gloves of arrow snaring 5e. ©Wizards of the Coa. gloves of arrow snaring 5e

 
 ©Wizards of the Coagloves of arrow snaring 5e 5e Homebrew; 2

1 gallon. At least one hand must be free to take advantage of the magic. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. 5e SRD; 3. (They are undetectable unless the viewer is within 5 feet of the wearer. Sun Blade. Intelligent Items. If you reduce the damage to 0. 5th BC Field Regiment, RCA / 5e Régiment de campagne CB, ARC | Victoria BC. This effect is honestly pretty good, since martials are incentivized by other items to flirt with the 50% HP line anyways. Arrow of Slaying (each) * 640 gp. Media New media New comments Search mediaIdk 5e very well but Pathfinder monks can use "Mink weapons" with their ass features. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. These thin gloves are covered in reflective glyphs and sigils, and the palms are slightly tacky. These gloves seem to almost meld into your hands when you don them. On command, one item held in the hand wearing the glove disappears. You pluck missiles from the air and hurl them back at their source. While holding this shield, you have resistance to damage from ranged weapon attacks. Template:SRD Template:MagicItem Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. Gloves of Cantrip Battle (3. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. JPG; Sparrowhawk (d20 Modern Vehicle) Pathfinder. Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. The Gloves of Missile Snaring is a pair of gloves that you can find in Baldur's Gate 3. This material is published under the OGL 1. If you drop or throw the carried flame, it immediately burns out. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. The hand slot consists of gauntlets, gloves, and other items that can be worn on the hands. When you wear them, your Constitution is 20. Gloves of Thievery. Since magic items resize to fit the wearer, I thought it'd behoove the DMs of the community to discuss what types of magic items can be worn while Wild Shaped. forgotten realms necromancy spellsCombat Gear potions of bear’s endurance (4), potions of bull’s strength (4), potion of cure moderate wounds, potions of invisibility (4), scroll of greater dispel magic, scroll of transformation; Other Gear +1 greataxe, cloak of resistance +2, gloves of arrow snaring, headband of vast intelligence +4, ring of protection +1, spellbook, 930 gpThe hand slot consists of gauntlets, gloves, and other items that can be worn on the hands. When a ranged weapon attack hits you while you're. Both gloves must be worn for the magic to be effective. 12 gallons. org. Gloves of Missile Snaring Wondrous item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. Well that’s a spell attack, but lightning launcher isn’t a spell and doesn’t use spell attack mod. Ensnared enemies always count as moving, and have less movement speed while trying to break. ©Wizards of the Coa. Find Us! Twitch YouTube Facebook (EN Publishing) Facebook (EN World) Twitter Instagram TikTok EN Live Podcast. Best Arrows BG1: Arrow (AROW01), Arrows +1 (THAC0 +1) (AROW02), Arrow of Slaying (on-hit slay ogre mage) (AROW03), Acid Arrows (THAC0 +1, +2d6 acid) (AROW04), Arrow of Biting (Poison: 30% of Max HPs in 20 secs, save vs. Damaging Magic Items. Tomvaire • 5 yr. Then the next trap a large rock falls on you and you get hit. Gnolls are demonic savage beasts who claw, bite and devour flesh, which is not commonly associated with elite zen archery that puts elven traditions to shame. Jun 8, 2018 - Gloves of Missile Snaring (1d10 +your Dexterity) Jun 8, 2018 - Gloves of Missile Snaring (1d10 +your Dexterity) Save. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20. Treasure The sarcophagus contains a pair of bracers of. BG3 is the third main game in the Baldur's Gate series. It is removable only by you, meaning that. Gloves of Missile Snaring is a rare gloves that allows wearers reduce incoming ranged damage. After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target, and you regain a number of hit points equal to the force damage dealt. Aura faint abjuration; CL 3rd; Slot hands; Price 4,000 gp; Weight —. Goggles of night: Shadow demon eyes, or glass blown in the shadowfell. Potion of Superior Healing. Aura faint abjuration; CL 3rd. Here is the stats on the gloves from the srd: Gloves of Arrow Snaring Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. You can not do it again simultaneously. Once the curse is activated, the gloves can be removed only by means of a remove curse spell, a wish, or a miracle. 5 kg 1. Flame Tongue seems like an awesome weapon to convert into a bow. Boots of Levitation. Spell-snaring Gloves (5e Equipment) Wondrous Item, very rare (requires attunement by a monk) Whilst wearing these fine gloves of woven metal fibers, magic takes on an almost physical property. 