swtor augments. 4% alacrity (healers), 60% Absorption (tanks). swtor augments

 
4% alacrity (healers), 60% Absorption (tanks)swtor augments  Currently the Augment 73 (IR276) items are much more affordable and a lot less expensive than the highest tier Augment 74 (IR286)

If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. 1. Artifice is the crew skill for enhancements, hilts and crystals. Like other slots, Players with low level (or no) Augments will be given some stat compensation to bring them up to a more competitive level. You must first craft or buy an Augment Kit – if you are max level, you will want to highest version MK-kit available at the time. With the release of patch 6. Now, I would MAYBE be alright with dishing out 5-10 million for a whole new set of shiny yellow augments, but even that means a large chunk of my bank for just one character. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. This type of progression is not new to the game; however, 7. x500 Tech Fragments Solo + 300-500 Tech Fragments Guild. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. These are the bis builds from the theorycrafter discord and need rly specific enhancements. Star Wars: The Old Republic, often abbreviated as SWTOR, is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. 3; New Cartel Market items in 7. 1. Individual Pieces. Updated June 13, 2023. I've been trying to figure out which the best use of augment slots for custom armor. This type of progression is not new to the game; however, 7. 7. The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. 1 is coming soon! With Game Update 7. First you need to craft CM-1337, that can crit and you will get two CMs from one set of mats. You can utilise three tiers of augments depending on your budget. 0) will be reintroducing the vertical progression path for gearing. Almost everyone should get this tier of. As a Marauder, should I use Power or Strength Augments? I read on MMO-Mechanics in a Marauder 2. Bearing those things in mind: 1) +power or +willpower aug. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. So, I have been crafting like mad, and I was wondering what armormech level does one get the ability to craft augments? I currently am at 262 armormech and the NPCs that sell schematics don't show any augment schematics to sell at any level below 260 and above. Updated for 7. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. If you can, at least get the Purple Level 75 Augments (that extra Power is too. So for eg. Legacy of the Sith 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)there are two ways to get an Augment into an item: Crit or Kit. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. 3: Old Wounds is targeted to go live. Individual Pieces. The dedicated guide contains tips for all roles in both PvE and PvP. I just started getting schematics, but not really sure which ones are more useful. Like all item mods, if you want to figure out what combat level corresponds to the augment "tier", the formula for it would be (2 x tier) + 5. The next game update for Star Wars™: The Old Republic™ includes a handful of key changes to crew skills and item tech that we want to share with you. The Level Sync system was intended to allow players with gear from 318 through 326 to compete and upgrade their gear, while synching down players with higher gear (such as 330 gear) to the ceiling of 326. - armortech makes the aim, cunning, absorb, shield augments. Deeper Links: SWTOR Guides SWTOR News. SWTOR Synthweaving Crafting Guide. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. You want to reach 1590 accuracy. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. I have gathered here everything you should know to be fully prepared mentally and in hit the ground running when 7. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. by Siow. . 45s are cheap to make and should serve you just fine until the mats for the new ones are more largely. Martok73 • 6 mo. Choose from one of three Gunslinger abilities at Level 27, you can only have one of these options at any given time. This includes augments and preferably min-maxed mods and enhancements. So i have got 5 pieces of wh with augments but i had a thought could i go with fortitude instead of overkill to get bigger heal ticks with power still stacking?Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Which Augments should I use? Your augments depend on your overall stat pool and what stats your other gear pieces have (see above). Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds),. I listed these off the top of my head so I may have. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. Individual Pieces. 5. There areseven different types of Augments based on the stats they provide: Versatile, Alacrity, Accyracy, Critical, Shield, Redoubt and Absorb. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. If you want to go the auction house route, you can expect to pay quite a bit for a full set of augments. can anyone point me to how augments work now versus 1. 7. 