stars also features new surprises that may help or harm ambitious explorers. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. Those who use Ancient Caches of Technology, what is your preferred one-size-fits-all fleet? Game Mod Just curious. Archaeological Site. You need the tech to terraform to unlock the perk and then you need another tech to terraform worlds with pops on them. It’s your overlords job to protect you so you don’t really lose out, protecting 1 vassal isn’t a huge problem for a overlord. Guilli’s Technologies. Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. Discovery Mechanics. If you’ve ever felt the call of traversing distant stars, now is the time to dive in with the Stellaris. You need Aliens, it seems like the Ancient-Clone-Bays clone also non Clone Army Pops when you have a normal Clone Vat on the Planet. Stellaris is definitely a game worth playing. It’s kinda pointless. All Synthetic Dawn gives you in regard to the Contingency is higher spawn odds if machine empires are present. Mid game. Many chapter rewards are a number of minor artifacts. g. At first I kind of thought it might not even be worth it, despite being a 20 size high-gravity relic world with a bunch of really nice. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown. Essentially, they can survive in any environment. They run on energy. So in what instances are Psi and Bio. Also, Ancient Driller Drones as research option with +25% progress; Habitable planet Target from Orbit: small minor artifacts reward (10, 30, or 50) small. Well, without a relic world i only had 5 for month from the Archaeological sites i had in my territory. Description. Causes damage to targets, but does -100% shield damage. 8 for the new Leader system, it now adds 2 to your leader cap and +25%xp gain. Bulwarks provide +5 stability if you connect them to your relay network and Bulwark vassal leaders are pretty good. Written by Rich Gallien in Space, Stellaris. So if a planet might initially only have 3/25 mining districts. Just made a corvette missing 150 shields from the bonuses but it's. Ironically, there is an advanced armor option known as Dragonscale Armor. Archeao Engineers problem. 5. . With all of this in mind, there are a few strategies you can use to get ahead. It allows you to free up starbase slots for other things than shipyards. They can trade resources with other empires, but they can't create the resource "trade". Report. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. I prefer armor Regen and have a slight armor favoritism. Bausch + Lomb launches XIPERE ® (triamcinolone acetonide injectable suspension) for suprachoroidal use as well as Project Watson ™ health care products for dogs. A large dark matter shield component costs 1 dark matter, a large psionic shield costs 0. . Redirect page. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 12th May 2022. Ship Design Components. Stellaris is the ultimate sci-fi grand strategy game from Paradox Development Studio, which allows you to take your personalized empire on its first steps into a new galaxy and spread your empire – by diplomacy or by force. Ah, just checked, I never knew about that, yes it's working. Paradise Found Terraform a planet. . Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of. While it may not be 100% perfect, it comes close, and the average gamer is likely to both enjoy and recommend it to others. While it is by no means purely objective, this list lines up with the general community sentiments towards each DLC fairly well. Leviathans is cool. 1: Also provides +15% Shield Hardening;Now I intend on turning it into a near-inpenetrable bastion and core of my empire, as well as the capital. It also gives +1. Once you've researched a number of technologies in a tier, the next tier of technologies will open up for you. I think it would be better as a tech boost or maybe access to several special techs like the shields and such that you may not be able to use right away but help out in the late-mid game. Content is available under Attribution-ShareAlike 3. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. The small component gives you +125 shield hit points, or +200 shield hit points with the archotech ascension perk. 246 votes, 32 comments. ago. And a corvette: 50%. With Federations coming out in 11 days, I wanted to think more on this, as Juggernaut will be the fancy new ship. The Rubricator Relic reward. *Ancient Replication Beam Emitters: an old design for a repair system, that is capable of offensive use. It adds 19 archaeology stories written by the community members. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown. 2. After 2210, clone vats' pop assembly speed becomes +15 when POP numbers are 1~7, +10 when 8. It is an odd request to defend the galaxy. Particular_Jicama_97. Archaeological Site. Psionic shields are even more powerful than the dark matter ones if you can get those (you need the psionic ascension path) The power gen is. Ancient Pulse Armor (and other ancient armaments) are impractical. Are they there but hidden? Cheaper Alloys cost than armor. 0: The Gold Edition. Archaeotechnologies: the good, bad, and ugly. 47 Badges. These are also stack. However you require to grab ascension perk for sweet and relevant buff. However they also cost Zro, which even as a Psionic empire, you might not have deposits of (there will always be Zro deposits near where the Enclave is, but depending on who owns the place, there might not be any on the market). Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown. The bigger issue there is the combination of the. Also, Ancient Driller Drones as research option with +25% progress; Habitable planet Target from Orbit: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50) Ancient Suspension Field as research option with +25% progress, and randomly one of: Quantum Energy States 1000 Minerals XenobiologySo of what we've seen so far in Stellaris, your homeworld gets a base habitability of 100%, and planets scale based on their "similarity" to your homeworld in terms of habitability (80%, 60%, etc. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. Description. 23% chance of creating a site, if the celestial body can support one. I'd say it was worth it because it extends the scientists' exploration beyond the same old anomalies that dry up eventually, anyway, giving you artifacts that can be cashed in for little, temporary perks. Apocalypse is good for spicing up the mid-game with Marauders and adding in Titans to late-game warfare. For instance, Ancient Web Slingers are just a straight upgrade on Guardian Point Defense, but a single Carrier Battleship fleet will cost 672 minor relics to use two web. Mar 8, 2023; Add bookmark #1 Do we know what the new archaeotech ascension perk does at all? They revealed it in the. Skip to content. The tradition cost formula is the following: "Tech/tradition cost" refers to the game setting. 245 1. Behind their history lies great many secrets yet to be rediscovered. Stellaris. 566. Description. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. It has very strong synergy with other civics as well. Ancient Suspension Fields are weaker than normal shields, but they can be used to give your ships some shield hardening without dedicating an entire A-slot to the same task,. After some time, the Star Hold is finally destroyed. And then you just wait until the Relic is around 1500 days cooldown, then you pick the next worst planet for colonization and when the colony is build. com] adds tons of events for exploration and the L-Gates, which could lead to a new midgame crisis. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. If you found a Shielded World the leader of the sience ship has a chance to start a quest. . DroopyTheSnoop. IMO it just needs a rebalance. 65: 44 12: 180: 750: 11. It gives 80 robot pops to you. com] add the new civics for the Megacorps, gives you the slave market, the Caravaneers and some new ascension. Distant Stars [stellaris. 4 items. It adds +15% shield hardening, meaning you can put a couple on a battleship, or four or so on a titan or juggernaut, for a large amount of hardening. 666. Then i would only recommend to build 1-2 Labs, everything else needs to be put into Alloys. So when late game has you research the tech for it, it’s actually just discovering a method of having the same tech be used for much heavier and massive objects like a. A place to share content, ask questions and/or talk about the 4X grand strategy…Discovery Mechanics. paradoxwikis. The way archaeological sites work forces the player to go wide instead of tall. Shield Cons. That means tall empires either go wide or don't get to excavate sites. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Cost, size, upkeep everything to do with ships is peniltized by 50%. The tricky thing about the Automated. If I'm running at least two high-level shield modules on the corvettes I might put on the shield capacitor, but it's generally not worth mounting on corvettes in terms of power cost : reward ratio. InvisibleBison Field Marshal. May 19, 2023; Add. ability to gain access to a new megastructure: Ancient Megaforge 12. A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Armor placement only matters if you are trying to maximize slot space. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. Check out Precursor Story Pack mod for 'Mod Making Phase 5' stories. -50 is the correct option - if you select the larger surge the fortress will power up again and murder your scientist. vkobe May 30, 2022 @ 7:33am. There are still secrets in that tomb, but the game decides that I think that "wE DoN'T hAVe TImE FoR ThIS. Shield Capacitor: 10 1: 20 +10%. Stellaris suggestion: - Better Holy Worlds. Shields in stellaris can even regen in combat as long as the particular ship using them isnt shot at for awhile, which admittedly is fairly uncommon but it. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them,. Shared Destiny alone allows you to spam Scholarium micro-vassals, who are worth more than 12% research rate bonus each via the unique holding, compared to the 10% of technological ascendancy. ; About Stellaris Wiki; Mobile view The power spike potential of Archaeotech weapons is to get tier 4-5 level weapons in tier 3 techs, but to draw them you really need two specific ascension perks- Archaeo-Engineering, but also Technological Ascendancy. 250 total shield. Please remove Ancient Mining Droids from the game - or at the very least, for the love of all that is holy, nurf the frequency that we can encounter them. I don't think it is possible for. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. - More Galaxy setup option. 3. Robot populations automatically receive the 'Mechanical' Trait, which means they add +200 percent habitability to any planet. Stellaris celebrates its fifth anniversary with a new expansion pass and free-to-play weekend. Yes. Strictly speaking, I haven't found a lot of use for. Some genres and platforms don't mix well. 85: 22 10: 90: 315: 4. The game specifically uses '1000 years', dating the Xenophobe FE - and potentially all other standard FE because anyone can be the Ancient Rivals - at becoming stagnant less then 1000 years ago. Each time your scientist works on an excavation, you have a chance to make progress. It offers a completely new tech tier with an unique way to obtain it. May 16, 2019. Not only that. If you are unlucky you get 8 sience every month by using a sience station or if really unlucky nothing. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. The event in the last image happens within 30 days. ) However, there are a few traits and a planet. 7 patch with the addition of. 8. 15. Field Marshal. 15. 845 8. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. The preview doesn't seem to show any bonuses at all, like your battleships have 237 speed in the ship designer, but the ships in open space show something like 500+. 2%. In Stellaris, one can benefit from this for quicker achievement of the following: unlocking pre-requisites for various Ascension Perks. In Stellaris, if you lose the fight for the system, thats generally all that matter. Ignored by far more weapon types. Members Online • walleym11 . You are correct that hull regen is per month. Those are long-range weapons with absolutely enormous damage, and the only thing stopping them from vaporizing a huge section of the enemy fleet on the first volley is shields. Its most outstanding features are the amount of depth to the game like research, exploration, economic management, plus you get the satisfaction of grinding your enemies into dust and ruling the galaxy, which adds immensely to the experience. Description. Archaeological Site. . The inherent robot assembly speed (up to +13/month) plus robot output (+10% from Synthetics tech, +10% from Synthetic Evolution perk) automatically makes synthetic ascension better than psio or bio. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. “On the Shoulder’s of Giants” origin is nice if you actually want to use your archeotech. 8. ability to gain access to a new megastructure: Ancient Megaforge 12. Mar 22, 2014 2. Having two titans in this fleet or in one engagement makes you likely to dominate. Ancient Empire Mod is a late-game/end-game event mod that introduces the story of an ancient civilization that was once mighty but eventually fall for unknown. The preview doesn't seem to show any bonuses at all, like your battleships have 237 speed in the ship designer, but the ships in open space show something like 500+. One of the big adjustments is that after your initial field, you reach choose where the new sector starts, so you can place it a great deal much better and also prevent both world markets that plagued the game prior to. Green Thumb Complete the Baol Precursor chain. The AI tends to mix and match so you don't really benefit. Archeo-engineers ascension perk not working? I just checked my Large Ancient Suspension Field, of which my battleships have 3. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Depending on when and how you get these, the ancient macro batteries and the ancient cavitation collapser can be quite good if you need to switch between kinetic and energy. The Star Hold launches fighters, but they quickly get killed because they have barely any armor; The attacker destroys the platforms one by one. Most archaeological sites are revealed by surveying, with a 1. Stellaris Wiki Active Wikis. Since then it’s been quite fleshed out, with lots of free patches as well as paid DLCs enriching and broadening the gameplay experience. My personal rankings (note that I don't own Necroids): Gotta Have. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. Not to mention the Colossus. Particular_Jicama_97. The AI actually tends to build counter-builds whenever possible, which is a bit worse. Compare your builds with other death cult players and share your tips and tricks. Stellaris - [3. Back in 2017’s Utopia update, Paradox added a bunch of specialisation options for empires called civics, and a small few of. I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. You can still assemble robots if you have a robot assembly plant and the vats give a 10% boost to organica species at the same time, but you cannot clone and assemble at the same. 5+Utopia made it good, and 1. My headcannon for stellaris is that the graviton disc generator tech the ships have in the floors (or whatever) are designed for objects with lower mass, not entire buildings. Flybaby2601. It's also worth mentioning that putting Devastator and Neutron torps on large ships cause those ships to become medium-range specialized, and Unbidden are absolutely terrifying in medium-short range because of their 100% ignoring weapons. Skip to content. Just realized it. It also gives you a significant bonus to ship build speed. Now they REPLACE the robot factory. a new event chain for ancient empires 9. 31 Badges. Paradox / Steam. 416K subscribers in the Stellaris community. I really love the concept of archaeotechnologies (ATs). Stellaris Real-time strategy Strategy video game Gaming comments. 25. Stellaris: Federations also introduces these absolutely gigantic starship/fortresses called Juggernauts. Stellaris: Ancient Relics Story Pack: 18 July 2023 – 15:50:17 UTC: 1096380: Unknown: SteamDB Unknown App 1096380: 4 July 2022 – 17:53:18 UTC: 1140000: DLC:Paradox’s grand spacefaring strategy Stellaris is getting its fifth story pack First Contact on March 14th, following on from the previously released Leviathans, Synthetic Dawn, Distant Stars, and Ancient Relics. The game caps you at 5 boxes per run, but there's way more outcomes then that, not even counted the hundreds of "nothings" you'll get. ( gives dark matter drawing, and the two others to start the process) Each one basicly requires you to have the ability to farm dark matter and dark energy. Oct 24, 2022; Add bookmark #2 Is the planet overpopulated? Toggle. Let's div. This holds true in stellaris, where armor has no inherit advantage over shields other than the lack of power cost, so shields are pretty much just better until you run out of power for them. a troublesome FE without having to move 20,000 army power across the galaxy and fighting on the ground for 5 years is worth it. 3. Are they there but hidden? Am I missing something?Built for Stellaris version 3. Anything that can increase your specialist/scientist employment by 10% or more is functionally on par or superior. Bonus points if you nab the Rubricator. The DLC itself is worth the cost imo because it offers a completely new way to play the game, not just flavors or skins. Curators, smuggler, FE war, FE given, and develop yourself. E. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If I am mini maxing a FP on Grand Admiral with 25x crisis then I. B) espionage will be underpowered (or get nerfed) so that it isn't worth it. 1 Machine species trait picks +2 Robot modification points −50% Modify Species special project cost Useless. Menu. So i get easy a more then 20 Pop-Growth on a Planet. Stellaris, Paradox ’s science fiction grand strategy game, is big. Legacy Wikis. Stellaris. In the past they added to normal pop growth, allowing you to assemble robots. #2. Doesn't seem like silos or anything else increase it. Forts always inflict at least 1% attrition damage to besieging armies. The shields make sure my ships dont get chipped down with multiple fights and the extra hull really is worth it if you meet a equivalent-strength fleet. Factions could plop down an Issue about "saving our people" or "reclaiming world X" as a point of pride, which means the entire empire would suffer a. In. 8 vs 1. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. 