5e SRD; 3. Wind Fan. Ioun Stone Agility * 3,000 gp. Rare. Cursed Items. For high-level clerics and druids. When a ranged weapon attack hits you while you're wearing them, you can. Bracers of Archery. What are gloves of Missile Snaring and what should you do with them? Portions of the materials used are property. Stitched into the fabric of these gloves are the words: Largest…. So what might be funny is if the player has one glove and another creature has the other and whenever the other creature uses the glove, it goes off for the player. Notes: Set: Strength Score, Buff, Handwear. Gather your party and venture forth!Behind the bench, hanging on the wall, is a set of boxing gloves. Gloves of Arrow Snaring; Gloves of Arrow Snaring; Gloves of Dexterity; Gloves of Dexterity; Gloves of Epic Dexterity; Gloves of Swimming and Climbing;. I am using a quarterstaff so maybe it's the two-handed. . Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for it. Darn, I knew there was a similar item, but couldn't find it. Robe of Useful Items. After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra. Deflect Missile reduces damage from projectiles by 1d10+Dex Mod+Monk Level, you can catch it if damage is reduced to 0, and you can make an attack with that projectile as a reaction. Then I level up, earning a primitive hero. The following is a rules-as-written approach, which includes the DMG errata. He has 10500 gold to spend, or 8000ish after buying just his armor (o-yoroi) and katana. Gloves of Arrow Snaring or Bracers of Armor. Download. Pacific. In addition, the wearer can expend one of this item’s uses per day to use the Snatch. 2013-07-22, 04:59 PM. Druid Grove. D&D5e: Magic Item Prices. Wondrous item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. If you reduce the damage to 0, you can catch the missile if it is. At least one hand must be free to take advantage of the magic. Many villages and towns have a great tree where their ancestors hung evil-doers. Alternatively. Give it any number of wands. 5e OGL Content; Community. Saving Throws Against Magic Item Powers. Gloves of Missile Snaring (DMG p. So, i personally would for the main reason being, the gloves are an uncommon item meaning you’ll likely see them earlier in the game. Gloves Of Missile Snaring Gloves Of Swimming And Climbing Gloves Of Thievery Goggles Of Night Hammer Of Thunderbolts Hat Of Disguise Headband Of IntellectGloves of Missile Snaring (DMG p. : Gloves of Arrow Snaring. The AC, hardness, hit points, and break DC are given for typical examples of some magic items. Heroic Fantasy. Gloves of Arrow Snaring do almost exactly that for 4000gp, so somewhere around that i guess. Yes the reaction is enabled, with an ask in the reaction list. You can make all of the various bonuses, spell effects, and special abilities by using the charts in the DMG and MIC. Yes, with Gloves of Missile Snaring. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. Gloves of Arrow Snaring: Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. The wearer of these gloves, when the gloves are attuned, can reduce the damage of a ranged weapon attack that hits them by 1d10 plus. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. SRD:Acid Warding (Epic Armor Enhancement) SRD:Acidic Blast (Epic Weapon Enhancement) SRD:Amulet of Epic Natural Armor. Wondrous Items - Hands. A dart is launched at you, your gloves activate and you catch it. 0 srd Gloves of Arrow Snaring Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Cool Items. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage. Staff of the Python. Potion of Clairvoyance. Let’s say a highly skilled level 15 archer of whatever flavour is shot at by an enemy archer. Might affect reactions for other classes after respeccing. Attack, Projectile, AoE, Bow. Gloves of Soul Catching Wondrous item,. Wiki Pages Latest activity. Aura. Boots of Elvenkind. Found on Magic Item Table F. These gloves seem to almost meld into your hands when you don them. ago. Hands: –. Went quite well untill my thief picked a cursed coin that made his eyes bleed continuosly, bit of a downer after that. If you reduce the. Vest of escape 5e Edit Share Community content is available under CC-BY-SA unless otherwise noted. When a ranged weapon attack hits you while you’re wearing them, you can use your reaction to reduce the damage by 1d10 +. Gloves of Missile Snaring. This is a thrown weapon with the same range increment and effect on a. 5e SRD; 3. The gloves do two things. Arrow-Catching Shield. 