20. I often use this to know what level. Healers will have 2-3 gear pieces with alacrity (Med-Tech has 2, Force-Healer and Mender has 3). The gear's level requirement is determined by the level requirement of the modifications and augments in it. 73%. Right-click on the modification station and drop the piece of gear on the window that appears. 0 Expansion. Backhand – generates an additional 125% threat for a total of +375%. . Augments: x14 Augments and x14 Augment kits. To craft an Augmentation kit you will need 10 kit. . It focuses on improving various currently existing and running systems in the game. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 1 PTS. depends if you want to gear for sync (almost everything) content or non-sync (dxun + pvp) content. Prior to Game Update 1. How do I acquire these?A roadmap of sorts. from the trainers. This includes crafting armorings, mods, enhancements, hilts, barrels, relics, earpieces, implants and augments. With the release of patch 6. 1. e. Posted December 5, 2015. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. - Kits are made by Synthweavers, Armstech or Armormech. The price of augments hurts the end game process. Augments and Augmentation Kits are still craftable, and able to be used on all 7. What augment would you recommend and why?If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. so a level 208 augment costs just a small bit of the. 0 introduced a valid item rating range in level 80 matches. Actually they said. 2. 1. Just try to use them to balance your Shield and Absorb rating with roughly a 65-35 split, favoring higher Shield rating. 26. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. There were no changes to item-rating in Update 7. I've now created and additional augmentation slot on a lightsaber. I am talking about buying a Augment for which I do not have a schematic for. Do SM R-4 Anomaly a couple of times to get 328 blue gear and get familiarized with the basic mechanics. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 286 purple augments are a good step up and take quite a bit more materials to craft and are much more expensive to buy on the GTN. Members. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. Augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. You can also use Augments to add additional stats. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The critical hit damage of Charged Burst is increased by 20%. I need to return my Tier 1 gear to get the slightly better Tier 2. To make your gear even stronger, you can add augments. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. ) Edited June 16, 2020 by. They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. 3. . Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. The remote planet Dantooine has been thrust into the center of escalating hostilities between the Galactic Republic and the Sith Empire. A little more HP to hang in fights longer. 0 PTS back up with new and improved UI elements, character creator, Gear, Loadouts, Cartel Market Items and more! The 7. The title kinda says it all. The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. For Weapons it would depend: Artiface- For lightsaber hilts. Reflex or Overkill augments? By Chazcon January 29, 2014 in Combat Styles. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Swtor Augmentation Slot Component Mk-11. Ive been crafting and collecting materials to put Augment Slots on all my items. The dedicated guide contains tips for all roles in both PvE and PvP. Caitlin Sullivan Kelly, Lead Writer. Cybertechs can craft mods and armorings, and Armstechs can create barrels. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. Some of your purple ones will bring around 80k sometimes. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. Game Update 7. Greetings from T3-M4 [Germany] Illunè <Revenge>But to answer your question the 12/18 cunning augments are your best choice, there is an argument for surge ones but that is based on gear setup and obviously with the setup you have, you wouldn't want to use those. The best way to make money off of this crew skill is by selling things that people want at max level. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. with the exception of level 70 modifications and augments, can also be bought directly from the Masterwork Vendor on Ossus, costing 27,500 credits. Here’s how to get the best solo gear in SWTOR as of 7. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. 1. 0, and that includes the existing tier of augments. i've read that once you reach a certain expertise value, your main stat is what you want in your augment slots (resolve 22 augment). 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy. Star Wars The Old Republic Menu Toggle. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. So wanted to finally get a qualified answer to this. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. All of the healer changes will be covered in a dedicated article. The only reason it is, is due to speccing into will of the sith, which provides an extra 6% - and the buff on willpower, an additional 5% (total of 11%). 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. Currently the Augment 73 (IR276) items are much more affordable and a lot less expensive than the highest tier Augment 74 (IR286). It is called “Tactical”. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. When will we start getting info about this? I know yall are wrapped around discussing conquest, but that's your own fault. 0 from the dedicated guide. 4 will offer. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) there are two ways to get an Augment into an item: Crit or Kit. Alan Copeland, UX Director. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Augments still make great money and are pretty easily craftable up to 286, and deconstructing up to the 286 recipes isn't that hard expensive. So you would just be throwing your money away buying any now. Edited November 5, 2015 by Jinre_the_Jedi. Augments are crafted by Synthweavers, Amormechs, and Armstechs. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). base is the base damage of the attack (typically a range). , 100% normal speed less 15% Alacrity). 1. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. 0 launches this 'holiday season'. Posted April 28, 2022. I really want to score those huge crits honestly. 3. The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. SWTOR Class Guides Menu Toggle. They get them from the vendor as they level. 286 purple augments are a good step up and take quite a bit more materials to craft and are much more expensive to buy on the GTN. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Well the thing is, an MK-6 augment kit is not a crafting mat. Posted February 26, 2021. Even though it says (Like everything else) 60% chance. You can also use Augments to add additional stats. If more PvP-related information gets revealed, I’ll update this article. Crafting is split between Armormech, Synthweaving, and. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. You can start playing Concentration at level 1. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4 months or. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I love SWTOR but I really dislike the decision to put this augment into the game. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. Augmentation Kit MK-1 is a player-created item. Average tool tip damage of Assassinate: 8668 Damage Critical Chance Value: 38. and people who are just doing 15k dps with 336s and purple augs wouldn't. Updated November 1, 2023. 1. 3! Legendary Implants level is 334. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. If you want all the schematics for your craft, it does take time. 2 bonus damage and some crit. Hey, I have trained scavenging and armstech to 500 Investigation is lacking behind on 380 On accuracy augments i can craft blue 26 advanced augment, but how do i get to a point when i can craft the advanced 36 augments for all of these 3 types? Don't worry your not teaching a competitor, i want t. Afterall, 330 augments only cost 500. . 6% faster ability activations, so our energy generation needs to increase by that proportion. Use PvP Items. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Posted March 12, 2020. Using gear slots for it is probably not worthwhile unless you're doing it for teh lulz, since you would be gimping your own stats. Accuracy to 110. Don't remember at what level you start to get schematics for them but you better check your crew skill trainer from time to time. - synthweaving makes the strength, willpower, critical, surge augments. Noircaller. because new augments would give you even more stats, maybe to reach. Ossus raised armour to 258 and did nothing for augments. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Pre-mades will get bored no longer having seals to club. 2 is out, upgrade the item to 336. Store. Last I saw, gold Augs were around 2b per Aug on SF. Changes to Augment Slots in Patch 1. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. If I use mostly power and crit, what is the highest augme. Item-level sync works per mod piece, not just the whole item unless it is an unmodded piece. 3;. 0 dropped in 2016, maybe before. Or is it some different gear?How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. So anyway, here's how it goes:April 6, 2022. Top TFT Augment Tier List. . The word is that the best things to make-then-unmake if you want augment-slot components are crafting components (bonded artifice, etc. So augmenting PVP gear is bad, and taking the mods out of every 12 items cost roughly 500k. g. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. 6% faster ability activations, so our energy generation needs to increase by that proportion. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Changes are coming to gearing up at level 80 in SWTOR in 7. Back then I had the most powerful aguments possible, but now there are some even stronger ones (can't remember the item rating 236 i think?) But those superior ones don't exist for all the stats. The dedicated guide contains tips for all roles in both PvE and PvP. Where is the vendor for command crate shells? If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. In this new season, players are joined by Amity, a Force. Schematic source The. On my server, the level 10 augmentation kit you use to create the augment slot on your gear goes for about 40k each. 1. Stealth Scan has been redesigned and renamed “Terminator Droid”. 