1. Pacer Sep 22, 2017 @ 5:56pm. ago. "Ancient" techs are very much a trope of this genre that Stellaris was almost entirely missing, and they're frankly just quite cool for the ways they give you totally different. May 5, 2015 17 59. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. If you're considering other DLC's, I'd definitely recommend Apocalypse and Leviathans. A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Steam Workshop: Stellaris. Each planet has a small chance of containing a modifier that will affect the colony should the world be colonized. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Hello all, The latest minor patch for Stellaris is ready and released, fixing a number of issues and further balancing the new mechanics. With this DLC Steam PC key, you'll excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them for your own empire’s ambitions. Really helps winning. -3. If it damages hull or armour, which it only does in comparatively modest amounts, it repairs the craft firing the weapon. There are 3. Updated in 3. Eventually it will turn into an easy target. We're also planning a follow-up 3. Stellaris: Ancient Relics Story Pack PC Steam Game price compare. Excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them. 0246% for 5 years (a reduction of 80%). 88 Badges. 3 patch. I suppose the more corvettes/frigates you have containing auto cannons the better outcome you will have in the cq battle. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. Theres 5 different ways of getting the tech. Medium. In fact, this is what the entire DLC centers around. SAID ANCIENT. Universal Transactions The only Megacorp-only Ascension Perk, this one doesn't need much of an explanation. Mar 18, 2023. When it's on sale especially at 50% it's a no brainer. Some Garden. Armor makes your hit point pool resist more damage. Militarists get a 20% damage bonus vs Crystals instead. Secrets of the Baol, even ignoring Terraforming costs (because, well, Baol relic), requires a 66% Society (Biology) research boost to make it not worthwhile, and the technology it gives - Epigenetic Triggers - is possible to miss. THE NEW DLC AND UPDATE IS HERE!Get it now using my link to support the channel :D. 6 items. However, Nano-Missiles are crazy powerful and one of the strongest weapons in the game. Moreover, Stratified Economy should make it easy to keep stability above 40%. However back in ye olden days of Stellaris, in the before times, when admin cap didn't exist, Science Nexus was actually HUGE because it allowed you to increase your science output without increasing your science penalty. ago. Also you have better planetary designations. Also four new megastructures and. It took me 1800 hours to try to attack them to see if the 'hunting them would not be worth it anyway' message' was lying or not, and it turns out that it was! You get some exotic gases and energy for hunting the space whales. • 1 yr. Start with two Ancient Clone Vat buildings, of which you can build up to 5 total. Stellaris: Ultimate Bundle bundle on Steam. Not 100% sure but I think speed is a multiplier on everything *after all other modifiers*. No, I don't believe there is. It currently provides the following. There are scenarios where trading half a U slot and a bunch of power for +15% shield hardening is a good deal - especially if you're in an armor meta and don't mind sacrificing shield for an aux slot that you would. The uplink computer is situational, weapon. It's fairly accessible for what it is. Pulse Armor gives 100% more shields than it normally does, and Suspension Field gives 60% more shields. This tiny cube fits snugly. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Supporting the game so that more free updates come out isn't a bad thing. And with biological acension you can alter you "slave"-race in the way you want. But a +6 science deposit in the first decade can double your research output, I'd grab that. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. “On the Shoulder’s of Giants” origin is nice if you actually want to use your archeotech. 4 items. Also I think the best combination is to use armor + hull utility slots, and not using any shields. As far as how much of your resources they consume, it will depend partially on how advanced your Robots are. The Zenith of Fallen Empires 4. A cruiser, since they have high hulls, and use whatever segments needed to counter their frontline ships that are using the disruptors. You have starbase solar panels (to generate energy) instead of trade. Lose colony. Ancient Suspension Field: 12 8: 45: 125: 1. BETA: Shield Hardening. Tiyanki. Side bonus of 80% shield hardening and 400 extra armor and shields.