5e Equipment) SRD:Gloves of Dexterity. All creatures in the room, as well as creatures in the narrow hallway to the south, become targets of the spell. Bolts. Got gloves of missile snaring equipped. Depending on the effect of the glove, this might not make much sense, but if it's right it would be funny and maybe lead to a quest to find the other glove. I want to add on to the gloves the feat from sword and fist that allows you to catch and throwback as a free action missiles that you successfully used deflect arrows on. Living Gloves. While attuned to this pair of gloves, you have access to the Vicious Mockery cantrip. 5e SRD; 3. Every time armor gets sundered the defender chooses two of its defensive properties to lower by 1, they can choose the same one twice, they cannot choose something already at zero. Even in this world of living magic, there's just nothing quite as awe-inspiring as someone catching an arrow in midair. These gloves are particularly well-suited for Monks, as their effects are applied to unarmed attacks. Heroic Fantasy. DESCRIPTION. Combat Gear Gloves of Arrow Snaring, Potion:Bull's Strength, Potion:Repair Light Damage x2 Special Actions Charge a Psychic Strike(Move), Gain Psionic Focus(Full Round+Concentration Check DC20) Abilities Str 18, Dex 12, Con 18, Int 12, Wis 10, Cha 6 SQ Living Construct Traits, Psionic SubtypeBelt of Dwarvenkind. Sep 4 @ 1:45am If you have high dex - you catch the arrow and no damage. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. Fleetfingers are Gloves in Baldur's Gate 3. First of all, they increase your Constitution score to 20 if it wasn’t already there. Aura moderate transmutation; CL 10th. Home > Magic Items. D&D 5e Homebrew; D&D 4e Homebrew; D&D 3. 4 thoughts on “ Would you allow for a monk with gloves of missile snaring to reduce damage? ”. After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target, and you regain a number. The AC assumes that the item is unattended and includes a –5 penalty for the item's effective Dexterity of 0. Turning off all reactions and turning them back on got it working. Must be original or meme related. BG3 is the third main game in the Baldur's Gate series. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Sunder has been changed to: Every time a weapon loses a sunder check it goes down a damage die. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. In 5e, many magic items require Attunement, but you can only attune three things at a time, and each change to that takes a short rest, basically in 5e dnd. I am looking for more players to join a new 5e D&D campaign. Questions or comments can be directed to john@5thsrd. The first and smallest one can contain up to 60 objects of the same general size and shape as an arrow. Snatch Arrows (Combat) Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight. Gloves of Arrow Snaring; 3e SRD:Gloves of Dexterity; 3e SRD:Gloves of Swimming and Climbing; 3e SRD:Goggles of Minute Seeing; 3e SRD:Goggles of Night; H. Alternatively. Source: Dungeon Master's Guide. SRD: Magic Items. Both gloves must be worn for the magic to be effective. Trident of Fish Command. Angel's Arrow (5e Spell) Arcane Arrow (5e Spell) Arrow of 1,000 Stars (5e Equipment) Arrow of Dusk (5e Spell) Arrow of Force (5e Spell). SRD:About Epic Magic Items. All say that you must have a free. ScaryPrince • 5 yr. SRD. Did some experimentation by shooting my own guy. them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. CM p169. 5e SRD; 3. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. This creature appears as a massive, tall tree with thick branches from which hang several humanoid corpses tightly secured by their necks with greenish-brown ropes. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. DESCRIPTION. Flame Arrow; Gloves of Arrow Snaring; Protection from Arrows; Slaying Arrow; Sleep Arrow; d20 Modern SRD d20 Modern Homebrew. Creatures can telepathically communicate with you only if you allow it. Deadly Channeller Gloves: Rare: N/A: Arcane Critical Level 1 Divination Spell. It is specifically stated that "A monk need not have any of the prerequisites normally required for these feats to select them. Ring of Mind Shielding. Let the player catch the darts occasionally to feel strong and then use other traps. Golden Lion (ea) Instrument of the Bards - Doss Lute. Vinegar. Snatch Arrows; Gloves of Arrow Snaring: Snatch Arrows feat 2/day 4,000 (DMG) Items Granting Feats — Unknown Feat Cost Blind-Fight Singing Sword: +2 dancing longsword, intelligent, +6 to Perform (singing), detect law; grants Blind-Fight feat, haste 1/day 127,855 (Song and Silence) Cleave (2 options)Wind Wall is widely accessible (Air 2, Clr 3, Drd 3, Rgr 2, Sor/Wiz 3) and provides complete protection from arrows (Arrows and bolts are deflected upward and miss, while any other normal ranged weapon passing through the wall has a 30% miss chance. General descriptions include notes on activation, random generation, and other material. Much more interestingly are the results of the attack rolls. Once sculpted, a flame retains its form for 1 minute before returning to normal. Both gloves must be worn for the magic to be effective, and at least one hand must be. Glove of Thrown Weapons, Variant (3. Wondrous item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. Creatures can telepathically communicate with you only if you allow it. If you reduce the damage to 0, you can catch the missile if it is. This +1 distance net seems lighter than expected and is slightly sticky to the touch. These gloves seem to almost meld into your hands when you don them. Mar 1, 2016. The golems attack only if damage causes them to go berserk. com. Your unarmed attacks deal an additional 1d4 Necrotic. Ragdoll_Knight. The SRD 5. The Monk ability is class feature, not a spell . 