is beamng cpu or gpu intensive. 1. is beamng cpu or gpu intensive

 
 1is beamng cpu or gpu intensive RX580 will rape the GTX1060 in DX12/Vulkan games any day and night, AMD has traditonally been pretty good at DX12/Vulkan

Most people also complain. #12 Nadeox1, Dec 21, 2015. Joined: Apr 1, 2021. Oct 18, 2013. 5x faster for CPU and up to 10x faster for GPU. Now we would like to purchase a new computer, the SkyTech ArchAngel GTX 1050 Ti Gaming Computer Desktop PC FX-6300, but want to make sure it meets the high end requirements this. Open the perforamnce graph by pressing shift+ctrl+f, see what component is blinking in the top of the windows that pops up, that's the bottleneck. Ryzen 5 and 7 have very good options that are under $100-150 to make your PC. However it is part of the graphics that run on CPU which mostly limits framerate in this game, except WCUSA where you might need fast GPU, but it does need fast CPU too, so bit of both limits there. Ableton is CPU intensive/taxing, and also requires a good amount of RAM to run smoothly. Games like Borderlands, The Witcher, Far Cry 5 are graphically more demanding. The beams and nodes are simulated at 2000Hz, think about it the T75 have 5000-7000 beams roughly, those are updated 2000 times in one second, and right now One car runs on one core. So my small question is. This core usage compounds as Triple-A titles tend to use multicore tactics more than the free-to-play arena shooters like. The laptop just has two fans. MMOs usually are more intensive on cpu in crowded areas, like cities and pvp events. This is because of the very fast access to the CPU cache. If you are looking for the best performance from Premiere Pro, you should invest in a system with a powerful CPU and GPU. BeamNG isn't fully using the GPU because it's CPU-bottlenecked at the RAM due to it all being run in single channel. My gpu and cpu is at about 50% and the game is running at 30-50 fps. Hi everyone, i am going to build a new PC when the rtx3090 comes out and i wanted to get the best CPU for beamng drive since it's very cpu intensive, my question is what would be the best cpu for around 1k$ just for beamng? What are the most important specs to look for? Is it better to have a higher number of cores or a higher clock? IMO Intel UHD grphics 620, Intel Core i5 8th gen, and 8 gb ram should do the job, however beware for if the gpu crashes, you will have some driver fixes at hand. Similar thing goes with Directx. Games are usually GPU intensive. I currently get terrible FPS on near minimal settings (as I'm sure some of you know). Apr 26, 2021. Trying to figure out where the bottle neck is. OTOH, the 650 is weaker than my 7770, and it played normals with 50 fps. . Not the whole CPU. So what the hell does this mean; Low settings = cpu at ~50% and gpu at ~60-70% but fps is still only 80-110 (70 in some cases when a lot is going on) but cpu & gpu never really go over 70%. This was at the very beginning of the game just after leaving the pod. Integrated graphics are generally a lot weaker than dedicated. The workload for the GPU requires the CPU to schedule and deliver a seamless experience to the user by using 2-4 cores or a single core. their CPUs have lack luster single core operation for programs like BeamNG where you need to allocate a ton of power towards one core. I bought it 2 months ago. Your system should also have a quiet mode but how to access it is depends on your hardware. Dec 8, 2015. the visual are probably more GPU intensive, if you have decent GPU I think your FPS will stayed the same or even better due to Source 2. Messages: 106. So on grid map the GPU will run at around 70% utilisation. Optimized vehicle rendering up to 2. The other day, i treid to put 120 cars and the CPU goes right up to 100 %. . I just built a gaming PC and was wondering If this would be enough. ambient occlusion. Posted January 5, 2021. It is not possible to achieve 100% usage of a multithreaded cpu in real world usage like a game, only benchmarks/stress testers do that. you can avoid CPU bottlenecks by using trains and trucks instead of LOOOOOOONG conveyer belts. CPU load varies a lot from map to map so it is completely impossible to make claims of whole game. Nadeox1 Jan 28, 2019 @ 3:34am. OBS itself as a program, however, outside of the encoders is neither CPU nor GPU intensive. Now, go to Hardware and Sound > Select Power Options. That being said, the game also tends to offload a lot of its physics calculations to the graphics card, making it a bit gpu-intensive. drive at minimal and recommended settings. Over time it can degrade and become much less effective. So the CPU needs to work harder to create those batches and despatch them to the GPU. Do you prefer 1 massive factory where everything is mad there, then deffinetly GPU, but if you're more. Here are some advantages of rendering/editing videos with CPU: Fewer errors occur during editing. This game is not like most other games, you can create both scenarios: cranking the fancy graphics stuff on ultra while having only 1 car spawned will most likely use more gpu but having 10 cars spawned with lower graphical setting will use more cpu. #3 lyndon123, Mar 5, 2022. It's normal, especially here. 0Ghz / Intel Core i7-6700 3. Form factor: Check the specs on the graphics card since the height, length, and girth are all important measurements to consider for your GPU. Hardware used: CPU: AMD Ryzen 9 3950X. 11 brings more calculations to the GPU and freedom to devs. