. So after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. 227K subscribers in the swtor community. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. craft. G Armormech, Armstech, Synthweaving. Go check your Armormech trainer again. How do I add augmentation slots to an item? Where do I get the kits? Jump to content. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. 0 and crafting: a beginners guidePsa: crafting +crit amplifiers are negative : r/swtor Swtor skills crew crafting diagramSwtor: finding things. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. And the last 110 where spend on this test. mat. Par exemple il semble que si j'ai un sabre laser et que j'utilise le kit d'augmentation j’obtiens un sabre avec un emplacement supplémen. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Posted November 23, 2012. To place an augment into the slot, next right-click the augment from your inventory. Ashit. By default, it will select the highest level Augmentation Kit that you have in your inventory. Sell Price : 15. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. This crafting material is used in the construction of Augmentation Kit MK-5. Star Wars - The Old Republic (Part Six) ~ All You. OP the sparkplug thing you get when you reverse engineer is a component for making an augmentation kit. Mod extraction costs have been reduced by 30%. One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). – Kit schematics are learned direct from the trainers. Augmentation Slot Component Mk 11 Swtor. News. Only the toppest rating one is worth. It used to be that your augments were linked to your level. 0. All skills can break down items, the advantage comes from the least amount of mats used in. Ding 55, need to aug my gear. You need augment kits to add an augment slot to allow an augment to be added to an item. Augmentation Kit MK-1 Rating 46. r/swtor A chip A chipSWTOR. 1) Acquiring an "Augment Kit". 3. 1a. Swtor crew skills 6. Thank youBlue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. . . Forums. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. View data for the Augmentation Kit MK-10 SWTOR Schematic. Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor gearing. Augmentation Kit MK-5 is a player-created item. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. One of the cheap ways to make MK-9 parts is cybertech droid parts (either 9 or 10) which cost 2 mythra, 2 turadium and 2 flux. Each MK-# has a certain max level of augment that can be used in them. augment_kit. The grade of Kits just mean you can install a higher grade actual augment with better stats. Augmentation Kit MK-1. Crew Skills. Share More sharing options. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. This CM-1337 item is made up of the 7 OEM items, and 14 of the RPM items, and 5 Legendary Embers. Game Update 7. Items created by reverse-engineered. Ugh I can't believe I missed that. Right-click on the modification station and drop the piece of gear on the window that appears. View data for the Augmentation Kit MK-11 SWTOR Schematic. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Prev; 1; 2; Next; Page 2 of 2Used in the creation of Augmentation Kit MK-1. 0 gear. Individual Pieces. Suggestion Box. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a little tertiary. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. Put the augment kits on your gear. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Here is my guide on making augment kits. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Augmentation Kit MK-1 is a premium -quality augmentation kit. They craft the kits by RE'ing items to get an mk component. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. An augment is an item modification and can be applied to an augment slot. 6. Max Stack: 9999. If you're trying to remove the augmentation kit, not possible. David : Il y a deux raisons principales pour lesquelles les kits d’augmentation sont limités à la fabrication d’armures, la fabrication d’armes et le synthétissage : 1) ils sont les confectionneurs d’augmentations, et les kits d’augmentation font partie de ce service. I tried RE these and I'm not getting any MK 11 slot components. Can I put augments in my gear myself? That is -- let's say that I am a bio engineer and want to put an augment on my chest piece. Web hi, i tried to find. 1. 5 Million to a. Even with the implementation of crafting augments and augment kits for the 'less popular' crafters, we can still hardly compete with essential crafters such as Biochem or Cybertech. By Xam Xam / August 7, 2019 / 1 Comment. 3 can be intimidating. This crafting material is used in the construction of Augmentation Kit MK-1. Augmentation slots can be upgraded to a higher tier through the Item Modification Table. Armstech makes Barrels. SharePosted November 25, 2012. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. 0. . Augment Modification Enhancer: Grd. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Augmentation Slot Component MK-4 is a Premium-quality Augmentation Slot Component. They are available to low level players, but aren’t really worth. I wanted to take some time to discuss these changes with you. Hopefully to make more credits. So yep, hit that button and pay the 40k to add the augment slot to your item. → mk02. Which path do you think i should…10 votes, 12 comments. i am not sure how this Hyde and Zeek system works. What about implants though? I believe I read that RE items that could crit. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. It’s a beginners guide so you probably know a lot of it already but it does contain all the Info you are looking for. . The dedicated guide contains tips for all roles in both PvE and PvP. 6k. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. mk01. In this video I show you how to add an augment slot so that you can pop in your au. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. Augment slot kits are also crafted by all the crew skills above. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. It takes 10 components to make 1 kit. Was allowing it a bug, or no longer getting augmentati. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to other crafting materials normally produced. Category: Miscellaneous. . Home Game News Store Forum Support. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Extra info: I have been playing since beta and have a 400 armormech, but have never understood how to make augments and that whole system. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. Category: Miscellaneous. . The higher the tier, the better the augment slot you can add to the item. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. craft. Hey guys, here's some quick insight as to why I'm writing this article. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. View Mobile SiteAugmentation Kit MK-2 is a player-created item. I saw this Q and A about 1. 0 release, but they are a part of our 10-year celebration plans. [Admins, if this is the wrong forum, feel free to move my thread] When I heard we could augment pretty much everything in 1. During 5. Share Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Surely the art. Augmentation Kit MK-2 is a player-created item. Augmentation kit Augmentation kit. Augmentation Kit MK-8 - SWTOR Item - TORCommunity. Posted June 26, 2012. I know all three can make the augment kits, but each of the three make different augments. premium_01a. Quote. Here are the SWTOR Conversion Rates for Patch 4. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. 20x Prototype Woven Syntex 5x Prototype Lustrous Synth Bonded Attachment Requires Synthweaving (690) Augmentation Kit MK-11 Rating 280 Used to install Augmentation. Individual Pieces. So I know that Biochem won't be able to make augment kits. Even SoV Solo or Story can be done without augments. If taken out of the materials bank to deconstruct, no component is rendered. Synthweaving Crafting at Level 75. SWTOR: Star Wars the Old Republic. SWTOR House Decoration Crafting Guide - Prefab Kits Share. Augmentation Slot Component MK-5 can be obtained by reverse engineering Tier 5 crafted gear; any crafted equipment item that is reverse engineered will yield one. Get the mk-10 augment kits. Crit crafts give an augment slot that you'd otherwise have to buy. Augmentation Slot Component MK-5 is a Premium-quality Augmentation Slot Component. Jedipedia. The augmentation kits have six tiers, ranging from MK-1 (the lowest) to MK-6 (the highest). Support. Updated April 7, 2023 Prepare for SWTOR 7. Put the augment kits on your gear. It doesn't matter which grade of kit you're adding, MK-1 up to MK-10, there's a fee you have to pay to add the augment slot, in addition to having the slot kit itself. Augmentation Kits currently go for 100k at the moment, I imagine when more people figure this out that price will drop a lot! So when I RE the assembly component I did NOT receive any augmentation slot components. ) However NEVER put the created grafts/components in your material inventory! Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Composant d'emplacement d'amélioration Type 11. The best would likely be if you can do the Hyde and zeek deconstruction missions so you can buy mods at 328 or 330, then the augment kit can stay in the "shell" you use. mat. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? Thanks for any help! Crafting Trainers have the kit schematics. 0 Guide: Everything You Need to Know - inb-co. 2: Showdown on Ruhnuk launches December 13th!. Profession: Synthweaving. Main Page; All Pages; Interactive Maps; Navigation. I keep seeing posts about people discussing which Augs to use in PvP gear. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Augmentation Kit MK-1: Augmentation Kit - 001 / 020 / 050 /060 x2: x10: Trainer Augmentation Kit MK-2: Augmentation Kit - 080 / 100 / 130 /140 x2: x2: x2: x10: Trainer Augmentation Kit MK-3: Augmentation Kit -. Slicers find the augment schematics. 0 releases! Which items to stockpile for 7. Jedipedia. I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. At least, I hope this behavior is not intended. The new Augmentation system under 1. Those sell for 3k-5k each. . I'm starting to wonder if all this is vaccine related. It gives you a simple 1 to 1 ratio. View data for the Augmentation Kit MK-1 SWTOR Schematic. . First Seen: 2. 3 Class Changes;. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will. It can be. View data for the Augmentation Kit MK-8 SWTOR Item. If you don't have slicing, then you'll have to shop the Galactic Trade Network. If I have an Augmentation Kit MK-9, but I am only level, say, 27 - can I put an MK-9 Aug Slot on a piece of equipment even though I can't put a high level Aug *into* that slot? It occurs to me that if this is possible, it's more economical to put the MK-9's on the equipment right away (assuming t. Augments and augment kits are a little more difficult. If you want to go the auction house route, you can expect to pay quite a bit for a full set of augments. Augmentation Kit MK-6 on SWTORData Categories Community content is available under CC BY-NC-SA unless otherwise noted. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. 3) General speculation in advance of 4. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but. Then you have to mount the Augment Kit to the gear item. It takes 10 components to make an augment kit. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. They could have simply allowed crafters to create an augment kit, that could be traded/sold, that a player could then in turn take to a. Synthweaving makes nothing of any use whatsoever. Used to install Augmentation Slot MK-1 at an Item Modification Station. The way I'm looking at this - is I drop. Now the highest tier is Augmentation Kit MK-11. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Biochem does create kits. How does this affect crafting? Augments and Augmentation Kits are still craftable, and able to be used on all 7. You can simply go to the GTN and type "augmentation" into the search field; you will need to tab way over towards the last few pages before you will begin to see. Cloudbet is one of the best Bitcoin gambliKotor online saber tuning slot, swtor augment kit. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. com . say 140K *multiplied by how ever many pieces of kit you wanna add a slot too* (first day. RKLimes. Augmentation Kit MK-1. Individual Pieces. What are you RE for augmentation slot component mk-9? is power nano-tech gauntlets the only option for armortech? * power nano-tech gauntlets : 4 tricopper flux 8 mythra 10 turadium is there a more efficient way? - many thanks for the repliesA SWTOR Enhances Guide till help you learn what Augments are, how to craft them and why Augmenting your gear the important for your character! SWTOR Augments 7. You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them into kits. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. 2) avant les pièces d’équipement de qualité augmentée. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. Slicers find the augment schematics. can we reduce this to 10k now? Good idea, thumbs up. SWTOR. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)So I've been researching the augment system, and I've decided to go with it. 3 nous aurons une nouveauté qui sera les kit d'augmentation qui sera fabriquer par les fabricant d'armure, d'armes etc. (1) X is a number currently from 1 to 10 that determines the strongest augment that the kit will accept. To create Augmentation Kits, you’ll need to dabble in another crafting skill: Armormech. Each assembly can be reverse engineered for MK parts, used to craft MK kits (slots). Not sure if there is one on the fleet, don't recall seeing one there. Quick question. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. Posted January 29, 2016. mat. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Similarly one may ask,how do you make augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. I am a "power seller" of Augmentation Kit MK-9s - I farm turadium, mythra and tricopper flux accross multiple characters and build QT-10 Parts so I can RE for the Augmentation Slot Component MK-9. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. SWTOR. Why force the extra step when the most logical solution. 0 gear. We would like to show you a description here but the site won’t allow us. When i canceled the Kit i didnt got the "MK-11 assembly Components" back. But Im looking at the vendors and they dont have Aug slots. The dedicated guide contains tips for all roles in both PvE and PvP. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Yes you should augment for pvp. Raging Bull Casino 50 Free Spins Bonus. Taught By Trainer: rUpzIt5. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. . Using the code BTMYWIN7 will grant you 20 free spins, wagering requirements are 70 times the bonus amount, swtor how to get augmentation slot component mk 1. Forums. As a newbie, I'm still feeing my way through the game. Right click on the station and drag the piece from my inventory to the station. → mk02. I hope this isn't a 'design decision'. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. , flux). The two cheapest (mats wise) are offhands through Artifice and knives through Armstech. Keep this in mind when you consider what to do about augments. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. . Augmentation Kit MK-2 is a Premium-quality Augmentation Kit. 47+. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. augment_kit. And also what level do you need to be to craft them? do i need to be level 50 or is it just my synthweaving level that matters?Since the latest patch, I cannot search Augmentation Kit Mk-8s on the GTN. Part of Vulkk's "SWTOR Basics" series. I just dragged the kit to the gear piece, then dragged the augment onto that. Also a hint for when you plan to craft them. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. This crafting material is used in the construction of Augmentation Kit MK-1. This cost me 1. All Rating 200 & 208 Augments now require Grade 9 Materials to craft. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. 3. 3. Augmentation Kit MK-5 is a player-created item. It's the highest level augmentation in the game. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. They all require two of each appropriate gathering skill material:Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. Thanks for any help! Crafting Trainers have the kit schematics. FQN: itm. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds), getting back on the. They can reverse engineer their crafted weapons and item. Balmorra (Empire) Balmorra (Republic)Why allow any and everyone to just use an augment table to get augment slot. Support. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best… Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Once a kit is installed in a piece of gear you can then put an augment into it. You. Selling either is a wash due to the rate of crit crafting. 14% without going under (1213 is the magic number here). Augmentation Kit MK-1. I'm sure the price will drop - happens with all new items) - and I add a augment slot to my piece of high level orange kit. Augmentation Kit MK-3 is a player-created item. Web first, get the kit schematics from the crew skil. There are currently no Expertise augments in-game although they are in the assets. The MK8 Augment Kit is now the highest Augment Kit. We are not raising Crew Skills,. The dedicated guide contains tips for all roles in both PvE and PvP. Synthweavers craft Augment Kits,. So now…Based on my server's GTN values, to make one slot kit costs 51,550 in bought materials, but given ideal crit crafting (of 28%) it goes down to 40,273. Long answer: there's no way to turn a non-moddable item, be it a weapon, an armor piece or whatever else you may think of, into a moddable. Individual Pieces. augmentation slot component MK-11. Augments merely add more of a stat, much like mods, armourings and enhancements. True Cost of Augmentation Kit Production True Cost of Augmentation Kit Production. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. See moreThere are 14 gear slots in total where Augments can be placed. Augmentation Kit MK-1 From Star Wars:. Drag your augment to the new slot and click apply. Augmentation slots can accept augments of up to the level of the slot. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. We got a little news about crafting. Aritfice makes Hilts, Color Crystals, and Enhancements. Individual Pieces. The dedicated guide contains tips for all roles in both PvE and PvP. Each crafting skill makes an 'assembly' item with their respective gathered materials, for example biochem makes an "Anodyne Cell Graft" assembly item using grade 8 bioanalysis materials. V. Swtor schematics Swtor augmentation slot component mk-11 Svt 4 pro schematic. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Store. If you put an assembly component in your mat storage, take it out sometime later, then deconstruct. Augment Kits are made by different crafting skills, E. First I didn't realize this bug. Greetings, Thanks for taking your time to read this thread, I shall get to the point. So i've got 2mil credits to start and train a crew skill. Augmentation Kit MK-11 Rating 280. Posted March 25, 2014. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Fire emblem heroes fire emblem warriors pocket mortys star wars: The old republic you are not logged in. 3 I was thrilled. SWTOR How to Augment Your Gear | SWTOR Basics Series - YouTube 0:00 / 5:05 • Intro SWTOR How to Augment Your Gear | SWTOR Basics Series Vulkk. Check Details. Used to install Augmentation Slot MK-1 at any Item Modification Station. Augments have been reduced to 8 tiers. Well the thing is, an MK-6 augment kit is not a crafting mat. Crew Skills. The dedicated guide contains tips for all roles in both PvE and PvP. So, if you're only 200. It takes 10 components to create a kit. By default your mod-able gear does not have an Augment slot available. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Sci-fi. Also, safety is conveyed through the respected RTG casino software which delivers a fair and random experience through frequent testing, swtor how to add. You need the RotHC expansion in order to buy advanced crafting (401-450), I believe. Augmentation Kit MK-5 is a player-created item. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Any info? tyHere is a current crafting guide that should answer all your questions. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Rating 200 & 208 Augments now require an MK-9 Augment Slot. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. 3. I'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. Go to topic listing. There are two parts to augmenting your equipment. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. You might already know that.