213. Bowl of Commanding Water Elementals. Twice per day, the wearer can act as if he had the Snatch. However, our GM is running a homebred high magic setting in a more advanced world where firearms are usually used as weapons and we're not sure. Gloves of arrow snaring: 4,000 gp: 34–43: Trapspringer’s gloves. Spell Scroll. 172) require a free hand to function. These wondrous items are usually use-activated or triggered by a command word, but details vary from item to item. These gloves seem to almost meld into your hands when you don them. The gloves of arrow snaring likely started this minitrend—dating back as they do to dnd-3. This shield is cursed. As written Ensnaring Strike is, "The next time you hit a creature with a weapon attack before this spell ends, [effect]. But in a few cases, the magic item in those slots consists of only a single item. Both gloves must be worn for the magic to be effective. g. The authors note, however, that this item is theoretical and has never been created. I would like to try to find a pricing scheme (or just the items themselves) for creating items that grant feats. 0a. These wondrous items are usually use-activated or triggered by a command word, but details vary from item to item. Sword of Wounding. against a target within 10 feet of you Doesn't say enemy, doesn't say friendly, it says a target within 10 feet; this means any and all . Like gloves of arrow snaring, twice per day the wearer can act as if she had the Snatch Arrow feat, even if she doesn’t meet the prerequisites for that feat. Question about equipment. Gloves. Business, Economics, and Finance. You can make all of the various bonuses, spell effects, and special abilities by using the charts in the DMG and MIC. 0. 0 International License. DMG Value: 101 gp - 500 gp. It is straightforward to hit that limit of 3. Early-Game Magic Gauntlets in D&D 5e. D20srd Community Forum; About This Site; Frequently Asked QuestionsCindersnap Gloves are Gloves in Baldur's Gate 3. On this page, you can find information about the map, quests, enemies, notable items, and other useful tips about Emerald Grove. Multiply the price by 1d4 for availability so a roll of. PFSRD:Gloves of Arrow Snaring. If you reduce the damage to 0, you can catch the missile if it is. You can not do it again simultaneously. 5e OGC; Pathfinder OGC; community. 3. bbeach88 • 8 yr. A Dollar (5e Equipment) Abbodon's Channeling Weapon (5e Equipment) Acid Arrows (20) (5e Equipment) Adamantine Thread Robe (5e Equipment) Adder of Strife (5e Equipment) Advanced Artifice Eye (5e Equipment)The Gloves of Missile Snaring have several benefits in D&D 5e. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for it. I would like to try to find a pricing scheme (or just the items themselves) for creating items that grant feats. Gloves of Missile Snaring. All magic items from the 5th Edition (5e) SRD (System Reference Document), organized by type. The item can weigh no more than 20 pounds and must be able to be held in one hand. 5e UA; 3e SRD; Pathfinder SRD; Modern SRD; open game content. Tavern Chatroom;These gloves are fashioned from the scales of dragons long since passed from this world. Gloves of Missile Snaring can catch and deflect arrows with ease, providing reliable protection against archers and other ranged attackers. There are magic gloves, which allow you to do that, too. All 3rd-Party OGC; 5e OGC; 3. For a Gloves of Missile Snaring, auras include: Enchantment a teasing, verdant tryst of fey hues This item has 1 more magical aura. Fenthras, Wrath of the Fey Warden, is a longbow and one of the Vestiges of the Divergence. Boots of the Winterlands. This staff is made of a rust-colored metal that has been corroded by acid, with a sickly green gem at its tip. I am game mastering an upcoming Pathfinder game, and I want to include firearms in it. You gain a +2 bonus to AC against ranged attacks while you wield this shield. That reminds me we had a similar trick the gang all had quite good charisma scores and my thief had gloves of arrow snaring. Stone of Good Luck (Luckstone) Trident of Fish Command. Notes: Proficiency: Longbow, Proficiency: Shortbow, Damage: Shortbow, Damage: Longbow, Damage, Buff, Combat,. The Gloves of Missile Snaring. The Gloves of Missile Snaring don't block, precisely. Posted on November 29th, 2021. Untyped bonuses always stack with each other, unless they are from the same source. Boots of Levitation. Bracers of Archery. The uncommon longbow weapon Spellthief; The uncommon medium armor Hedge Wanderer Armour. Both gloves must be worn for the magic to be effective. Gloves of Dragon's apprentice: Gloves, rare (+2), (requires attunement by a spellcaster) While wearing the these gloves, you gain an additional +2 bonus to spell attack rolls. 