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Intel Atom Z3740D. Hah, my old computer must of really sucked, and must of had a MASSIVE bottleneck if I went from 12fps to 102fps when I paused it XD To be fair, I did put a GTX 550ti in there and I had a dual core 2. thermal or power budgets to accommodate both a U-series CPU and discrete GPU will. I also thought that the GPU will be at the same level. level of detail (LOD) texture level. /=. if the gpu is not at 100%, that means its something else, mostly cpu. CryptoI’m playing BeamNG. BeamNG loves single-core performance. here are my current specs , mother board is a MSI B75MA-P45. 1. -Go to Nvidia Control Panel. In the sidemenu there should be a new button named 'PERFORMANCE'. I've been having this issue lately when I turn on Ai traffic in beamng my game goes from 90+fps to a very sad 30 fps, and I tried playing with 30fps but my game for some reason gets slower and slower the more I play, and after about 20 minutes of driving around it gradually went down to 11 frames. -There should be "Select Program". You can also record the the task killer when you have lags and see if the cpu and gpu usage change strangly you can also try > Clear the cache Unistall the game and completly delete the folder from steamapps/common/ Clear all your documents/beamng folder (you will lose all. don't rely on built in graphics, you want a dedicated gpu, doesn't need to be top of the line, and can wait if prices are still super dumb right now. Usually CPUs will automatically shut down if they get over 99c. ago. I also thought that the GPU will be at the same level. -Cpu: Ryzen 5 2600 6 cores, 3. The game isn't particularly demanding for either CPU or GPU. My computer with a GTX 1060 and 8GB of ram is plenty. The "reference" score will be an i7 870 stock, wich is 500. Why We Picked It. So, maybe i can get a better AMD? I can change my ram and AMD CPU. All animations, shadows etc. . . So I would suggest getting a Intel i5, i7, i9 above 11 gen for peak performance with the cores as you may know 1 player on multiplayer = 1 core so it would be better if you got a 6 core or more CPU. ago. You have 16 GB of RAM, and a 650W PSU so I doubt that's the issue. (now with Windows 10 64bit installed. 0 and earlier most things are CPU-intensive. 1,333. Optimized level rendering up to 1. Showing 1 - 1 of 1 comments. (No, nothing on CPU shows 100% even CPU is limiting factor of fps) 3. Messages: 172. Ram: 8GB G. We all know that this amazing game, its mostly based on CPU calculation rather than GPU. My CPU usage is mostly at 20-25% and GPU is at 50%, while other games CPU about 50% and GPU 90-95%. 44GHz and 8Gb of ram. 99ms Now this could be a very technical issue on the CPU side, but I also see some quite differences between the two GPU avg delay. The CPU is responsible for handling the general computing tasks, while the GPU is designed specifically for handling graphics-intensive tasks, such as rendering 3D images. That’s not to say that the framerates are going to be very unstable, but get yourself. BeamNG is a CPU-intensive game due to the physics calculations. I've recently had the privilege of playing BeamNG on Intel integrated graphics and I can tell you the experience isn't worth it lol The minimum GPU for the game (from the steam store) is a Radeon HD 7750 / Nvidia GeForce GTX 550 Ti. But, BeamNG is a pretty hardware-intensive game and seeing as I haven't upgraded in a while, I was hoping I could get BeamNG to run at a stable 60. Ryzen 5 and 7 have very good options that are under $100-150 to make your PC about 2-3 times faster! Generally speaking BeamMP is not that CPU intensive on its own. 4Ghz (or better) RAM: 32 GB RAM. Overall, GPU is a more critical hardware part for gaming. #3. Wish I could get sli working so my other gtx 660 could chip in! My CPU is a 2500k @4. You're most likely looking at the load for a single core. My 3770k is where the magic was. NO. In case you don’t find any GPU info, the game is CPU-intensive. If you get a big FPS jump, then your CPU was holding back. Messages: 11. And Starfield is going to bump the object count up tremendously. 20. OT: Need to know what the cpu is, because if it cant handle a lot of AI, it does become laggy, quick. In Performance view click Settings. Step 1. Turning shadows off will help CPU a lot. If certain AMD CPUs gets lower FPS in BeamNG. BeamNG. It sounds like I'm limited by my CPU, it's a Intel Pentium G3220, dual core, 3 GHz. -Find Beamng, If its not there uncheck "Show only programs found on this computer" and go to the steam folder and find the . Hello! I have to say, I write through the Google translator. 6ghz, never gets over 40-45% use. My advice is turn down your settings and upgrade your hardware if possible. #1. 8Ghz Banana bench with lot of stuff running background: Different graphics settings have different point where GPU is fully loaded and different parts of map. If FPS goes up by a lot, then your CPU is the bottleneck (I doubt, that's a quite good CPU). Idle temperatures are about 40C. Also without your pc specs we can't really help you. There are usually no apps running in the background. Hell no, it's not cpu/ram intensive, since it doesn't have much things to calculate with the cpu, but it's really badly optimized (black ops 1 badly optimised, and that means REALLY badly optimized) I see people maxing out BF4 and getting 40 fps on roblox. 2Ghz (Quad Core) Graphics card: AMD Gigabyte Radeon HD 7850. rottenfitzy said: ↑. That being said, having a good GPU will aid in encoding GPU accelerated effects. Also, it could be in need of a reapplication of thermal paste. Also, the GPU in your signature does not exist. Elden Ring, God of War (not truly open-world but with many of the same elements), and Cyberpunk 2077 are some popular examples of GPU-intensive games. This will make it easier to see what the scores can refeer to in beamng. Everything I can do is shut the system down via power button. The overall performance of the system may be constrained by the CPU's processing capabilities, but the GPU is making a substantial contribution to. BeamNG is not using my PC to the full potential. Is there something on that the team is working on to "Move" some of this CPU instensite tasks to. this, beamng is basicly a nasa simulation (thats how the car destruction is so detailed) #2. For BeamNG, I would definetely swap out that CPU for one with better single-core performance. Not in mine, it really depends on your cpu. Hello guys, Beam Ng is running on very low GPU/CPU usage when using traffic and fps drops down to around 40-50FPS, without traffic the game is running pretty fine. If the FPS is the same, the GPU is holding back. Fixed Material’s UV animation on Decals and DecalRoads. And the R5 1600 has pretty the same singlecore performance as my 1231v3. There are three different things that happen: 1. Storage: 50 GB available space. Medium: Avr 45fps min 30 max 60. And my integrated one that is GPU0 at 10%. It depends what API the game is using. The problem is that there are lag spikes being caused by CPU and GPU delay happening at regular intervals. Must be a graphics thing. 5 more things are done on the GPU. 1. but no. Lots of games like most indie titles, bad ports, strategy games, etc. I have a Core2Quad Q6660 at 2. I'm getting 100-150 FPS with a 7900X3D and 6800XT, albeit FPS tanks to half in. In other games everything is OK. I have 32GB ram. My 965 BE is sitting on a 4. ago I noticed for some reason its pretty taxing on my GPU I noticed temps of 75-80c on beamng, But most other games (Rust, GTAV, ATS, Space. My budget is under $200. Rather than focusing on the graphics, CPU does the logic labor. However when playing Beam, the CPU might reach 85C even the CPU usage is only 30%~40%BeamNG. Go and check the specifications on the game’s or creator’s website. I've seen some benchmarks posted here about the various supersampling multipliers and CPU speed definitely affects supersampling performance. Some people found a way to enable SLi, but I still wouldn't recommend a GTX 295. 32gb ram Gtx 970 Poor cpu (but that shouldn't affect me on Hiroshima or even gridmap should it?)every time i do something lie repair or something the game just crashes how can i fix this?10,530. Graphics, collisions etc. CPU load % depends entirely on how much power your CPU need to simulate one vehicle. You don't need to be at 100% to be running at the highest possible performance for your hardware. Optimized level rendering up to 1. Borderlands 3 is more CPU-intensive than GPU-intensive. also needs one core, so it is number of cores -1 car actually, but depending from cars and intensity of graphics + collision on specific map you might get more. You should be able to find something like a GTX 750 (which is far above the minimum for this game) for under 50 bucks on ebay. Jun 29, 2021. That’s because it’s the computer’s brain, so it needs to cope with the tasks you want to use it for. The big things to look for, and what bumps the price of CPUs up, is cache and stuff like that. I can max out every main thing and still get 60fps with a 7870. I have an intel core i7 8700k and an Nvidia GeForce RTX 2080. Gpu: Asus Strix Nvidia GTX960 2gb OC. but no. Of course, the higher visual fidelity for GPUs means you’ll need to render at higher resolutions, particularly with MSAA using a large sample count, and you’ll have to render it twice. And also, i plan to buy a 2. So I've been playing beamng for the last few months now with an EVGA gtx 970, and I constantly get "gpu crashed" "gpu not responding" etc, is a gtx 970 no longer good enough for normal graphics? Even on low my pc has trouble. 