4 will offer. They take 2 of each of the 3 mats for your prof, and have a low crafting time. Crit Augments give: 17,705. Ive tried bringing the prices down low, but people really only want the purple ones. For your pvp gear set do any of you use a few Alacrity Augments? Or do you augment every piece with Cunning Augments. Therefore, it makes more. 2% alacrity, 15. The whole concept of augments is terrible and clunky. SWTOR Augments Guide Broadsword revealed what SWTOR 7. noticed that my weapon damage dropped by 2 p. Unless you are hardcore raider then you might hold off your mats (wait and see game ) Other than that you don't need to bother with new crafting stuff if you are just a. Suggestion Box. Augmentation Kit MK-1 is a premium-quality augmentation kit. So the game is trying to do 2 new things with these augments : 1 - Make the end game PvE'rs participate in Team Ranked. Individual Pieces. And as always we look forward to hearing your feedback on these changes. |. In the ones tagged as crafted by me, the No Research Available tag appears. More end? Crit? Def? Others? Just wondering. Here is a guide on how to get access to them. In fact, it is one of the recommended ways to make money in SWTOR. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats. Don't bother with 46 and 48 augments, their tertiary stats have been reduced in 6. Though the progression breaks down at the highest (and lowest) ranks/levels. . Which augment would you recommend? Thanks in advance. Why is it recommended that the Vitamin E. This article is not a strict. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech,. From selling Earpieces, I've noticed that a lot of people pass on buying slotted gear. 2. Watch Video. This should bring you to around 3449 critical rating. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Thanks!I am not sure if crits on crafting the new augments is off, or if the RNG just really hates me lately. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. ago. However, I probably wont rely on them and I certainly wont be mass producing them. Really sorry to be a pain but were do you get the augments for exceptional gear? Is this a schematic for a specific crew skill? Really lost and unable to find any information? Any help would be greatly appreciated. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 6. augmentation slot component MK-11. If you're in a spec that has a surge bonus for some abilities, but no auto-crit, then you might be better off with main stat. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. Use the augments to fill in holes created by your gear. This patch does not bring new story content. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 000 credits now instead of a billion, so lets make those augments really work in PVP and balance the scales. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. 4 second GCD regularly. 3, are copies of existing achievements from the game. Or let someone else worry about how to create them, and just buy them (or even the finished kits) off the GTN. Some people say/write that you only need ilevel 306 and bonuses and perfect amps for Ranked PVP (and HM Ops) as you her boosted to max ilevel in normal warzone (and SM Ops) anyway, and also that Augments are ignored in normal warzone and so totally superficial. Other items (except relics which are about the same as augments) I get a re-engineered schematic on the first o. Individual Pieces. But most people say go aim/end. You want to reach 1590 accuracy. I might make one set of these augs just as a sort of long-term goal. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. Almost everyone should get this tier of. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Crushing Blow – generates an additional 75% threat for a total of +325%. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Full guide for the SWTOR Flashpoint Directive 7 in all difficulty modes, including achievements you can unlock and the rewards you can earn! Everything you need to know about BioWare's Star Wars: The Old Republic (SWTOR) MMO Game - News, Updates, Guides, Tutorials, Gameplay and more!EDIT: Removed a part that made people think this was a rant thread If 5. The game update is titled “Chains in the Dark” and will introduce a new. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Fireymonkeyboy. Ok I am a Armstech, and I didnt see any new Augment patterns at the trainer, but I have seen the new augments for sale. Changes to Augment Slots in Patch 1. Explanation A new type of quest was introduced attached to the NPCs named Hyde and Zeek, located in the Supplies section of the F. Almost everyone should get this tier of. For example, trying to game the system by rocking 336 mods with 328 armoring. Augments are mainly to fix holes in stats. The dedicated guide contains tips for all roles in both PvE and PvP. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. 1. Posted February 12, 2012. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. 0 PTS has been reborn, just like Darth Malgus. This includes augments and preferably min-maxed mods and enhancements. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. But they still. Augments. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR.