bg3 can you have multiple spiritual weapons. I have no explosives. bg3 can you have multiple spiritual weapons

 
 I have no explosivesbg3 can you have multiple spiritual weapons  You can choose between several different weapons, and each has a different Weapon Action

Then take it from altar and cast 'Sunbeam' spell on the Solar lance. Finesse. You can if you are 4E. The most complete BG3 New Player Guide on the internet! Get My FAVORITE Gaming Mouse right now! This Baldur's Gate 3 Begi. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. That sounds like Spiritual Weapon to me. 1M Members. Sentinel : Can make reaction tracks if a close-range ally takes a. Yes it doesn't use your bonus action, but the only bonus actions most clerics use are healing word on downed allies, or summoning the weapon. I’m in act 2 on my ranger run and have a small army (12+ summons regularly). Mimics can steal your equipped weapons (you need to loot it back from their corpse so avoid pushing them off the cliff) or maybe your characters were disarmed during battle by a Disarming Attack or the Heat Metal spell. " So Spiritual Weapon is in Larian's version of BG3 just not ours. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. go into turn based mode when attempting to use the forge, you want the lava to go away while in turn base mode. I calculated the josh allen throw at about 88. The game also has ways of obtaining multiple bonus actions, so you could potentially use your spiritual weapon multiple times per turn. Cleric of True Knowledge: Cleric 10/Wizard 2. So, today, I have prepared a list of 65 advanced tips to help you understand and utilize these mechanics efficiently. Spiritual Weapon: GreatswordIf you want to create new items, you basically have three options: Crafting: Using specific items in certain forges to create set weapons, armor and equipment. The best Cleric multiclass options in BG3. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Automatically attack an enemy moving out of your reach. Baldur’s Gate 3 – perhaps the most expansive and ambitious CRPG ever made – is now out of early access, and the absurd amount of choice and consequence on offer have driven it to the top of Steam’s bestseller charts. This is an instructional guide and template to be used by anyone who wants to create BG3 Weapons and Armour mods. +1 on a D20 is 5%. Getting 1d8 for every spell level would be insane. Our Sites. As a Bonus Action on Your Turn, you can move the weapon up to 20 feet and repeat the Attack against a creature within 5 feet of it. In BG3 Heavy armor is better than tabletop because it doesnt have minimum str requirements, and magical heavy armor gives actual damage reductions, a significant bonus not present in tabletop. use the bellows so it glows red hot. The Tharciate Codex. This is Aming4Gaming, and today we're aiming for advanced gaming!. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Spiritual Weapon is in the game! In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. The Finesse weapon property in BG3 can be found on multiple weapons within Daggers, Darts, Rapiers, Scimitars, and Shortswords. It can Fly using its Movement Speed. (BG3 has a bit more sense of gear progression, but it's still pretty minor). It does not matter if you win the fight with 53/55 hp or 12/55 hp. Best Background. Trident. Save again (usually crashes after save). Fear is really good if you can catch at least three in the cone. The strongest build for Shadowheart is a Life Domain Cleric Build. BG3 Only Lets A Character Use Divine Intervention Once. Thank you for posting to r/BaldursGate3! Please be sure to follow our sub's rules, and also check out our FAQ post for information regarding our community wiki, creating builds, and other general questions. 25K Online. 2) On subsequent turns you can use a bonus action to move the weapon up to 20' if you want to and make another attack. This Weapon receives its own turn in combat. Spiritual weapon is a spell that only does exactly what it says it does. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Only one Spiritual Weapon may be summoned at any time. Go into the northern house next to the wagon in the Blighted Village, burn away the webs, and drop into the hole. Weapon Skills. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. Best Shadowheart build. To be blunt (get it?) the Adamantine Mace is difficult to justify over the other two weapons. That's minimum $48 million earned. Only one Spiritual Weapon may be summoned at any time. Spread thin: The Tempest Domain Cleric is a good melee fighter, but it isn't the best. It is the best spell. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. Heavy armor is more rare and expensive for medium armor and the same for light armor. to most of them). A tankier build, such as a Dexterity-based Sword and Shield Fighter, can handle a party with a sub-par healer. 1 - In BG3, it adds it to every instance of damage, not a bug, just a change Larian made, the feature is written differently. On average you’re probably attacking 3-4 times with SW per combat. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. Healing midcombat is the most useless thing you can do in DnD 5e and of course in BG3. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. Far more powerful, and, as befits a Legendary weapon of its stature, you can only get it much later in the game – during Act 3. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. Master of Short Rests: Bard 7/Warlock 5. You can have multiple spiritual weapons at the same time As far as I can see, there is nothing in the spell description that would prohibit you from casting the spell. This is crucial to know as you can ping away with a 1-8 crossbow all day and get nowhere. Or to set oil on fire. Fun fact: you can use spiritual weapon to activate levers by attacking them. The Adamantine Forge is a complex device that requires Mithral Ore and a Mould of whatever weapon or armor you want to make. Your progression is all about your character's. - This is a first to me, indeed, 6d10 damage for a lvl 1 spell slot is insane, that. No such limit exist as far as I can find. BG3 Sanctuary Information. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. How to Use Haste Spell in BG3. Weapon Properties in BG3. Opportunity Attack Information. Telekinetic is probably worth taking regardless, and it can combine with not only your spirit guardians but with other party members abilities and environmental effects, but in terms of consistent bonus action usage, I guess Spiritual Weapon will aways be on and you can still concentrate on spirit guardians while using it. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. All Helmets In Baldur’s Gate 3 →. Seline's Spear of Night, Shar's Spear of Evening. Hey, thanks for the mod! Is there any chance to set the initiative of the weapon to the same value as the one of the summoning character? The main issue with this spell is that it often doesn't have an immediate effect as there can be multiple enemies and allies before the weapon gets its turn, giving opponents chances to destroy it or. BG3 is the third main game in the Baldur's Gate series. A few less +1 weapons. you must use a finesse weapon and have either Advantage or an Ally within melee range of the enemy to do a sneak attack Finesse weapons are Daggers, Rapiers, Scimitars and Shortswords none of which you can two-hand sorry. Main character is a level 7 circle of spores druid, level 1 cleric. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. Everyone can already cast multiple levelled spells on their turn in 5e. Round 3: Spell, weapon attack, dodge, or cantrip. Enhance Ability Spell Guide and Effects. The amount of gear you can find for dual wielder is H U G E in Baldurs Gate 3. Thats 3-4d8 per spell level. BG3 also does not have enemies hovering on a vertical axis. The spiritual weapon uses and contributes to your multiple attack penalty. Each round after the first, you can use a move action to redirect the weapon to a new target. However, it is known that the Divine Intervention spell disappears after you have used it once. The ACTUAL dual wield specific legendary is most effective for characters WITHOUT the fighting style. you just have to do at least 10 damage per hit. 1d12 + 2 Slashing. You can still take damage from area spells. At the outset, "can" indicates that taking the bonus action is optional; it doesn't say that having cast spiritual weapon you must dedicate yourCleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. Your proficiency bonus is doubled for any ability checks that uses either of the chosen proficiencies. Weapons can have various special properties: Property. It's too high a slot for something that requires an attack role every round and can easily be lost. Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. 1. (right) Subscribe to Premium to Remove Ads. Edit: Keep in mind, Great Weapon Master also says "when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. These are things that no one here can know, so ultimately the answers. Baldur’s Gate 3 draws on decades of D&D lore to assemble a wide selection of magical weapons for you to choose from. for sneak attack, but sneak attack isn't hard to get with the normal stipulations. Yep, for some reason, using the Splint mould gives you the best possible gear you can get from the forge. Infernal Rapier can be obtained through Wyll's questline after the point of no return in Act 2, assuming the player chooses the right dialogue choices. So yeah, you can throw stuff, but. Martial weapons like rapiers and glaives have higher damage and better traits, but only fighters or similar classes can wield them effectively. The best Barbarian multiclass options in BG3. Spells that conjure harmful creatures or objects (like Flaming Sphere or Spiritual Weapon) usually require the summoned entity to make attacks on their own turn, using the caster's spell attack above. Duration: 10 turns. Select it and your item will be stored in the Traveller’s Chest in Baldur’s Gate 3. Round 3: Spell, weapon attack, dodge, or cantrip. You can NOT use your action to make an attack with a spiritual weapon. 