5x faster for CPU and up to 10x faster for GPU. THZ for this amazing game. An yes, it is CPU intensive because of how complex the physics are. And currently beam is not fully optimized, as well as it only uses more threads when more cars/other beam objects are spawned in. I recommend a desktop i5 or better. The cpu those have would not run beam very well, if. Also, be aware that all BeamNG vehicles run on a core system. ). Intel works the best, but AMD will do if you are on a temporary rig. Here are some tips for choosing the best CPU and GPU for Premiere Pro: CPU: Look for a CPU with a high number of. ago. In Apps & features, you can see a list of apps, choose Valorant and hit Uninstall. DirectX: Version 11. Hi. On OBS particularly, the program has to do some rendering, which like any graphics application,. Either GPU cooler has bad contact to chip or fans are not spinning, it would need super small case to run that hot even with vsync on, at least if you have 60hz monitor and if you have 144Hz gaming monitor or something like that, in BeamNG it is best to run at 60Hz mode as faster refreshrate needs huge amount of GPU as well as CPU power. High: Avr 31fps min 17 max 38. Posted January 5, 2021. If singlethread performance is sidegrading you might not see a large bump with one car, but provided you've got a lot of threads you should see a large bump in the number of cars you can run. Is there any way to run the game with less stress on the CPU and more stress on the GPU? comments sorted by Best Top New Controversial Q&A Add a Comment HeilJada2. my pc will go from 55 deg to 80deg in seconds, only at the main menu, ingame i runs at 55 deg to 70 deg, but i would have to be pusing my pc really hard to. CPU is the most important for BeamNG and it's becoming GPU intensive as well but not as much. The beams and nodes are simulated at 2000Hz, think about it the T75 have 5000-7000 beams roughly, those are updated 2000 times in one second, and right now One car runs on one core. drive is more CPU intensive. 4ghz 4gb of ram and a Radeon HD 6670 gpu. So my small question is. BeamNG is a very core dependent game. high cpu i would understand, but high memory really shouldn't be around. drive is the most comprehensive and flat-out fun vehicle simulator you will ever play. Since BeamNG doesn't even use Nvidia's Tensor Cores for AI acceleration, purely using CPU threads, tinkering down AI spawns (or even disable AI traffic at all) could be the best solution as it can shoot up. Dec 26, 2014. Provided it can run DX11 (which comes with every Windows OS since I believe 7) it should run Beam. The other day, i treid to put 120 cars and the CPU goes right up to 100 %. Open the perforamnce graph by pressing shift+ctrl+f, see what component is blinking in the top of the windows that pops up, that's the bottleneck. Low cpu and gpu usage with low fps: Example: on all maps, my cpu and gpu usage are around 30 - 40% with one car, with unlocked frame rate. AFAIK something like Total War puts far more emphasis on the CPU than GPU. 0Ghz / Intel Core i7-6700 3. AMD's Ryzen 5 7600 is arguably the best-value mainstream processor that the chip maker currently sells, with impressive performance for its appealing price. Is there something on that the team is working on to "Move" some of this CPU instensite tasks to. GPU focuses more on visuals. It eats any of my available ram, cpu, and gpu resources. IIRC they also can't run 64bit windows in most cases because of. We now have audio and slight game improvement but still glitchy and sluggish graphics. OS: Windows 10 64-Bit. How a CPU Works vs. Bruckell. To test it do the following: lower the game resolution (for example from 1080 to 720) while leaving rest of the settings the same and play the game: FPS improves - GPU is to blame so reduce settings. So my small question is. Now and on low, and on high settings graphics not more 30 fps. While the GPU is also important for rendering the game’s complex graphics and visual effects, the CPU is the primary bottleneck that. i don't see why a cpu upgrade would improve map performance. What I would like to know is what would give me more frames per second at normal quality: a better graphics card or a better processor. Intel usually have better gaming performance, but in a game like Beamng that uses lots of threads [when spawning multiple vehicles], AMD might be better as they tend to have more threads. poor poor 1650 lmao, that 5900x is probably wondering why there isnt a 3070/80nthere yet. My CPU usage is mostly at 20-25% and GPU is at 50%, while other games CPU about 50% and GPU 90-95%. drive Mobile android on PC will allow you have more excited mobile experience on a Windows computer. BeamNG CAN RUN ON MOBILE. The 260x is a rebranded HD 7790. So my small question is. Check which fan is angery, then change it. While only about 80-90 percent cpu on my 10th gen i7. Processor: AMD FX 4170 Black Edition @4. The gavril probably has the most components and is therefore the most intensive. Gears 5 is a very intensive and future-looking benchmark given we're running at 1080p with medium settings. My system can run much more graphically intensive and cpu intensive games. 8Ghz results 80fps and was minimum clock speed which GPU was fully loaded. The CPU is not good enough by far. I played GTA V, BF Hardline, among others on ultra settings (shadows : low) and got a comfortable 60 fps, Whereas, I cant get a. Dec 1, 2012. My brother is the one building the desktop and i assume it’s gonna be a recent mid-high range CPU—-good cpu. I have ran BeamNG at the same time as I was folding and never peaked 40°C. Your CPU usage will still be low but that's not what's causing issues, it's your. As others have said, the CPU is the bottleneck: once it can't keep up, this slows the whole game down. Motherboard: Gigabyte B450m s2h. Sometimes it even dips below 60. Please disable simplified physics collision and any Vsync, fps limiters when testing. Memory: Memory doesn’t just matter in the CPU. Additional Notes: Installing game mods will increase required storage space. Optimization and development best practices for real-time rendering. CPU: AMD Ryzen 5 2600 Six-core processor. If it's CPU intensive, your processor cores will be ~100% usage while your GPU will be less than 100% usage. Motherboard: Gigabyte B450m s2h. drive. I also thought that the GPU will be at the same level. Hi. Fix 4: Update the Game in Time. My CPU (13600) and GPU (RTX 4090) usage is low, at around 30%, yet, my FPS is ~90 fps. Hi. To help OP solve the question I would need to know which of these 26 they actually have. Expand Collapse. Now most of you might have understood by now that my CPU is bottlenecking my GPU (Statistically GPU usage is around 50%-70% while my CPU usage is >90% almost. The brand can help as some have easy keyboard shortcuts that bring up the CPU specs without going into system information or settings. It’s worth noting that GPU-intensive titles often end up being quite hard on the CPU as well. To test your PC you could download a program called prime95 and run it, I'm certain this would cause the same issue. You'll know it's using your iGPU if your GPU usage is at 0% in task manager. Step 3; Make sure postFX is off. The first thing you need is a better CPU. As long as you're not over-volting your CPU and are keeping it adequately cooled, the lifespan should be about the same as if it was stock speeds. Then click the 'Hide UI. A GPU, or Graphics Processing Unit, is responsible for rendering the in-game graphics and physics simulations. I was wondering if BeamNG. The Raptor Lake i7 comes equipped with 16 cores based on Intel’s hybrid core architecture and 24 threads. Higher frame rates in more CPU-intensive titles will push the CPU harder, high resolutions at high details in more graphics-intensive games and higher frame rates will push the GPU harder. but no. You are not likely to ever see your CPU at 100% use during gaming because very few games run multithreaded, you will usually only see 1 core max out. With integrated, it is either on the motherboard (on older systems) or built into the CPU (on newer systems). 5. Even an entry-level video card can often be 100%+ faster than a typical integrated GPU. Both generally, the collisions and other physics calculations make it very cpu intensive, and the game relies on a huge amount of jbeam and collada files which make it ram intensive. If I turn off shadows, it goes to 165 fps. The game’s demanding physics and AI simulations put a significant strain on the CPU, requiring a powerful and efficient CPU to run smoothly. fps are kinda bad too at 50-90fps with and without traffic. Feb 8, 2013. I know the game uses 1 core per car 1 core per map, but can they change that so it uses the cpu a bit better. Also, increasing the deadzone might help too, or simply disabling FFB at low speeds. High: Avr 31fps min 17 max 38. I tried a different card I had, gtx 1660 super and bruh 98% usage and same or better fps. Basically changes the graphics rendering engine. stuttering and lagging despite high fps. map performance is up to the gpu really. Probably a CPU bottleneck. Z37** cpu's are out, they have bad GPU and their actual speed is 1. As a common sense measure I'll be applying my own thermal paste to the CPU. The 11900k is a joke, but it should still easily perform better than 60fps on low. With Multi-Monitor Render OFF I am able to get stable 60 fps but drop to 4x to 50 when set Multi-Monitor Render ON. Obviously, its not my GPU's fault. But other components are important, too, like the GPU and RAM. GPU: AMD R9 290 / Nvidia GeForce GTX. Both generally, the collisions and other physics calculations make it very cpu intensive, and the game relies on a huge amount of jbeam and collada files which make it ram intensive. CPU load varies a lot from map to map so it is completely impossible to make claims of whole game. The first major problem is GPU Utilization, with the second, and related problem. CryptoGet your marshmallows out we are about to toast them with some fiery CPU cores. ) Intel Core I3 3. smaller maps I get up to 120fps but as soon there is. BeamNG is a very CPU. Yes it is. These stats are well below standards for BeamNG, but if it works it wouldn't hurt to discover if you like the game or not, I started out at 30fps too. My bottleneck is actually GPU because of how intensive the reflections are, even with 9 ai cars my cpu usage stays around 75-80%. Ryzen 5600x is better than i5 10600k and should be cheaper. The official system requirements list a Core i5-4460 or Ryzen 3 1200 CPU and a GeForce GTX 770 or Radeon RX 570, and recommend a Core i5-8400 or Ryzen 5 1500X and a GTX 970 or RX. 1. specially since it seems that the memory usage gets higher everytime you change your car or break it or change parts or do anything related to traffic. I am aiming at the point my CPU is being a bottleneck,but it happens ONLY in BeamNG. The mechanics and AI of any non-playable character require CPU’s effort to even exist. I have no problems with the temperature in BeamNG, it's usually around 40°C and in other more demanding games it barely goes past 65°C. Jan 15, 2017. The engine is heavily multi-threaded but it will rarely ever be able to use all available hardware. BeamNG. CPU: Ryzen 3 2200g GPU: MSI Nvidia GTX 970 4GB VRAM Ram: 16GB Corsair Vengeance LPX ( 2 x 8GB ). Related Topics. 50-70% single thread load with a normal vehicle, 100% with a T-series is normal for an i5. But make sure that Windows is updated before that. Yes, but in my rig 16 bottlenecks. The shadows thing sounds more like GPU. A 4690K is barely any better than a 3 year old 2500K in most games. map performance is up to the gpu really. Frame rate is around 50-70 (using freesync). But even 2x1080Ti wouldn't handle so many cars that this cpu will handle. General: In EFT, switching some graphical settings to “low” (or anything other than “max”) might actually reduce performance. Small tasks. SimplyGaming said: ↑. However, this will likely mean a new motherboard too, and I am sure you want to avoid that if possible. PlayerNumber03 Mar 12, 2021 @ 11:45am. Is Diablo 4 a CPU or GPU intensive game? Diablo 4 is a well balanced and optimised game, though much of the strain will be put on your graphics card. Even an entry-level video card can often be 100%+ faster than a typical integrated GPU. Cooling and PSU are not the problem, there is no dump or crash file of any kind. It's up to you! #4 nolotank, Sep 10, 2017. LeftExponent9. as CPU cooler and with 8086k I'm finding out that with single car in BeamNG CPU fan rarely needs to spin up. ). Better light, shading, texture, and so on. 198. Sashkakuhta Mar 25, 2017 @ 11:23pm. CPU, as with all simulations. I am playing with maxed out settings. Clearing BeamNG's cache and verifying game files can also help. I think it would help a lot to the experience when you want more that 40 AI drivers on the map. Nadeox1 Jan 28, 2019 @ 3:34am. CPU:HP Elite 8100. I understand that BeamNG is a very CPU-intensive game. As for GPUs, I have an RX 580 that works well. 7 and 8 are very CPU based, 9 pretty well optimized but also uses much CPU. With a high core count and excellent clock frequency, this game will be running smoother than ever. This scenario indicates a balanced system or a slight CPU bottleneck, where the CPU is operating at its limits while the GPU is efficiently handling the graphics-intensive aspects of the workload. However, to avoid any bottlenecking, you’ll need to pair your GPU with a powerful CPU. Knowing what to render is still up to the CPU, which has to manage the scene graph that the GPU renders. 3800X is more than capable of running "few" cars, if by few you mean 10 cars then I would understand but your PC is perfectly fine.