1st. The Gauntlet grants the wearer various abilities. From Dungeon Master's Guide, page 172. Armor Type. When you are affected by a spell that targets only. 0a. According to Pathfinder rules, the Monk gets bonus feats at certain levels selectable from a certain list. Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. If a character uses any of the room’s equipment, the nearest golem stops its. caveoprincipa188 • 5 yr. Ensnaring Arrow. Re: Your best unique homebrew magic bow. Ranged Weapon Attack: +3 to hit, range 80/320 ft. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. Ackranome. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. While wearing these gloves, when you are hit by a ranged weapon attack you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, as long as you have a free hand. Well, according to examples in the DMG, feat items usually cost about 4k, plus another 4k for each prerequisite that the feat has. At least one hand must be free to take advantage of the. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Both gloves must be worn for the magic to be effective. Dungeons And Dragons Homebrew. 0. Getting Started; Community Favorites;This appears to be a typical arrow container capable of holding about 20 arrows. Within this product you will find 15 legendary items that will grow in power alongside your Pathfinder Roleplaying Game character. This material is published under the OGL 1. ago. 5e Custom Character Traits; 5e Robots; D&D5e Action Economy; Magical Healing 101;Once the curse is activated, the gloves can be removed only by means of a remove curse spell, a wish, or a miracle. Aura. Whenever a ranged weapon attack is made against a target within 10 feet of you, the. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. OfficialAnswer. Among the ones available via resonant powers are weapon focus, blind fight, unarmed strike, and endurance as well as a few others. it just depends, missile snaring uses your reaction to reduce damage by 1d10 + dex, so you only get 1 reaction per turn. "The attack" means the whole attack, not some subset of the attack or just the weapon damage section of the attack. Gloves of Arrow Snaring; Gloves of Dexterity; Gloves of Epic Dexterity; Gloves of Object Reading; Gloves of Swimming and Climbing; Gloves of Titan's Grip; Gnome Hooked Hammer; Goggles of Minute Seeing; Goggles of Night; Golem Armor; Golem Manual; Golembane Scarab; Grappling Hook; Great Dislocator; Great Invulnerability (Epic Armor. 0a. Both gloves must be worn for the magic to be effective. 5e SRD; 3. Sounds like a rare magic item, as the. After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra. Aura faint abjuration; CL 3rd. 3e SRD:Gloves of Arrow Snaring; 3e SRD:Gloves of Dexterity; 3e SRD:Gloves of Swimming and Climbing; 3e SRD:Goggles of Minute Seeing; 3e SRD:Goggles of Night; 5e SRD:Gauntlets of Ogre Power; 5e SRD:Gloves of Missile Snaring; 5e SRD:Gloves of Swimming and Climbing; H. Gloves of Arrow Snaring. So against a ballista bolt. Rarity. Lifting the lamp will open a hidden door in the floor, releasing a wight called Ayocuan from the compartment in which. These gloves can grant your unarmed strikes lifesteal (dealing a bit of Force Damage and healing that amount). Gloves of Arrow Snaring: Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. You might catch the first dart, but all the others will still. ← Lantern of Revealing 5e Gloves of Missile Snaring 5e. This work includes material taken from the System Reference Document 5. Suggest Level. BG3 is the third main game in the Baldur's Gate series. General descriptions include notes on activation, random generation, and other material. His argument was Gloves for the hands, the bracers don't cover the hands to those are fine. Combat Gear potion of cure moderate wounds, scroll of maze, scroll of summon monster VIII; Other Gear +1 spell storing warhammer, amulet of natural armor +3, bag of holding (type I), belt of mighty constitution +2, cloak of resistance +4, gloves of arrow snaring, headband of vast intelligence +4, ring of force shield, ring of protection +4. So, the most even with the gloves , at max level the most you can deflect with max rolls is 50 damage .