Thunderstep dnd 5e. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. Thunderstep dnd 5e

 
 A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcastingThunderstep dnd 5e  Casters: Sorcerer , Warlock , Wizard

That means spells take most of your concentration and effort to perform, so you use most of your six seconds incanting. An incorporeal creature isn’t affected. Type to search for a spell, item, class — anything! Searches must be at least 2 characters. If the GM homebrews monster to have more typed physical resistances/weakness. If successful, the target drops the item but they do not take any damage. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. ( a) a component pouch or ( b) an arcane focus. The Order of Combat. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Wondrous Item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. Published on September 27, 2021, Last modified on February 20th, 2023. Make a melee spell attack against the target. Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. Xanathar´s Guide to Everything. 1: Into the Mists Strahd von Zarovich Fortunes of Ravenloft – 1. • You cause harmless tremors in the ground for. Strength or Dexterity, & Intelligence or Wisdom. Being. Casters: Sorcerer , Warlock , Wizard. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Swords, axes, and monsters’ claws deal slashing damage. Cantrip. Armor: Light armor, medium armor Weapons: Simple weapons, hand crossbows, heavy crossbows. Thundertree was once a community that prospered on the edges of the Neverwinter Woods. Casting Time: 1 action. Winter Wolf. No, as a general rule. A character who reaches a specified experience point total advances in capability. Yeah. 260. D&D 5th Edition Compendium. Dominate Monster. This spell grants the creature you touch the ability to understand any spoken language it hears. Conjure Woodland Beings ( PHB): Normally a fine spell, but the Ranger gets it so late that it’s absolutely obsolete. The issue is with the seasonal abilities. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. ©2023 Wizards. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. Wizards get all of these spells on their list by default (and can cast misty step for free at 18th level). The air quivers around up to five creatures of your choice that you can see within range. They are often left unused, forgotten about and collecting dust at the bottom of the party’s inventory, or hoarded until the end of the campaign. Spell Tags: Teleportation. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Published on March 30, 2023, Last modified on July 25th, 2023. Well the way i see it, you need two things; Defensive spells, and Mobility spells that also do Lightning/Thunder damage. The webs are difficult terrain and lightly obscure their area. A shapechanger automatically succeeds on this saving throw. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. Feb 28, 2018. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs,. The Sorcerer. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. Second, you can offer Inspiration before the player rolls; say “If you do this, you’ll get inspiration. 0 LicenseThunder Step. Artificer infusions create semi-permanent magic items, giving you a ton of powerful options. Welcome to Star Wars 5e, a comprehensive overhaul of Dungeons and Dragons 5th edition for a Star Wars campaign. Genies were outsiders native to the elemental planes. None. 8. Find out the casting time, range, components, duration, and damage of this spell in D&D 5E. The attack occurs right before the creature leaves your reach. Booming Blade. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Published on September 27, 2021, Last modified on September 21st, 2023. At the start of your next turn, and when the spell ends if you are on the. It's verbal, so even logic wise you can't stop someone doing it unless you put something in their mouth. As an action, you can throw this stone up to 20 feet, shattering it on impact. Weight. Name. The thunder can be heard from up to. Properties. Thunder Step - D&D 5th Edition Thunder Step 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous You teleport yourself to an. Maul. A. Magicien. This spell transforms a creature that you can see within range into a new form. Locate Creature. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a variety of roles and play styles. Create Characters Outside the VTT Create unlimited characters in the Character Vault. Thaumaturgy. A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. It extinguishes unprotected flames in its area that are torch-sized or smaller. Misty Step 5E ( PHB, p. * « search Spells list. Lesser Restoration Edit Page Content. ( a) a scholar’s pack or ( b) a dungeoneer’s pack. Immediately after you disappear, a thunderous boom sounds, and each creature within. All fantasy gaming worlds exist within the Material Plane, making it the starting point for most campaigns and adventures. In this post, we will be examining the Arcane Trickster rogue’s class features and how you can optimize your Arcane Trickster rogue through choosing your race, background, ability scores, feats, and spells. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. Spell Description. Castles, dungeons, caves, mountains, and all manner of other locales include an abundance of stone. Classes: Bard, Wizard. Thunder Step You teleport yourself to an unoccupied space you can see within range. Duration: Instantaneous. . Boots of striding and springing. Source: D&D 5th Edition; ↓ Attributes. If you're looking to make the most of player movement in D&D - or make it more interesting - here are some spells you should check out. Speed reduced to 0. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half. With access to every skill, expertise, full casting, and a decent set of proficiencies, the Bard can fill essentially every role in the party. The oni can innately cast the following spells, requiring no material components: At will: darkness, invisibility 1/day each: charm person, cone of cold, gaseous form, sleep. 5th-Level Spells. They are often left unused, forgotten about and collecting dust at the bottom of the party’s inventory, or hoarded until the end of the campaign. Most classes, like bards, clerics, druids, sorcerers, warlocks and wizards, can cast at least one teleportation spell. Booming Blade obviously makes some noise, although it does not specify that it makes an especially loud noise. Source: Xanathar's Guide to Everything. A sorcerer. If there isn't anything already on the dragons back then I would think this could put you on the dragons back. If you take damage, the property ceases to function until the start of your next turn. If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases. The sphere is weightless and just large enough to contain the creature or object inside. Components: V, S. and other countries. #3. However, the thirsting blade invocation gives you an additional attack with your pact weapon IF you take the attack action. Fey Touched and Shadow Touched use whatever ability score you increase when you take the feat. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. Monks are excellent Defenders and Strikers, and typically fill a role in a party as a Fighter-equivalent. You cause the object to glow red-hot. Please leave the "(5e Equipment)" identifier in the page title when creating your new equipment! Contents. Thunder Step ( pointer) 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous Casters: Sorcerer , Warlock , Wizard. An aqueous form rise up out of the water until it collapses back into the waves. Make a baddie use a custom spell or the likes if you want to add some added mechanics to a fight. So the levitate spell would end if the conjurer became unconscious, and the spell would end. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Damage. Components: V S M (Three nut shells) Duration: Yes Up to 1 minute. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. You teleport yourself to an unoccupied space you can see within range. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Thaumaturgy. A comprehensive list of all official Warlock spells for Fifth Edition. On a failed save, the creature must choose a new target or lose the attack or spell. Shocking Grasp. Wizard. Hold down the Ctrl (windows) / Command (Mac) button to select or deselect multiple options. Dimensional Shackles. Boon of Luck. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Slow. Some options are: Conjuration Wizard. These D&D 5E Free Basic Rules only contain. Charge. There's nothing in the RAW that requires a bard to play the instrument to cast their spells. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3. As will identify, except nobody in my party has Identify. 18. The primary motif of the spells provided by this circle is, as expected, fire. They gain an additional action that they can use to make a weapon attack, Dash, Disengage, Hide, or Use an Object. Spike Growth. The Sunsword – 4. D&D 5E – Biblioteca Élfica. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). Tinderbox. The restrained condition can prevent casting spells with a somatic component, depending on the nature of the restraint. Here are some of the best ways to deal radiant damage with spells in D&D 5e: Guiding bolt: a 1st-level spell that deals an average of 14 radiant damage and gives the next attack advantage against the target. Synaptic Static. Banishment. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Far Step. Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. "RPGBOT" Kamstra October 15, 2023. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . 11. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicThe version here on DnD Beyond is correct. 5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. When you reach certain Sorcerer levels, your unique magic manifests more powerful Innate Arcanums. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. The Help action in DnD 5e is another useful action in combat and can be combined with the Ready action since you can take any action as your reaction to the trigger. However, you could ready a thunderstep or dimension door to teleport. Actions. It only works on “loose earth or stone”, but that covers nearly anything you’ll stand on except wood, so it’s an easy way to create difficult. DND is the middle ground between systems that are very loose with the rules (like Kids on Brooms) and systems that are more heavy on rules (Pathfinder). DM • 4 yr. You ignore the loading property of firearms. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. Components: V S. On each of your turns before the spell ends, you can use a bonus action to teleport in this way again. This type of damage is fairly common in DnD, many creatures have abilities that cause lightning damage, and there are a good few spells which also inflict it. Do remember; you can only cast one spell a round,. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it. Slashing. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. For more information on the Warlock, see our Warlock Handbook. You teleport yourself to an unoccupied space you can see within range. On a failed save, the target takes 4d8 necrotic damage, and until the spell ends, you can. Monk Class Details. These poisons are powders or gases that take effect when inhaled. When a creature within 60 feet of you casts a spell, you use your reaction to attempt to counter it. While rules-as-written, the restrained condition has no direct interaction with spellcasting, it might affect a spellcaster’s ability to use a free hand to cast a spell. Spear. Steam Breath (Recharge 5-6): The dragon turtle exhales scalding steam in a 60-foot cone. There are 13 thunder spells in DnD 5e. , one creature. Type to search for a spell, item, class — anything! Searches must be at least 2 characters. Cost. Chill Touch. Barrier Tattoo, Uncommon. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Classes: Druid, Ranger, Sorcerer, Wizard. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Flavored either as a noise so loud it can harm you, or an explosive force strong enough to knock you off your feat, thunder damage is one of the least represented damage types in the game. You teleport yourself to an unoccupied space you can see within range. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Melee Weapon Attack: +6 to hit, reach 5 ft. The condition can be blinded, deafened, paralyzed, or poisoned. Spellcasting Cantrips. ClaytonCross. The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell. Classes: Bard, Sorcerer, Warlock, Wizard. Thunder Step Spell Guide for 5th Edition. Each time you attack with the weapon, you expend one piece of ammunition. While the Bard does get some healing options like Cure Wounds and Healing Word, they don’t get the full range of non-hp healing options required to fully replace a cleric. Damage immunity as a 3rd level spell would be broken. Perhaps if you made it copy what you were saying your DM might allow it. 240). In this post, we will be examining the sorcerer’s class features and how you can optimize your sorcerer through choosing your race, background, ability scores, subclass, feats, and spells. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Monster Tags: Misc Creature. It is not necessarily centered on the caster (though it can be). Boon of Fortitude. Stoneskin ( PHB): A decent buff, but at this level magic attacks are common. You can't jump over your movement speed including the speed that you used over your turn. Stealth. First things first; let’s take a look at the. 你将你自身传送至施法距离内你能看见的一处未被占据的区域。. Description. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind. While fireball is irreplaceable, 40 creatures in the Monster Manual have immunity to fire damage. 21. Make a ranged spell attack for each ray. Psionic Spells (1st level): You learn 11 additional spells as you level up, a powerful boon to the full caster class with the least spells. 9. by Prince Phantom. Some are found in dungeons, whereas others might be bought. ago. The target’s speed increases by 10 feet until the spell ends. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Medium Ballista. Range: Self. Cost. Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. Any spell of 3rd level or lower on the target ends. Daemonfey; Draegloth; Durzagon; Tanarukk; Behind the Scenes []. ©2023 Wizards. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes. Make a melee spell attack against the target. However, paladins, arcane tricksters and eldritch knights can’t cast any of them. The prison can be a cage or a solid box, as you choose. Psychic Wind: d20 roll of 1-8 (DMG 48) Short-term Madness: d100 roll of 81-90 (DMG 259) Massive Damage: d10 roll of 4-5 (DMG 273) Creatures That Stun 5e. Oil usually comes in a clay flask that holds 1 pint. Thunderstep spell: You teleport yourself to an unoccupied space you can see within range. Each corpse immediately stands up and becomes undead. In addition, you can jump three times the normal distance, though you can't jump farther. Tongues allows anyone who hear you (if it is cast on you) that understands at least one language to understand you. 203). Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. Each creature within range, other than you, must succeed on a Constitution saving throw. 5th-level necromancy. Make a melee spell attack against the target. The easiest and most likely way to break a grapple is by moving the grappler and their target apart. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out. Regeneration. The oni's weapon attacks are magical. 27 (5d10) Huge and Gargantuan Objects: Normal weapons are of little use against many Huge and Gargantuan objects, such as a colossal statue, towering column of stone, or massive boulder. DnD Classes List: Handbooks for DnD 5e – RPGBOT. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - Technomagic Spell: Thunder Step (5e) Guide for d&d 5th edition. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you. I also strongly recommend reading our Warlock Eldritch Invocation Breakdown and. Gloves of Thievery. As a bonus action on your turn, you can spend 4 Ki Points to become invisible for 1 minute. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster. Columns. Range: 60 feet. Each creature other than you within 5 feet of you must. Damage/Effect. Thunder Step ( pointer) 3rd-level. Charge. Find out the casting. The Bard is fantastically versatile. Casting Time: 1 action. Home dnd5e; Spells; Misty Step Source: D&D 5th Edition; ↓ Attributes. The "Genie" granting powers reflavored as his vampire sire. At lower levels, spells like Burning Hands, Scorching Ray, and Flaming Sphere are available. Thunderstep: You teleport yourself to an unoccupied space you can see within range. You instantly make a flower blossom, a seed pod open, or a. Before or after teleporting, the dog can make one bite attack. Wondrous Item, rare (requires attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. Spells. 5 sp. Darkvision. Pack Tactics. You start with the following equipment, in addition to the equipment granted by your background: ( a) a light crossbow and 20 bolts or ( b) any simple weapon. Moon'dur é uma raça que surgiu a partir da ideia de fazer um ser ligado a lua, fugindo das tradicionais criaturas medievais presentes em D&D e aproveitando a. Each creature under the cloud. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Longstrider. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. The difficult terrain effect is the real draw. A cube originating from you does not mean you are the center of the cube. Artificer Initiate is always Intelligence (because you’re using artificer spellcasting). Duration: Yes Up to 10 minutes. Tasha's Cauldron of Everything pg. Misty Step - DND 5th Edition. While there doesn't appear to be a simple table in Dungeons & Dragons 5th Edition dnd-5e, there was one in the Dungeons & Dragons 3. Skills: Refer to the 5e Warlock Guide. Magic Initiate uses the same ability modifier as the class you choose to select spells. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. For more help, see my Practical Guide to Summoning Spells. Empyrean. If the target willingly moves 5 feet or more before then. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. Boon of Immortality. The Tome of Strahd – 2. Members Online. The rules for Thunderwave in DnD 5e are as follows: All creatures, including allies, must make a Constitution saving throw or take half damage and be forced 10 feet away from the spell’s point of origin. Tail: Melee Weapon Attack: +13 to hit, reach 15 ft. It takes one action to load the weapon, one action to aim it, and one action to fire it. The thunder step spell for D&D 5e. Solar. I have seen several youtubers make the recommendation to swap Misty Step for Thunderstep at level 5 and above for Warlocks, as the natural progression of your teleportation spells. You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class. Spirit Guardians. Leather armor, any simple weapon, and two daggers. Also gives you a free casting of hex,. Speed. Traits. Casting Time: 1 action. D&D 5th Edition Compendium. If we look at the Range section of the PHB we see this: Spells, such as the shield spell, affect only you. On a successful save, the target takes 2d8 necrotic damage, and the spell ends. At 13th level you gain a 7th-level spell slot, at 15th level you gain an 8th-level spell slot, and at 17th level you gain a 9th-level spell slot. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. Fog Cloud, Thunderwave. Heat Metal. The Storm Sorcery subclass is an extremely interesting subclass heavily hampered by the lack of decent spells to support it. View All Items ». Duration: Concentration, up to 1 hour. At the end of each of its turns, the target can make a Constitution saving throw. Arcane Eye may earn a small commission from affiliate links. It's a mixture of two different magical items; Slippers of Spider-climbing. Blindness/Deafness. You arrive at exactly the spot desired. The target also gains a climbing speed equal to its walking speed. D&D 5th Edition Compendium. The duration of this spell is instantaneous and casting time 1 action. If the creature is moving, you know the direction of its movement. Each creature in the area must make a Dexterity saving throw. Ranged Weapon Attack: +6 to hit, range 100/300 ft, one target. Forum list *Dungeons & Dragons One D&D (5. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . The item I presented to my DM was a magical boot. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. , one target. Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. 1st. Javelin. You can also use your action to temporarily halt the effect or to. The Monk is DnD’s iconic martial-artist, popular among those who prefer to punch things rather than stabbing them or setting them on fire (though stabbing things and setting them on fire is still a possibility for the Monk). A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. You conjure up a wave of water that crashes down on an area within range. Boots of Striding and Springing. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd. The condition ends if the Grappler is incapacitated (see the condition). Warlock 3. Yes, it will work. Earth Tremor EEPC / XGtE: Not nearly enough damage, and being prone isn’t enough of a problem in 5e. The door opens, you (and potentially a friend) pass through, and it closes. Absorb Elements. A genie usually retained no connection to the soul that gave it form. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. Fire. DnD 5e. False Life. This gives a +2 bonus to the target’s AC and a +2 bonus to dexterity saves when resolving attacks from that attacker. You can make a marsh spell (or just set the fight in a marsh) that will reduce movement speed of players in zone. Best warlock teleportation spell: Misty Step via the Fey Touched feat. On a failed save, the creature takes 1d8 bludgeoning damage. Range: 90 feet. Bolt. Thunder step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components.