14. Divine Intervention is one of the most powerful and effective spells in Baldur’s Gate 3. It's too high a slot for something that requires an attack role every round and can easily be lost. BG3 is the third main game in the Baldur's Gate series. It also has a +1 Enchantment but deals significantly less damage than a Longsword. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. If you have two bonus actions, then you. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. Skinburster Force. It's a great way to make your summoned weapon a tanky distraction. If it hits, you do 1d8+Dex or Str mod (once again, BG3 automatically picks whichever is higher). - Specially nasty for Tempest Clerics. There are no weapons in the game that have the „heavy“ property. To make it worth spending an action — you need to cast it before the battle as preparation. EIP Gaming Baldur's Gate 3 Spiritual Weapon Spiritual Weapon Game: Baldur's Gate 3 Level 2 Evocation Spell Summon a floating, spectral weapon that. The other of course is feats but every class gets those. Karlach – She can hit. Elemental, 4. Yes they get uncanny dodge and evasion in between those levels, but getting expertise is also one of the few ways they can make different rogues feel unique from each other. Pact of the Blade is a Feature in Baldur's Gate 3. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians should be a go-to spell any time there are multiple enemies. Mikaleus • DRUID • 3 yr. talivus • 46 min. Javelin. Witch bolt costs an action and a lvl 1 spell slot to cast dealing 1d12 lightning damage. But there is no way to "sheathe" my. 4. Best Weapons in Act 1. Necessary . Obviously some changes to 5e from BG3 would never work in real life (because we're not computers), but I think the rules mentioned above would work really well. Markoheshkir, Nyrulna. The Red Knight's Final Stratagem. e. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. It is not the same as a Bladesinger, but it get's as close as it can be for BG3. Spiritual Weapon showed up twice in the Patch 8 Notes before being quickly removed: "It no longer looks like you're using the blunt side of your weapon when attacking using Spiritual Weapon: Greatsword. I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. ago. Only one Spiritual Weapon may be summoned at any time. The githyanki-exclusive bonuses can also be enabled by being disguised as one. This can be achieved by opening the Lava Valve to flood much of the chamber with lava (low spots are filled with lava. Weaknesses. Description: You or an ally cannot be targeted until you attack or harm a creature. Forest Winds: Bard 10/Ranger 2. Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armor like a second skin. I've tried reloading, restarting the game, changing between ranged and melee, changing my main weapon (a 2 handed spear) to something else (a 1 handed sword) and then back and I've tried attacking. All the information about the Spiritual Weapon: Spear spell in Baldur's Gate 3 (BG3). For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - Abyss Beckoners' Demonspirit Aura is a tough trade for most summons, but I discovered through testing today that the cleric's 'Spiritual Weapon' gains the resistance bonus but is immune to the madness effect so failing the role doesn't matter. An important thing to remember here is to. ago. I am a bot, and this action was performed automatically. A spear is a simple weapon, meaning that it can be used by classes with less training. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level. They can fight well, but never as well as a primary warrior class. There are several fights, though, that it excels. Spiritual Weapon: At level 3, the War Domain Cleric gains. That's what I thought, but figured it couldn't hurt to ask, and hope I was wrong, lol. Cut out entire Githyanki Crèche in order find some kind of Solar lance hidden trigger. Summoning your own allies, such as familiars, elementals, or Spiritual Weapons, can help draw attention away from your party. Spiritual weapon is a spell that only does exactly what it says it does. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. It receives the following Class Action:Your BG3 proficiency bonus is always linked to your character level, and increases by one every fourth level increase, as follows: Level 1 – 4: +2 proficiency bonus. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. Nyrulna. main135s • 7 min. Mask of the Shapeshifter. Baldur's Gate 3. The weapon is on the rooftop in the Giant Eagle's nest. Range/distance in BG3 is compressed - i. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. It’s best to summon it where you want it to be initially. This means that a +3 weapon is not just increased damage but also 15% increased hit chance, consider that higher level characters will hit more times per turn and scale that hit chance across a long battle and the difference is very significant. Meraziel • 13 days ago. Re: Thrown Weapons and Extra Attack. Description. Padme4000 has a great tutorial on Youtube for getting BG3 Modders' Multitool and LSLIB set up. Please contact the moderators of this subreddit if you have any questions or concerns. This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. Compare that to other spells that normally scale 1 dice per level and you can see why they dropped it down. Races. main135s • 7 min. For unique magical gear to be magical. But in 5e, you need to use a bonus action to control the summons. " So it's literally how Expertise works in 5e. 5m: Two-Handed. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Meraziel • 13 days ago. Greataxe: Martial Proficiency, Two-Handed. Being able to cast a BA healing spell in BG3 is similar to how potions work in BG3 in that you can still cast a spell with an action and either buy more potions or rest after a fight if you want. The Shouting Fencer: Barbarian 7/Rogue 5. ago. However, the light cleric gets access to flaming sphere as a domain spell, which is a similar bonus action damaging effect. Spiritual Weapon is a good way to add damage to a fight at almost no cost other than the spell slot (no concentration, uses a bonus action). It can Fly using its Movement Speed. Or you’ll waste turns moving it into place. Inner Peace, Outer Rage: Barbarian 8/Monk 4. In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. BG3 Only Lets A Character Use Divine Intervention Once. They can fight well, but never as well as a primary warrior class. Clerics also get animate dead for skeleton or zombie minions. you can set up heals to add Bless as a secondary effect, meaning you can use mass healing word to Bless (and blade ward!) without. Creslin321 # 698611 15/10/20 04:17 AM. BG3 has a problem - Many of the 'unique' magical. I have no explosives. The back is a much more static place to anchor a weapon compared to the hip. Orphic Hammer. I can't figure out how to break the wall. Additionally, there are a few other magical weapons that have the Thrown property by default. This is amazing because you can use bonus action AND it doesn’t cost concentration. So many of them. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. You can make wisdom and intelligence your dump stats. ago. BG3 Full Helldusk Armor Set Guide. Longbow. Re: Casting Spiritual Weapon with a 3rd level slot. It disappears if you haven't made a normal attack first which is a bit strange. Spear. Spiritual Weapon: Summon a spiritual weapon that can attack enemies nearby. The Cleric class in Baldur’s Gate 3 is a fantastic choice for any party. There are numerous traps in Baldur’s Gate 3. ago. Best Shadowheart build. Also, side note but you can change the vertical height of the toolbar to help fit. r/buffalobills. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. I believe the game defaults to automatically attacking with both. Which classes have the Spiritual Weapon: Greatsword spell in Baldur's Gate 3? Answer: The Bard and Cleric classes have the Spiritual Weapon: Greatsword spell. ; Bard – Magical Secrets at Level 6 (Lore) or Level 10. Spiritual Weapon also lets you contribute to the team's damage output when you aren't using your Bonus Action to cast healing spells. Click on the item and you will see the Send To Camp option. The life cleric channel divinity has got me out of many sticky situation and shadowheart had managed multiple times to outheal the damage dealt and keep me in the fight. Activate the forge again now that it's blue, insert a mundane item. Yes, bonus action for hunter's mark/hex reapply may reduce this, but BG3 has a lot of switching between ranged so typically you often have rounds you can't melee attack. Weapons. Weapon Enchantment +2 Cleave Lacerate Prepare: Sethan: 1d12+2 Slashing: Very Rare: 1. Previously we could equip new weapons with reckless abandon, but now you need to take care! We can still switch between melee and ranged weaponry free of charge though. Duration: 10 turns. Also, there are two warlock invocations which can further improve your bonded weapon's abilities. At higher levels, though, it really adds little value. Spiritual Weapon (6th level): Summon a floating,. The Shouting Fencer: Barbarian 7/Rogue 5. Rogue’s get Expertise, which is literally double proficiency, in up to four skills and there is an optional rule that grants any class expertise if they have two proficiency sources for the same skill. BG3 has a problem - Many of the 'unique' magical. Hold person followed up with inflict wounds is really strong if you can get the first spell to stick long enough to use it. Once unlocked, it can be used to summon a God and gain some extremely beneficial blessings. Activate the forge again now that it's blue, insert a mundane item. Adamantine Mace. Sacred Weapon is an Oath of Devotion Paladin Action. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. Location: UK. ArtOfFailure • 13 days ago. From there, you’ll be able to chose a new Class and finalize the process. Wizards are perhaps one of the more interesting classes in Baldur’s Gate 3. Spiritual weapon is confirmed to NOT be in EA. Click on any of the links above to learn how to get each of the legendary weapons during your playthrough. A: When you use Divine Intervention and choose the Arm Thy Servant option, you receive a permanent legendary weapon named the Devotee’s Mace. The primary character that can use Soul Coins in Baldur’s Gate 3 is Karlach, the Tiefling Barbarian. Classes that can gain Weapon Bond. They have unique capabilities and access to abilities such as cantrips that help them stand out from other classes. There's ways it can definitely mesh, tho you may be bonus action starved like being unable. 5e Core. • 1 min. However, on top of traditional potions and weapon coatings. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. . Map. For example, a damaging Cantrip like Fire bolt can not only be used to light up candles or torches. Once you have the haste spell, there will be particular. It can Fly using its Movement Speed. Description. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. Divine Intervention is, sadly, a one-time use spell in Baldur’s Gate 3. Barbarian’s main ability score is Strength, and by level 8, with two ability improvements, you can. At worst, you have to worry about a cape clipping with it, and even if you do, your back is usually obscured enough in conversations that it won't matter. Adamantine weapons can already bypass damage reduction, and once you bond a weapon, it becomes Magical. Re: Bg3 missing critical spells. However, the class and combat system within the game can be overwhelming, especially for people unfamiliar with. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. Sacred Weapon devours an action (lasts 1 min = 10 turns). Or to explode Oil/Liquor barrells in combat. Summon a floating, spectral Trident that attacks your enemies alongside you. It makes it almost worthless. Activate the forge, insert the sussur bark. Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. Shar's Spear of Evening. It has a higher chance of hitting, and emits a bright light. My druid has 1. Weapons can have various special properties: Property. If you have a cleric class that gives you martial weapon proficiency, you can use any 1h/non heavy weapons with your Dex bonus, too. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. Divine Intervention is acquired when your Cleric hits Level 10. Burnished Ring. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Damage/Effect. Prepared Spells: You can prepare three spells before starting the new adventure. Since the release of EA please ensure anything you say. You can choose between several different weapons, and each has a different Weapon Action. Reply replyMulticlassing out of Rogue delays sneak attack progression period. 1. It took months of complaining to have Fire Bolt and Ray of Frost tweaked, and they still haven't made Sneak Attack or any of Fighter's Manoeuvres behave like they're written in 5E. It can be summoned at range, meaning you can plop it down right on the enemy backline, making any close-by archer or mage threatened and have disadvantage on ranged attacks. ResolveLeather. The best Barbarian multiclass options in BG3. Eldritch Knight. The weapons also have around 15 HP each, making them fairly strong. Spiritual Weapons are a type of creature in Baldur's Gate 3. This takes after 5E. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. You can still take damage from area spells. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. It's just summons in general. If you eschew the shield in favor of wording the. ago. Fireball's only great advantage is an envoker can cast it and friendly fire can be ignored. When the wielder deals melee damage with this weapon, they gain 2 turns of Force. 1. Backgrounds in Baldur’s. Makes sense though not sure where I got it would be more. Oh they can be easily destroyed. My understanding is that EA is front loaded with magical gear a little bit, so this might get balanced out some on release. Updated November 4, 2023 by Erik Petrovich: BG3 has been out for a short while now, and over the last three months or so, ideas on what makes for the best BG3 builds have changed – in this case. Tabletop, depends on GM, as technically many Eldritch Knight spells need material components which must be held in a free hand--making two handed weapons attractive, as you can pull away your off hand for spells without dropping your equipment, unlike if using a shield or dual-wielding. If you like melee, Spirit Shroud is a decent option. 9 Holy Warriors (Paladin, Wizard, Cleric, Cleric/Paladin) In contrast to the BG3 team composition of Team Patrons, the Holy Warriors have a heavy focus on the power of light to make a difference. ago. Us, 3. You must go to to the game folder to the data folder, delete patch3. It's the spear that you get from combining the broken parts. Each is tied to their respective Ability Score, meaning you'll get bonuses from both your Ability Modifier and Proficiency when making rolls with a. Spells which create a damaging effect at a point in space (like Fireball) or affect a character directly (like Hold Person) do not require an Attack Roll, but often. These magical weapons are the best BG3 has to offer in Act 1: Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). so long as it doesn't have concentration it's good, otherwise ruined. Fun fact: you can use spiritual weapon to activate levers by attacking them.